Hello Survivors,   The new Update 1.06 introduces the long-awaited Bear and brings fishing into the game. New weapons were added, like the Vaiga and BK-43 shotguns, the Blaze rifle, and the Kolt 1911.
We also implemented White-Listing, meaning that server owners will have control over who plays on their server using the add/remove functionality.
Console players are getting new tools, as we are enabling the mouse and keyboard support on PlayStation 4 and Xbox One.
Anyone who owns the Livonia DLC, will be able to freely switch between Chernarus and Livonia servers, with the same character.
Get all the details and full patch notes below!   NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker.   1.06 Patch 3 (14.01.2020) GAME FIXED Fixed: A client crash Fixed: Character stats would not properly synchronise and update in the main menu SERVER Fixed: Servers could get stuck in a loop trying to disconnect players     1.06 Patch 2 (19.12.2019) FIXED Fixed: potential crashes related to object placement and manipulation     1.06 Patch 1 (12.12.2019) GAME FIXED Fixed: Swapping within cargo  Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged Fixed: Items would not attach to the correct attachment slot during base building Fixed: Base building/cars dragging attachments Fixed: Movement inputs would be obstructed while using radial menus Fixed: The boletus mushroom would spawn with a wrong rotation Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air  Fixed: A server error when picking up items Fixed: Two exploits that could break the character animations Fixed: Head of the character was not healing from damage Fixed: PS4 trophies would not be activated under certain circumstances Fixed: The PS4 trophy Bodily Needs would not be activated when the drinking action was done at a pond or well TWEAKED Tweaked: Fireplace fuel consumption lowered (doubled the burning time) Tweaked: Increased the damage dealt by 9x39 projectile Tweaked: Increased the damage from projectiles to the zombie head (damage zone) SERVER Tweaked: Updated the offline database     GAME ADDED Added: Support for Mouse and Keyboard Added: Vaiga Shotgun  Added: Blaze rifle Added: BK-43 with sawed-off version Added: Kolt 1911 Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc) Added: Bear Added: Fishing Added: Item attachments can now be damaged Added: Ability to harvest sticks from bushes with bare hands Added: Ability to break long-sticks into small sticks with bare hands Added: Cars have now a chance to spawn with a certain amount of fuel Added: Throwing in crouched and prone stance Added: Items are spawning in greenhouses Added: Ejecting rounds from firearms Added: Name search in the server browser Added: Vehicle headlights controls in the tutorial screen FIXED Fixed: Climbing over an object would break the holding animation Fixed: Footstep sounds were missing Fixed: Missing textures on the Tactical goggles Fixed: Picking an item with a battery attached would cause the battery to be detached Fixed: Damaged and destroyed textures of Night Vision Goggles Fixed: The players were unable to place land mines or bear traps on streets and side-walks Fixed: It was possible to drive a car when it was submerged underwater Fixed: An issue that could lead to a blocked hand-slot Fixed: Attaching items would be forced to follow a hierarchy (e.g. when assigning a battery to one of multiple attachments) Fixed: Object placement fixes to the Chernarusplus terrain Fixed: God rays were not visible with lower overcast values Fixed: Lightning density wasn't properly synchronized in multiplayer Fixed: Several incorrect collision geometries that could be abused Fixed: White outlines on the tourist signs when in the shadow Fixed: Missing shadow on Roadblock_Bags_Curve Fixed: UV mapping of the opened map item Fixed: House_1W04 disappearing in the distance Fixed: VSD had its muzzle flashes going through an attached suppressor Fixed: Some commonly abused glitches on buildings Fixed: Clipping issues with notification system - https://feedback.bistudio.com/T144939 Fixed: An issue with entering/leaving vehicles Fixed: An exploit that allowed to peek through walls Fixed: Character's feet weren't visible during the character creation Fixed: Punching walls with bare hands was emitting particle effects (dust, sparks, etc.) Fixed: Display of several of items in the inventory Fixed: Spawning orientation of several items Fixed: Added a missing spark plug proxy for the Sarka 120 Fixed: Animals were fleeing towards the player in certain cases Fixed: Zeroing didn't properly adjust the ballistics Fixed: Melee range against objects was too high Fixed: The player could see his old corpse while the respawn was in progress Fixed: Item spawn points on several buildings (deer stands, buildings under construction, etc.) Fixed: Weapon trembling during reload (mostly visible on weapons such as the Mosin or SK) Fixed: The sprint melee attack could be executed with a firearm Fixed: Wrong sound while crafting rags with a hatchet