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Niklas Salminen

Polls: Blood & Health values in DayZ

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I loved taking part of the medic role in DayZ but after a lot of changes since 0.63 I feel useless with my medical supplies

and sometimes I even drop my medical supplies when I need space for ammunition/weapons or more stamina.

 

Medical system

Blood Bag IV

TqCTS6y.png

Saline Bag IV

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When was the last time you used these medical supplies in game?

https://www.strawpoll.me/17826498

Do you feel that medical items are less important with the new medical system?

https://www.strawpoll.me/17826510

 

Health value

Health value in DayZ is indicated by the first aid icon in bottom right of your screen.

It also determines your state of injury by limping.

 

Legacy health regeneration

Health value regeneration would not kick in until you took care of your character's blood value.

Saline and blood bags played a crucial part in regenerating your overall health status of your character.

This system complemented your health value with the blood value.

This design choice created value to saline and blood bags.

 

Current health regeneration

Health value regeneration since 0.63 has been a changed so that it regenerates independently from your blood value.

The dominant medical supply to your health regeneration is time.

 

Which of these healing processes do you prefer?

https://www.strawpoll.me/17826517

 

Blood value

In the legacy DayZ blood also complemented the health of your character meaning you had to take care of your blood before you started regaining your health value.

In the current DayZ getting hit by bullets does not decrease your blood as much as it did in legacy DayZ. This means that bleeding out in current DayZ is main cause of death by blood loss.

 

When was the last time you were worried about your death by blood loss?

https://www.strawpoll.me/17826699

 

Gathered data

Following data was gathered by personal experience and cited source videos.

https://www.youtube.com/watch?v=rPG3iKWQv5w

https://www.youtube.com/watch?v=zxKb8iVzLag

https://www.youtube.com/watch?v=dO7eHaKkPGM

 

https://www.youtube.com/watch?v=K8r0siV1JMA

https://www.youtube.com/watch?v=3pz9pCAf96c&t=1s

 

Causes of death by popularity in current DayZ excluding starvation and dehydration

Health loss

Blood loss

Causes of death by popularity in legacy DayZ excluding starvation and dehydration

Bone damage

Blood loss

Health loss

 

Original post was made here: https://www.reddit.com/r/dayz/comments/bdtd27/polls_blood_health_values_in_dayz/

There is also discussion on the comment section on reddit. 

 

For those that love playing the medic role tell me your favorite stories!

 

Please contact me if there is any misinformation on this post.

Edited by Niklas Salminen
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medical system in dayz nowadays is=rags
 

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They said on the livestream that the next coming patches will be heavily focused on survival. I really hope they make blood bags and saline useful again. I hope that, for the first time, we actually have a "use" for every medical item in the game, and that it's not purely junk loot. 

I say this as someone who used to run around with the Reddit Rescue Force helping people.

 

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Yeah, hopefully this is getting some attention soon. I get the feeling that they don't want to mess too much with the medical until fractures are back, since that is an important part of the whole. Consequence is we still have a medical system nearly as arcade as CoD or BF. You're either dead or fine, basically. If you survive a fight you just need to stay in cover a few minutes and you're good to go again. Bollocks.

Funny thing though, some peeveepee focused players still have the stomach to complain that medical is too harsh, how limping when wounded makes it hard to fight back. Yeah dudes I think you would also find it hard to sprint and shoot if you just took a bullet to the chest, plate carrier or not...

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They said on the livestream that the next coming patches will be heavily focused on survival.

I am for sure looking forward to that. The community has been clamoring for survival elements. Actually scratch that, the community has been waiting for .62 features to get re-integrated to this new engine.

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one thing what i dont like its that when starving or shotted in leg...the result is same.
character starts to limb.it just feels cheap system.
 

getting shotted and starving should be separated somehow...at least,if your hydration is low and your hungry as monkey...your stamina bar should start go low first.
not like that you havent eat for an 2 hours.....you start limb and die.
i would go even that your character starts to walk if calories are low but after 2 minutes resting,you can jog for a while.
dying in thirst and hunger should be longer process.
 

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Anyone else remember this status report regarding dead bodies? In addition to needing "survival mechanics" we are also missing "dead body mechanics" and gore. 

 

https://www.dayztv.com/video/dayz-status-report-highlight-24-may-2016-60-current-state-dead-body-csi/

 

 Dev Update: P. Nespesny

There was a buzz in the community about dead bodies and how long they should stay on a server. Coincidentally we were dealing with the design on dead bodies a few days ago, so I would take the opportunity to write down a short summary of what we settled on and what will hopefully be implemented to enrich player experiences, as death is an inseparable part of DayZ.

First off I want to emphasize that the current 10 minutes timer for survivors, after which their dead bodies are removed from the server, is temporary and it’s set like that because of two reasons – avoiding unnecessary burden of server performance and making metagaming of getting your loot back a bit more inconvenient. In an ideal world where dead bodies don’t drain server performance, they should remain at their positions until server restart. To achieve this, a dead body can’t simply be switched to a static object since it was positioned by ragdoll, so it will look very unnatural, not to mention that survivors can have countless combinations of gear and equipment attached to them, so it’s nearly impossible to prepare corresponding objects beforehand or bake them on demand. Server performance will be stressed to a minimum once we’ll be able to turn off all unnecessary components like physics, AI, and others after death, so it will allow us to stretch the lifetime of dead bodies to the maximum reasonable value. Later, the central loot economy will help us fight the metagaming I mentioned at the beginning by removing items when they reach the end of their lifetime, which can be changed on demand.

However, having dead bodies scattered around the environment wouldn’t be very meaningful unless there is an important part allowing you to create stories or make decisions based upon them. It’s our intention to make everything as graphical as possible and we also want this to be the case for dead bodies of animals and especially other survivors. Visual observation of dead bodies can give you answers for questions such as, what happened at a specific location, or to evaluate the level of potential risk in any given area. All this should be indicated from easily readable facts like how that being died, how long ago it died, and what actions were performed on its dead body. After death, a body can be found in different states which are visualized by small or complete changes of appearance. Obviously actions like skinning a body should leave a pile of unusable remnants to be removed later, such as burying it with the proper tools on the right surface thus creating a built up heap of soil. More interesting is how a dead body changes its stages to reflect how long it’s been laying around and how it affects interactions and other mechanics. Flies, and later on decaying flesh, helps you to estimate the timeframe and warn you that meat collected after skinning will be rotten, and it will be better if you disinfect looted items from a corpse before using them. Decals, which are generated from bullet and/or melee hits, stay on dead bodies, and coupled with blood puddles from severe bleeding, these unveil the probable cause of death. Note that all changes to character appearance acquired while alive, like beards, bloody hands, and others are visualized in the dead state too.

It’s much needed to keep dead bodies present as long as possible, same as the added functionality of them. I’m eager to see how their behavior over time changes gameplay and player experiences by building a more believable world and making DayZ’s atmosphere even more tense at the end.

Bodies fill the fields I see… see you in Chernarusfolks!

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When I joined DayZ, I was so excited about the medical system and the role of the medic. I remember I used to carry all kinds of medicine and kits. After a while, I learnt how the system works and figured out that all I ever need to carry are 6 rags. Even morphine is not worth it if you don't PvP on a regular basis.

Nothing important has changed in this department since 2014. Limping, etc. are just trinkets. Nobody ever needs any help outside of PvP. It's a shame, I'd love to don my paramedic uniform and patrol the coasts again.

 

While we're at it, can someone explain to me why we can draw our own blood but can't reapply it to ourselves? Blood test kits, blood bags and saline bags practically don't exist for solo players.

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