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0.64 Freerider

Dear Dev-Team, can we get some ANSWERS regarding the FUTURE of our beloved GAME?

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2 hours ago, Guy Smiley said:

It's a fully released game.  Do you not comprehend that?

So what?  I don't understand why everyone gets hung up on this point.

Was the game released too early?  Absolutely, but the developers obviously had no choice because the execs told them they needed a released version of the game to be able to sell it on consoles.  Console sales = money for BI = more money for further development.  Do you not comprehend that?  Of course, Eugen and the team can't come out and say "Well, the bosses have told us to release it, so we have to even though it's not ready to go" but if you read between the lines, I think that's what happened.

Software is software, whether it's accounting software or a video game.  I've worked for several non-gaming software companies in my career and they all did this kind of shit -- release the software too early to secure sales and clean up the mess afterwards -- it's no different for a video game company and I believe that's what happened here.  Bohemia bit off more than they could chew when they decided to scrap the Arma Engine in favor of a brand new engine.  The result was an Alpha period that lasted way too long leading to those holding the purse strings to insist that the game release already.  So, they sold us some bullshit about wanting "a stable core to build upon" as the reason for releasing the game and here we are.

While I don't like how things have unfolded, I do get it because I've been in that meeting before.  The meeting where we developers are trying to explain to the suits that we can't release it yet because there is core functionality that was present 5 years ago still missing, but the response back is, "It's been long enough -- it needs to be released before Christmas."

Like you Guy, I also bought the game years ago and I've certainly got my money's worth out of it.  Even in its current state, no other game I've ever played can make my heart race when I know from the presence of infected in an area that there's a player nearby.  I could be shot and killed at any second -- I found that aspect of DayZ exhilarating in the Alpha versions and I still do with the current 1.03 version.

So yeah, should the game still be in Alpha/Beta right now?  Definitely, but it was released to secure sales and as long as those sales mean the development continues and the things you mentioned, which were "vaulting, throwing, fractures, medical system, dynamic weather, freezing to death, actual diseases" all eventually get put back into the game, I think we'll be good.  If Bohemia takes the console money and runs however, that's a different story.

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13 hours ago, drgullen said:

As long as they keep developing it, I have no issue.  If Eugen suddenly announces that 1.04 is the last patch we're going to get, then yeah, I'll be changing my tune.

Well yeah, then it's too late because too many of your kind have been showing too submissivie of an attitude.

I found the list, as you've mentioned in your post: "They had a list back then of post-1.0 items that they would be adding to the game in 1.01 and beyond and some of those things are now in the game."

Quote

Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0

  • Helicopters
  • we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on
  • Climbing over obstacles
  • this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game 
  • Throwing items
  • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features
  • this includes throwable weapons like grenades or smoke grenades
  • Bows
  • the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important
  • Character and infected ragdoll
  • unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources
  • Two-way doors
  • while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018
  • Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc.

these are considered flavor features and for now, work on core gameplay features was prioritized instead

Please read the list I've provided and I hope you can see, that you might have been brainwashed. Let me know which of thes off the OFFICIAL LIST are now "in the game" as you said.

Source:

 

Edited by 0.64 Freerider

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On 6/14/2019 at 9:48 AM, aux7 said:

The money gained from the xbox and ps4 will/should also cover that development, and all three platforms gain.

Do you have any idea how much F***ING money they made?! Haha they certainly didn't need that money to continue development 😄

Quote

In Dayz Bohemia have an elemental property, like Arma or Tombraider, that they would be crazy to let die

Well you know here's the trick. They're not gonna say: "Ok guys, we let it die". They just DO IT. Very slowly. Bit by bit. Methodically. Important people leaving here. Stopping Status reports there. Shutting down official servers here. Not announcing roadmaps there. You get the pattern. Why would they be crazy to do it? Wouldn't they actually be crazy to continue to invest into something, that has already paid them everything it's ever going to?

Edited by 0.64 Freerider
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2 hours ago, drgullen said:

So what?  I don't understand why everyone gets hung up on this point.

Was the game released too early?  Absolutely, but the developers obviously had no choice because the execs told them they needed a released version of the game to be able to sell it on consoles.  Console sales = money for BI = more money for further development.  Do you not comprehend that?  Of course, Eugen and the team can't come out and say "Well, the bosses have told us to release it, so we have to even though it's not ready to go" but if you read between the lines, I think that's what happened.

