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Hawksachute vw

And SCUM arrive ....

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Hello Every ONES ,

We know that no actual survival games or Shooter LastmanStand can actualy hit DayZ core. Many take part of the fun gameplay that DayZ introduce .
 

That said I waiting dayZ for so long time now... wanna fishing hunt, Squad play, base building, resist against zombie ! ... Well live and expériment a true survival expérience ! 

 

But years and years i knwo... I m quit confident that dayZ will realse IT a bohemia simu game ! (i trust bohemians game because of its fucking greaat combat simu milsim expérience ti make a stunish game :P )  And now what should arrive arrive !

SCUM , scum made a promes be the first MMO survival simu! , what we see from us in video , john dick was very promising !
 

I have no clue if they can realy do it for 64 players per serv, but wow that amazing what they do . just think about the 3rd person view address ! , Metabolism BCU . etc ... I dont like the Direction Artistique .I prefer DayZ 0.62 (no 0.63 too cartonnest)

My question is  : DO You Think SCUM can break OUT dayZ ? Or its just an other game...

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IMO it might be actual first real rival to DayZ, definitely interested in that title. Ironically they seem to be coming out at very similar dates. We'll see how it will evolve. DayZ could easily become a blockbuster, as soon as the gameplay gets released. There very likely will be two great survival games to play in the near future.

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Although SCUM has great potential to become a good survival/br game I still believe DayZ AND its modding capabilities will blow any other game out of the water. I mean look at minecraft and its modding capabilities. Hunger Games/BR gamemode exposure pretty much came from a mod/server plugin of minecraft.

We'll just have to see. I'm very keen on watching more gameplay/streams of scum.

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1 hour ago, DannyDog said:

Hunger Games/BR gamemode exposure pretty much came from a mod/server plugin of minecraft.

I'm not sure if Minecraft was the one which hyped this genre/gamemode. It wasn't until now that I learned about this minecraft mod. It was in fact PUBG which really hyped the genre. PUBG started in Arma 2 by PLAYERUNKNOWN himself as a mod known as Arma 2: Battle Royale. After that he created the same mod for Arma 3 called Arma 3: Battle Royale. The same concept was used for the Standalone's SurvivorGamez. After Arma 3, PLAYERUNKOWN worked as a consultant for H1Z1, effectively creating the gamemode King of the Kill which was also a very popular gamemode. And finally, PLAYERUNKNOWN became a creative developer for Bluegame which in the end created PUBG which was a standalone game of his vision of the Battle Royale genre. PUBG spiked up the popularity of the genre which led to a lot of games trying to pick up on the hype like Fortnite.

To be fair, two very popular genres had their origins or at least the fundamentals of how we know these genres from Arma 2. And that is of course the survival genre thanks to Arma 2: DayZ Mod and the Battle Royale genre thanks to Arma 2: Battle Royale. We all know that both genres have games popping up left, right and center trying to pick up on that hype and trying to recreate it. To this day, I don't believe there is a game in the survival genre that can match DayZ.

In that sense, Arma 2 was a massive success because it was the predecessor of two popular genres and it was all thanks to modding. So yes, I don't think there will be a game which will top DayZ because of the endless modding capabilities.

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Posted (edited)
42 minutes ago, IMT said:

I'm not sure if Minecraft was the one which hyped this genre/gamemode. It wasn't until now that I learned about this minecraft mod. It was in fact PUBG which really hyped the genre. PUBG started in Arma 2 by PLAYERUNKNOWN himself as a mod known as Arma 2: Battle Royale. After that he created the same mod for Arma 3 called Arma 3: Battle Royale. The same concept was used for the Standalone's SurvivorGamez. After Arma 3, PLAYERUNKOWN worked as a consultant for H1Z1, effectively creating the gamemode King of the Kill which was also a very popular gamemode. And finally, PLAYERUNKNOWN became a creative developer for Bluegame which in the end created PUBG which was a standalone game of his vision of the Battle Royale genre. PUBG spiked up the popularity of the genre which led to a lot of games trying to pick up on the hype like Fortnite.

