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sneakydude

Windows, glass + Gas Canisters

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For the first time in a long time i heard glass smashing, and could not kill the infected through the window.

 

Are all windows open, looking like dirty glass not able to shoot from? some locations i like to use higher, and they have the odd glass window. Is it impossible to shoot from them now?

Edited by sneakydude

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Yeah, a while back I couldn't shoot through glass too even if I heard it break

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17 hours ago, nl said:

Yeah, a while back I couldn't shoot through glass too even if I heard it break

Is it i wonder just being worked on or are they making it bullet proof so people have to run around outside of buildings. Kinda makes it very difficult if your faced with a 3v1 situation and you need some cover. I can understand AI standing there looking stupid, but that is exactly what they would do, without opening doors.

 

So why is the glass bulletproof and will it stay this way i wonder?

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The windows of the shower barracks are not bulletproof, shot some wolves and a few zeds yesterday through them, together with Emu. They do reduce damage though. I shot a zombie with my silenced 9mm and normally they go down in 1 hit but this one staggered only.

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10 minutes ago, IMT said:

The windows of the shower barracks are not bulletproof, shot some wolves and a few zeds yesterday through them, together with Emu. They do reduce damage though. I shot a zombie with my silenced 9mm and normally they go down in 1 hit but this one staggered only.

Any idea how long the gas canisters last for on lamps? if lit up and left on the ground?

Just curious for an event

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11 minutes ago, sneakydude said:

Any idea how long the gas canisters last for on lamps? if lit up and left on the ground?

Just curious for an event

Hmm, I have no idea. Could be 30 minutes like most of the items or could be longer. I do know that if you stay close to an item it won't despawn.

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5 minutes ago, IMT said:

Hmm, I have no idea. Could be 30 minutes like most of the items or could be longer. I do know that if you stay close to an item it won't despawn.

Within a range of 300 meters or less? should be people in the area, but if lit up i wonder if it lasts. Unless they have that setup in the sqf files as 5 minutes, out of 50m ranges.

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34 minutes ago, sneakydude said:

Within a range of 300 meters or less? should be people in the area, but if lit up i wonder if it lasts. Unless they have that setup in the sqf files as 5 minutes, out of 50m ranges.

Oh you mean the gas itself? I thought you meant persistence. That's also a thing I don't know. In the game files it says that the large canister has 450 butane, 220 for medium and 160 for small. The consumption would be 0.05 for the lamp and 0.1 for a cooking. How ever, that does not match up at all. Either you need to divide the butane by 10 or multiply the consumption by 10, that gives me I think accurate results.

That would mean for the lamp:

Large canister: 900 seconds = 15 minutes
Medium canister: 440 seconds = 7 minutes and 20 seconds
Small canister: 320 seconds = 5 minutes and 20 seconds

Cooking:

Large canister: 450 seconds = 7 minutes and 30 seconds = approximately 6 cooking pots
Medium canister: 220 seconds = 3 minutes and 40 seconds = approximately 3 cooking pots
Small canister: 160 seconds = 2 minutes and 40 seconds = approximately 2 cooking pots.

@emuthreat do these numbers match with your experience for the cooking part?

Edited by IMT

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I would like to add fences here...I admittedly haven't tried since like .59 but chain link fences were/are bullet proof. Also, the little wooden fences for residential houses used to be bulletproof as well. 

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41 minutes ago, JBURNS489 said:

I would like to add fences here...I admittedly haven't tried since like .59 but chain link fences were/are bullet proof. Also, the little wooden fences for residential houses used to be bulletproof as well. 

Too me it sounds like the hit-boxes are very large. Acting as a solid object. It would take a fair bit of doing to isolate each board post, and the gaps could hit you. The chain link fence would be 100 times harder too.

I do not know if you can manipulate the object tools that BI has to allow splash damage from guns, melee weapons, or throwing objects, through fences. I am inexperienced in each tool, and would not know exactly what the devs have to go by.

I would think that shooting it could put a big hole into it, but hasn't been added the asset to show this.

Would take a team i bet to polish all these features, but makes a hell of a great thing to do for the future.

@Hicks_206 (DayZ) any idea if the art, and item dev team have those options? now or later within your engine tools?

Edited by sneakydude

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