Haha they didn't NEED the money to continue, they WANTED it. Have you every calculated how much money they made? The number of sales is public...you can do the math. Now the devs said, that they are self published and there is no pressure from their bosses. Of course that would say that either way, but no matter wether the devs were in on it or not, the pressure from the communities end SHOULD be THERE. THAT'S why we get "so hung up on this"...

Quote

Are you pressured from the Bohemia management to go for the release?

There is pressure of course, that's a natural part of game development. We've just spent five years in Early Access. That said, Bohemia Interactive is a privately owned company under no pressure from external investors. It is our decision to meet our deadline, and there are no business people standing behind our backs forcing us to do it. Bohemia is a family of like-minded people who want to make games without publishers calling the shots. It's also one of the core reasons why Bohemia still self-publishes its own games, and generally does things on its own. While we may not be perfect, our players, our community, our games are still very clearly different from the rest of the industry.

Source:

 

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15 minutes ago, 0.64 Freerider said:

Well yeah, then it's too late because too many of your kind have been licking their balls in a way too obedient manner.

...

Have a good read and good luck, recovering from the brainwashing you have undergone.

That's not the way we talk to each other around here. Please moderate yourself.

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Just now, Max Planck said:

That's not the way we talk to each other around here. Please moderate yourself.

Sure, let me rephrase:

Well yeah, then it's too late because too many of your kind have been showing too submissivie of an attitude.

...

Please read the list I've provided and I hope you can see, that you might have been brainwashed.

 

@Max Planck Is that ok? If not, please point me to the violations. Best regards sir

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I believe they said it before that the DayZ development team will be around for two more years. Just something to reassure that is still the case would help out a ton already.... but crickets

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Just now, repzaj1234 said:

Just something to reassure that is still the case would help out a ton already.... but crickets

Exactly!

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11 minutes ago, Max Planck said:

That's not the way we talk to each other around here. Please moderate yourself.

By the way, do you have any direct contact to the developer-team? Maybe you could mend the gap here a bit. That would be greatly appreciated. Given the title of this post, you can see it's clearly directed at the developers and given that 'improving their direct communication across channels' has been a stated goal, perhaps you could be the voice for those with concern and point them here so they may reply. That is of course only if you are even in contact with them.

Quote

 

Communication

With many internal changes in planning and how we approach update releases overall, we will also need to be rethinking how often and in what forms we're communicating with you. We still have a lot of brainstorming to do, but it's very likely that the frequency of development Status Reports will no longer follow the 2 week period. Instead, we'd like to think of ways how to more actively work with what's happening in the community, engage in the events organised by community server owners, and improve the direct communication across channels. 

 

 

Best regards

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4 minutes ago, 0.64 Freerider said:

By the way, do you have any direct contact to the developer-team? Maybe you could mend the gap here a bit. That would be greatly appreciated. Given the title of this post, you can see it's clearly directed at the developers and given that 'improving their direct communication across channels' has been a stated goal, perhaps you could be the voice for those with concern and point them here so they may reply. That is of course only if you are even in contact with them.

The early days of the standalone are far gone sadly, so I can't say I am. I only talk to Impuls, who reads the forum same as I.
As for the devs' communication, it is clearly inadequate. All I can think of to do about it is moan a bit here and there, which I do with ever-decreasing frequency.

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2 hours ago, Max Planck said:

The early days of the standalone are far gone sadly, so I can't say I am. I only talk to Impuls, who reads the forum same as I.
As for the devs' communication, it is clearly inadequate. All I can think of to do about it is moan a bit here and there, which I do with ever-decreasing frequency.

Well thanks for the insight. So how does this work, are you an employee of BI, or are you doing this on a voluntary basis?

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19 hours ago, drgullen said:

As long as they keep developing it, I have no issue.  If Eugen suddenly announces that 1.04 is the last patch we're going to get, then yeah, I'll be changing my tune.

Your patience isn’t shared with the rest of FamJam , Brahj!

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5 hours ago, 0.64 Freerider said:

Well thanks for the insight. So how does this work, are you an employee of BI, or are you doing this on a voluntary basis?

Voluntary, like the rest of those with blue names. Those with red names, like impulz, are Bohemia employees.

