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Stable Update 0.63.149442

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Hello Survivors,

we have a new patch incoming. It will hit the Experimental servers first and arrive shortly after on Stable. Please be aware that official and community server providers might take a while to update their servers.

Fixes:

  • Fixed: Manipulation of one item by multiple players at the same time
  • Fixed: Memory leak in weather
  • Fixed: Vehicles becoming stuck in some buildings after server restart
  • Fixed: Some base building and cooking objects disappearing from distance
  • Fixed: Issues with mod loading in workshop
  • Fixed: Idle injured character no longer plays injured sounds
  • Fixed: Some issues with base building
  • Fixed: Vehicle damage materials
  • Fixed: Weapon scope triggering when starting sprint
  • Fixed: Player voice audio disabled during unconsciousness
  • Fixed: Logs no longer disappear upon dismantling a watchtower
  • Fixed: Admin log should log kills properly now

Tweaks:

  • Tweaked: Item switching animations
  • Tweaked: Vehicle audio
  • Tweaked: Spotlight light parameters

Added:

  • Added: Action for destroying combination lock
  • Added: Some new audio
  • Added: First prototype of keybinding menu (NOT FUNCTIONAL YET!)

Known Issues:

  • A magazine can be placed into a weapon in the hands slot when double clicking it in inventory vicinity - this results in the magazine being dysfunctional and stuck in the weapon
  • Upon restart, door colliders can have the wrong position. Opening/closing the door and/or relog fixes the issue.
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33 minutes ago, ImpulZ said:

 

  • Fixed: Vehicle damage materials

Could you explain what this means exactly? Is this a fix to how fragile vehicles are? 

Edited by HarryA3G

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14 minutes ago, HarryA3G said:

Could you explain what this means exactly? Is this a fix to how fragile vehicles are? 

Same, woud love a explanation. but i guess its the Fragile thing.

 

Also, will the V3S Cargo be added soon ? 

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Added: First prototype of keybinding menu (NOT FUNCTIONAL YET!)

Any chance to not get prototype non functional features on stable branch ? Just in case it break things that works.

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You can explain why after some restarts or falls, due to some circumstances, the database is reset and the construction is lost?

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3 minutes ago, Slivo-fr said:

Any chance to not get prototype non functional features on stable branch ? Just in case it break things that works.

Let them work theyr way. u can still modify your keybindings! 

 

Key bindings are now stored in the User.dayz_preset_User.xml file in ../User/Documents/Dayz. Just add new <btn name="keyName" /> tags inside of the input tags you want to change. In your example you are looking for <input name="UAZoomIn">.

Key names are defined in the User.core.xml file. For example the mouse button (here "mBMiddle") would be under the controller named "PCMouse".

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2 minutes ago, ValkinDed said:

You can explain why after some restarts or falls, due to some circumstances, the database is reset and the construction is lost?

check your DayZ Server CFG file for

persistance=1;

do you have that in there ?

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Just now, Gronkhou said:

check your DayZ Server CFG file for


persistance=1;

do you have that in there ?

yes included, but still after a few days because of the restart or crash on the server, something from the buildings and installed objects disappears!

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1 minute ago, ValkinDed said:

yes included, but still after a few days because of the restart or crash on the server, something from the buildings and installed objects disappears!

Thats weird, maybe fill a bug-report https://feedback.bistudio.com/tag/dayz/ better filling a Bugreport then not. :D 

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9 minutes ago, ValkinDed said:

You can explain why after some restarts or falls, due to some circumstances, the database is reset and the construction is lost?

We are still investigating this issue, if your server is affected by this, please submit your server persistence files via our Feedback Tracker (feedback.dayz.com).

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25 minutes ago, Gronkhou said:

Let them work theyr way. u can still modify your keybindings! 

 

Key bindings are now stored in the User.dayz_preset_User.xml file in ../User/Documents/Dayz. Just add new <btn name="keyName" /> tags inside of the input tags you want to change. In your example you are looking for <input name="UAZoomIn">.

Key names are defined in the User.core.xml file. For example the mouse button (here "mBMiddle") would be under the controller named "PCMouse".

