Jump to content
Jacob_Mango

Bot Movement: A Probably Already Planned Scripting Ability Suggestion

Recommended Posts

Hello, 

Before I start, just want to clarify that I do 100% get that modding is not yet 110% supported nor would it be until the tools come out. I am not going to be arguing against that. What I am talking about is the confirmation (if will happen) or suggestion of a change to some code.

Specifically, the overriding of player movement, aiming and controls.

Currently, these functions only work on a player controlled by a keyboard/mouse and don't work on new players that may be initiated through other means.

The functions I am talking about are in this imgur image in the file "3_Game/human.c"

 

Why do I (and most likely others) want this available? It will allow us to make our own bots that already use the pre-existing movement and animation logic that is already in use while incorporating just our own pathfinding/action logic. I believe it wouldn't be hard to enable in say the next stress test or a future content patch.

 

Hopefully we do get this available for non-player controlled Humans sometime in the future.

 

Have a good day/night and thanks for reading this,

Jacob

 

(Hopefully this makes sense, in a bit of a rush right now, will clarify any mistakes/misunderstandings later)

  • Like 2
  • Beans 1

Share this post


Link to post
Share on other sites

glad to hear!

i think its necessary when it comes to missions in dayz modding.

Do you think NPCs could be set by side, so that its possible to make escort missions and so on?

Edited by Funkdoc

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×