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TrojanWarriorFTQ

Game development - Version tracking.

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How are game versions managed? With different specialists working on different aspects of the game what methods are used to ensure you are releasing the latest version of all updated aspects so that nothing is overwritten or left out?

I’ve noticed little changes that appear to be missing but worked perfectly fine on previous versions. For example, the striking match animation, the hand drill animation, the stacking firewood in the inventory issue, the gun sound issue to name a few. Also different doors resetting to closed after restart, some that were closed are now open and visa versa.  

It must be very difficult to ensure every specialist’s completed work is gathered into one version for release. How do you achieve that? My head hurts when trying to ensure one version of a spread sheet stays correct.  

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45 minutes ago, TrojanWarriorFTQ said:

How are game versions managed? With different specialists working on different aspects of the game what methods are used to ensure you are releasing the latest version of all updated aspects so that nothing is overwritten or left out?

I’ve noticed little changes that appear to be missing but worked perfectly fine on previous versions. For example, the striking match animation, the hand drill animation, the stacking firewood in the inventory issue, the gun sound issue to name a few. Also different doors resetting to closed after restart, some that were closed are now open and visa versa.  

It must be very difficult to ensure every specialist’s completed work is gathered into one version for release. How do you achieve that? My head hurts when trying to ensure one version of a spread sheet stays correct.  

May I? https://git-scm.com/

 

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