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Why the DayZ Community needs a Trade Center on every server (from a =UN= Community point of view):
I've been asked several times about the role of the =UN= and the Trading Center that will eventually be set up under the security team that will be assigned to protect it.
The Trading Center is intended to be the RP hub of the =UN= Community and provide as safe an environment as possible to the players that enjoy that aspect of the game. I've had it mentioned that we have no problem putting 60/60 on our server everyday, so why be concerned about having any RP population on our server?
There are two important reasons we need the RP community here teaming with our HardCore PVP community. First, DayZ is a deep game and our vision for the =UN= Community is to welcome all sorts of players, but to do so in a "no pvp rules" environment. Part of our server tags say "RP Encouraged" (alot of servers use those) but what does that really mean? To us, it means we want to hold events (RP & PVP) that enhance those play styles. For us, holding events and maintaining a Trade Center are the perfect way to attract more players to our server.
This leads me to the second reason our server needs a healthy RP population. While its's currently easy to fill up 60/60 a day is coming soon where servers will jump to 75, 80, maybe even 100 player populations. When that day comes, and the game isn't as new, the server that has outstanding PVP and RP populations will be the last man standing, and that will be the =UN= Community Server. We will not whitelist our group and leave people out because they RP or PVP like other server groups do. We will be an inclusive group, not exclusive, and we will not create interaction rules requiring in game behaviors that benefit RPers or PVPers. People can play the game the way they want to play and not be unhindered in how they interact with others. As a community, we understand that the game is much more difficult to play as a friendly hero type player. The same is true of those that like to RP. The notion that these play styles make us more vulnerable is just a part of the game we love and an accepted threat we constantly face.
Playing friendly, and having a base with a Trade Center present will only enhance the friendly mode of play that so many enjoy, and also allow those parts of our community to thrive and recruit more friendly based players to those groups. So while a kos type of group can have some immediate, short term satisfaction, the lack of interaction ultimately keeps most of those groups small because the ability to meet a player and recruit a player is lost everytime kos takes place. There is nothing wrong with kos tactics and there is also a place for that play style in DayZ, but the Trade Center notion allows the friendlier player base to absolutely thrive and growth an absolute certainty. Hardcore RPers that would normally have never have logged in a Hardcore PVP server like ours will flock here because while we have real threats of danger, we actually have reached out and legitimately offered an encouragement to RP as our server tags suggest.
So how does the Trade Center concept feed into this vision? Having the Public =UN= hosting the Trade Center provides a rare opportunity in DayZ. We have had almost 20 players sign up as RPers specifically to serve in the =UN= in some capacity related to the hub of our RP world. The Trade Center will have Farmers, Traders, Looters, Hunters, and security forces. To further solidify the Trade Center safety, the military forces of the =UN= Public group also will serve to help out when threats present themselves, and other friendly groups may also intervene on their behalf; groups such as =UN=BLACKWATER, a Special Op's group associated to the =UN= Community.
While the Trade Center may offer a mobile trading unit at some point, or could offer brief times at various locations where it is open, the long term goal is to have both the =UN= Military Base and Trade Center at the same location, someplace on the map that makes sense for both groups. For the Military branch somewhere central to PVP action and for the trade Center somewhere that allows them to quickly gather gear from high loot areas and transport it quickly to the facility. The Trade Center will also need to be close to water, Deer, Wolves, and Cows, and of course as mentioned be able to be secured now and later when mod base building comes into the game.
There are a few locations that could serve in these roles, and the =UN= decision makers may choose to start small and work to large, but ultimately so far the best location overall is clear - Lopatino Castle. The Castle only has 2 ways into the facility, and one (small hole in the wall) can easily be blocked by a bus, tents, or base mods. The other entrance is a large archway, and it is surrounded by two short towers and three high towers, including nearby rooms with windows, high walls, stairways, hills, and stones for defenders to hide behind. My Clan has already had 3-4 battles defending the Castle, and not lost a man in the process (wounded yes, but no losses). There are so many places to defend from with superb angles on any attackers that the facility creates an equalizer to lesser PVP skills. It is an easily defensible position that once inside offers Farmers a huge farming area inside the walls down in the lower grass area. There are also rooms down in the lower area to safely secure items or conduct business. The towers can be used as leadership offices, guard stations, and of course lookout towers. The facility is stunning, nothing like it since Prison Island was added to the game. At night, the Castle could be lite up with fireplaces, torches, and other lighting. It would set a stunning backdrop to the RP hub and likely be a highly desirable place to hold all sorts of events on the server.
Hunters can find game right outside the castle walls. Wolves spawn there, and cows and deer routinely run the area between the Castle and Lopatino. Many times you can literally shoot them from the towers of the Castle and then go grab your prize if desired.
Streams and lakes are close by to make obtaining water for farming and consumption simple and as safe as it can be in DayZ.
Some of the best loot on the entire map is within 5 to 10 minutes of the Castle walls. Myshkino Tents are 5 minutes West, The Lopatino Car pile-up is 7 minutes from the Castle, Zeleno is a 12 minute run, NWAF is 10 minutes away and even Tisy is less than 20 minutes from Lopatino Castle. You can see Veresnik Hill at VMC from the tallest Castle tower as well as miles and miles of open meadows and wooded areas. Spotting players and game to hunt from here is simple and effective. Making this location even better, the tallest Tower at the Castle can view 5 different Heli spawn locations. The first of which is located on the other side of the Castle's North wall.
Simply put; not only is the facility at Lopatino Castle located in the prime looting areas for gear, it provides an easily defensible location for the Trade Center to enjoy and a large area inside the walls to set up a mega community hub for what will become the place to trade in DayZ. The RP enjoyed here will be second to none, with the theme of "cooperation and survival" teamed with the threat of PVP. On this server however, the RP community can actually expect to have a reasonable opportunity to play the game they want to without constant interruption for the local trolls that only play to kos them. Again, as stated, there will be no rules protecting this community, but they will have in-game forces helping them and protecting them as the Hero population in the game works to make life in the apocalypse a little easier! In game rules are not what make the RP community thrive. It's all about in game interactions with the threat of violence that only the DayZ Apocalypse can offer. Players working together with other players to live life in game another way. Heroes taking on villains. Society against chaos.
Our =UN= Community Trade Center is currently headed by Cheetos Bill. He has also taken on the task of figuring out the ever changing loot economy in terms of loot value. If you would like to participate in this vision for our =UN= Community, contact Cheetos Bill or Irish and we will help you find a role that suits your play style. Currently the Trade Center is looking for Looters, Farmers, Hunters, Traders, and security forces specifically assigned to protect the other groups. If you are interested in joining the Public =UN= group, we do guarantee clan membership in our signature clan. If you are interested please message CMDR Soul on Discord and he will get you rolling.
I hope you all can appreciate how this effort will in due time make the =UN= Community far more than just a fantastic place to PVP. There is much more to the game than just PVP (and that's coming from a PVPer) and having an RP community operate a strong Trade Center will prove to be what allows us to stay fully populated when others will struggle down the road.
The =UN= Community Server - Hardcore PVP | RP Encouraged
=UN= Community Admin
We will be bringing BACK our server very soon.
We as a COMMUNITY have decided to launch Desolation RP 2.0 very soon. (Website below video) With new management it will be BETTER than EVER.
We are using our ORIGONAL trailer for the time being BUT our server will be launching around .62 TIME
Our website for INFO http://rpdesolation.com/
TeamSpeak Is on the website. Join for info. APPLY BEFORE ITS TOO LATE