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lynn.zaw

Stable Update 1.10

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NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

ADDED

  • Added the M3S Truck (Covered variant) and associated vehicle parts
  • Added abandoned M3S Truck wrecks to the maps, with parts spawning
  • Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0)
  • Added localization for Brazilian-Portuguese
  • You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)
  • Added the Signal Pistol and its ammunition (in various colors)
  • Added the crafted Splint
  • Added crafted Tanned Leather using Garden Lime
  • Added crafted Leather Backpack
  • Added crafted Improvised Shelter
  • Added Tarp (material)
  • Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp
  • Added the Pipe Wrench
  • You can now repair a damaged car engine with the Pipe Wrench
  • You can now repair parts of the vehicle chassis with an Epoxy Putty
  • Clothing items now have an indicator for their insulation value
  • Exposure to wind will make your character freeze more (forests can provide cover)
  • Food decays over time
  • Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)
  • Items cool down over-time in the player's inventory and on the ground
  • Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)
  • Added a smoking slot to several types of fireplaces, used to dry meat
  • Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)
  • Punching now deals damage to gloves and can cause bleeding to bare hands
  • Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)
  • Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)
  • New visual heat haze effect for the fireplace, flare, road flare and torch lights

FIXED

  • Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity
  • Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely
  • Item wetting/drying was not taking into account attachments and nested inventories
  • Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)
  • Fixed an issue preventing the player from detaching their magazine
  • Loading ammo into a weapon using hold on quickbar always loaded only one bullet
  • Fixed an issue restoring a rag to the pristine state after being used as a gag
  • Dead bodies of players should now fall through walls less often
  • It should now be more intuitive to locate the inventory of dead bodies
  • It was possible to consume pills and other items when they were ruined
  • It was not possible to place traps, barrels and crates on slopes
  • It was possible to wash bloody hands even while wearing gloves
  • It was possible to get sick by drinking/eating when the player had gloves and bloody hands
  • Dried raw meat would still trigger diseases
  • Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart
  • Water particles were appearing when hitting a player that is on an object above the sea
  • The player was able to fish through piers
  • Climbing on an object while it is being deleted could teleport the player
  • A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) (https://feedback.bistudio.com/T154702)
  • It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity
  • Gunter 2 lights were not visibly glowing
  • Grass was not flattened when driven over with a vehicle
  • Fixed a bug causing a stuck item widget
  • Text was overlapping or cut off in the tutorials screens in certain languages and resolutions
  • Fixed a server crash connected to user actions
  • The player could use materials gained from de-crafting ruined construction kits
  • It was possible to build watchtowers on top of each other
  • Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
  • It was not possible to wash hands in the sea
  • It was not possible to swap items in hands under certain circumstances when it should be possible
  • It was not possible to swap to small items when having heavy items in hands
  • It was possible to induce desync of the hand slot by interrupting specific actions
  • Wearing the Great Helmet would not change the player's voice
  • Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
  • The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body)
  • It was possible to over-stack Wooden Sticks using a fireplace
  • Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722)
  • Fixed an issue where the player could use ruined attachments in base building objects to build parts
  • Melee attacks to legs could sometimes deal damage to the head instead
  • Fixed an issue that allowed players to duplicate rags using the quickbar
  • Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114)
  • The inventory could not be opened while forcing vomiting through the gesture wheel (https://feedback.bistudio.com/T153430)
  • Boiled steaks showed a wrong texture
  • Added the missing engine to the ADA wrecks
  • Fixed wrong decals on the legacy police Olga wreck
  • Fixed various object placement fixes for both the Chernarus and Livonia terrains
  • Fixed sound issues related to doors in several buildings
  • Certain airfield objects were glowing at night
  • Fixed window collisions in several buildings
  • It is no longer possible to climb up the broken staircase on the industrial silo
  • It was possible to open city store back doors at certain pieces of a furniture in the front part of the building

