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Stable Update 1.05

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Hello Survivors!

The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese.

Get all the details and full patch notes below!

New Weapons

Mlock-91

The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.

glock.png

MKII

The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour.

MKII.png

KAS-74U

The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.

aksu.png

New & improved weapon attachments

  • New .22 LR Rounds

New Vehicle

Sarka 120

sarka.png

Vaulting

  • Players can now vault over fences and walls.
  • Players can now scale objects up to 2,30 meters height.

 

Others

Medical Changes

  • Introducing food poisoning
  • Balancing of cholera and salmonella diseases
  • Balancing health regeneration and bleeding
  • Improvements and fixes to the medical systems and items

Communication

  • Players can now switch between shouting, speaking & whispering for different voice ranges.

Dead Body Decay

  • Dead player bodies persist longer and decay over time.

 


Patchnotes

Notes

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Added: New pistol Mlock-91
  • Added: New pistol MKII with its integral silencer
  • Added: New rifle KAS-74U
  • Added: New vehicle Sarka 120
  • Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers)
  • Added: Polish and Japanese languages
  • Added: .22 LR Rounds
  • Added: Food Poisoning
  • Added: Tutorial screens in the main menu
  • Added: VoN whisper/talk/shout voice levels
  • Added: Infected are attracted by talking players
  • Added: Quick reload weapon option for PC (hold R for reload)
  • Added: Ability to animate P3D attachments on creatures
  • Added: Possibility to set hidden selections for wearable models (e.g., bandana or belts)
  • Added: The name of the missing PBO file (compared against the server files) is now displayed in the error message
  • Added: Collision response of thrown items with character controller
  • Added: Smoothed the movement of thrown items from the thrower's point of view.
  • Added: Warning when playing a modded game.
  • Added: Foley sound for the base radio
  • Added: Window destruction sounds for vehicles
  • Added: Suicide functionality for bayonets
  • Added: Bleeding effect on melee suicides
  • Added: Infected wearing a headtorch now have it switched on
  • Added: Torch can be soaked up with gasoline, but only if it's not ignited yet
  • Added: Camera shakes when getting hit
  • Added: Dead bodies decay over time
  • Added:The Stamina bar now blinks when the player doesn't have enough stamina to perform an action
  • Added: Cholera has a chance to appear in water bottles and canteens when initially spawned
  • Added: Localized texts for Tutorials

