PC Experimental 1.12 Update 1: Version 1.12.153784 (Released on 01.04.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
Variety of small food items
Pioneer rifle
Eggsperimental Capsule
Fange Knife
Kukri Knife
Sickle
Farming Hoe
Broom
New action to disarm land mines with the right tool
Tritium sights to the ATOG backup sights
You can now plant and grow potatoes
You now have to peel potatoes to make them edible
Greenhouses can now be used for agriculture
Flags can now be cut into rags using a knife
Vehicle batteries are now recharged while the engine is running and consumed by the headlights
Vehicle attachments can now be locked in place using a screwdriver (interiors), tire iron (wheels) and wrench (doors)
Tooltips for attachment slots
Empty attachment slots are highlighted on mouseover
Added over 100 new error codes to the connection issues and kicks
FIXED
Fixed a server error related to player-restraining
Improved client performance when looking at a pile of items
Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659)
Flash grenades would not explode if destroyed by force
Belts would not show damaged textures when damaged
Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private)
The stealth kill could be executed with a ruined weapon
Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074)
Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private)
When observed from a distance, shattered glass on an M3S appeared to be intact
Removing items from the M3S inventory did not work properly
It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477)
Car headlights could be switched on even if the battery was depleted
Car headlights would continue to shine, even if the battery was destroyed
The M3S battery could be removed while the truck was running
The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
Camera clipping issues in the city police station
The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467)
Placing items in a tent would cause them to sink into the ground
Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038)
Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
Opened doors from greenhouses appeared to be closed from a distance
Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750)
The village bus stop had some minor clipping with the bus schedule
The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
Fixed some exploits in buildings
Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
AI behavior sounds weren't synced for players
CHANGED
The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
Farming actions have been moved from plants to plant slots for easier targeting
All plants now have different growth times (between 20-50 minutes)
Adjusted nutrition values of horticulture vegetables according to their growth time
Fertilizing now increases the yield of plants instead of their growth time
Increased the chance for plant infestation
Plants will spoil after a while when being fully grown
Slicing a pumpkin now yields two pumpkin slices
The worse the condition of a vegetable, the fewer seeds it will give when cut
Unpacking seeds now spawns paper
Rebalanced ammunition types
The friction of bullets has been increased to make the difference between ammunition types more visible
Increased the penetration of high caliber ammunition
Heavy impact rounds slow down the player and apply more shock damage
Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
.380 and 5.45x39 are the weakest in their category but are found more often in the world
Special types:
.22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle)
12 gauge rubber slug deal extreme shock damage at close range
12 gauge buckshot slow down much more
The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later)
Modern firearms require more maintenance when used
Adjusted the audible range of firearm shots based on the caliber they use
Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
Decreased the precision of assault rifles
Melee damage using impractical items is now weaker than fists
Slightly increased fist damage
Increased the damage of most tools to be more efficient than fists in combat
Players are no longer targeted by infected while unconscious
Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
Infected are now tougher in combat
Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
Improved efficiency of backstabbing against infected (executed with sharp weapons)
Infected now react to players interacting with doors
Infected react less to suppressed shots and more to louder shots
Infected give up searching for players faster
Reduced the efficiency of the scream of the infected
AI is no longer taking damage from damage zones (fireplaces/barbed wire)
Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
Matchboxes can now be combined but not split
When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
Reduced the audible range of the reload sounds by 50 percent
When having your hands cuffed with barbed wire, struggling can now cause bleeding
You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
Lightning is now lighting up the environment for a bit longer
Vehicle batteries with metal wires attached can no longer be placed in cargo
Burning roadflares can be destroyed by placing them in a fireplace
You can only gain extra "rewards" from fishing when fishing in calm waters
Adjusted Xmas lights on tents to be lighter on performance
Tweaks to the display of the server browser for better readability
Updated the credits
CENTRAL ECONOMY
Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
Increased the amount of food spawning at the spawn areas and in the center of the maps
Reduced the amount of food spawning in high-tier areas
Increased the spawn of .380 and 5.45x39 ammunition
Increased the chance of weapons to spawn with magazines
Police infected are now spawning near police cars
Adjusted loot spawns in the greenhouses
SERVER
Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
Added: ServerLog [Shutdown] message indicating how long until next shutdown
Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
Added: RCON messages Lock and Unlock to perform these actions on the server
Added: Sending RCON message Kick with "-1" will kick all players from the server
Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456)
MODDING
Added: CanObstruct() check on object for commonly used obstruction checks
Added: IsScenery() check on object to see if an object is part of terrain
Added: GetCenter() function on object to find the center position of the object
Added: CanBeTargetedByAI to EntityAI which decides if the Entity can be targeted by the AI passed as parameter
Added: The attack speed of infected (multiplier) can be adjusted in GameConstants.AI_ATTACKSPEED
Added: AI sensor multiplier can now be tweaked in PlayerConstants.AI_*
Added: "CanBeIgnoredByDroppedItem" to object to decide if an object should be ignored when finding a place to drop an item
Added: SetDirection to Shape
Added: Way to specify a custom image set for the attachment or attachment category icons (https://feedback.bistudio.com/T148956)
