Dear developers. The ballistics values are easy to find, why don't you use real values and stop going back and forward in changing velocity, bullet drop... and so on in each update?   I put the example of 5.45x39 mm that has been changed in recently 1.19. Here is the change and values according to Wobo's tools: imgur.com/e3m2EBV (add h t t p s : / / without spaces)   And here is the IRL chart of velocity in feets/second (100 feet = 30,48 meters): imgur.com/3rdg32G (add h t t p s : / / without spaces)   As you can see, the comparison between real life and 1.19 velocity at muzzle in AK-74 is the following: 1.19 update -> 704 m/s                                  Real velocity -> 914 m/s   And the comparison between the distance at which the bullet becomes subsonic and so there is no crack in the air is the following: 1.19 update -> 575 m                                      Real subsonic at -> 800 m   I understand there can be a slight variation between for example AK-74 and Ak-74U because the barrel is shorter, so it starts at less muzzle velocity. This variation right now in 1.19 is too much as seen in up the Wobo's image. Please, don't even mention "balance", balance for what? Is this game team deathmatch 5 vs 5 best of ten rounds? No, that is Counter Strike, not this game that you have to SURVIVE, even thats the memo of the game in twitter; "DayZ is a hardcore open-world survival game"... Apart from the game which is great, the ballistics and sound hearing range makes no sense to me. I hope you consider bringing it more to real life values, as I said this is pure mathematics, exist and are easy to find, don't apply what I would call subjective "balance" in ballistics, maybe in damage/penetration yes, but in how fast travels a bullet no please, otherwise don't use real names for bullets, invent your own. Like 5x29 mm for example. Apart from that, grateful for keeping the game updating and supported after many years.