Hello Survivors, We have a new Experimental Update going live with the patch 1.06. Patchnotes   NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker.   GAME Update 1.06.152885 (08.01.2020) FIXED Fixed: A client crash Fixed: Character stats would not properly synchronise and update in the main menu SERVER Fixed: Servers could get stuck in a loop trying to disconnect players   GAME Update 1.06.152871 (18.12.2019) FIXED Fixed: a potential crash related to object placement   GAME Update 1.06.152858 (10.12.2019) GAME FIXED Fixed: Swapping within cargo Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged Fixed: Items would not attach to the correct attachment slot during base building Fixed: Base building/cars dragging attachments Fixed: Movement inputs would be obstructed while using radial menus Fixed: The boletus mushroom would spawn with a wrong rotation Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air Fixed: A server error when picking up items Fixed: Two exploits that could break the character animations Fixed: Head of the character was not healing from damage Fixed: Base building items would be assigned to the wrong slot Fixed: Damage to the head was not regenerating TWEAKED Tweaked: Fireplace fuel consumption lowered (doubled the burning time) Tweaked: Increased the damage dealt by 9x39 projectile Tweaked: Increased the damage from projectiles to the zombie head (damage zone) SERVER Tweaked: Updated the offline database   GAME Update 1.06.152829 (28.11.2019) FIXED Fixed: A server error related to the swapping of items   GAME Update 1.06.152807 (26.11.2019) FIXED Fixed: A server error related to the swapping of item attachments Fixed: NBC clothing was not repairable TWEAKED Tweaked: The bleeding tick rate is now applied every three seconds (overall loss is still the same)   GAME Update 1.06.152804 (22.11.2019) FIXED Fixed: A server crash connected to flying vehicles Fixed: Players could get launched off buildings just after leaving a ladder Fixed: Animals would slide during certain animations Fixed: An exploit abusing a building occluder Fixed: Mich2001Helmet no longer gets wet Fixed: Clipping camera when using the BK-133 shotgun in iron sights TWEAKED Tweaked: Worn clothes should dry up faster near a fireplace Tweaked: Slightly increased the night-time temperature on Chernarus   GAME Update 1.06.152783 (18.11.2019) ADDED Added: Enabled further logging to find the cause of a common server crash   GAME Update 1.06.152767 (13.11.2019) ADDED Added: Vaiga Shotgun with attachments Added: Blaze rifle Added: BK-43 with sawed-off version Added: Kolt 1911 with magazine Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.) Added: Bear Added: Fishing Added: Item attachments can now be damaged Added: Ability to harvest sticks from bushes with bare hands Added: Ability to break long-sticks into small sticks with bare hands Added: Cars have now a chance to spawn with a certain amount of fuel Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item Added: Throwing in crouched and prone stance Added: Items are spawning in greenhouses Added: Ejecting rounds from firearms Added: GUI visualization of reserved attachments MODDING Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information) Added: ScriptAPI: array.resize, array.sort Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters) Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info) Added: swayModifier to weapon Added: Support for cURL headers Added: Sending ChatMessageEvent when a chat message is received on server - https://feedback.bistudio.com/T143957 Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets) Fixed: Default buttons looked incorrect in specific resolutions - https://feedback.bistudio.com/T144856 Changed: Refactoring of unused singleton Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune) Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\Worlds) KNOWN ISSUES The Sarka 120, Gunther 2, and Bear are currently not spawning.   This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update.