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39 minutes ago, benedictus said:

Without KoS the game would get boring quick.

Interesting. I've always felt it to be the opposite; KoS edged the game towards boring, as every encounter slowly became the same. However, this is coming from someone who hasn't played DayZ in a few years, so perhaps take my view lightly. I suppose it's rather subjective, anyhow.  
__

This debate has been prominent since early 2013. 

Edited by Inception.
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5 minutes ago, Inception. said:

I've always felt it to be the opposite; KoS edged the game towards boring, as every encounter slowly became the same. 

That is true but the players and the threats they is big part of the game.

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Balance is the key. Only KoS is boring. Never the chance of KoS is boring.

And those are the extremes. Dayz allows everything that is possible between the two extremes, and the middle would mean tension / fear / caution, for every style of play.

Some mods will focus these extremes again, but it does not have to be fun.

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Alarm, alarm!

The DayZ dev team has been infiltrated by a PUBG undercover agent who is trying to make this game more popular for the masses.

Heaven forbid.

Please, quickly track him down and expel him immediately.

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On 6/24/2018 at 11:39 AM, Inception. said:

Interesting. I've always felt it to be the opposite; KoS edged the game towards boring, as every encounter slowly became the same. However, this is coming from someone who hasn't played DayZ in a few years, so perhaps take my view lightly. I suppose it's rather subjective, anyhow.  
__

This debate has been prominent since early 2013. 

well - the zombies are a HELL of a lot more predictable than the players .. they KOS every time .

Isn't this WHY people spend time with online games? - So they don't have to face nothing but endless NPCs ?

- no AI that exists on the planet that can come NEAR the thought processes and actions of ANY human being chosen at RANDOM and dropped into a game.

- If you think there  is too much KoS then perhaps BI (and yourself)  should get analytically philosophical, and commission (and look at all the serious research already out there)  on the DEMOGRAPHICS of game players, their backgrounds, their expectations, their idea of what is a GAME, what is a PLAYER, and what is an APOCALYPSE (and what they watch on TV) and how much of the market is owned by large companies (do they want low production costs and mass worldwide sales)  and HOW games are sold & advertised, because those big companies are INFLUENCING gameplay and  game lifetime) - built-in-obsolescence, how SIMPLE or complex are the objectives of the game that attract the most players, (half an hour, days?) and brain scan them while they're playing, find out if they work long-term or short term plans,  where are players on the IQ and age scales, what's the typical age, male or female, how long does their character usually live, at what level of complexity does the "average" player give up understanding aspects, or trying to widen or specialize his game-play, are easier options really more/less popular or is this a fashion choice ("do like your friends"),  do they CARE about a given character they are playing? In what WAY do they care?  How many solo players and what do they do, what percentage teamspeak buddies, how many people meet IN the game  ..& etc..

Once you have an analytical grip on this (ie on the Demographics of contemporary life) - then you'll be able to decide WHY some gameplay is less interesting to YOU than to others, and what to DO about it.. IF you come across it, or go looking for it...

*

take any online game and how long do you expect to play it for - a month?,  2 years, 5 - 10, 30 years, 50 or 70 years?  (why is that? some people play chess ALL their lives.  Is that shorter lifespan ONLY built-in to online games? How?)

*

But - (to go back to an earlier point NO ONE picked up on) -  IT IS REALLY NOTICEABLE that Zombies TOTALLY KOS ALL THE TIME -  And that NO ONE EVER complains about that..

(they ought to be banned?)  let's ask Yoda ?

- would players maybe complain if there were NPC snipers at the airports or hidden along the coast road,? - or if there were wolves in the forest (oh.. yeah .. there ARE wolves in the forest)

I'm told KoS is "boring" and gets to be always the same, (NPC zombie KoS is always the same, that's true).

How come No One is asking for Nice NPCs who NEVER KoS?         hmmmm? 
- who run up and say "hi dude! do you want some food or ammo? I can show you a good car, Say, can I help you plant melons,? " 

 

- if they did would you shoot them?  ..  (lol)

xxp

As a rule human beings are UNPREDICTABLE  that is the ONLY reason any of us play on line.. right?

