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Miami_bat

WeaponRedux & MeleeWeapons Packs

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I got these mods installed correctly on my server and game folder, keys in the right folder, edited/added the types information to types. and spawntables files, folder structure is right. 

I can spawn these mod weapons from my admin console fine in my server, the problem is they don't spawn in the server world.

All I see are default DayZ weapons over and over again.

Anyone have an idea what I did wrong, please help? 

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14 minutes ago, Miami_bat said:

I got these mods installed correctly on my server and game folder, keys in the right folder, edited/added the types information to types. and spawntables files, folder structure is right. 

I can spawn these mod weapons from my admin console fine in my server, the problem is they don't spawn in the server world.

All I see are default DayZ weapons over and over again.

Anyone have an idea what I did wrong, please help? 

You have to put the weapons and ammunition and other objects of the mods indicated in the file YourMissionName/db/Types.xml.

Maybe you have some Types.xml file inside the mods to be able to copy them to your server.

 

If they still do not spawn, they should consider that they have not yet had time to leave, nor do we know how long they have been playing to see that these weapons do not come out.

Edited by NTX_Nitrix

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3 minutes ago, NTX_Nitrix said:

You have to put the weapons and ammunition and other objects of the mods indicated in the file YourMissionName/db/Types.xml.

Maybe you have some Types.xml file inside the mods to be able to copy them to your server.

Oh Yea that was done, All types info provided by the mod authors were added in the Types.xml and cfgspawnabletypes.xml in the mpmissions folder are taken care of as well, I can spawn them in, they still dont spawn normally. It's weird and frustrating lol

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Ok im an idiot, I thought this was for DayZ standalone, just noticed its for Arma 2 modding 😄

 

my bad.

Please remove Admin.

Edited by Miami_bat
mistake

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On 4/1/2019 at 2:52 PM, Miami_bat said:

Ok im an idiot, I thought this was for DayZ standalone, just noticed its for Arma 2 modding 😄

 

my bad.

Please remove Admin.

This forum is for standalone, not arma 2.

As far as your issue with redux goes, did you edit the min and nominal values of the items?

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12 minutes ago, NotABanana0 said:

This forum is for standalone, not arma 2.

As far as your issue with redux goes, did you edit the min and nominal values of the items?

Ahh ok, thanks for the reply, I'll have to recheck when I get home. 

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hmm no they are untouched, heres a couple of example lines:

</type>
    <type name="gp_M249">
        <nominal>0</nominal>
        <lifetime>7200</lifetime>
        <restock>14400</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>
    <type name="gp_VSS">
        <nominal>0</nominal>
        <lifetime>7200</lifetime>
        <restock>800</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>

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16 hours ago, Miami_bat said:

hmm no they are untouched, heres a couple of example lines:

</type>
    <type name="gp_M249">
        <nominal>0</nominal>
        <lifetime>7200</lifetime>
        <restock>14400</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>
    <type name="gp_VSS">
        <nominal>0</nominal>
        <lifetime>7200</lifetime>
        <restock>800</restock>
        <min>0</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>

 <type name="gp_M249">
        <nominal>0</nominal>                         <--------------------------- Enter quantity Example: 5
        <lifetime>7200</lifetime>
        <restock>14400</restock>
        <min>0</min>                                          <-------------------------- Enter quantity Example: 2
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>

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3 hours ago, NTX_Nitrix said:

 <type name="gp_M249">
        <nominal>0</nominal>                         <--------------------------- Enter quantity Example: 5
        <lifetime>7200</lifetime>
        <restock>14400</restock>
        <min>0</min>                                          <-------------------------- Enter quantity Example: 2
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>

Oh hell..  Wow How did I miss this lol

thank you good sir!

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Here's more info on what those values do to help you make a better informed decision on how to pick the values for those:
LxFJgpV.png

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