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ImpulZ

Status Report - July 2019

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Dear Survivors!

DayZ is now out on all the major platforms – PC, Xbox, and PS4.

You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game.

Consoles

The console updates will always happen after the PC updates – within 3 to 4 weeks of each other. The main reason for this lies with the specifics related to the console submission and review process. It takes 3-7 days for a submitted game to go through review. If it is decided that the build is good to publish, it takes 3 more days to roll the update out to the public. However, if there are any issues flagged as a must-fix by Sony or Microsoft (even ones that could be fixed in an hour), the whole process has to start again.

Because this review process can take so long, we use the readily available PC platform to try new versions early – to check if there are any significant issues we missed (as you know, it happens). This PC testing lets us deliver the console update in a more reliable state and minimizes the chance of re-sending builds for review.

A quick 1.04 update: we will carry out a complete server and character wipe, and will introduce private servers. Also, this update will address some of the current most troublesome issues in the game – duping, server hopping, and frame rates. 

Past, Present, and Future 

Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.

You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smoother on the new engine. Although it might be hard to notice the change when you play daily, taking a step back should help to highlight many of the improvements that have been made during development. And these improvements are strengthening the game every day. We see it through the steadily increasing player count (even on PC) since March 2019 (public data is here). We see it in Twitch statistics – with more channels streaming the game and more people watching (link to Twitch stats). It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good! Of course, we will continue to work on DayZ to make everyone's experience better.

Let's take a more detailed look at the game and its future:

  • Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility.
  • New content (guns, cars, etc.) – As you know, we have already added some of these. More will follow, but keep in mind that it will depend on how quickly we can achieve this year's goals.
  • Modding support – We will improve the user experience for both modders and players. For example, we will soon bring animation tool support.
  • Stable base building – A large part of this is the matter of balancing, and it's one of our key objectives for the year.

Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support.

We also plan to release an official DLC this year (keep your eyes open, and follow us on social media for updates). Additionally, we are currently experimenting with Survivor GameZ (a mod and popular tournament from the past), and will possibly bring this to DayZ as an additional game mode.

About people

It's normal – especially in this industry – to move on after working on a particular project for several years. And after major releases are done is the most likely time to do so. With DayZ, it's no different, and after releasing 1.0 on PC and console, some people are moving onto other projects internally, or leaving the company. It should go without saying that no matter what, these people will always be in the hearts of the DayZ team.

While these are by no means the only team changes, we wanted to at least address the public faces of the game who are leaving:

  • Peter, Lead Designer, who led the design direction of DayZ through many tough years.
  • Eugen, Project Lead, will always be loved for his honesty and open ears to both players and developers.
  • Martin, Brand Manager, is in our hearts for his effort to finally bring DayZ successfully to players on Xbox and PlayStation.
  • Baty, Community Manager, loved for all the personal care for our community and interactions with our player base.

Everyone who worked on DayZ not only has a great line in their portfolio, but the tremendous support of both us and the community behind them, and we wish them all the success in the world. Press F to pay respects.

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*sigh*.

My biggest question now is, which features from 0.62 have been scrapped (bows, fishing, traps, broken bones, etc.) and which features which were promised are going to be scrapped (vaulting/parkour, bears, helicopters, etc.)? We really need more information on this matter to get an overview of the damage.

Edited by IMT
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1 hour ago, ImpulZ said:

Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics

What does this mean though? Is stuff being scrapped that was on the list for 1.0 and post 1.0 content/features?

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Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support.


Modding support not included for consoles?

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glad to see console rented server support! and the explanation of updates on console is welcome a few weeks is what most people expect, but 1.03 came out months ago what was the reasoning for holding back much needed content for xbox at the time? are we going to see updates held back again?
DLC should be fairly priced, considering the state of the game on console specifically with balance and stability i find it astounding your going to charge money for new dlc when the base game needs so much improvement, for sure i know you guys need money to continue development but console must have give you a major boost - dlc is welcome when the core game is in good spot and is fairly priced.
and lastly who is replacing the departed members? is there any reassurance thats we are now not just left with a skeleton crew? you've done well to win back a percentage of fans! don't screw it up with greed and half bake ideas
ps survivor gamez as a game update is best idea you have had

Edited by jade plays games
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23 minutes ago, Space7Panda said:

Modding support not included for consoles?

There are currently no plans for that.

20 minutes ago, jade plays games said:

1.03 came out months ago what was the reasoning for holding back much needed content for xbox at the time? are we going to see updates held back again?