     

Edited by pilgrim*
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I was running down the coast and see another guy running towards me. I put up my hand and give a friendly wave as I jog towards him. He puts up his hand and gives a friendly wave as he jogs towards me. And then, at the same moment, we punch each other in the face.

He says, "Whoa! Great minds think alike!" and runs off into the fog...

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On 6/25/2018 at 9:54 AM, pilgrim* said:

Say, can I help you plant melons

They better not be KOS melons....

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22 hours ago, emuthreat said:

They better not be KOS melons....

Say! - you know how easy it is to brew a sweet mash (melons, apples)? .. and to build a still ? We can call the brew <<Legless>>  and call the spirit "KoS"  [Guaranteed over 4 hours old.  -Add a Rag for traditional anti-vehicle & room clearing molotov.  -Wolves hate it. -Start brush-fires and campfires easily. -Can also be drunk in moderation. -Store away from tents.]

Edited by pilgrim*

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Yesterday I logged in, I was like here we go again... same boring "nothing happens DayZ". But then very soon met a guy in police station, he hits me with a pipe or something, but I forgive and we then run around together, after a while we hear shots and run to check, but server crashes. This was most fun I had in DayZ in a long long long time. If we just have had knocked each other out, then it would have been much less fun.  

 

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<< He was a moving-target-survivor subscriber, a true child of the war, because except for the rare times when you were pinned or stranded the system was geared to keep you mobile, if that was what you thought you wanted. As a technique for staying alive it seemed to make as much sense as anything, given naturally that you were there to begin with and wanted to see it close; it started out sound and straight but it formed a cone as it progressed, because the more you moved the more you saw, the more you saw the more besides death and mutilation you risked, and the more you risked of that the more you would have to let go of one day as a “survivor.” >>

- just an idea, a quote, the way I think,  for folk who talk about endgame

* * *


See, folks  - the original Mod was made by a soldier who was interested in getting the survival experience and THAT sense of danger and STRESS into a game.. so the players would FEEL the difficulty of staying alive and have to look out for it ALL the TIME. Adrenaline and difficulty and pay hard for mistakes and FEELING IT.-  He wanted THAT reality in a game, BUT all he could find were FPS games.

So he made a game where the FPS aspect was DELIBERATELY broken up and HIGHLY screwed about by SURVIVAL. You can be totally kitted up and dropped in the wild and you'll STILL DIE in 3 days, or 1 hour,  for a stupid reason, sucker, you'll break a leg, you'll die of dehydration, you'll catch an infection,  a psycho will hit you with a hockey stick, you'll step off a ladder  =  AND THIS MEANS that when you find your nice safe place and your buddies and your car you are ALREADY at the Endgame..

To get there you have to Work, and Sweat, and Worry, and Forage and stay Dry, be Cunning, Learn, stay Healthy, you have to make stuff to Live, you have to Plan, you have to even be able to find your way around from the damn Sun..

So if you want to spawn where your buddies are, you MISSED the damn POINT of the Game.

It's already FAR to SAFE and EASY for the FPS fans who want their kit and buddies NOW, so they can stroll around and pretend they're on patrol for the day and imagine they'll be back in civilization watching cable TV and laughing at porn tonight.    

No, dude. - Some players want FPS because FPS is a game they understand and it's Easy = kit-up+shoot+run-about  = EASY.  

This game was MADE to be =NOT EASY= .. It was designed to be a pain in the neck from the START,  Day Zero, and difficult and UNFAIR, and ready to kill you quick for LITTLE reasons, starve you, rip your guts out, break your bones, let you crawl, freeze, bleed out, dehydrate, stagger with you eyesight fading out, disease in your body,  and then DIE there and ROT until the flies came for ya.     

And now to please YOU it's been made MORE & MORE REAL SMOOTH and SAFE.. In the REAL Day Z the zombies could HEAR you when you whined and groaned. They could hear you talk, they came.  Now its all SAFE SAFE you can collect your tents full of military gear and hang with your buddies and complain and whine and groan about how NOT exciting and unusual you feel.

