Hello everyone! I have come here to voice my concerns about the state of the game, primarily the current Movement and Gunplay mechanics in the game.
What has made me think a lot about this recently is that me and my friends have been trying to create our own server. Not to be considered "Hardcore" but to be more in line with reality than what seems to be the vast majority of the servers available right now. For example; No Unlimited Sprint, Balanced Weapon rarity, More realistic vehicle fuel consumption and things similar to this that would detract from the PVP, call of duty fantasy land that a lot of servers are basing themselves in.
However the more we have worked on the server and the more we have tried to achieve this vision of creating a server to embody what dayz should really feel like I have come to realize that dayz in its current form can no longer be the "hardcore" survival game that it was originally intended to be. Because of the games current foundations, most notably. Its Movement and Gunplay mechanics Dayz cannot accommodate a truly hardcore experience to what it was founded upon.
But What do I mean by this?
Lets start with Movement,
Everything you do IE; Turning, Leaning, Running, Crouching, Going Prone, Side stepping. Are all done extremely quickly with no inertia or delay from the characters movements. This all leads to problems like twitch shooting. 360 no scopes and many other things you would find in your favorite shooters like Call of Duty and Battlefield.
1.) Leaning speed has lead to people rapidly spamming the Q and E buttons to bob and weave their head while spraying people down.
2.) Going prone from the standing position takes a mere split second all while allowing you to hipfire your weapon on the way down.
3.) While rolling you are allowed to not only shoot but aim with hipfire mid roll.
4.) The Speed of walking and sprinting have been constrained to two speeds with nothing in between. With walking being arguably slow and sprinting being pretty fast.
These are just some of the problems with the current movement system that leads to Call of Duty levels of play not Dayz.
Next Gunplay,
Things like; Hipfire and ADS are all done extremely quickly with little to no feeling of weight, sway or recoil at all. At least compared to .62 levels, which I believe were in the right direction to where the game should be.
Conclusion,
All the choices in the games design to speed up and add to the fluidity of movement at the cost of realism and simulation have detracted from the vary foundation Dayz was built upon and leaves the game in a position which is impossible to achieve its original vision of creating a hardcore zombie survival simulator. All these design flaws in the foundations of the game add up to make the game play no better than the next Call of Duty or Battlefield or whatever casual triple A shooter is coming out this year. Without fixing or attempting to fix these vital flaws to the game will forever leave Dayz handicapped in its pursuit to create a truly Hardcore zombie survival simulator.
Now I do understand that it may be too late for Dayz or at least the standalone at this point. And the reasoning for these design decisions were not to better the game but to dumb it down for consoles. To make more money and effectively sacrifice Dayz for the betterment of Bohemia so they can funnel all the new money they made from consoles to their next installment in their beloved Arma series. But I didn't come here to bash bohemia about their business practices. I wrote this so hopefully somebody at bohemia will read this and be aware of the major issues to the vary foundation of the game. And not only that so anyone reading this can be aware of these issues as well and understand why Dayz in its current form cannot and will not be able to achieve its vision of being a truly Hardcore zombie survival simulator.
If you agree with what I have said here and would like to see Dayz return to its original vision, please. Upvote, Like, Comment. do whatever part you can to make this post be seen by Bohemia and others so they can at least be aware of the concerns we have of the game and at the very least wipe any uncertainty from our minds that "they just dont know". taking unfortunate ignorance off the table and leave us confident in knowing, WITHOUT ANY DOUBT, that these choices have been made PURPOSEFULLY. VOLITIONALLY. and not by mere mistake to go against the core foundations of dayz. to degrade it. and make it into something that it was never meant to be. something it never SHOULD be.
Thank you!
From One,
lakevu