C4-timah 20 Posted December 26, 2018 So from what I can tell, DayZ 1.00.15, the heli crash sites are not enabled by default. From the events.xml file I changed it from this: <event name="StaticHeliCrash"> <waves>0</waves> <nominal>3</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/> <position>fixed</position> <limit>child</limit> <active>0</active> <children> <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/> </children> to this: <event name="StaticHeliCrash"> <waves>0</waves> <nominal>3</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_UH1Y"/> </children> Is there anything else that needs to be done besides restarting the server to get these to populate? Share this post Link to post Share on other sites
drgullen 593 Posted December 26, 2018 No, nothing else needs to be done, but what is odd is that on my default server files, that active parameter was already set to 1, I didn't have to enable it. You might try verifying your server files just to be sure you have all the correct versions of the build. Share this post Link to post Share on other sites
tandwan 250 Posted December 26, 2018 11 minutes ago, drgullen said: No, nothing else needs to be done, but what is odd is that on my default server files, that active parameter was already set to 1, I didn't have to enable it. You might try verifying your server files just to be sure you have all the correct versions of the build. On my server we already spawn helis, granted the loot at then is garbage. Share this post Link to post Share on other sites
C4-timah 20 Posted December 27, 2018 (edited) It appears that the crashes are spawning, however they despawn before anyone can get even remotely close to loot them. I've reconfigured them so more spawn at the same time, adjusted the "Lifetime" in hopes they last longer. Shouldn't the cleanup area be less than the Distance radius? Ideas? </event> <event name="StaticHeliCrash"> <waves>0</waves> <nominal>30</nominal> <min>0</min> <max>0</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_UH1Y"/> </children> </event> Edited December 27, 2018 by C4-timah Share this post Link to post Share on other sites