To be fair, two very popular genres had their origins or at least the fundamentals of how we know these genres from Arma 2. And that is of course the survival genre thanks to Arma 2: DayZ Mod and the Battle Royale genre thanks to Arma 2: Battle Royale. We all know that both genres have games popping up left, right and center trying to pick up on that hype and trying to recreate it. To this day, I don't believe there is a game in the survival genre that can match DayZ.

In that sense, Arma 2 was a massive success because it was the predecessor of two popular genres and it was all thanks to modding. So yes, I don't think there will be a game which will top DayZ because of the endless modding capabilities.

The Hunger Games movie came out in March 2012 followed by a massive minecraft event with lots of popular youtubers/streamers called Minecraft Hunger Games which occurred in June the same year. This was perhaps the first "actual" instance of a hunger games gamemode that had huge exposure to hundreds of thousands of gamers. I do agree however that it was only PUBG that spread the genre worldwide. But besides my point is as simple as saying that any game with huge modding capabilities will have much more potential than a game whose vanilla game doesn't support that (or is not near that stage). Didn't need another history lesson about a genre i've been following since the start :/

Edited by DannyDog

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I remember threads just like this one.  Totally identical.  Except replace SCUM with H1Z1, Rust, Ark, Life is Feudal, The Forest, or any number of other forgettable titles.

If SCUM turns out to be good, then good for them.   If it sucks, gamers will recognize this.

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Posted (edited)

Copied my own comment from yt:

Quote

Dayz is more like military action simulation with insanely realistic shooting mechanics and environment, while Scum will be more like rpg survival simulator and not a good shooter. I probs gonna play both, Scum as fast paced game when i wont have much time and DayZ as slow paced game when i will have full day to play since dayz gets interesting only after few hours since spawn.


Last time i've seen Scum gameplay in PvP it was looking like total garbage, however the actual survival looks pretty ok in terms of graphics/atmoshpere etc. 
Ironically even developers with such low budget made better death animations/ragdolls than Bohemia ever did. ( Game Dev Rule #1: Never do death animations as Mocap/Hand animation and always use fkn ragdolls ). 

Edited by exacomvm

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4 days until Scum comes out, today i saw a twitch, and yes 64 players and it has Mechs!!! I was like this looks like arma, dayz all rolled into the game.

Very promising that its in pre alpha and built already. Just look for a twitch and make sure they have 1080p on, or else it will look like rust LOL... saw that today and thought what the... i expect good things for this.

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On 7/11/2018 at 6:28 PM, Parazight said:

I remember threads just like this one.  Totally identical.  Except replace SCUM with H1Z1, Rust, Ark, Life is Feudal, The Forest, or any number of other forgettable titles.

If SCUM turns out to be good, then good for them.   If it sucks, gamers will recognize this.

ah! A true Taoist in the gaming community  ...   

inexorably Zen is as it is

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On 11/07/2018 at 10:28 AM, Parazight said:

I remember threads just like this one.  Totally identical.  Except replace SCUM with H1Z1, Rust, Ark, Life is Feudal, The Forest, or any number of other forgettable titles.

If SCUM turns out to be good, then good for them.   If it sucks, gamers will recognize this.

Ark and Rust are exponetially more popular than DayZ. If your argument sucks, posters will recognize this. 

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16 hours ago, Baker. said:

Ark and Rust are exponetially more popular than DayZ. If your argument sucks, posters will recognize this. 

Who said anything about popularity?   A game isn't good because it's popular.  

If the title doesn't do anything new, it only rides the coattails of a popular genre, and/or if it doesn't offer significant modding, then it sucks, relatively speaking.

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51 minutes ago, Parazight said:

Who said anything about popularity?   A game isn't good because it's popular.  

If the title doesn't do anything new, it only rides the coattails of a popular genre, and/or if it doesn't offer significant modding, then it sucks, relatively speaking.

Sounds like DayZ (in current state and states it's been in during last few years) sucks, relatively speaking. It can't be called innovative anymore. The mod was innovative. How much time has passed since the mod? :P DayZ SA won't bring anything new to the genre, when it's finally out. It only holds the name of innovative mod.

