Hello Survivors,
The new Update 1.06 introduces the long-awaited Bear and brings fishing into the game. New weapons were added, like the Vaiga and BK-43 shotguns, the Blaze rifle, and the Kolt 1911.
We also implemented White-Listing, meaning that server owners will have control over who plays on their server using the add/remove functionality.
Console players are getting new tools, as we are enabling the mouse and keyboard support on PlayStation 4 and Xbox One.
Anyone who owns the Livonia DLC, will be able to freely switch between Chernarus and Livonia servers, with the same character.
Get all the details and full patch notes below!
NOTES
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.06 Patch 3 (14.01.2020)
GAME
FIXED
Fixed: A client crash
Fixed: Character stats would not properly synchronise and update in the main menu
SERVER
Fixed: Servers could get stuck in a loop trying to disconnect players
1.06 Patch 2 (19.12.2019)
FIXED
Fixed: potential crashes related to object placement and manipulation
1.06 Patch 1 (12.12.2019)
GAME
FIXED
Fixed: Swapping within cargo
Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged
Fixed: Items would not attach to the correct attachment slot during base building
Fixed: Base building/cars dragging attachments
Fixed: Movement inputs would be obstructed while using radial menus
Fixed: The boletus mushroom would spawn with a wrong rotation
Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air
Fixed: A server error when picking up items
Fixed: Two exploits that could break the character animations
Fixed: Head of the character was not healing from damage
Fixed: PS4 trophies would not be activated under certain circumstances
Fixed: The PS4 trophy Bodily Needs would not be activated when the drinking action was done at a pond or well
TWEAKED
Tweaked: Fireplace fuel consumption lowered (doubled the burning time)
Tweaked: Increased the damage dealt by 9x39 projectile
Tweaked: Increased the damage from projectiles to the zombie head (damage zone)
SERVER
Tweaked: Updated the offline database
GAME
ADDED
Added: Support for Mouse and Keyboard
Added: Vaiga Shotgun
Added: Blaze rifle
Added: BK-43 with sawed-off version
Added: Kolt 1911
Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc)
Added: Bear
Added: Fishing
Added: Item attachments can now be damaged
Added: Ability to harvest sticks from bushes with bare hands
Added: Ability to break long-sticks into small sticks with bare hands
Added: Cars have now a chance to spawn with a certain amount of fuel
Added: Throwing in crouched and prone stance
Added: Items are spawning in greenhouses
Added: Ejecting rounds from firearms
Added: Name search in the server browser
Added: Vehicle headlights controls in the tutorial screen
FIXED
Fixed: Climbing over an object would break the holding animation
Fixed: Footstep sounds were missing
Fixed: Missing textures on the Tactical goggles
Fixed: Picking an item with a battery attached would cause the battery to be detached
Fixed: Damaged and destroyed textures of Night Vision Goggles
Fixed: The players were unable to place land mines or bear traps on streets and side-walks
Fixed: It was possible to drive a car when it was submerged underwater
Fixed: An issue that could lead to a blocked hand-slot
Fixed: Attaching items would be forced to follow a hierarchy (e.g. when assigning a battery to one of multiple attachments)
Fixed: Object placement fixes to the Chernarusplus terrain
Fixed: God rays were not visible with lower overcast values
Fixed: Lightning density wasn't properly synchronized in multiplayer
Fixed: Several incorrect collision geometries that could be abused
Fixed: White outlines on the tourist signs when in the shadow
Fixed: Missing shadow on Roadblock_Bags_Curve
Fixed: UV mapping of the opened map item
Fixed: House_1W04 disappearing in the distance
Fixed: VSD had its muzzle flashes going through an attached suppressor
Fixed: Some commonly abused glitches on buildings
Fixed: Clipping issues with notification system - https://feedback.bistudio.com/T144939
Fixed: An issue with entering/leaving vehicles
Fixed: An exploit that allowed to peek through walls
Fixed: Character's feet weren't visible during the character creation
Fixed: Punching walls with bare hands was emitting particle effects (dust, sparks, etc.)
Fixed: Display of several of items in the inventory
Fixed: Spawning orientation of several items
Fixed: Added a missing spark plug proxy for the Sarka 120
Fixed: Animals were fleeing towards the player in certain cases
Fixed: Zeroing didn't properly adjust the ballistics
Fixed: Melee range against objects was too high
Fixed: The player could see his old corpse while the respawn was in progress
Fixed: Item spawn points on several buildings (deer stands, buildings under construction, etc.)
