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XxFri3ndlyxX

DayZ Categorized Loot

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This is my customized DayZ Loot table. Which is the Type.xml file. I categorized the file so it would help me to customize my loot spawn faster.  This file is untouched and by that i mean that nothing is modified or any other item added. This is what came with server file except that i categorized it to my liking.

 

Instruction:

Download the file.

Go to your server directory.

Go to mpmission.

Go to your mission.

Go to db.

Paste the file and replace your type.xml

Always make backup first.

 

EX:

  • Military Clothing
  • Civilian Clothing
  • Tools
  • Weapons
  • You get the point

I will update this when DayZ updates add's more item to the list.

I also want to add at the top the line so we can go to it faster.

 

Anyway here is the link

Download Here v0.1

Edited by XxFri3ndlyxX
  • Like 3
  • Beans 1

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1 hour ago, Aussie Cleetus said:

Great work, I was planning to do the same thing myself. You just saved me a lot of time.

Thanks and your welcome :P Glad this can help you save time :P

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26 minutes ago, Clint Baldwin said:

What do I change to make the chance of loot to go up?

So example:

<type name="Barrel_Blue">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
		<tag name="floor" />
        <usage name="Village" />
    </type>

You would want to edit 

Quote

<nominal>50</nominal>

and

Quote

<min>10</min>

So i believe the nominal value mean that when you start the server 50 barrel will spawn  around the world. The min would mean that it would always have at least 10 barrel spawned on the map not matter what. I could be wrong as i have not tested this much. It is something i intend on testing very soon. Maybe someone else can clarify if i'm wrong or not.

Edited by XxFri3ndlyxX

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There is another file for chance of loot. it's called cfgrandompresets.xml but this is related to cargo loot. So for example a MiniDress_Pink could have x% chance of spawning ammo in it ect...

Example: 

<type name="MiniDress_Pink">
        <cargo chance="0.10">
            <item name="Ammo_9x19" chance="0.20" />
            <item name="Ammo_380" chance="0.20" />
        </cargo>
    </type>

 

Edited by XxFri3ndlyxX

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44 minutes ago, Clint Baldwin said:

Thanks Dude! You have been very valuable to this community

Thanks for the kind words. Really appreciate this.

  • Thanks 1

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