Fixed: Removing a burlap sack from a players head would restore its condition to pristine - https://feedback.bistudio.com/T124004 Fixed: Certain weapons were missing their sound events in prone Fixed: Wrong sound was played when putting a knife into a sheath - https://feedback.bistudio.com/T143745, https://feedback.bistudio.com/T143624 Fixed: Several minor building issues (textures not being displayed, text changes, ladders blocked, etc.) Fixed: The text overlapped in the tutorial screens in certain languages Fixed: The player could not open seed packs Fixed: Tents did not protect players from rain Fixed: Wellies could not be repaired Fixed: Missing mute action in the button legend of the Online-menu (PS4) Fixed: Cholera agents in a container could be removed by using disinfectant Fixed: Characters with beards were forced to shave before being able to dig for worms with knifes Fixed: The speed of the wind was applied to the drying process even when being in an interior space Fixed: Shoulder attachments could block the view through the PSO-1 scope in prone Fixed: The player could get stuck when drinking to far from a river Fixed: It was not possible to close the inventory while hovering over attachment slots Fixed: The Tactical Helmet could get wet Fixed: The Prison castle object was disappearing in the distance Fixed: Xbox Achievements would not be activated under certain circumstances Fixed: The Xbox achievement Bodily Needs would not be activated when the drinking action was done at a pond or well TWEAKED Tweaked: Balanced item health - This will affect your active items, so they might change their condition to the better or worse Tweaked: Lowered the chance to find food on infected Tweaked: Updated the loot group positions Tweaked: Balanced item durability Tweaked: Damage to items within cargo items is no longer guaranteed Tweaked: Slightly increased the melee damage of the infected Tweaked: The bandage dressing can be used four times (instead of two) Tweaked: Lowered blood regeneration rate Tweaked: The fireplace in the Krasnostav airfield building is now usable Tweaked: The village of Guglovo now has a Public Announcement System Tweaked: The roadway faces of the trail objects have been made wider to cut more grass around trails Tweaked: Global lighting configuration (darker overcast, less blue in the sky during high sun angles and clear skies) Tweaked: Ovens made from a fireplace now last 7 days (instead of 2 hrs) Tweaked: Teddy bears are no longer spawning with items in their cargo Tweaked: The CR-61 Scorpion now spawns with a pistol suppressor instead of a normalized suppressor Tweaked: There now is less rain during "medium overcast" on Chernarus Tweaked: The NBC suit is now completely water-proof Tweaked: Inventory view of the plate carrier pouches Tweaked: Health penalty from low heat comfort only active when severely freezing Tweaked: Increased energy consumption while being in low heat comfort Tweaked: Decreased rate in which items could dry Tweaked: Worn clothes should dry up faster near a fireplace Tweaked: Slightly increased the night-time temperature on Chernarus Changed: The default colour of the ADA 4x4 is now green instead of blue Changed: The Chernarus weather is more rainy, with occasional lightning Changed: Revamped tree and bush harvesting (varying resource yield depending on the bush or tree type, resource stacking tweaked) Changed: Improved shipping container textures Changed: Closed shipping containers now have visible locks and the doors open in twin mode Changed: The duration of the bandaging action is affected by the type of item used (bandage dressing being the fastest) Changed: The amount of blood loss from a bleeding source is affected by the total amount of blood left Changed: Increased the capacity of the water bottle from 50 to 100 Changed: Reduced the inventory size of the canteen by 50% (now 2x2) Changed: Melee weapons are gradually getting damaged when executing attacks Changed: Ruined melee weapons will be dropped when trying to attack with them Changed: The amount of meat harvested from the animals is affected by the damage done to the animal damage zones Changed: Players are spawning with more initial hydration Changed: Water consumption was decreased and energy consumption increased while moving Changed: Lowered the chance of paper spawning in other items Changed: Spawn points of the Sarka 120, Gunter 2, and Olga 42 on Chernarus Removed: Glasses spawning on infected Removed: Obsolete vehicle parts Removed: Magazine attachment icon for weapons that aren't fed from a detachable magazine Removed: Unnecessary consume action for purification tablets Removed: Hardly reachable item-spawn points on car wrecks SERVER Added: Whitelist, allowing server owners to have a better control about access to their servers Added: Server modifier for controller-only servers KNOWN ISSUES The team is currently investigating issues with the inventory that might result in trouble picking up items or sorting them in the inventory