That was mostly due to the PlayStation release and the major console-specific issues that needed to be investigated. There shouldn't be any update-skipping for consoles in the future any more like happened with 1.03.

22 minutes ago, jade plays games said:

who is replacing the departed members? is there any reassurance thats we are now not just left with a skeleton crew?

On Marketing and Community Management side we have new hires already in place/being hired. The lead positions are taken over by other team members of Production and Design, that have been working on DayZ for years.

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I see balancing is a main focus.. what about balancing on one leg due to a fracture? Seriously though, no advanced medical system? People have said the game has been made more casual for a while now. I guess this is the confirmation, right here.

You just implemented menu tips in 1.04, so how complex can it be? You break your leg, you need a splint/morphine to sort it out.

Sorry, but it does sound like an excuse. If you’re having trouble implementing a complex system yourself, then that’s fair enough, take all the time you need! But saying that players will find it too difficult to understand.. that goes against everything I’ve learnt about DayZ so far.

On the whole, this report was great, especially for console. But to say I’m disappointed is an understatement. I hope you guys prove me wrong. I still have a lot of faith in this game and you guys,, but this report took a chunk of that away.

Edited by ThePugman
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Will this be the only complete wipe we have on Console?

I mean, are you planning to wipe with every big update? or is this a one-off because of the duping issue?

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Hello everyone,

it seems to be the day we have NOT been waiting for. If you haven't yet read the status report, that is subject of this post, you can do so over here: https://dayz.com/article/status-report/status-report-july-2019

 

I will go through the entire post below, adding comments, in this orange color to the relevant section but for those with little time, here are the Highlights: 

Quote

"[...]we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game."

 

Quote

"Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support."

 

Quote

"the public faces of the game who are leaving: Peter, Lead Designer[...]Eugen, Project Lead[...]Martin, Brand Manager[...]Baty, Community Manager"

 

OK, let's go!

 

FROM: https://dayz.com/article/status-report/status-report-july-2019

Curious about what's going to be our focus for the DayZ development in 2019? Have a read in our new DayZ Status Report, where we speak about console updates and the future of the game.

 

Dear Survivors!

DayZ is now out on all the major platforms – PC, Xbox, and PS4.

You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game.

"expectations set by both the DayZ Mod and 0.62"... Already this starts off odd. What I would like to know about, are the expectations set by the official list of Post 1.0 Features, which was released in the STATUS REPORT OCTOBER 23

EXCERPT FROM OFFICIAL STATUS REPORT "Status Report - 23 October 2018" [https://forums.dayz.com/topic/240439-status-report-23-october-2018/]

Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0

  • Helicopters 🔲
    • we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on
  • Climbing over obstacles 🔲
    • this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game 
  • Throwing items 
    • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features
    • this includes throwable weapons like grenades or smoke grenades
  • Bows 🔲
    • the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important
  • Character and infected ragdoll 🔲
    • unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources
  • Two-way doors 🔲
    • while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018
  • Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc. 🔲 🔲 🔲 🔲
    • these are considered flavor features and for now, work on core gameplay features was prioritized instead

Consoles

The console updates will always happen after the PC updates – within 3 to 4 weeks of each other. The main reason for this lies with the specifics related to the console submission and review process. It takes 3-7 days for a submitted game to go through review. If it is decided that the build is good to publish, it takes 3 more days to roll the update out to the public. However, if there are any issues flagged as a must-fix by Sony or Microsoft (even ones that could be fixed in an hour), the whole process has to start again.

Because this review process can take so long, we use the readily available PC platform to try new versions early – to check if there are any significant issues we missed (as you know, it happens). This PC testing lets us deliver the console update in a more reliable state and minimizes the chance of re-sending builds for review.

A quick 1.04 update: we will carry out a complete server and character wipe, and will introduce private servers. Also, this update will address some of the current most troublesome issues in the game – duping, server hopping, and frame rates. 

 

Past, Present, and Future 

Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.

"full parity isn't possible" - so that means partial parity is possible? Which features are we talking about. Still the ones from the list you released END OF 2018?! - "Features didn't work properly and that's why it wasn't a final game" - Exactly and the purpose of the new engine was to MAKE. THINGS. POSSIBLE

You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smoother on the new engine. Although it might be hard to notice the change when you play daily, taking a step back should help to highlight many of the improvements that have been made during development.

That is true.