BI have flattened OUT this game SO MUCH for your benefit, it's like a kiddy playpen. 

I hid out behind a trash bin with a broken leg and I crawled for 3 days,- (three nights of play sessions)..  following undergrowth and stone walls, out of the way of zombies and shooters, looking for morphine & food, blood in a tower block dripping from the floor above, heard them up there, dragging myself back under cover, lying behind the supermarket while the zombies walked through, watched their legs shuffle past, heard them blubber, not boiling my water, looking for a can that would get me over the next fields to the next empty smashed hospital..= so why did I BOTHER with those 10 or 12 or 15  hours of gameplay? Because THAT was the GAMEPLAY, dude. I found the morphine on a corpse.

You TS day-trip FPS kit-buddies are missing out on SO MUCH.
< you had to have been there, i guess>

- too bad. Have an easy game, y'all.

xxP

 

Edited by pilgrim*
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On 6/26/2018 at 2:54 AM, pilgrim* said:

-snip-

(In response to your reply to me months ago)
This is clearly a rather late response, but well said. When I said KoS edged the game towards boring, I didn't mean that I would prefer the game without KoS (impossible); not at all. I never wanted it to be easy. Most certainly the opposite. Speaking of which:

On 7/3/2018 at 8:24 AM, pilgrim* said:

This game was MADE to be =NOT EASY= .. It was designed to be a pain in the neck from the START,  Day Zero, and difficult and UNFAIR, and ready to kill you quick for LITTLE reasons, starve you, rip your guts out, break your bones, let you crawl, freeze, bleed out, dehydrate, stagger with you eyesight fading out, disease in your body,  and then DIE there and ROT until the flies came for ya.     

And now to please YOU it's been made MORE & MORE REAL SMOOTH and SAFE.. In the REAL Day Z the zombies could HEAR you when you whined and groaned. They could hear you talk, they came.  Now its all SAFE SAFE you can collect your tents full of military gear and hang with your buddies and complain and whine and groan about how NOT exciting and unusual you feel.

BI have flattened OUT this game SO MUCH for your benefit, it's like a kiddy playpen. 

I hid out behind a trash bin with a broken leg and I crawled for 3 days,- (three nights of play sessions)..  following undergrowth and stone walls, out of the way of zombies and shooters, looking for morphine & food, blood in a tower block dripping from the floor above, heard them up there, dragging myself back under cover, lying behind the supermarket while the zombies walked through, watched their legs shuffle past, heard them blubber, not boiling my water, looking for a can that would get me over the next fields to the next empty smashed hospital..= so why did I BOTHER with those 10 or 12 or 15  hours of gameplay? Because THAT was the GAMEPLAY, dude. I found the morphine on a corpse.

You TS day-trip FPS kit-buddies are missing out on SO MUCH.
< you had to have been there, i guess>

- too bad. Have an easy game, y'all.

xxP


What I dearly miss is that era of DayZ.  When 'gritty' was a gross understatement and it was harsh as all hell. The early days - and I mean early - are my fondest memories. 

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I'm tired of pointing out things which IMO were essentially resulting in epicness of DayZ in the early. I started with 0.54. Not even the mod, and so many people say that it was even better before.

Now SCUM came out, I was hoping for it to make some pressure for DayZ, by doing it better, I mean way better, something like DayZ USED to be. 

But unfortunately it is also running/looting simulator with desync and hug,e soulless, uneventful world, just like DayZ is. But DayZ is like that many many years into development...

Perhaps the genre is just doomed...  one guy knew how it should be, but then he quit and it all collapsed. 

Don't expect creative people to be running from house to house for hours. 

 

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On 9/4/2018 at 3:42 PM, Inception. said:

..//..
well said.
..//..

You too,  dude!   -  I hear you.  Respect, and I"ll raise a glass to you and to the veterans - that was some PLACE ! .  Sometimes I used to catch myself hesitating and taking a breath before I logged in, ya know? Just to get your head exactly straight, and then .. THERE YOU ARE .. right IN IT .  And from that moment you couldn't afford to take your eyes off the screen for anything, not  a second.  That was totally an experience. - And everybody and every thing that was in it.

