QUAZIMOFO

CABAL is seeking friends for the end of the world.

4 posts in this topic

We are currently recruiting once again. We are looking for mature players 18+ from any nation, who are active and easy going. NO EXPERIENCE REQUIRED!

 

CABAL is a very small, tight-knit DayZ clan. We believe in fair play, maturity, communication and mutual respect. We operate as a well-oiled machine using teamwork and squad-based tactics. We are neither heroes nor villains. We are exactly what we need to be per given circumstances.

In CABAL we have no ranking system. Only Founders and Members. We do not put anyone above anyone else in any sense of value or importance. All CABAL members are equally valuable and important. I wouldn't call us a clan; We are more of a group of like-minded gamer friends. We don't hold meetings, have training sessions or crap like that. We just play, have fun, and enjoy the company of our fellow gamer, without taking the game or ourselves too serious.

Requirements to be a CABAL member are as follows:

-TeamSpeak3 with good working microphone. Headsets are preferred.
-Strong grasp of the English language. We are an international gaming group but to simplify communication we are designating English as our default spoken/written form of communication.
-Maturity with the ability to have fun.
-No hackers, cheaters, glitchers or exploiters. This will result in an immediate ban.
-Age 18+ please.

-NO VAC BANS!

Head on over to the recruitment section to fill out an application if you think you have what it takes to become a member of CABAL. We are waiting to hear from you!

Applying for membership with CABAL you agree to:
-Be in the CABAL TeamSpeak3 server while gaming.
-Stay active with the clan.
-Respect other CABAL members.
-Refrain from using any exploits, hacks, etc.

Please hop over to our web site and register, fill out a quick application and make yourself at home.

http://cabalgaming.enjin.com/recruitment

 

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    • By Asmondian
      :::::::: Dayz Standalone Suggestions  ::::::::
      Part #1 / Part #2
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      Hi ladys and gents! It’s been a while since I want to make a post like this. I have read a lot of amazing ideas on this section of the forum (I really follow the suggestion threat) and I personally feed from some of them to expose and “develop” my own. I really hope you can give me some feedback about them to Polish or adapt them.
      First some clarifications:
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      Let’s start !

      #1 SURVIVOR'S DIARY AND MAP
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      SUMMARY: The idea is quite simple. With your initial fresh spawn gear/ki9t you should have a diary. (NOTE: It could be an item like a book or just a function in game by pressing some key like in many other games). There (in the diary) you can write notes, your personal story, people that you meet traveling in chernarus and want to remember their names – or steam names -, feedback o thoughts about this people, notes about the loot, etc. Also, you can add a map by combine the already Chernarus map item with the diary and you craft an editable map where you can draw stuff, marks of bases, loot spawns, enemy base, and so).
      PROS: I would add a lot to the roleplay servers and to normal pvp servers too because you can get more immersion, you can now know who do you kill or meet. It’s a good way to have a map in game with tags and marks. You can also add a system where the map (in your diary) it’s completes and update by visiting parts of the map.
       

      #2 FIREARMS SIMPLE MELEE
      ILUSTRATION

       
      SUMMARY: Just add the possibility to do some basic melee attack with the firearms. This attacks don´t mean to make a lot of damage (same as fists if you wish), but just make zeds step back like when you first shoot them. It would be really useful if we think to face big hordes of zeds in future updates of the game and when you went out of ammo.
       

