Hello Survivors,
We have a new Experimental Update going live with the patch 1.06.
Patchnotes
NOTES
It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME Update 1.06.152885 (08.01.2020)
FIXED
Fixed: A client crash
Fixed: Character stats would not properly synchronise and update in the main menu
SERVER
Fixed: Servers could get stuck in a loop trying to disconnect players
GAME Update 1.06.152871 (18.12.2019)
FIXED
Fixed: a potential crash related to object placement
GAME Update 1.06.152858 (10.12.2019)
GAME
FIXED
Fixed: Swapping within cargo
Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged
Fixed: Items would not attach to the correct attachment slot during base building
Fixed: Base building/cars dragging attachments
Fixed: Movement inputs would be obstructed while using radial menus
Fixed: The boletus mushroom would spawn with a wrong rotation
Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air
Fixed: A server error when picking up items
Fixed: Two exploits that could break the character animations
Fixed: Head of the character was not healing from damage
Fixed: Base building items would be assigned to the wrong slot
Fixed: Damage to the head was not regenerating
TWEAKED
Tweaked: Fireplace fuel consumption lowered (doubled the burning time)
Tweaked: Increased the damage dealt by 9x39 projectile
Tweaked: Increased the damage from projectiles to the zombie head (damage zone)
SERVER
Tweaked: Updated the offline database
GAME Update 1.06.152829 (28.11.2019)
FIXED
Fixed: A server error related to the swapping of items
GAME Update 1.06.152807 (26.11.2019)
FIXED
Fixed: A server error related to the swapping of item attachments
Fixed: NBC clothing was not repairable
TWEAKED
Tweaked: The bleeding tick rate is now applied every three seconds (overall loss is still the same)
GAME Update 1.06.152804 (22.11.2019)
FIXED
Fixed: A server crash connected to flying vehicles
Fixed: Players could get launched off buildings just after leaving a ladder
Fixed: Animals would slide during certain animations
Fixed: An exploit abusing a building occluder
Fixed: Mich2001Helmet no longer gets wet
Fixed: Clipping camera when using the BK-133 shotgun in iron sights
TWEAKED
Tweaked: Worn clothes should dry up faster near a fireplace
Tweaked: Slightly increased the night-time temperature on Chernarus
GAME Update 1.06.152783 (18.11.2019)
ADDED
Added: Enabled further logging to find the cause of a common server crash
GAME Update 1.06.152767 (13.11.2019)
ADDED
Added: Vaiga Shotgun with attachments
Added: Blaze rifle
Added: BK-43 with sawed-off version
Added: Kolt 1911 with magazine
Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.)
Added: Bear
Added: Fishing
Added: Item attachments can now be damaged
Added: Ability to harvest sticks from bushes with bare hands
Added: Ability to break long-sticks into small sticks with bare hands
Added: Cars have now a chance to spawn with a certain amount of fuel
Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item
Added: Throwing in crouched and prone stance
Added: Items are spawning in greenhouses
Added: Ejecting rounds from firearms
Added: GUI visualization of reserved attachments
MODDING
Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information)
Added: ScriptAPI: array.resize, array.sort
Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters)
Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info)
Added: swayModifier to weapon
Added: Support for cURL headers
Added: Sending ChatMessageEvent when a chat message is received on server - https://feedback.bistudio.com/T143957
Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets)
Fixed: Default buttons looked incorrect in specific resolutions - https://feedback.bistudio.com/T144856
Changed: Refactoring of unused singleton
Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune)
Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\Worlds)
KNOWN ISSUES
The Sarka 120, Gunther 2, and Bear are currently not spawning.
This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update.