Hey, you Xbox guys and girls  - don't listen to the old veterans mumbling stories, you won't understand them anyway , and who cares  (except THEM.. because they were there) -  Now you  just go OUT to that place and find it for yourselves : Hey, before ya go:  stay sharp,  Don't get fond of your gear,  Never give up,  Keep your spare eyes in the back of your head,  Carry plenty bandages, Stay Human , Fall dead facing whatever the hell just killed ya,  &  If it eats your boots deal with it.   It's a whole new world to learn !  

xxP

Edited by pilgrim*
~ But, Damn, that old time was GOOD
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and now some pointless drivvle from me :P

KOS is the low skill play, the panicked player, afraid to lose their stuff... but they are the one that try to say;

-'Git  gud'

'-Don't get attached to your stuff'

'dayz menna be hard' and

'in the real world...'

Few reason for this conclusion;

If you are playing dayz to survive, to be the best most productive survivor, gun play is not top of the list (very little else to do right now). You don't draw attention to yourself and waste resources to kill someone (have i said, ''too much ammo in game?''), you try to avoid them, or, maybe, if you have the skills, try to interact and gain something.

Shooting someone before they shoot you is a game of luck, who sees who first, and yes aim counts, but its not skilled game play... you don't need to open up and shoot someone because they may be a risk, well you don't need to if your skilled :P ( Video  ,dont need to be super kit to win :P)

The game is trying to be 2 things, and as the random KOSer is getting what they want from the game, people coming into the game for survival, expecting to sneak around and have encounters like the movies that 'may' end in gun play (meh, even the old westerns would be something, a stand off :P).. well they are just getting shot and the KOSer, legit feels they have scored a point, 'dun good' in the game (and they arn't good enough to go to PUBG, where all players are expecting a fight).... cus, there is no downside and stuff is easy to get.

You can still play the game as a survival game, in fact, i lasted 5 days on one run until i put myself in unnecessary danger because i thought my character may get wiped with an update.

I could have gone on for ages and ages, but very little to do, yet, if the goal is to live as long as you can, i'm an expert :P. you just have to stay away from people (and you don't need the guns and kit), and that's where the game lets it self down :( Interaction is heavily swung to KOS, especial when a player has a gun.

Sure you can interact with players, i get about 70%/30% good interaction while meeting up with players with no guns... see that player 5 mins later with a Gun and bang! Its part of the game, its low skill, its boring.

But there is no downside, you don't get hoarded (but this can be overcome with silencers), you don't run out of ammo, well i never have, but i don't KOS, but after 5 days i must have had 200 x .308 has stopped picking it up (also the ammo used in the video), i just didn't bother picking up the AK ammo, and the Stang mags... (some time struggle to find a knife, but guns :P Video )

so, in conclusion; if you are playing dazy as a survival game and just KOSing, your really failing at the game, and normally, your aggressive game player will get you killed fast...but KOSers don't care as long at their K/D ratio is positive :(

Maybe add a survival scoreboard with out kills on it :P then we can let them know how much they suck... as they say' 'i've killed 10 people today'', and you say ''yes, but your average survival time is 30 mins and you've been playing for 3 months now :P''

 

Edited by soods

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Yeah well the game doesn't try to be anything really. It's the players that make most of the experience of each encounter. Besides KOS there is also KAT (kill after talking), KOBK (kill or be killed), KTE (kill then eat). The game has guns and ammo in the game and does not encourage/discourage players from using them. All the experience you made surviving as long as possible so far, makes sense. But when the shit goes down you better be ready.

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On 9/5/2018 at 4:00 AM, soods said:

..//..
Shooting someone before they shoot you is a game of luck
..//..

good comment - one little point, quoted above, "shooting before someone shoots you is a game of luck"
Your instructor would say - "trading shots is only 'luck' IF you come suddenly face to face - and if you do THAT it's 100% YOUR fault.. how come you didn't play it RIGHT and see the other guy first, way before he even knew you were around?  You getting sloppy? "

'scuse me mentioning that;  your whole comment overall sounded pretty good sense & experience, I thought - good vid, did everything right, plenty of situational awareness,  IMO except the end. YOU know there were better ways of dealing with that.

moving along: I'm a solo player (= & staying with people you meet with WILL get you into trouble sooner or later .. [so there are exceptions].. but the standard is: You have better sense than they do - Pretty soon someone will do something <not-sane> , and you find yourself in the middle of their cr@p..)  