FIXED

  • Fixed: Several animation clipping issues
  • Fixed: Creation of dynamic physics for objects which contains proxy objects
  • Fixed: "Collision refresh" when a "dynamic body" is removed after item throw
  • Fixed: Animation applied on items in inventory view
  • Fixed: Attachments LOD
  • Fixed: The countdown was missing during the respawn.
  • Fixed: The VoN was staying active even when the game is minimized.
  • Fixed: Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands.
  • Fixed: Player couldn't use the VoN while using the inventory.
  • Fixed: Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle)
  • Fixed: door collision after rotation change
  • Fixed: Black screen occurring when using hardware Anti-Aliasing
  • Fixed: backtracking correction of velocities
  • Fixed: Thrown items could fall through the ground
  • Fixed: character's physics speed
  • Fixed: Grenades couldn't be thrown through windows
  • Fixed: IV Saline Bag and IV Blood Bag didn't have any effect
  • Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
  • Fixed: Rapid switching of items in hands could display incorrect items in hands to other players
  • Fixed: Spamming emotes could display, to other players, an incorrect item in hands
  • Fixed: Bayonets couldn't be used to cut off bark or cut down bushes
  • Fixed: A weapon used to commit suicide could become inaccessible for other players
  • Fixed: Items in the quick bar could cause issues while restrained
  • Fixed: The player could not move after spraying disinfectant spray on another player
  • Fixed: Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation
  • Fixed: Dry bags were displayed with hard edges
  • Fixed: When reloading, magazines could fly next to the player
  • Fixed: The duct tape quantity wasn't displayed in the quick bar
  • Fixed: An untranslated string for the Blood Test Kit
  • Fixed: Items could be looted through walls using the inventory vicinity.
  • Fixed: Smoke particles on the bottle suppressor and USG-45
  • Fixed: Hesco boxes would get damaged during deployment and folding
  • Fixed: Dropping a wooden stick was player a wrong sound.
  • Fixed: Items in hands could disappear if the player was saved in the vehicle
  • Fixed: Magazines could not be detached via quick bar
  • Fixed: Misplaced/unnecessary collision above a ladder at the cement factory
  • Fixed: An issue preventing players from picking up items dropped from a player that had died while swapping items
  • Fixed: A client error when adding items to the inventory without having sufficient space
  • Fixed: It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection
  • Fixed: Grenades were dealing much less damage to players browsing their inventory
  • Fixed: Attachments weren't damaged by explosions
  • Fixed: The animations were incorrectly applied to the items in the inventory
  • Fixed: The player weapon could disappear from its hands when climbing a ladder
  • Fixed: Swapping items with the quick-bar could reset their rotation
  • Fixed: Various localization errors
  • Fixed: Quantity indicator for the magazine items
  • Fixed: The state of doors could get de-synchronized upon server restart
  • Fixed: The item in hands was disappearing when the character was in a vehicle and saved in the database
  • Fixed: Water hit effect on piers and other places along the seashore
  • Fixed: VSS sounds were very loud to other players when heard from a great distance
  • Fixed: Flashbang grenades weren't flashing the players' screens at night
  • Fixed: Grenades did not affect players from within a fireplace
  • Fixed: An animation glitch causing the player character to collapse into a ball
  • Fixed: A burlap sack on the head would not hide other head-wear
  • Fixed: It was not possible to manipulate with a restrained players inventory
  • Fixed: Items looted from incapacitated players got returned to their former inventory on quick bar use
  • Fixed: A client error when placing a spotlight on a scaffolding
  • Fixed: Barrel bottom clipped through the ground it was standing on
  • Fixed: It was possible to wear the great helmet with other headgear
  • Fixed: It was challenging to open and close vehicle doors in 3rd person
  • Fixed: Cancelling the resuscitation action could create invisible weapons
  • Fixed: A client error when switching two-handed ranged weapons
  • Fixed: Motor starting sound of the Gunter 2 would not play
  • Fixed: An exploit to stack containers into each other indefinitely
  • Fixed: The logout menu did not hide when cancelled
  • Fixed: De-synchronized rotation of flashlights after dropping them
  • Fixed: Corrected the direction of the fuel station explosion and the following smoke
  • Fixed: Rear lights on vehicles did not switch off when the engine was switched off
  • Fixed: Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo
  • Fixed: Missing unpinning sounds for grenades
  • Fixed: Car headlights not changing their material when being switched off
  • Fixed: Car headlight lights did not change when the head-bulbs were destroyed
  • Fixed: Multiple head clipping issues
  • Fixed: Grenades did not explode after shooting them
  • Fixed: Belts with attachments could be put into cargo
  • Fixed: Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key
  • Fixed: Issue when a player was killed while switching between seats in a vehicle
  • Fixed: Redundant animation was played while entering cars
  • Fixed: Stamina handling while sprinting
  • Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
  • Fixed: 3rd person camera collision during leaning
  • Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.
  • Fixed: When (un-)chambering certain rifles, the ammunition would disappear (https://feedback.bistudio.com/T143800)
  • Fixed: A server crash related to electrical systems
  • Fixed: Item got stuck in the hand slot if changed with a smaller item
  • Fixed: Random amount of water in canteens
  • Fixed: Body parts were not rendered from a certain distance
  • Fixed: Infected are now chasing only non-dynamic targets
  • Fixed: Stuck hand-slot with tents
  • Fixed: Cholera only triggered vomiting once per session
  • Fixed: A client crash when adding a pot with boiling water to your inventory
  • Fixed: Weapons dropped from killed players hands would become ruined
  • Fixed: Infinite bleeding from corpses
  • Fixed: Player was mumbling after respawning, if gagged before dying
  • Fixed: It was not possible to equip bandanas as clothing
  • Fixed: Exploit for continuous night vision
  • Fixed: A server crash caused by repeated throwing
  • Fixed: An animation issue when carrying the sea chest or metal plate while crouched
  • Fixed: Audio of distant gunshots could be delayed or merged