I use default key binding for now. I'm just salty over the loads of bug we had on basic features over the last week on the STABLE branch.

Edited by Slivo-fr
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29 minutes ago, Gronkhou said:

Let them work theyr way. u can still modify your keybindings! 

 

Key bindings are now stored in the User.dayz_preset_User.xml file in ../User/Documents/Dayz. Just add new <btn name="keyName" /> tags inside of the input tags you want to change. In your example you are looking for <input name="UAZoomIn">.

Key names are defined in the User.core.xml file. For example the mouse button (here "mBMiddle") would be under the controller named "PCMouse".

i wonder if toggling weapon raise will work now, last time i checked UAToggleRaiseWeapon didnt work, allthough it was listed in the core.xml file as a command

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Will movement while looting be back before 1.0 release @ImpulZ ? I really miss it and it increase chance of survival if not in 1.0, but post launch later maybe?

Another topic it`s hard to see the stamina bar now after the latest patch - not sure if it is intended or not. 

I like the patch so far well done! ))

Edited by Nebulae3

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I see the spotlight parameters have been tweaked, but what of lighting in general? Fireplaces, flashlights, torches, etc. There needs to at least be more contrast in between light and dark as, right now, it's so dim and drab that it's painful on the eyes (let alone a chore to play). What happened to the moon? Nights were perfect a few builds ago. 

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Yes the dark Nights with different light sources need to be adjusted in near future patches, because you get almost blinded at the moment. And our eyes should get used to the lightsource after a while that is how it suppose to work, but it is just a painful process now in the dark with different light sources. 

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25 minutes ago, horrorview said:

I see the spotlight parameters have been tweaked, but what of lighting in general? Fireplaces, flashlights, torches, etc. There needs to at least be more contrast in between light and dark as, right now, it's so dim and drab that it's painful on the eyes (let alone a chore to play). What happened to the moon? Nights were perfect a few builds ago. 

Nights were actually a bit too bright before, but the current extreme darkness is probably down to the season - DayZ follows the irl calendar and it is November after all, and new moon on top of that.

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56 minutes ago, Nebulae3 said:

Will movement while looting be back before 1.0 release?

Nobody said it was coming back, it was removed on purpose.

 

33 minutes ago, horrorview said:

I see the spotlight parameters have been tweaked, but what of lighting in general? Fireplaces, flashlights, torches, etc. There needs to at least be more contrast in between light and dark as, right now, it's so dim and drab that it's painful on the eyes (let alone a chore to play). What happened to the moon? Nights were perfect a few builds ago. 

Still looking into this one to find a good nighttime experience.

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Hi

I have one question regarding current stable version.

Does power generator, halogen lamp etc. should stay after restart of server, like tents?

what is:

<randoms init="0" load="0" respawn="1" save="0"/>
    <custom init="0" load="0" respawn="0" save="0"/>
    <building init="0" load="0" respawn="0" save="0"/>

in economy.xml. I mean what they relate to, specially "custom"?

 

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Tweaked: Spotlight light parameters

Well now in first person you cant see head torch light at all. Only when you hold it on you hand and raise hands it shows the spotlight to your left.

But when you put it on your head. Nothing. Complete darkness. And in 3rd person it looks like this.

JCXaWK0.jpg

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1 hour ago, ImpulZ said:

We are still investigating this issue, if your server is affected by this, please submit your server persistence files via our Feedback Tracker (feedback.dayz.com).

There are two problems that lead to file loss.
1. During the recording of the file, when the file is cleared and equal to 0 kb, at this time it may coincide that the server will fall. The file will remain empty.
2. After the server crashes, the server exe does not have time to unload from the memory and free the file. The new server cannot access the file, but continues to download.
Solution 1 problem: First, the data will be saved to some new file named _temp.bin. And then rename to the desired one with the replacement of the old file. If this happens to crash the server, then the file with the data will not be damaged.
Solution 2 of the problem, and it is useful for the first one - if you find a problem with the files - stop downloading with an error message in the log.

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