Uncle Zed 272 Posted April 4, 2019 I updated my server to 1.02, but it didn't include a new types.xml. I would have thought it would have had a new one to include the new weapons/ammo. Does anyone have the classnames for the new items added in 1.02? Share this post Link to post Share on other sites
Sid Debian 87 Posted April 4, 2019 2 hours ago, BetterDeadThanZed said: I updated my server to 1.02, but it didn't include a new types.xml. I would have thought it would have had a new one to include the new weapons/ammo. Does anyone have the classnames for the new items added in 1.02? Here new items: types.xml Spoiler <type name="Winchester70"> <min>5</min> <nominal>15</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Hunting" /> <Usages>Hunting</Usages> <value name="Tier2" /> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="Ammo_308Win"> <min>30</min> <nominal>50</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>10</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Farm" /> <usage name="Village" /> <usage name="Hunting" /> <Usages>Farm, Village, Hunting</Usages> <value name="Tier2" /> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="Ammo_380"> <min>100</min> <nominal>120</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>35</quantmin> <quantmax>90</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Police" /> <usage name="Town" /> <usage name="Village" /> <Usages>Police, Town, Village</Usages> </type> <type name="FAL"> <min>1</min> <nominal>4</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier4" /> </type> <type name="Fal_FoldingBttstck"> <min>5</min> <nominal>10</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="Fal_OeBttstck"> <min>5</min> <nominal>10</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="CivilianSedan"> <min>0</min> <nominal>0</nominal> <lifetime>3</lifetime> <restock>1800</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <Usages /> </type> <type name="CivSedanDoors_BackLeft"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanDoors_BackRight"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanDoors_CoDriver"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanDoors_Driver"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanHood"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanTrunk"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanWheel"> <min>10</min> <nominal>25</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanWheel_Ruined"> <lifetime>1800</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" /> <Usages /> </type> Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 4, 2019 6 hours ago, Sid Debian said: Here new items: types.xml Reveal hidden contents <type name="Winchester70"> <min>5</min> <nominal>15</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Hunting" /> <Usages>Hunting</Usages> <value name="Tier2" /> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="Ammo_308Win"> <min>30</min> <nominal>50</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>10</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Farm" /> <usage name="Village" /> <usage name="Hunting" /> <Usages>Farm, Village, Hunting</Usages> <value name="Tier2" /> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="Ammo_380"> <min>100</min> <nominal>120</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>35</quantmin> <quantmax>90</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Police" /> <usage name="Town" /> <usage name="Village" /> <Usages>Police, Town, Village</Usages> </type> <type name="FAL"> <min>1</min> <nominal>4</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier4" /> </type> <type name="Fal_FoldingBttstck"> <min>5</min> <nominal>10</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="Fal_OeBttstck"> <min>5</min> <nominal>10</nominal> <lifetime>7200</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier3" /> <value name="Tier4" /> </type> <type name="CivilianSedan"> <min>0</min> <nominal>0</nominal> <lifetime>3</lifetime> <restock>1800</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <Usages /> </type> <type name="CivSedanDoors_BackLeft"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanDoors_BackRight"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanDoors_CoDriver"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanDoors_Driver"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanHood"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanTrunk"> <min>5</min> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanWheel"> <min>10</min> <nominal>25</nominal> <lifetime>2700</lifetime> <restock>0</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> <Usages>Industrial</Usages> </type> <type name="CivSedanWheel_Ruined"> <lifetime>1800</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" /> <Usages /> </type> Ok but where did you get that from? That file didn't update on my servers. Share this post Link to post Share on other sites
Sid Debian 87 Posted April 5, 2019 Man. Yiu can download dayz server to your pc and upload new files or revalidate serverfiles. If you want i can upload all mission (def) to mega and give the link. If you modified your loot try to use winmerdge or other similar app. Share this post Link to post Share on other sites
BrokenToken42 1 Posted April 12, 2019 (edited) "Ok but where did you get that from? That file didn't update on my servers." I have a LAN server that I've been using as a sandbox to play with different mods and ideas and such. I added the types in from the cfgspawnabletypes.xml. All of the info needed was included in that file, but was commented out as "future". I just copy and pasted (copied and pasted?) from there into the types, if that helps. 🙂 Edited April 12, 2019 by BrokenToken42 added quote for context Share this post Link to post Share on other sites