Popularity doesn't make a game good, but a good game becomes popular. It was the case for DayZ mod. If DayZ SA in its current state was any good, it would be popular, because really, REALLY many players around the world know what DayZ is. They might not know some unpopular good titles, but they know DayZ and still they don't want to play it.

On 7/11/2018 at 6:28 PM, Parazight said:

I remember threads just like this one.  Totally identical.  Except replace SCUM with H1Z1, Rust, Ark, Life is Feudal, The Forest, or any number of other forgettable titles.

If SCUM turns out to be good, then good for them.   If it sucks, gamers will recognize this.


H1Z1, Rust - they're more arcade-ish. Ark, Life is Feudal, The Forest (and Rust) - they're just different. Not sure why would you call some of them forgettable though. They're not the title that has ben forgotten. :D SCUM devs are aiming for a hardcore experience, so if someone stayed with DayZ because it's not arcade like Rust, now he has another title which is in similar state to DayZ, but looks more polished and even more hardcore. DayZ engine is still just... Clunky. It's been rewritten yet it still falls far behind UE in that regard. I will try SCUM. Maybe I won't like it. Still there's much more time until we see DayZ in the final state as it's been promised and I'm still willing to bet it won't happen this year.

Of course SCUM won't kill DayZ on it's own, but I kind of feel it will take many hardcore players away, as they finally got an alternative.

 

On 7/11/2018 at 8:29 PM, exacomvm said:

Last time i've seen Scum gameplay in PvP it was looking like total garbage, however the actual survival looks pretty ok in terms of graphics/atmoshpere etc. 

Well if someone stuck with DayZ SA for all these years, definitely it wasn't because of a proper PVP. :>

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19 hours ago, NotRacistAtAll said:

Sounds like DayZ (in current state and states it's been in during last few years) sucks, relatively speaking. It can't be called innovative anymore. The mod was innovative. How much time has passed since the mod? :P DayZ SA won't bring anything new to the genre, when it's finally out. It only holds the name of innovative mod.

Popularity doesn't make a game good, but a good game becomes popular. It was the case for DayZ mod. If DayZ SA in its current state was any good, it would be popular, because really, REALLY many players around the world know what DayZ is. They might not know some unpopular good titles, but they know DayZ and still they don't want to play it.


H1Z1, Rust - they're more arcade-ish. Ark, Life is Feudal, The Forest (and Rust) - they're just different. Not sure why would you call some of them forgettable though. They're not the title that has ben forgotten. :D SCUM devs are aiming for a hardcore experience, so if someone stayed with DayZ because it's not arcade like Rust, now he has another title which is in similar state to DayZ, but looks more polished and even more hardcore. DayZ engine is still just... Clunky. It's been rewritten yet it still falls far behind UE in that regard. I will try SCUM. Maybe I won't like it. Still there's much more time until we see DayZ in the final state as it's been promised and I'm still willing to bet it won't happen this year.

Of course SCUM won't kill DayZ on it's own, but I kind of feel it will take many hardcore players away, as they finally got an alternative.

 

Well if someone stuck with DayZ SA for all these years, definitely it wasn't because of a proper PVP. :>

I gotta say your completely right, still lots of time for many new games to come out before we see alpha dayz.

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On 11/07/2018 at 1:55 PM, Hawksachute vw said:

My question is  : DO You Think SCUM can break OUT dayZ ?

Aye Aye Captain. It has done that yes, imo anyway.

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On 7/11/2018 at 8:29 PM, exacomvm said:

Last time i've seen Scum gameplay in PvP it was looking like total garbage(...)

Uh I know I replied to that already, but... Saw this on reddit today.

Both games are still bugged, but Scum works on a smoother engine. Players don't care if Bohemia develops their own engine. I'm willing to bet SCUM will receive more new content and fixes in 2018 than DayZ. In my opinion the only thing that can save DayZ is... Visuals. They did a pretty good job on it, gotta admit.