CHANGED

  • Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)
  • Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building
  • Being under a roof provides a lower local environment temperature bonus than being inside a building
  • Increased the effect of altitude on the local environment temperature around the player
  • Cloud cover increases the base environment temperature more
  • Adjusted the default comfort temperature of the player character (now 26 degrees Celsius)
  • Balanced the heat insulation values of clothing items
  • Balanced the maximum wetness level of clothing items
  • The damage state and wetness of clothing impacts their heat insulation
  • Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
  • Items inside other items will only get wet when the container is soaked or drenched
  • Automated drying of clothing (not wringing out) is now less effective
  • The character speed has a larger impact on the overall heat comfort
  • The backpack is now taken into account for heat comfort, the armband was removed
  • Lowered the energy penalty in the lower warning cold state
  • Lowered the maximum energy buffer of the player
  • The pick axe can be used to dig hidden stashes
  • You can now open food cans with the Hand Saw
  • You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver
  • Removed skinning from the shovel, as it was causing a conflict with the bury action
  • Reduced the usability of duct tape for certain items
  • Clothing will no longer get badly damaged during the initial spawn
  • Shoes will no longer get damaged during the initial spawn
  • Tools damage due to crafting is now consistent across recipes
  • Balanced tool damage across actions
  • Reduced the damage done to tools by burying ashes and players bodies by 60%
  • Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
  • Increased the durability of the whetstone
  • Sharpening knives costs less durability than sharpening axes
  • Reduced the melee damage against animals
  • Adjusted item drops from animals
  • Damage to individual vehicle zones will be displayed in the UI (when you look at them)
  • Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)
  • Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)
  • It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)
  • Increased the speed of cooking when using the direct cooking slots
  • Boathouse doors are now twin doors instead of single
  • Resized the Heat Pack to 1x2 in the inventory
  • Animal meat will fill your stomach more
  • Increased the nutrition value of farmed vegetables
  • Increased the overall energy values of fruits, vegetables and mushrooms
  • Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella
  • The influenza disease is generally slower in increase and has a slower immune response to it
  • Antibiotics are now weaker and have a slower tick (in sync with the disease)
  • Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity
  • The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease
  • Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella
  • Applying saline adds hydration in addition to blood
  • Vitamin pills can be combined, but not split
  • Medication can be split and combined
  • Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too)
  • The tent packing action is now continuous (no more instant packing of tents)
  • Trees now drop long wooden sticks instead of small wooden sticks
  • Engines of all cars are now more durable thanks to decreased transfer of damage to them
  • Tweaked the main menu character customization menu to better explain what a customized character means

CENTRAL ECONOMY

  • Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers
  • Fixed an issue of the bear not spawning properly in all cases, when using the offline database
  • Disabled the spawning of berries
  • Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state
  • Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food

SERVER

  • Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay
  • Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors
  • Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0)
  • Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945https://feedback.bistudio.com/T148939)
  • Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005)
  • Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915)
  • Tweaked: Avoidance system overloaded message now has more information

LAUNCHER

  • Added: Brazilian Portuguese localization
  • Fixed: The launcher was not showing the country of the language in the language selection

MODDING

  • Added: OnPlacementComplete vector parameters (optional, defaults set to zero)
  • Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code)
  • Added: Ability to define the min and max base environment temperature for each month per world
  • Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too)
  • Added: Heat haze effect API for lights
  • Added: Flare simulation classes
  • Added: Script bindings to the Bone Transform API to DayZInfected
  • Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light
  • Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789)
  • Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented (https://feedback.bistudio.com/T151990)
  • Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions
  • Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs
  • Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125)
  • Changed: Legacy improvised shelter classes commented out, assets still present
  • Changed: Absorbency parameter in config is no longer used (replaced by varWetMax)
  • Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object
  • Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect()
  • Tweaked: The wind speed in environment tick is now handled relative instead of absolute
  • Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes)
  • Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting

KNOWN ISSUES

  • The player may not regain the ability to sprint and climb after healing a broken leg
  • Items attached to a Gas Stove may get deleted upon relog

1.10 Hot Fix 1-1.10.153598 (released on 01.12.2020)

FIXED

  • A server crash related to actions
  • Fixed a server performance weakness whenever a player connected
  • Attachments of the Gas Stove were disappearing upon reconnect
  • In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg
  • Wrong buttons appeared next to the character customization menu
  • Issues with the unconsciousness state when falling on steep terrain
  • Damaged M3S truck wheels were indistinguishable from the pristine variant
  • Occasional graphical glitch that appeared when interacting with the M3S truck side plates
  • Glass in the windows of the M3S truck turned into pristine state after destroying
  • The Fire Barrel could not be attached to the barrel slots to the M3S truck
  • Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck
  • It was not possible to stop the car engine in specific cases
  • The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be
  • An occasional issue where the screen could get darker after respawning
  • The player was able to deploy some items on sea water at certain places
  • Temperature on food was fluctuating when cooked on direct cooking slots
  • An exploit for fast cooking, using smoking slots
  • Broken reflectors on the Sarka 120 did not change their texture properly
  • The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car
  • Liquid could be poured or drained to/from closed barrels
  • The actions for draining and pouring liquids could not be switched while in prone
  • It was possible to build the territory flag pole with 3 long wooden sticks

CHANGED

  • Improved vehicle stability after the server restart
  • Wetness of an item no longer affects its weight
  • Improved the off-road performance of the ADA 4x4
  • Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120
  • The player should not look at the car to be able to stop the engine

KNOWN ISSUES

  • Items wont get wet during rain
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On 11/18/2020 at 7:48 AM, lynn.zaw said:
  • Added the M3S Truck (Covered variant) and associated vehicle parts
  • Added abandoned M3S Truck wrecks to the maps, with parts spawning

Just logged in to say I love this. Exactly how loot should spawn. Need a truck wheel? Search truck wrecks - not garden sheds.

Also I love all the changed/ tweaked stuff. Great patch.

Still think gunplay could use some major tweaking (or in case of ballistics and damage values, reverting).

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2 minutes ago, Buakaw said:

Just logged in to say I love this. Exactly how loot should spawn. Need a truck wheel? Search truck wrecks - not garden sheds.

Also I love all the changed/ tweaked stuff. Great patch.