TWEAKED

  • Tweaked: Despawn time for dead bodies and animals increased
  • Changed: Updated credits to reflect the recent changes
  • Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).
  • Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
  • Changed: The hemolytic transfusion reaction is faster and more severe
  • Changed: The item rotation is now considered when looking for an inventory position
  • Changed: Sights misalignment configured for weapons and their attachments
  • Changed: Ambient loot can now also spawn in "rotten" and "dried" states
  • Changed: Randomizing fruit and mushroom spawning
  • Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool
  • Changed: Car crashes now decrease the player's health
  • Tweaked: Bullet damage is reduced with longer bullet travel time
  • Tweaked: Lowered regeneration rate of the character health
  • Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
  • Tweaked: Increased the amount of blood loss from bleeding sources
  • Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
  • Tweaked: Reduced damage and shock value received from infected
  • Tweaked: Slightly increased chance for a bleeding source from an infected attack
  • Tweaked: Fist-attacks now cause less health damage and shock.
  • Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
  • Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)
  • Tweaked: Interiors for certain bunkers and the control tower
  • Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments
  • Tweaked: Spawning of LAR attachments and VSD parts attached at spawn
  • Tweaked: Volume for falling tree and bush sounds
  • Tweaked: Throwing animations
  • Tweaked: Non-absorbing items don't get wet any more
  • Tweaked: Added rotation to normal map particles
  • Tweaked: Slightly prolonged the range of car headlights illumination
  • Tweaked: Growing a beard now takes 4x as long as before
  • Tweaked: Melee impact particle effects are now rotated randomly, not always up any more
  • Tweaked: Refueling a power generator does not require precise looking at its fuel tank
  • Tweaked: Prolonged the action of shaving to make it fit the animation itself
  • Tweaked: Parameters of the rear lights of the Olga 24
  • Tweaked: Reverse light fades out quickly now
  • Tweaked: Player landing sounds are now quieter
  • Tweaked: Drastically reduced unarmed attack damage to worn clothing
  • Tweaked: Removed the crafting attachments from the barrel
  • Tweaked: The Leather Sewing Kit can no longer be used for treating injuries
  • Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
  • Tweaked: Spawn orientation of the Gunter 2 parts
  • Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
  • Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)
  • Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
  • Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color)
  • Tweaked: Increased blood loss from bleeding sources
  • Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
  • Tweaked: All pants can be wrung out now

MODDING

  • Added: Curl context API
  • Added: A script callback Object::OnPhysicsCreate
  • Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).
  • Added: Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
  • Added: Retexturing selections for the LAR
  • Added: Retexturing selections for the wooden crate
  • Added: Possibility to disable the enlargement of the  inventory bbox view via a new config parameter "enlargeInventoryView"
  • Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
  • Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
  • Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
  • Fixed: A null pointer in 'SlotToAnimType'
  • Optimized: Command start/finish events

SERVER

  • Added: Priority queuing for the login queue
  • Fixed: Server config related issues weren't logged in the rpt and crash files
  • Fixed: A crash occurring when an infected was updated without a valid network object
  • Fixed: A server crash caused by a player disconnecting after an item was thrown
  • Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
  • Fixed: A server error when entering and exiting vehicles
  • Fixed: A server error when starting a vehicle
  • Fixed: A server error when a player touched a barbed wire

LAUNCHER

  • Changed: Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game
  • Changed: "Play DayZ" on Steam now starts the DayZ Launcher by default

KNOWN ISSUES

  • Certain player models don't have textures in their decayed status
  • The PAS radio is not visible in the inventory UI
  • Wolves can hit a player inside cars through closed doors
  • Cholera modifier might not disappear until relog

 



GAME Update 1.05.152451 (16.09.2019)