I like SCUM, played about 24 hours so far but got pretty annoyed today because of EA bugs. I got stuck in a wall. For the first time I had SVD with scope and ammo, huge backpack... Didn't even use the rifle. 

 

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19 hours ago, NotRacistAtAll said:

Uh I know I replied to that already, but... Saw this on reddit today.

Both games are still bugged, but Scum works on a smoother engine. Players don't care if Bohemia develops their own engine. I'm willing to bet SCUM will receive more new content and fixes in 2018 than DayZ. In my opinion the only thing that can save DayZ is... Visuals. They did a pretty good job on it, gotta admit.

I like SCUM, played about 24 hours so far but got pretty annoyed today because of EA bugs. I got stuck in a wall. For the first time I had SVD with scope and ammo, huge backpack... Didn't even use the rifle. 

 

Hahaha thats some nasty bug.

SCUM does not use "Smoother" engine, they use low-end graphics/less detail and different/basic scripts, that's why its smoother.

For reference this is also smooth. I wish DayZ devs could do something like here for their buildings and trust me this shit isn't even that heavy on PC if done well, in Paris demo i have like 200fps on maxed out settings.

 

Edited by exacomvm

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8 hours ago, exacomvm said:

Hahaha thats some nasty bug.

SCUM does not use "Smoother" engine, they use low-end graphics/less detail and different/basic scripts, that's why its smoother.

For reference this is also smooth. I wish DayZ devs could do something like here for their buildings and trust me this shit isn't even that heavy on PC if done well, in Paris demo i have like 200fps on maxed out settings.

I'm talking about handling, controls, movement, not about graphics. I don't really care for graphics that much.

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6 hours ago, NotRacistAtAll said:

I'm talking about handling, controls, movement, not about graphics. I don't really care for graphics that much.

Like i've said SCUM is very basic meanwhile DayZ has way more depth and quality.
If you would install UE4 and tried to make ur first game i bet your mechanics would look and feel like in SCUM, meanwhile to get something like in DayZ would need some experts help. 

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On 9/3/2018 at 10:26 PM, exacomvm said:

Like i've said SCUM is very basic meanwhile DayZ has way more depth and quality.
If you would install UE4 and tried to make ur first game i bet your mechanics would look and feel like in SCUM, meanwhile to get something like in DayZ would need some experts help. 

What's so advanced, high quality and deep in DayZ in terms of handling, controls and movement? :) DayZ mechanics are just bad and noone cares that it's not as easy for devs as doing controls in UE4.

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23 minutes ago, NotRacistAtAll said:

What's so advanced, high quality and deep in DayZ in terms of handling, controls and movement? :) DayZ mechanics are just bad and noone cares that it's not as easy for devs as doing controls in UE4.

The animations for example, which look much more fluid and advanced than the ones in Scum. Except jumping, that looks bit odd right now.

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12 hours ago, NotRacistAtAll said:

What's so advanced, high quality and deep in DayZ in terms of handling, controls and movement? :) DayZ mechanics are just bad and noone cares that it's not as easy for devs as doing controls in UE4.

Simply turn on UE4 and see yourself, you will achieve everything that's in SCUM in days, but try to make something like DayZ, i've seen experienced dude thats been working on simple locomotion system for months if not years and its still nowhere close to Dayz, but alot better than scum. 

Or even take the damage system with the organs and stuff, even that would be tough to make, maybe the script/collisions rig is simple, but then troubleshooting everything etc so it works as intended or even make a bullet go out of the actual barrel rather than camera view.. Combine every small detail similar to that and you have more complex mechanics than whole game of SCUM.

On another hand in UE4 you can already buy various blueprints for various things, so literally if you have $ to invest you don't even need to know programming to make a game while Bohemia does everything from scratch like all pro's + thats why it takes ages.

Well this is totally not accurate representation but it will give you idea what im talking about:

This is SCUM's system for player controls:
bffb80cf19735380df5361cef3814398.png

This is DayZ's system for player controls:

JPm2rQX.png

Edited by exacomvm
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