Xbox Experimental 1.20 Update 1 - Version 1.20.155666 (Released on 19.01.2023)
NOTES
In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
Mime masks
Carnival masks
Warning icons for the connection stability and server performance
FIXED
Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891)
It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358)
When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again
It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975)
Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned
Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931)
Drink sounds were not played when drinking from pots or cauldrons while prone
Impact sound of items when landing in water was repeating itself
It was possible to shave characters while having their face covered
Equipped belts were not accumulating wetness
Explosives could not be armed reliably (https://feedback.bistudio.com/T168007)
Reduced instances of vehicle access being prohibited due to another user already interacting with it
Fixed several broken character animations while restrained in prone
Improved damage zones of the M1025
M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594)
Sound of taking the SSG 82 magazine was doubled while prone
The player could get stuck in throwing stance
During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private)
ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855)
Jumping while having a gag applied or removed could desync the player
Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private)
It was not possible to cover/uncover a characters head while they are prone
It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private)
The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360)
Inventory icon of the deployed spotlight was badly cropped
Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967)
Items were interfering with the character collision when dropped from gift boxes upon their destruction
Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131)
Using the quick bar while moving items in the inventory could result in desync
Some twin doors could not be closed (https://feedback.bistudio.com/T160737)
Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950)
Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534)
It was possible to access certain underwater locations
Portable maps could display wrong map features when switching between servers running different terrains
Fixed character collision shape shifting causing clipping through structures
It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private)
The character collision shape would not adjust when falling into water
Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586)
The head-torch with the yellow light did not update its light location in all cases
Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114)
Chemlight on ground models of utility bags not lighting from the correct position
A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private)
The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private)
Smoke grenades wouldn't show smoke outside of the players near distance network bubble
Doors could have their animations and sounds played when reconnecting
Previously felled trees would play their fall-animation upon reconnect
Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in
Grass did not move with the wind on the tenement buildings
Bear traps could hit the player in multiple zones
The M3S truck was missing a sound related to high RPM
Reversing lights of the M3S truck did not emit light
Reversing lights did shine even when the engine was off
Stamina was not decreasing during jogging in deep water
Fixed several issues with individual buildings
Fixed bad rendering of specific trees
Source of the car horn sound was not properly located in 3rd person view
The Santa infected did not scream while attacking
Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577)
Dropping the wooden cooking tripod would make metal sounds
The unloading sound and bullet animation of the Longhorn were not in sync
The dry fire sound of the Derringer was too quiet while prone
Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private)
An exploit allowed to repair car parts to the pristine state
It was possible to repair vehicle engines while they were running
Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155)
The M1025 driver was accessing the wrong lever when switching gears
Damaged Santa's hats looked pristine while worn
The Claymore mine explosion did not have the proper volume when the player was facing away
Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660)
Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330)
It was possible to deploy the spotlight using the drop action
The Gunter 2 did not have sounds when removing and attaching wheels
Large clusters of rocks and cliffs could result in in client performance drops
Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465)
Switching between the classic and new control scheme could result in a game crash
Accepting invitation to a server from a friend was not working when in game with a menu open
It was possible to still hear blocked players in voice chat
CHANGED
Vehicles can spawn without wheels again
Wheels can again be damaged
Reworked item weight calculation (fixing several bugged item weights)
Item wetness now influences their weight again
Weight of the carried gear now impacts player movement inertia
Increased the time needed to refill the car radiator
Checking a player's pulse is now a continuous action
Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole
The stairs of the concrete silos are now usable to access the roof
Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles
Improved the surface detection for throwing impact sounds
Optimized the character update to environmental exposure
Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private)
Positional wind and tree creaks are more audible now
Tweaked the 3rd person camera collisions to reduce possibilities of exploits
The 3rd person camera zooms in when an obstacle is in front of the camera
Disconnect due to a server restart will no longer kill restrained players
Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844)
You can now stealth-kill with the Cleaver
Replaced outdated dirt pile model
Updated textures on static pipes
Updated sounds for the different stages of cooking for more variety
Slightly increased the volume of the stealth kill
Improved the sun reflection on water and changed its color in quarries
CHERNARUS
Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947)
Tweaked: Increased chance for random positional bird, insect and tree creak sound to play
Tweaked: Increased audibility of the positional bird sounds during windy weather
Changed: Adjusted player spawn points for more even distribution
LIVONIA
Added: Artwork of the winner of the GraffitiZ contest
Added: New props to the Dambog ammunition storage
Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337)
SERVER
Added: Server config parameters for connectivity warnings (Documentation)
Added: Gameplay JSON version mismatch and default value handling
Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation)
Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation)
Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation)
Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter
Added: Warning when DE spawns an entity with no Types entry
Fixed: Sawedoff18 was missing from types
Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other
Changed: Improved error messages and error handling regarding storage location
Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player
KNOWN ISSUES
Bleeding effect reappears on screen after dying while bleeding
Player cannot get bleeding from punching with empty hands into objects
Bleeding effects remain on the screen after player respawn, with helmets equipped
User can not hear other players, when joins the server without a microphone plugged in
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Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023)
GAME
FIXED
Stealth-killing infected with rifle bayonets could result in a glitch
Carnival masks could not get wet while equipped
Carnival masks did not make sounds when thrown
Player corpses had collisions after committing suicide
Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862)
The player collision was conflicting with vehicles while sitting in them
It was not possible to pull corpses from vehicles
Players could not get bleeding sources from punching objects with bare hands
KNOWN ISSUES
Bleeding effect reappears on screen after dying while bleeding
Bleeding effects remain on the screen after player respawn, with helmets equipped
Users can not hear other players, when they join a server without a microphone plugged in
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Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023)
GAME
FIXED
The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763)
Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431)
Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private)
Bleeding effect reappeared on screen after dying while bleeding
Bleeding effect remained on the screen after the player respawned, with helmets equipped
KNOWN ISSUES
Users can not hear other players, when they join a server without a microphone plugged in