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2 hours ago, MaxwellHouse69420 said:

Your patience isn’t shared with the rest of FamJam , Brahj!

What other choice do we have but to have patience and hope that, at some point, they reintegrate the things they said they would?  The game is already released.  Bohemia isn't suddenly going to read through this forum and say, "They're right -- let's refund everybody's money, put the game back into Alpha and work on it for another couple of years."  It's released already, so we have whatever further development they do and whatever mods are produced to look forward to now.  The only other choice as I see it is to boycott and stop playing the game altogether, but even in its current state, I still get a lot of enjoyment out of it, so I'm not willing to do that.

I don't see the point of continued moaning and groaning about this situation, given the fact we are now beyond 6 months since it was released.  I think all we can do now is have patience and hope that the game continues to improve with post-1.0 development.  Having said that, I do expect them to be true to their word and continue putting the missing pieces back into the game as they said they would -- only the coming months and probably years will tell if that actually happens though.

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19 hours ago, drgullen said:

What other choice do we have but to have patience and hope that, at some point, they reintegrate the things they said they would?

Let me just answer that. What choice we have is, to make a post, raise a concern, get people to weigh in and then hope that the numbers will catch @ImpulZ attention, so that he can raise the issue with the devs, in this case it's about communication. What we need less of, are people behaving like they have already given up. Because guess what, when you behave like you give up the chance of success drops to roughly 0%.

You haven't answered my message by the way, so here it is once more. We've had 6 1/2 months of "Post 1.0" and here's the list of what they wanted to do "Post 1.0"

Quote

Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0

  • Helicopters
    • we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on
  • Climbing over obstacles
    • this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game 
  • Throwing items
    • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features
    • this includes throwable weapons like grenades or smoke grenades
  • Bows
    • the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important
  • Character and infected ragdoll
    • unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources
  • Two-way doors
    • while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018
  • Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc.
    • these are considered flavor features and for now, work on core gameplay features was prioritized instead

You are still most very free to point out to me any of those "being already in game" as you stated earlier...

Edited by 0.64 Freerider

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19 hours ago, Max Planck said:

Voluntary, like the rest of those with blue names. Those with red names, like impulz, are Bohemia employees.

Ah ok, thanks for clearing that up. It's probably better that way, so one can act completely without bias. If you don't mind me asking the question: What's your motivation to still do this? Your message earlier seemed to me like you are very disappointed with the devs communication. Of course I understand if you wish not to answer this.

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On 6/5/2019 at 4:04 PM, 0.64 Freerider said:

What speaks against talking about what you are currently working on? You would not have to announce any ETA's, just to keep loyal fans in the loop. 

You are well informed what they are working on.

On 6/14/2019 at 10:07 PM, 0.64 Freerider said:

Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0

  • Helicopters
  • we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on
  • Climbing over obstacles
  • this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game 
  • Throwing items
  • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features
  • this includes throwable weapons like grenades or smoke grenades
  • Bows
  • the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important
  • Character and infected ragdoll
  • unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources
  • Two-way doors
  • while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018
  • Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc.

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2 hours ago, 0.64 Freerider said:

What choice we have is, to make a post, raise a concern, get people to weigh in and then hope that the numbers will catch @ImpulZ attention, so that he can raise the issue with the devs

Right and with all due respect to Impulz who does a great job on these forums, where have all these posts gotten us?  There are hundreds of posts on here from people complaining that it was not ready to be released, myself included, dating back into the Alpha period, yet they released it anyway and, based on the post by RaptorM60 in the Announcements thread dated May 15 entitled "News regarding the 2019 Roadmap", they are going to develop it on their own terms without giving us an idea of what additions will be added next and when.  There is a plentiful supply of posts complaining about that as well, also to no avail.

I think the devs are well aware that people aren't happy with the slow progress, but Bohemia being slow at developing this game literally goes back more than 5 years now -- they have always developed it at their own pace in their own way and I don't see that changing, especially since it's now released.  So, by all means, continue your posts if you like, but you are essentially a broken record at this point.  The devs have heard everyone loud and clear, they have told us so verbally on several of their announcement streams, so they clearly aren't altering course based on complaints entered on this forum. Realistically, this means all we can hope for now is that they are true to their word and everything missing eventually gets added back in.