ADDED

  • Added: Survivor GameZ information to the main menu
  • Added: Icon to identify modded servers in the server browser


FIXED

  • Fixed: Position of the mod panel in the main menu
  • Fixed: LAN servers were not displayed in the server browser
  • Fixed: The inventory of a pot could get stuck in hands
  • Fixed: Dropping items through ctrl+click could crash the game
  • Fixed: Tents could be damaged by projectiles or explosions
  • Fixed: Broken holding animation when switching two-handed rifles with rags (https://feedback.bistudio.com/T144007)

SERVER

  • Fixed: A client and server error when jumping while reloading a magazine
  • Fixed: A server error when shooting at the Sarka 120

MODDING

  • Fixed: Items can be attached to moving entities

 


 

GAME Update 1.05.152553 (02.10.2019)

FIXED

  • Fixed: Crafting ghillie attachments left tiny amounts of Burlap Strips
  • Fixed: Swapping heavy items while being crouched would lead to an unwanted state of the animations

TWEAKED

  • Tweaked: Decreased bleeding rate from wounds
  • Removed: News feed panel from the main menu

MODDING

  • Changed: The memory allocation of the script modules has been increased to help the game supporting more mods
  • Fixed: An issue when too many script classes were loaded from a single script module. The system has been reworked to support up to 65k classes (was 4k) 

 


 

GAME Update 1.05.152633 (17.10.2019)

CHANGED

  • Changed: The script methods handling the weapon zeroing can now be applied to any weapon muzzle, used for multi-barrel weapons

FIXED

  • Fixed: A bug with the inventory that could lead to client and server crash

Edited by Tom_48_97
New rev 1.05.152633
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Good update 🙂
Can i publish my little priority wishlist for 1.06 here?   Just 4 points really.

 

Dayz Wishlist:

- Fix Bullet damage,  it is way too weak now. You often need 5 bullets or more of .45 acp to down unarmoured target.  also 9mm and .380 is usless.  High calibre also almost never drops somone with 1-2 bullets unless headshot. You should die or go unconsious quicker
- Fix inertia,  No more instant 0-100 acceleartin at running please. Fix Zig-Zagging, no more 180 degrees turn on full speed. No more strafing A-D with no speed loss
- Fix Combatlog, increase time to disconnect to 45seconds, make a sound like yawning when he is waiting the time, and a sleeping back zip, disconnect directly.
- Fix basebuilding.  For now you need hours to build and seconds to break. Please balance this. It is completely useless to build a base right now in vanilla

 

Edited by krazikilla
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It’s great to see that this game is getting better every day, the progress can be a bit faster, more interesting interactions with the players, try to add some seemingly harmless and fun features in the test version (some players are The forum's recommendations can be used as a reference!), I believe that DAYZ still exists ten years later.

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On 8/28/2019 at 2:41 PM, ImpulZ said:

Hello Survivors!

The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle.

Get all the details and full patch notes below!

HOLY ****! WHAT AN IMPRESSIVE LIST. GOOD JOB FANTASTIC! I CAN CHECK OFF TWO OF THE MISSING FEATURE BOXES AT ONCE :)) WHAT A LIST...

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Amazing list of fixes and additions! Thank you!!

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Game is crashing after this update. Crashes right after I click on play button and it loads half the bar. Gonna verify the game files and try again.

 

Update: Im an idiot, downloading the full patch xD

Edited by BAHADIR

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I am trying to log into a vanilla server that i played previously, but instead of saying that it can't be reached, it takes me to a differently new server. Is this by design? It doesn't do this for the Modded server i was checking on that is down. 

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Such an insane update of awesome additions and lots of bug fixes. Really looking forward to try it out. Thank you and keep it up!

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seriously guys, the amount of switcheroos in your xml files, tabs vs. spaces vs. tabs, trailing spaces in the xml, constant switch of line endings, etc.

is annoying as F.

it is really hard to keep custom server files in sync with 1 mio microchanges per patch.

i have to clean them up every time to keep some sane diffs.