Fixed: Weapon trembling during reload (mostly visible on weapons such as the Mosin or SK)
Fixed: The sprint melee attack could be executed with a firearm
Fixed: Wrong sound while crafting rags with a hatchet
Fixed: Removing a burlap sack from a players head would restore its condition to pristine - https://feedback.bistudio.com/T124004
Fixed: Certain weapons were missing their sound events in prone
Fixed: Wrong sound was played when putting a knife into a sheath - https://feedback.bistudio.com/T143745, https://feedback.bistudio.com/T143624
Fixed: Several minor building issues (textures not being displayed, text changes, ladders blocked, etc.)
Fixed: The text overlapped in the tutorial screens in certain languages
Fixed: The player could not open seed packs
Fixed: Tents did not protect players from rain
Fixed: Wellies could not be repaired
Fixed: Missing mute action in the button legend of the Online-menu (PS4)
Fixed: Cholera agents in a container could be removed by using disinfectant
Fixed: Characters with beards were forced to shave before being able to dig for worms with knifes
Fixed: The speed of the wind was applied to the drying process even when being in an interior space
Fixed: Shoulder attachments could block the view through the PSO-1 scope in prone
Fixed: The player could get stuck when drinking to far from a river
Fixed: It was not possible to close the inventory while hovering over attachment slots
Fixed: The Tactical Helmet could get wet
Fixed: The Prison castle object was disappearing in the distance
Fixed: Xbox Achievements would not be activated under certain circumstances
Fixed: The Xbox achievement Bodily Needs would not be activated when the drinking action was done at a pond or well
TWEAKED
Tweaked: Balanced item health - This will affect your active items, so they might change their condition to the better or worse
Tweaked: Lowered the chance to find food on infected
Tweaked: Updated the loot group positions
Tweaked: Balanced item durability
Tweaked: Damage to items within cargo items is no longer guaranteed
Tweaked: Slightly increased the melee damage of the infected
Tweaked: The bandage dressing can be used four times (instead of two)
Tweaked: Lowered blood regeneration rate
Tweaked: The fireplace in the Krasnostav airfield building is now usable
Tweaked: The village of Guglovo now has a Public Announcement System
Tweaked: The roadway faces of the trail objects have been made wider to cut more grass around trails
Tweaked: Global lighting configuration (darker overcast, less blue in the sky during high sun angles and clear skies)
Tweaked: Ovens made from a fireplace now last 7 days (instead of 2 hrs)
Tweaked: Teddy bears are no longer spawning with items in their cargo
Tweaked: The CR-61 Scorpion now spawns with a pistol suppressor instead of a normalized suppressor
Tweaked: There now is less rain during "medium overcast" on Chernarus
Tweaked: The NBC suit is now completely water-proof
Tweaked: Inventory view of the plate carrier pouches
Tweaked: Health penalty from low heat comfort only active when severely freezing
Tweaked: Increased energy consumption while being in low heat comfort
Tweaked: Decreased rate in which items could dry
Tweaked: Worn clothes should dry up faster near a fireplace
Tweaked: Slightly increased the night-time temperature on Chernarus
Changed: The default colour of the ADA 4x4 is now green instead of blue
Changed: The Chernarus weather is more rainy, with occasional lightning
Changed: Revamped tree and bush harvesting (varying resource yield depending on the bush or tree type, resource stacking tweaked)
Changed: Improved shipping container textures
Changed: Closed shipping containers now have visible locks and the doors open in twin mode
Changed: The duration of the bandaging action is affected by the type of item used (bandage dressing being the fastest)
Changed: The amount of blood loss from a bleeding source is affected by the total amount of blood left
Changed: Increased the capacity of the water bottle from 50 to 100
Changed: Reduced the inventory size of the canteen by 50% (now 2x2)
Changed: Melee weapons are gradually getting damaged when executing attacks
Changed: Ruined melee weapons will be dropped when trying to attack with them
Changed: The amount of meat harvested from the animals is affected by the damage done to the animal damage zones
Changed: Players are spawning with more initial hydration
Changed: Water consumption was decreased and energy consumption increased while moving
Changed: Lowered the chance of paper spawning in other items
Changed: Spawn points of the Sarka 120, Gunter 2, and Olga 42 on Chernarus
Removed: Glasses spawning on infected
Removed: Obsolete vehicle parts
Removed: Magazine attachment icon for weapons that aren't fed from a detachable magazine
Removed: Unnecessary consume action for purification tablets
Removed: Hardly reachable item-spawn points on car wrecks
SERVER
Added: Whitelist, allowing server owners to have a better control about access to their servers
Added: Server modifier for controller-only servers
KNOWN ISSUES
The team is currently investigating issues with the inventory that might result in trouble picking up items or sorting them in the inventory