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New items - but no new types.xml?

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I updated my server to 1.02, but it didn't include a new types.xml. I would have thought it would have had a new one to include the new weapons/ammo. Does anyone have the classnames for the new items added in 1.02?

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2 hours ago, BetterDeadThanZed said:

I updated my server to 1.02, but it didn't include a new types.xml. I would have thought it would have had a new one to include the new weapons/ammo. Does anyone have the classnames for the new items added in 1.02?

Here new items:
types.xml

Spoiler

  <type name="Winchester70">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Hunting" />
    <Usages>Hunting</Usages>
    <value name="Tier2" />
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="Ammo_308Win">
    <min>30</min>
    <nominal>50</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>10</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Farm" />
    <usage name="Village" />
    <usage name="Hunting" />
    <Usages>Farm, Village, Hunting</Usages>
    <value name="Tier2" />
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="Ammo_380">
    <min>100</min>
    <nominal>120</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>35</quantmin>
    <quantmax>90</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Police" />
    <usage name="Town" />
    <usage name="Village" />
    <Usages>Police, Town, Village</Usages>
  </type>
<type name="FAL">
    <min>1</min>
    <nominal>4</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier4" />
  </type>
  <type name="Fal_FoldingBttstck">
    <min>5</min>
    <nominal>10</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="Fal_OeBttstck">
    <min>5</min>
    <nominal>10</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="CivilianSedan">
    <min>0</min>
    <nominal>0</nominal>
    <lifetime>3</lifetime>
    <restock>1800</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <Usages />
  </type>
  <type name="CivSedanDoors_BackLeft">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanDoors_BackRight">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanDoors_CoDriver">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanDoors_Driver">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanHood">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanTrunk">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanWheel">
    <min>10</min>
    <nominal>25</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanWheel_Ruined">
    <lifetime>1800</lifetime>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
    <Usages />
  </type>

 

 

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6 hours ago, Sid Debian said:

Here new items:
types.xml

  Reveal hidden contents


  <type name="Winchester70">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Hunting" />
    <Usages>Hunting</Usages>
    <value name="Tier2" />
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="Ammo_308Win">
    <min>30</min>
    <nominal>50</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>10</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Farm" />
    <usage name="Village" />
    <usage name="Hunting" />
    <Usages>Farm, Village, Hunting</Usages>
    <value name="Tier2" />
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="Ammo_380">
    <min>100</min>
    <nominal>120</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>35</quantmin>
    <quantmax>90</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Police" />
    <usage name="Town" />
    <usage name="Village" />
    <Usages>Police, Town, Village</Usages>
  </type>
<type name="FAL">
    <min>1</min>
    <nominal>4</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier4" />
  </type>
  <type name="Fal_FoldingBttstck">
    <min>5</min>
    <nominal>10</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="Fal_OeBttstck">
    <min>5</min>
    <nominal>10</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="weapons" />
    <usage name="Military" />
    <Usages>Military</Usages>
    <value name="Tier3" />
    <value name="Tier4" />
  </type>
  <type name="CivilianSedan">
    <min>0</min>
    <nominal>0</nominal>
    <lifetime>3</lifetime>
    <restock>1800</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <Usages />
  </type>
  <type name="CivSedanDoors_BackLeft">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanDoors_BackRight">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanDoors_CoDriver">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanDoors_Driver">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanHood">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanTrunk">
    <min>5</min>
    <nominal>15</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanWheel">
    <min>10</min>
    <nominal>25</nominal>
    <lifetime>2700</lifetime>
    <restock>0</restock>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
    <category name="vehiclesparts" />
    <tag name="floor" />
    <usage name="Industrial" />
    <Usages>Industrial</Usages>
  </type>
  <type name="CivSedanWheel_Ruined">
    <lifetime>1800</lifetime>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
    <Usages />
  </type>

 

 

Ok but where did you get that from? That file didn't update on my servers.

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Man. Yiu can download dayz server to your pc and upload new files or revalidate serverfiles. If you want i can upload all mission (def) to mega and give the link.

 

If you modified your loot try to use winmerdge or other similar app.

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"Ok but where did you get that from? That file didn't update on my servers."

 

I have a LAN server that I've been using as a sandbox to play with different mods and ideas and such.  I added the types in from the cfgspawnabletypes.xml.  All of the info needed was included in that file, but was commented out as "future".  I just copy and pasted (copied and pasted?) from there into the types, if that helps.  🙂

Edited by BrokenToken42
added quote for context

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