And these improvements are strengthening the game every day. We see it through the steadily increasing player count (even on PC) since March 2019 (public data is here). We see it in Twitch statistics – with more channels streaming the game and more people watching (link to Twitch stats). It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good!

The player-count has risen. True. BUT it's NOT a 6-year-old-game. The game isn't a millisecond old, because it's NOT FINISHED. I won't start taking the 1.0 debate here, we all know that's bs.

Of course, we will continue to work on DayZ to make everyone's experience better.

I would like more specific statements.

 

Let's take a more detailed look at the game and its future:

  • Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility.

Ok.

  • New content (guns, cars, etc.) – As you know, we have already added some of these. More will follow, but keep in mind that it will depend on how quickly we can achieve this year's goals.

This is where it gets more interesting. "...how quickly we can achieve this year's goals". Those are? Hopefully what's on the list of OCTOBER 23 2018

  • Modding support – We will improve the user experience for both modders and players. For example, we will soon bring animation tool support.

Cool.

  • Stable base building – A large part of this is the matter of balancing, and it's one of our key objectives for the year.

Good.

Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support.

What?! I mean that's good, but that seems a little bit short of a list and lacking of points like "implementation of missing features"...Or did you mean, when you said earler "full parity isn't possible", that DayZ is now FEATURE COMPLETE and there won't be any more features coming?!

We also plan to release an official DLC this year (keep your eyes open, and follow us on social media for updates).

DLC? What's first, the HUNTER PACK: introducing fishing, hunting (advanced) and new crafting items - 24,99$?

Additionally, we are currently experimenting with Survivor GameZ (a mod and popular tournament from the past), and will possibly bring this to DayZ as an additional game mode.

I like the idea.

 

About people

It's normal – especially in this industry – to move on after working on a particular project for several years. And after major releases are done is the most likely time to do so. With DayZ, it's no different, and after releasing 1.0 on PC and console, some people are moving onto other projects internally, or leaving the company. It should go without saying that no matter what, these people will always be in the hearts of the DayZ team.

While these are by no means the only team changes, we wanted to at least address the public faces of the game who are leaving:

  • Peter, Lead Designer, who led the design direction of DayZ through many tough years.
  • Eugen, Project Lead, will always be loved for his honesty and open ears to both players and developers.
  • Martin, Brand Manager, is in our hearts for his effort to finally bring DayZ successfully to players on Xbox and PlayStation.
  • Baty, Community Manager, loved for all the personal care for our community and interactions with our player base.

Everyone who worked on DayZ not only has a great line in their portfolio, but the tremendous support of both us and the community behind them, and we wish them all the success in the world. Press F to pay respects.

Oh, now Eugen is gone as well. I personally couldn't care less for Martin or Baty, but that's just my opinion. But Eugen is a BIG ISSUE. He was the last one of the public faces I trusted had the true vision and the will to pull through and make DayZ...this is BAD NEWS!

Dear Dev-Team,

please make an official statement regarding the list "Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0" and give us an update how much, if anything, you cut away from that.

 

Ah and one more question: What about 2020?

Edited by 0.64 Freerider
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So with this next update for ps4....you said server hopping will be fixed? I heard that if you change servers you will spawn onto the coast?? Is this true? And if so, thats going to piss alot of people off. I server hop because you took away our option to go into a daylight server. Some of us just cant play in the dark. And some of us don't have time to just sit and wait an hour for day light to hit.. and you also said we will get private servers on this update??? Will that be rented servers for us to get or will they be dayz servers?

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so now i got my answer for my question what i  have been trying to ask here maybe two years
no fishing,no bows ever....
nice.
i think that this engine is developed for other war games what bohemia is releasing in future and why the hell there would be fishing mechanic in wargame...
i didnt get the game what i wanted but i funded damn game engine...what still sucks

Edited by kopo79
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I agree, I have concerns. Especially now that the remaining goals for this year, seem to pretty much be the same goals that were outlined in January’s status report. Bug fixes, stabilising, balancing, etc.

 

re DLC, if you check their responses in twitter, they pretty much hinted that it will be a new map. So that’s good.

 

I hope we are wrong about the lack of features. I mean, that stuff would kinda come under a roadmap, which they don’t do anymore. This, as a tight-lipped status report, makes sense, given that that’s how they are, these days.