Also players (or groups) with all-mill-gear-full-kit, look to ME like an immediate threat.  They look like FPS players. 

For solo, survival, hunting, sniping, intelligent defense, 308 is a good gun. As back up I like the Mauser (red 9) because it don't need a clip.. (one box of ammo for each is FINE) ..OR, for backup instead, a double barrel sawed-off is good for a sudden unexpected face to face (IF it happens).

Either way, approaching another player OR an unexpected face to face is down to you. If it don't work out, consider that you did it wrong. You made a poor judgement before you got close. chalk it to YOUR experience count.

- this is just my opinion. Everyone plays different.
xxP

Edited by pilgrim*
~
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3 hours ago, pilgrim* said:

good comment - one little point, quoted above, "shooting before someone shoots you is a game of luck"
Your instructor would say - "trading shots is only 'luck' IF you come suddenly face to face - and if you do THAT it's 100% YOUR fault.. how come you didn't play it RIGHT and see the other guy first, way before he even knew you were around?  You getting sloppy? "

'scuse me mentioning that;  your whole comment overall sounded pretty good sense & experience, I thought - good vid, did everything right, plenty of situational awareness,  IMO except the end. YOU know there were better ways of dealing with that.

moving along: I'm a solo player (= & staying with people you meet with WILL get you into trouble sooner or later .. [so there are exceptions].. but the standard is: You have better sense than they do - Pretty soon someone will do something <not-sane> , and you find yourself in the middle of their cr@p..)  

Also players (or groups) with all-mill-gear-full-kit, look to ME like an immediate threat.  They look like FPs players. 

For solo, survival, hunting, sniping, intelligent defense, 308 is a good gun. As back up I like the Mauser (red 9) because it don't need a clip.. (one box of ammo for each is FINE) ..OR, for backup instead, a double barrel sawed-off is good for a sudden unexpected face to face (IF it happens).

Either way, approaching another player OR an unexpected face to face is down to you. If it don't work out, consider that you did it wrong. You made a poor judgement before you got close. chalk it to YOUR experience count.

- this is just my opinion. Everyone plays different.
xxP

I would normally avoid such areas as the docks, as seen in the video. but i kinda wanted to go out with a bang :P Not like i could really be rescued

I do feel, as a solo player, if you wanna chance interacting with another player, there is a good chance of death. In the video, i could have walked away, or aimed my shots, but for fun, i went in with a knife :) Will look after my self better when there is more to do in the game.

I'm also a fan of the double barrel. like to chop it down and keep it in my bag as a surprise... also, it good for panicked aiming in buildings or making a good amount of noise to spook a location.

Looking forward to when stun batons and hand cuffs coming back into the game, so i can secure a player before interacting :) I hope they are coming back. if only there was a way to fast cuff a player.. would love to do that to a group member and then have the option to use him as a human shield while they are cuffed... that's some high end no-shooty game play, maybe to hard to implement :(

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18 hours ago, soods said:

..//..
i could have walked away, or aimed my shots, but for fun, i went in with a knife 
..//..

you could have got the drop on him, talked to him from out of the line of fire, or when you spotted the axe just shoot him in the legs, THEN talk .. <just saying> . Everyone plays their own game.. He knew you were armed (you shot) and he took to cover, didnt soot back when you weer in the open (no gun probably) .. then came at you with the axe from desperation when you moved in ..  So he ended up with a set of good gear & weapons (lucky guy).  But everyone plays as they feel, I'm not criticizing. just suggesting alternatives. - also if you needed to log out soon you would have to -  trust him, OR kill him anyway, or get away & make sure you're not followed.