      #3 BIGGER AND DARKER BUILDINGS
      ILUSTRATION

       
      SUMMARY: The map of Chernarus is one of the best maps I have ever play in because of the realistic scale and complexity. But the buildings of the mayor cities don´t look the same (probably they are a fiddley copy of reality but for the purpose of the games I think it just doesn’t work quite well). Of course they need some “apocalyptic touch” with some creepers and destruction (it’s in develop as I know). But I talking about dimensions and lightning here.
      I think we should take the existence buildings and add some more but with a huge and realistic scale. Example: a hotel where you can go room by room with zeds spawning inside, or a huge hospital or laboratory. I want to travel inside buildings and get lost… not just go up a stair, check a room that looks exactly like the other and get out. Or enter a house that the main door leads straightaway to the bedroom (realistic?). ¿Have you seen the double green and double red? ¿What kind of houses are they? Games like Miscreated or Scape from Tarkov have great examples of this time of buildings I’m talking about.
      LIGHTING: The second part of this idea is about the lighting. Players have abuse the gamma option for too long at night time and only some players (I include myself here) know the great atmosphere that a flashlight in a dark place provides. So, if we can add some of this building ideas that I just talk about and make them very dark (even at daytime you can´t see inside because the windows are blocked), players should turn gamma high and low all the time when they go inside, making this very disturbing. I don’t say they won’t do it, I say it´s more likely some % don’t and just turn the flashlight on when they go inside or just pass by the building.
       

      #4 SECRET LORE WITH TIPS
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      SUMMARY: Of course Dayz already have a Lore (background history of the game) but there are some really big questions that haven`t been answered. I read is some interviews of devs about this and they all agree the lore should remain to the free interpretation of the players. I also agree but putting some tips and false tips in the way could make dayz experience more Enjoyable and give players more objectives in game. The experience of the game “The Forest” or “Metro 2033” (sorry I compare dayz with other games all the time, but is the way I best known to illustrate it) show ass how good this could be to the game, even if you only add small details to game.
       

      #5 ZEDS ALREADY CRAWLING
      ILUSTRATION

       
      SUMARY: I know that zeds crawling or walking like 4 feet animals have been in the game before and I love it. Nowadays, when you enter a city and fight with some 3 o 4 zombies, its looks like you are fighting clones: They move the same, they attack the same way and they are all too clumsy. A good way to mitigate that in short term (because I’m sure devs are already thinking in give zeds some random movements in future) is make some zeds spawn directly crawling, as their legs have already been broken. It’s would give more diversity and I think they are scarier to because most of the times you can´t see them in bushes.
      I limit this idea here because I know they are working on player’s animations, but my other thought about zeds it’s that they can climb tall buildings to access through the windows to the second, third or fourth floor. Just imagine hordes of zeds try to climb the last floor of the Dubky buildings to reach the top where players are camping.
       

      #6 REAL POST APOCALYPTIC CLOTHING
      ILUSTRATION

       
      SUMARY: Dayz is a post-apocalyptic world, but besides the absence of people and zombies it doesn’t look like that. Clothing is too “clean”, military outfits are complete and new and there are no “random and mosaic” clothes you can put on your character. I mean, you can put a rider jacket, some gloves and a BDU pants, but we need to feel that our character struggle to survive, and his clothes must be a sign of that. NOTE: We must avoid “futuristic apocalypse clothing”.
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      #8 CONTAINERS =/= SIZE AND RIGHT CLICK TO INSPECT CONTENT
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      SUMARY: I think the 3 main containers in the game should have a little change. If you think them like a “organization container”, they should have more slots of capacity that they have in size. Otherwise, the only function of them is to protect the item (same protection that a cooking pot or a frying pan can provide, and they are not the same kind of containers). So I prefer a new size / capacity distribution like I show in the image above.
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      #9 USE DUCT TAPE TO SILENCE A HOSTAGE
      ILUSTRATION

       
      SUMARY: Simple idea. You can use the duct tape to silence a hostage (VOIP and Direct Chat). It should work the same way as the burlap sack (hood). The player can remove it from himself if he is not tied up. In add, if you use the duct tape on a player’s mouth, you can hide your identity in the direct chat like: / Unknown player: “Don`t move man”.
       

      #10 THE BOW SHOULD BE A MELEE WEAPON
      ILUSTRATION

       
      SUMARY: I think the bow (for inventory purposes) should be consider a melee weapon. ¿Why? Because I think this would bring more use to this weapon and much players are going to start using it to clean the cities of zeds. Also it can provide fresh spawns a good opportunity to have a load weapon (bow) and carry an unload one until they find the ammo and not be so helpless.
       

       
      Ok guys, that’s all for this post.
      I have another ideas with better illustrations for a new post but first I want to know if
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      Sorry again for my terrible English, I try to do my best.
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