Edited by ThePugman

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14 minutes ago, Darla Olson said:

So with this next update for ps4....you said server hopping will be fixed? I heard that if you change servers you will spawn onto the coast?? Is this true? And if so, thats going to piss alot of people off. I server hop because you took away our option to go into a daylight server. Some of us just cant play in the dark. And some of us don't have time to just sit and wait an hour for day light to hit.. and you also said we will get private servers on this update??? Will that be rented servers for us to get or will they be dayz servers?

You are getting private servers. Regardless if they are rented or official, this will solve the problem of server hoping on the coast, because they will be private hive. Trust me, coming from PC, most people will play on the community servers.

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PLEASE PLEASE SORT THE INGAME-PARTY CHAT SO WE CAN ACTUALLY TALK TO PEOPLE AND INTERACT WHEN WE MEET IN GAME SO IT DOESN'T HAVE TO BE KOS ALL THE TIME!!!

PEOPLE WILL ALWAY WANT TO BE IN PARTY. BUT ITS GAME BREAKING WHEN YOU ACTUALLY WANT TO HAVE A FRIENDLY INTERACTION !!

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no fractures ?! no fishing? no bears? no bows? no traps? no helis? I'm really disappointed. Thank you for a finished but halved game. Had expected more from Bohemia.

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9 minutes ago, ThePugman said:

I agree, I have concerns. Especially now that the remaining goals for this year, seem to pretty much be the same goals that were outlined in January’s status report. Bug fixes, stabilising, balancing, etc.

 

re DLC, if you check their responses in twitter, they pretty much hinted that it will be a new map. So that’s good.

 

I hope we are wrong about the lack of features. I mean, that stuff would kinda come under a roadmap, which they don’t do anymore. This, as a tight-lipped status report, makes sense, given that that’s how they are, these days.

Trust that I mean it with my heart, when I say: I want you to be correct!

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3 minutes ago, NiK95 said:

no fractures ?! no fishing? no bears? no bows? no traps? no helis? I'm really disappointed. Thank you for a finished but halved game. Had expected more from Bohemia.

No reason to jump to conclusions. 

However, it would be great if Impulz could give a comment on what we can expect from the list on missing/upcoming content, and if anything is being scrapped.

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17 minutes ago, NiK95 said:

no fractures ?! no fishing? no bears? no bows? no traps? no helis? I'm really disappointed. Thank you for a finished but halved game. Had expected more from Bohemia.

also zombies breaking doors?
is there way to mod this things in game?...like fishing,bone breaking?more advanced cooking?
so do modders have to finish this game...so its like modded standalone game about mod...öö game...
we can still craft bone hooks in game...what to do with worms?
in early version...fishing was working just fine
 

 

Edited by kopo79
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@0.64 FreeriderPlease don't split up the discussions on official announcements. Merging the topics, please join the regular discussion as everyone else.

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2 hours ago, ImpulZ said:

Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics.

Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support.

 

What does it mean for the "new" features? Can you please be more specific? Don't worry, we're not waiting for helicopters at this moment, you can tell us the truth.

2 hours ago, ImpulZ said:

We also plan to release an official DLC this year

I strongly, strongly, strongly advise you to reconsider. DLCs are considered cashgrabs on a good day, and with a half-baked product like DayZ... Oh wait, you don't think your reputation is at stake anymore? Well, nevermind.

2 hours ago, ImpulZ said:

 It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good!

Just genuinely curious here - how many people had to review this SR before it got published? I will forever have questions about this sentence.

But hey, happy 6th anniversary!

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@Kirov (DayZ) To be fair dude, Bohemia have a very good reputation when it comes to quality DLC. Look at the Arma series. As long as we don’t see micro transactions, it’s all good.

Also, they have hinted that it will be a new map.

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1 minute ago, ThePugman said:

@Kirov (DayZ) To be fair dude, Bohemia have a very good reputation when it comes to quality DLC. Look at the Arma series. As long as we don’t see micro transactions, it’s all good.

Also, they have hinted that it will be a new map.

I'm more worried that they put fishing and archery into that DLC. But nah, they won't, that would be a scam of the century and they're not like that.

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Ok, im glad you have decided to give us console players private servers but can you at least give us more info on them?

  As far as your duping fix is concerned well i'll believe it when i see it because you said you fixed it once before and ended up making it easier so....

Lastly, meatballing, this for me is worse than duping as it alters the characters look in a way that gives an advantage over players who are not using it imo so, please, for the love of god, can you give us some info on how you are going to tackle it? Please?

 

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@RicKaTaNski Private servers fix so many of those problems. Persistent meat ballers and dupers can be banned. Also, it’s very difficult to dupe on a private hive.

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