Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now
By The Ghost of Hoik
Not sure If anyone else is keeping track of the 0.63 checklist, but I thought it'd be nice to have a quick reference. I'll try to keep this up to date :)
Monday, March 19 - Hit reactions -> Ready for Exp
Friday, March 23 - Camera collisions -> Ready for Exp
Wednesday, March 28 - No changes
Wednesday, April 11 - No Changes
"As a result of our internal playtests, most of our staff is now fixing critical crashes and bugs that will get us to a version stable enough for public Stress Tests. Developers currently not assigned to these important tasks are working on their goals for further releases (mainly the vehicles and infected as features). The feature that will be next marked as "ready for experimental" in the near future is jump, as we are in a process of creating data for that right now. If there are any good news and progress before the first Stress Tests happen, we will definitely share them here." Tuesday, April 17 - No Changes
"Nothing specific has changed from the last team, the dev team is working on tweaking of existing features and getting rid of crashes so that we can start our first Stress Tests." Friday, April 27 - No changes.
Thursday, May 17 - AI - Infected - Stealth -> Ready for Exp
Vaulting Jumping Melee Evades Blocks Camera Camera Collisions Character Representation Hit Reactions Unconscious States Player Audio Infected Stealth Advanced combat Expanded behaviour Improved movement Main Menu Character Selection Option Screens
It would be nice if the night in DayZ is so dark, that you almost can't see, except the moon should make the night just a bit brighter.
Why I am saying this? Because flashlights etc. have a useful reason in the game. It makes the night experience more immersive and fun, as I said flashlights in this moment nobody uses them!
In the #7 stress tests the night was pretty dark, i managed to find a flashlight and it was so nice! :)
By Baty Alquawen
We will release the next Stress Test in few minutes. We need to test the stability of the backend database, that is the most important thing for us this time.
The new known issue:
gear on players might not be synchronized between them properly
holding breath changes adding items to last inventory column now works gesture/animation fixes
Enjoy the Stress test!