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crazy mike

DayZ Chernarus+ Winter

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DayZ Chernarus+ Winter

By Crazy Mike

 

                  Quick and simple, as the name suggests, this mod is a total conversion of the season for the game, moving from mid-late fall to mid winter right after a medium snowfall, there will be a number of features included with this mod ontop of simply a terrain retexture, enhanced winter mechanics are planned with increased dangers of cold and frostbite, aswell as aesthetic additions such as volumetric snow ground coverage and snowfall both of which can give some cover for hearty survivors. Snow camo equipment aswell as winter camo paint for weaponry will also be included, maybe not on release but it is planned, any other features feel free to post below, however there are MANY limits to what you can do to an existing map without overstepping boundaries. This mod will TOTALLY convert nearly all of the data changed, meaning you cannot have this mod loaded, and play on vanilla chernarus, there is simply NO way to do this properly. More info soon, some pictures below. These pictures do not represent a finished mod, they only represent about 8 hours of work like 2 months ago from day of posting. A lot leaves much to be desired, however what you will be looking at below is ROUGHLY the idea I am going for. Thanks!

 

Imagery

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Quick running around GIF, please remember again this was put together extremely quickly and will be far more aesthetically pleasing and of overall higher quality in the future.

https://gyazo.com/c36a515fbe80de3c7d4e18a352a2b1b0

o7

Edited by crazy mike
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just an idea .... 

if we would have a spring and summer map also and maps representing the transitions between spring, summer, autumn and winter ( 8 maps in total) a private server could nicely simulate a full year cycle.

for example:

every season could last 10 ingame weeks and every transition in between 3 ingame weeks...that would be a total of 52 ingame weeks  simulating a full ingame year.

using then accelerated time making an ingame day last 6 real time hours would result in something like this:

spring                                              420 ingame hours = 10 ingame weeks = 17,5   real time days

transition to summer                    126 ingame hours =   3 ingame weeks =    5,25 real time days

summer                                           420 ingame hours = 10 ingame weeks = 17,5   real time days

transition to autumn                     126 ingame hours =   3 ingame weeks =    5,25 real time days

autumn                                            420 ingame hours = 10 ingame weeks = 17,5   real time days

transition to winter                        126 ingame hours =   3 ingame weeks =    5,25 real time days

winter                                               420 ingame hours = 10 ingame weeks = 17,5   real time days

transition to spring                        126 ingame hours =   3 ingame weeks =    5,25 real time days

 

which would give us a full year cyle including all seasons every 3 realtime months  :)

 

 

 

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Modding:

Scripts....Maprotation....different Loot.xml.... modding of Textures (this are the most biggest part ! --> include assets ! )

And with 4-6 seasons will be nice.

Here a old nice Idea:

Big work for some alone, moderat for a team.

Edit: The hardest part could be that the map must be exactly the same 1: 1 (texture names ect., All identical) so that the DB can handle it, and no persistent problems occur. (So only 100% of "looks" and "environmental variables" may be different).

Edited by Sqeezorz

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