As to what has been added, you're absolutely right Freerider, none of those things you listed are in yet, which is a shame, but again, complaining about it on here ain't gonna make one iota of difference in terms of when those things show up.  The additions I was talking about are some that were on a graphic that listed categories of post-1.0 items to be added, some of which (like some new guns, a couple of new cars, some new clothing/gear) have indeed been added.

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7 hours ago, 0.64 Freerider said:

Ah ok, thanks for clearing that up. It's probably better that way, so one can act completely without bias. If you don't mind me asking the question: What's your motivation to still do this? Your message earlier seemed to me like you are very disappointed with the devs communication. Of course I understand if you wish not to answer this.

I think it's been neatly summed up over here --> https://forums.dayz.com/topic/244235-is-this-game-officialy-dead/?do=findComment&comment=2431759

Let's keep this one on topic now.

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On 6/16/2019 at 2:59 AM, ImageCtrl said:

You are well informed what they are working on.

You've been around for quite a while now. Thus you should know that a list THIS TEAM released at some point 6+ months ago is in now way representative of what they are doing NOW. We had the pleasure of learning from experience. So I'm sorry, but I find your comment a bit silly.

Edited by 0.64 Freerider

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7 hours ago, drgullen said:

Right and with all due respect to Impulz who does a great job on these forums, where have all these posts gotten us?  There are hundreds of posts on here from people complaining that it was not ready to be released, myself included, dating back into the Alpha period, yet they released it anyway and, based on the post by RaptorM60 in the Announcements thread dated May 15 entitled "News regarding the 2019 Roadmap", they are going to develop it on their own terms without giving us an idea of what additions will be added next and when.  There is a plentiful supply of posts complaining about that as well, also to no avail.

I think the devs are well aware that people aren't happy with the slow progress, but Bohemia being slow at developing this game literally goes back more than 5 years now -- they have always developed it at their own pace in their own way and I don't see that changing, especially since it's now released.  So, by all means, continue your posts if you like, but you are essentially a broken record at this point.  The devs have heard everyone loud and clear, they have told us so verbally on several of their announcement streams, so they clearly aren't altering course based on complaints entered on this forum. Realistically, this means all we can hope for now is that they are true to their word and everything missing eventually gets added back in.

As to what has been added, you're absolutely right Freerider, none of those things you listed are in yet, which is a shame, but again, complaining about it on here ain't gonna make one iota of difference in terms of when those things show up.  The additions I was talking about are some that were on a graphic that listed categories of post-1.0 items to be added, some of which (like some new guns, a couple of new cars, some new clothing/gear) have indeed been added.

Well you are right...I don't know, maybe I just do it for myself, so I have a clear conscience, that I did everything I could and also to see that there are still likeminded people out there. Did I actually have any hope that they would reply? Hmm, now that I'm saying that out loudly, not really no. But at least I have given them the chance.

I just find it outrageous what these people are doing and they better deliver. My compliments to your calm and logical attitude.

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We need a power plant that can be repaired and an elecreicity grid so we will be able to light up a village or town.

That's what I would do if the world ever comes to it's end.

So I just want to know if this kind of survival is going to be implemented until next year or should I invest my time in something else?

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11 minutes ago, Tarkules said:

We need a power plant that can be repaired and an elecreicity grid so we will be able to light up a village or town.

That's what I would do if the world ever comes to it's end.

So I just want to know if this kind of survival is going to be implemented until next year or should I invest my time in something else?

What energy would you use to power your generator if  "the world ever comes to an end"?

steam? = ( petrol ? or coal? or wood fire ? )

- or a water wheel? - or windmills? - or slaves?

- molten salt and solar mirrors ?

- nuclear ?

 

Edited by pilgrim*
~

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1 hour ago, 0.64 Freerider said:

We had the please of learning from experience. So I'm sorry, but I find your comment a bit silly.

I don't think that YOU learned something.

On 5/15/2019 at 5:15 PM, RaptorM60 said:

So in order to prevent possible disappointments (we have, for example, truly wanted to expand upon the survival elements in the 1.02 update, but eventually had to postpone these changes for various reasons), we'd rather keep our communication focused on new changes to the game only when they become available through an Experimental update, or close to that.

^^ this is learning.

Silly was this question: "What speaks against talking about what you are currently working on?" At least with this link in front of it.

 

 

 

 

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