Still think gunplay could use some major tweaking (or in case of ballistics and damage values, reverting).

did the update pushed out or not ? cause there is no update for me

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"The player may not regain the ability to sprint and climb after healing a broken leg" ?? Seriously. Isn't this something that should be sorted out before the update is released. what is the immediate solution to the player - suicide, or death by zombie or animal. If this occurs often then I honestly see it becoming a serious problem with the game.

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23 hours ago, lynn.zaw said:

Antibiotics are now weaker and have a slower tick (in sync with the disease) 

Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity 

So these two points in combination make it really hard to overcome a cholera disease - which is also quite easy to get (with a 50% chance in every spawning bottle).
I guess we´ll see a lot of ill players in the next weeks..

Nevertheless a very nice and good update, love the new environmental challenges 👍

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6 minutes ago, Wedg3 said:

So these two points in combination make it really hard to overcome a cholera disease - which is also quite easy to get (with a 50% chance in every spawning bottle).
I guess we´ll see a lot of ill players in the next weeks..

It should go without saying that you don't drink from a bottle that has unknown liquid inside, especially if you just found the bottle.

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WHERE IS MY FRYING PAN?????

 

edit: i also lost some other stuff, but i can't remember what, just empty slots now....

Edited by Thundermight

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Quote

You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage) 

Kinda bad but I think I will manage it with one more med item in my backpack. Anyway for what???

Quote

KNOWN ISSUES

The player may not regain the ability to sprint and climb after healing a broken leg

Oh now I understand. Ok.

Edited by vavan19

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Cars still fly repeatedly and often.  I'll go back and wait for Namalsk.  Not that I'm expecting cars to be fixed for it, I mean who would expect a broken feature in the game to get fixed after 4 years.... certainly not me.

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 URGENT BUG!!!!
 YOU LOSE EVERYTHING ATTACHED TO GAS STOVE WHEN YOU GOT SOMEHOW DCED OR LEAVE THE SERVER!!!
INCLUDING ITEMS INSIDE FLYING PAN!!!

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2 hours ago, Thundermight said:

NCLUDING ITEMS INSIDE FLYING PAN!!!

they added the flying pan?  how did they miss that in the patchnotes?

Edited by FunkInYourTrunk
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2 hours ago, Thundermight said:

 URGENT BUG!!!!
 YOU LOSE EVERYTHING ATTACHED TO GAS STOVE WHEN YOU GOT SOMEHOW DCED OR LEAVE THE SERVER!!!
INCLUDING ITEMS INSIDE FLYING PAN!!!

Same. In my inventory only gas stove. Pot and gas canister disappear.

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5 minutes ago, FunkInYourTrunk said:

they added the flying pan?  how did they miss that in the patchnotes?

They didn't.... that's the new name for the M3S.

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4 hours ago, Wedg3 said:

So these two points in combination make it really hard to overcome a cholera disease - which is also quite easy to get (with a 50% chance in every spawning bottle).
I guess we´ll see a lot of ill players in the next weeks..

Nevertheless a very nice and good update, love the new environmental challenges 👍

No... pretty easy to avoid... drink only from wells or use fires or chlorine to purify water... not hard to avoid at all

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7 minutes ago, Melone (DayZ) said:

Do we have to start with a new character and lose all our equipment?

Just started and no. If you jump onto the last server you were on, you old guy will be there.

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Quick question for people who know.

I just started a session and it appears that my nutrition level from last night (Full) has plummeted. In about 10 minutes of play, my apple was in the yellow and my hydration was in the yellow too. I think your geared character is starting like a newspawn nutrition wise, which is not good.

Luckily, I killed a deer. I got 5 steaks from it and some fat. I ate all the stakes - My apple is still not fully white. So, I am going to cook the fat.

 

Question is, can you eat the fat? Never tried before, but I don't want to bugger my geared character up with some disease. He took a long time to get geared.

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When will the logistics be repaired in the developer's studio? Guys exchange a new, Stable Update. That stability is not in the right place. 😂

bug.jpg

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5 minutes ago, Tonyeh said:

Quick question for people who know.

I just started a session and it appears that my nutrition level from last night (Full) has plummeted. In about 10 minutes of play, my apple was in the yellow and my hydration was in the yellow too. I think your geared character is starting like a newspawn nutrition wise, which is not good.

Luckily, I killed a deer. I got 5 steaks from it and some fat. I ate all the stakes - My apple is still not fully white. So, I am going to cook the fat.

 

Question is, can you eat the fat? Never tried before, but I don't want to bugger my geared character up with some disease. He took a long time to get geared.

Eat with washed hands or with gloves. You can eat fat but cooked, and be careful it may be rotten. 

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12 minutes ago, Tonyeh said:

Just started and no. If you jump onto the last server you were on, you old guy will be there.

Ok, I was irritated because I couldnt see my character in the start screen after the update. I also started on the same server and see my old character.

With the new food system, will hooked fishes in a wooden box also decay? I'm afraid so, eat everything quickly 🙂

 

Edited by Melone (DayZ)

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Im not sure if this just an isolated issue with the Vanilla Community Server I am on, but the Zombies appear to be stuck in place alot more and / or less aggressive , less prone to attack you or chase you. Seems to happen to a certain % of the zombies. ? 

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