Edited by pilgrim*
~

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Ive read a few responses here, and i know its been hashed to death about kos, friendly all that good boring stuff... but did you know that it hasn't changed? Yes nothing wrong with making friends, being friendly and Kosing etc.. but nothing has changed in all the games since 2012, the same thing is talked about, rehashed and explored to death on how to make it work. The only thing i can honestly say is making a Role Playing server, or a PVE+PVP server and make rules.

Right now i see you guys crossing the line, i dont want to just KOS people id rather play and make friends. You know i just tried that in SCUM recently and was attacked. I said come on just trying to say hi, and such.

But so be it i am no longer making friends in game, contact me via steam and ill hookup and add you to discord.

FYI 6-0 kills, and all with a shotgun distanced. You will not sneak up on the sneakydude that's for sure.

It is still the same thing we had in .40+ nothing changed guys, we cant change what has already happened.

Ill tell you why it is like this, you have 1. A cross from different shooter games, 2. Survival with Shooter game is catching on. 3. People liked the arma 2-3 Epoch, exile epoch style of game play.

End result  = You can not stop the KOS freight train, sorry guys.

Best to start making a closed server, for Non KOS and make rules... i am just saying this now to save yourself some issues in the future. If you wish to continue this debate i would do it in a closed session on your own server when it hits stable. Sorry to say your going to lose the Nice guy, fun guy attitude...

 

I tried too...

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But no where does it say that survival should have rules that fit one side of the table. You can restrict this on your own server. The reason i say this is because the larger body we know that have put dayz up until finished did KOS, pvp and much more. Many of those players also had Arma 3. Many of which liked epoch, and exile, and Pubg. Survival is fun when you mix it with pvp, kos. But it isn't always fun when your on the coast and some newbie rushes you while your just trying to start fresh. This is why random spawning around the game map is very important so that we do not have a milsim stationed right at the spawn point.

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The kos mentality will never go away.  No matter what.   The only thing possible is making it a very high risk.  Harder, to find ammo, less ammo,  high risk getting into military zones, attracting the infected etc.   You want to risk shooting another player, prepare for the consequences.

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3 hours ago, pilgrim* said:

you could have got the drop on him, talked to him from out of the line of fire, or when you spotted the axe just shoot him in the legs, THEN talk .. <just saying> . Everyone plays their own game.. He knew you were armed (you shot) and he took to cover, didnt soot back when you weer in the open (no gun probably) .. then came at you with the axe from desperation when you moved in ..  So he ended up with a set of good gear & weapons (lucky guy).  But everyone plays as they feel, I'm not criticizing. just suggesting alternatives. - also if you needed to log out soon you would have to -  trust him, OR kill him anyway, or get away & make sure you're not followed.

''THEN talk'' :So many times that would have been fun :) but as i don't use a mic (basically a mute, in game and real life) and the text does not work in dayz stress test, :( Still met plenty of people and managed to get along with just the 'heart hands'.

never a case of needed to log out soon, rather that i wanted to end that characters life in a cool way for the video, as i knew there was an update soon and player could have been wiped, if i had killed him, i would have waited for the next person and so on, till i died. still, ty for the feedback

1 hour ago, sneakydude said:

...

End result  = You can not stop the KOS freight train, sorry guys.

Best to start making a closed server, for Non KOS and make rules... i am just saying this now to save yourself some issues in the future. If you wish to continue this debate i would do it in a closed session on your own server when it hits stable. Sorry to say your going to lose the Nice guy, fun guy attitude...

 

I tried too...

''End result'' : = You can not stop the KOS freight train, sorry guys.'' :Would never wanna stop it, it is fun... and the danger of losing items is what gives them value.

''Sorry to say your going to lose the Nice guy, fun guy attitude...'' have never changed my play style in all this time, Tying to be the nice guy, the hero, has to be the hardest and most skilled play style there is... just takes a lot of practice and learning :) just yesterday i carried an Alice pack full of goodies from the top of the map to the coast, the challenge was not getting KOS, specially since i only had a hatchet, when i was not just carrying the backpack in my hands, for fun :P

 

20 minutes ago, Guy Smiley said:

The kos mentality will never go away.  No matter what.   The only thing possible is making it a very high risk.  Harder, to find ammo, less ammo,  high risk getting into military zones, attracting the infected etc.   You want to risk shooting another player, prepare for the consequences.

