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Badfinger

Chance of Immunity

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Just a quick idea that just popped into my head. Mind you I haven't really thought of the implications but I imagined I should make a topic just to get the discussion going.

When player infection is added, there should be a tiny, tiny chance of being immune to the infection when creating a new character. Just to add a little bit more rogue-like randomness to the game.

Perhaps even blood transfusions from a player with the immunity to others of the same blood type could transfer it to their friends? O Negatives could sell their bloodbags for a hefty price.

Just a thought.

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I'm assuming you mean Zombie infection?  As in player zombies?  Because that's not gonna happen.  Players are immune to the Zombie Virus, they can however get other infections from zombies, nasty stuff that I'm pretty sure no humans have an immunity to.

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