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On 8/28/2019 at 2:41 PM, ImpulZ said:

Fixed: Items in hands could disappear if the player was saved in the vehicle

 

On 8/28/2019 at 2:41 PM, ImpulZ said:

Fixed: The item in hands was disappearing when the character was in a vehicle and saved in the database

Just pointing this little error out, found it while translating. Good work though.

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Is "G" no longer throw? and drop? 🤔

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22 minutes ago, Leah Snow said:

Is "G" no longer throw? and drop? 🤔

G is now to start the animation to throw something, not just drop.

If you hold G you are dropping smth.  Not sure why they switched it around to what it was before.

At least i mostly need drop, and just sometimes throw, so it would be logical that the most used is just press G, not hold G.

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Thanks for a great update. Two questions though:

1) Have you shut down any official servers? I cant find the server I was playin on the last week. We had quite a huge base there :/

2) Have you done anything about the duping problem? It is exhausting to run around the map for many hours finding just SKSs and stuff :/

Thx.

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Hi Impulz, I played on the gameservers stable hive which was moved:

"in two weeks (on the 2nd of September), we will be moving several Official PC servers to the Community Tab. As this includes a hive switch, characters on these servers will be wiped on that day. However, the map persistence will stay intact. So, to not lose any progress and keep your server, we recommend you to:
1. Stash your gear in some persistent way on the server before September 2nd (in tents, barrels, or buried in the ground).
2. Note down your server IP, to easily find your server again, after the switch has been made."

https://forums.dayz.com/topic/245961-pc-server-reassignment-on-september-2nd/?_fromLogin=1

I did as suggested and now all my usefull gear is buried on a hive were no-one plays, my character wasn't wiped and I can log-in to the 1.05 official stable, but ofc. all usefull gear is stripped and buried on another hive.

Why make me bury all my gear when I still have my character on the 1.05 official stable?

I could have kept everything I wanted to keep on my character and then all would be good.

Brgds

Nick

 

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Whats up with the health system ffs 😄 I join in, get a bacteria sign, vomit, cant eat or drink and end up dead in 10 minutes. Thanks so much for this 🙂 

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1 hour ago, krazikilla said:

G is now to start the animation to throw something, not just drop.

If you hold G you are dropping smth.  Not sure why they switched it around to what it was before.

At least i mostly need drop, and just sometimes throw, so it would be logical that the most used is just press G, not hold G.

Thank you! I thought it was something I did when reloading mods ❤️

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4 hours ago, g4borg said:

seriously guys, the amount of switcheroos in your xml files, tabs vs. spaces vs. tabs, trailing spaces in the xml, constant switch of line endings, etc.

is annoying as F.

it is really hard to keep custom server files in sync with 1 mio microchanges per patch.

i have to clean them up every time to keep some sane diffs.

I'd recommend using the GitHub repository to get all the changes. This said, I'll do a pass on all files 😉

https://github.com/BohemiaInteractive/DayZ-Central-Economy

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4 hours ago, lemplicz said:

Whats up with the health system ffs 😄 I join in, get a bacteria sign, vomit, cant eat or drink and end up dead in 10 minutes. Thanks so much for this 🙂 

They Added Salmonella and Cholera.. Purify your water with Chlorine tablets... drink canned beverages... Pipsi or Spite or Kvas 😛...  Simple... People that don't read the patch notes and don't pay attention cry about Bohemia breaking the game but actually they brought back a feature everybody wanted 😄

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Can someone confirm that amphibian (MKII) is in the game, played 10h today looking for it and couldn't find one.

Also, awesome patch!
The movement is now up to date.

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2 hours ago, Christoffer.s said:

Can someone confirm that amphibian (MKII) is in the game, played 10h today looking for it and couldn't find one.

Also, awesome patch!
The movement is now up to date.

Amphibia is in the game bro confirmed and also they said that they added it which means that they DID add it so why asking? xD 
play on community servers and modded servers since official server have screwed up economy... i play on Experimental official server... went to balota... found like 5 SG-5K's and like 7 FX-45s ... with mags enough to start a World War 3 xD

 

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