/\ this, so much this /\ balance out the game play via risk reward, you know, who games are menna be  :)

-----

KOSing is so easy, with so few downsides, its the low end of the skill set... and people get KOSed and go onto KOS because they cant play the way they wanted too (maybe they will go back to other styles when they have more skills, if they haven't left because its just not the game for them). This doesn't mean stop KOS, but balance it out. So that there is still some reason to not getting your gun out and 'popping 'any player you see... when you have that, there is the opportunity for more than one style of play.

I can see why some people would be upset at the idea of making KOS more risky, it may be all the tools they have in the bag. The idea of challenging game-play over FPS may not be to their liking. Its not that people that don't KOS cant Kill other players well (A death match,popping other player all day.. how dull), they just see it as low quality game play they can get a million other places. Maybe Dayz will address this, maybe the only option is private servers... but to think KOSing is anything more that a frighten reaction to getting killed my another player, well that's juts a lie :)

 

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2 hours ago, soods said:

KOSing is so easy, with so few downsides, its the low end of the skill set...

.. on the other hand it takes real skill, thought, knowledge, practice and planning, human knowledge, and observation and time, to become a totally experienced ace sniper and know how to hop from server to server stay hidden and max up your 700+ meter  kills
maybe that is why folk are always so down on snipers?
Even gangs of thugs with axes truly don't like a good sniper with an overview of Cherno .. or the coast road or any fire station tower,  or the Balota airfield & camp .. and other places..

sniping is KOS in it's most pure form, ain't it?

No one ever gets mad at wolves or zombies. Is that because they are more predictable and less dangerous?  Being hunted by a SMART enemy, OR thinking you're safe then being dead without knowing where the headshot came from, OR being jumped by a total psycho pitchfork maniac (jeez, a wierdo!) - is what makes the game - what it is. 

- sure are some stone cold-hearted mean players out there

if those guys have a low-end skill set then your high end skill-set will be knowing how to deal with them them

i guess

*

<one of many> .. Wolverine .. starts at 1:20

 

Edited by pilgrim*
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21 minutes ago, pilgrim* said:

.. on the other hand it takes real skill, thought, knowledge, practice and planning, human knowledge, and observation and time, to become a totally experienced ace sniper and know how to hop from server to server stay hidden and max up your 800-meter  kills
maybe that is why folk are always so down on snipers?
Even gangs of thugs with axes truly don't like a good sniper with an overview of Cherno .. or the coast road or any fire station tower,  or the Balota airfield & camp .. and other places..

no one ever gets mad at wolves or zombies. Is that because they are more predictable and less dangerous?  Being hunted by a SMART enemy, OR thinking you're safe then being dead without knowing where the headshot came from, OR being jumped by a total psycho pitchfork maniac (jeez, a wierdo!) - is what makes the game - what it is. 

- sure are some stone cold-hearted mean players out there

if those guys have a low-end skill set then your high end skill-set will be knowing how to deal with them them

i guess

would not call a sniper low skill, or in the KOS as such... they have chose to kit up and hide out, to take out players... sniping not a fear reaction thing.

Not my idea of fun, and once you have a location and have measured your shots (the knowledges :P), you just wait for a target to get near one of you 'range markers'. its a very strange way to play, if you doing it for the kills only. its a power trip, i get that... but to do it just to kill not for loot or defence, its a shame... still that's their game.

But a sniper in a place like an airfield, playing to control the loot, totally get that, and that is skill. They can also get sniped by an equally good sniper. It's a question of terms when it comes to snipers, is it KOS? you made the first move, walking into the high risk zones (as long as its not on the coat ><). i see KOS as, when you walking around, 2 players going about their business, one loses their nerve at the sight of another player and pops them... easiest option.

 

also, personally, i never think i'm safe from snipers (learnt that years ago), when i playing proper. always on my mind, checking danger points, keeping in the trees, avoiding a predictable paths.

Edited by soods
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