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Mostabdel

Fal Dont Found

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Hi All after this update of the 1.02 and the add of new weapon like winchester & Fal 

in Our Server Dont Found or find a Fal its normal .

i add it in type.xml 

help pls ..!!!

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4 hours ago, Mostabdel said:

Hi All after this update of the 1.02 and the add of new weapon like winchester & Fal 

in Our Server Dont Found or find a Fal its normal .

i add it in type.xml 

help pls ..!!!

All problems with types.xml. How do you edit that?

By default, you have one chance from 7, It's about 14,29% that you find your FAL.

I suggest you set like M4 70% chance 7 from 10. Or make it some rare: 4 of 10.
Here spoiler FAL set 7 from 10. (min and nominal fields)

Spoiler

  <type name="FAL">
    <min>7</min>
    <nominal>10</nominal>
    <lifetime>10800</lifetime>
    <restock>1800</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier4" />
  </type>

 

 

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thx i will try this 

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1 hour ago, Mostabdel said:

thx i will try this 

oh, yeah, I forget that not just in the types.xml. You need edit cfgspawnabletypes.cfg (line 1574) uncomment (or move FAL item section to allow spawn FAL with attachments. But be careful, you can brake server...

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thx

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Cfgspawnabletype is only useful if you plan on tweaking attachments on initial spawn. Just update types.xml and set the nominal higher and adjust the minimum so more can spawn. 

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Let me tell what is WRONG with the FAL

This is the ORGINAL spawn config

   <type name="FAL">
        <nominal>4</nominal>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier4"/>
    </type>

 

 

 

deloot=1

Really ?

DEVS REALLY ?

REALLY REALLY ?

4 "FAL" guns per Server ?

ONLY 4 ?

Hahahhaha

 

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what the deloot argument means ?

1 = despawn once lifetime over ?

0 = never despawn ?

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just set the  

count_in_cargo="1" count_in_hoarder="1" count_in_player="1"

to zeros, so they will spawn even if someone has them stashed(cargo), in inventory(player) etc

dont set the count_in_map="1" to zero or you will have fals everywhere where is the place for military tier 4 loot

+ dont forget that tier 4 means just the helicrashes and  tisy + troitskoie military bases( if they didnt changed the tier areas from the last update)

 

and DELOOT=1 means that the limit of four fals per server applies even to dynamic events(DELOOT- Dynamic Event Loot) like helicrashes, so if there are already 4 fals spawned on the map it cant spawn fifth one (if your max is 4) as a helicrash loot

 

 

oh and btw SVD has exactly same spawn config, only thing is that min is set to 2 instead of 1 like fal has

Edited by TheSzepy
  • Beans 1

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