Changed: RaycastRVProxy now has an additional parameter to input an array for excluded objects
Changed: Error messages when being kicked from the game or failing to connect to the server have been improved
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PC Experimental 1.12 Update 2: Version 1.12.153810 (Released on 09.04.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
Player would not sit down if already performing other gesture and logging off
Names of stairs on the base building fence were switched
Wrong "Next part" action widget on the base building fence
Warning messages in the server browser would not display unless the client was restarted
Long item names were cut off in the left bottom corner of HUD
Emotes were not greyed out properly in the emote menu when in prone
Items were not "returning" into their reserved slots
Server browser columns not matching the headers
Equip or swap of an item in a players inventory was not always working
It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592)
A ruined Eggsperimental Capsule was still functional
A collision part of the Large Tent was scaled badly
It was possible to destroy a garden plot
Infected or animals could get stuck mid-air when hit by a vehicle
The damage indicator on tent doors was not showing the correct damage state
The list of servers was overlapping with the filters section on some resolutions in the in-game server browser
Mouse cursor got stuck in the centre of the screen while joining a server with the BattlEye approval message
Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
In-game server browser scrolling issues
Wrong melee impact sounds of various tools
CHANGED
1PN51 scope has weapon iron sights allowed with some weapons
Reduced blood loss from a bleeding source
Removed the heavy hit animation being caused by all bullets except 762x54 and .308
Slightly delayed the recovery from shock damage after receiving it
Increased the chance of stunning an infected during melee combat
Reduced the damage to gear dealt by the infected
Infected now react less to the shots of the IJ-70 and the Sporter 22
CENTRAL ECONOMY
Fixed: The Fange and Kukri knives were not spawning on Livonia
SERVER
Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686)
Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672)
Tweaked: Additional engine-side checks put in place for the values of weather
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PC Experimental 1.12 Update 3: Version 1.12.153836 (Released on 13.04.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
Client crash related to inventory swapping
Items were hard to reach around certain objects in the inventory vicinity
Blood loss effect (desaturation) could not be seen after re-logging (https://feedback.bistudio.com/T151441)
Dynamic events (such as crashed helicopter) could disappear close to the player
Cancelling of connecting to a server was not working
Garden plots could be placed into each other and were floating
The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558)
CHANGED
"Already connecting" server browser message now gives 3 options instead of two (New option "No" will cancel the new connection attempt and continue the previous)
Re-adjusted air friction for bullets
Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet)
Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones
Damage is now correctly calculated as a proportion of impact speed over typical speed
Heavy Impact rounds no longer deal increased shock damage, but retain this damage for longer distances
Increased the damage of shotgun pellets
Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight
Stab vest now offers less ballistic protection than the ballistic vest
Increased durability of the all body armors
PC Experimental 1.12 Update 4: Version 1.12.153845 (Released on 15.04.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
Server error when attaching barbed wire to a base building fence
Blurry info text in the login/logout window
Magnum had inconsistent damage
Wrong initial speed multiplier for BK43 and Magnum
CHANGED
Adjusted .357, 5.56, 9x19 and 12 gauge slug ammunition (air friction, initial speeds, penetration,...)
SERVER
Fixed: Server-side #lock and #unlock commands
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PC Experimental 1.12 Update 5: Version 1.12.153889 (Released on 26.04.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
More RPT log messages in case data verification goes wrong
FIXED
A possible server crash related to modded servers
Infected were able to walk through doors at certain locations
Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006)
Wrong shock fall off settings for 7.62x39 ammunition
PBO file paths being clipped by the dialogue screen
When more than one mod was missing, it would not display which ones (only when there was only one mod missing)
A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1)
Minor configuration errors within CE setups
CHANGED
ExtraMod and MissingMod messages will now also display the PBO that triggered the fail
When the game detects that a mod might be out of date, it will also display the PBO that triggered the fail
Reduced effective range and damage of 7.62x54 and .308 ammunition
SERVER
Fixed: The Eggsperimental Capsule was set to spawn on Community servers
Fixed: Server log messages displaying information that should only be displayed on client
Fixed: Server log kick messages having string tags instead of the actual message
Fixed: Server log kick messages having new lines (they are replaced with spaces now)
MODDING
Fixed: A bug where mods were required to have mod.cpp or have same folder name as meta.cpp (https://feedback.bistudio.com/T157931, https://feedback.bistudio.com/T157922, https://feedback.bistudio.com/T157911)
Fixed: When a mod does not have mod.cpp, server browser would show folder name instead of mod name (uses name in meta.cpp)
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PC Experimental 1.12 Update 6: Version 1.12.153895 (Released on 30.04.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
Position in queue not shown when using direct connect
Connection/queue screen leave button was not visible
SERVER
Fixed: DayZDiag.exe was crashing when run as a server
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PC Experimental 1.12 Update 7: Version 1.12.153904 (Released on 04.05.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
Fixed a game crash related to ammunition types
Tents inventories were accessible from outside
Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game
CHANGED
Temporarily disabled the Eggsperimental Capsule
Increased the audible range of assault rifles to 2.5 km
Increased the audible range of sniper rifles to 3.5 km
increased the audibility of pistol shots up to 800 meters
Increased the audibility of SMG and shotgun shots up to 1.4 km
Tweaked weapon sound curves
Reduced the damage to tools when building/repairing/dismantling base building objects
Increased protection of plate carrier vest against the incoming shock and health damage