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Hicks_206 (DayZ)

Exp Update 0.61.136642

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A new week, a new Exp/Unstable update!

- Adjustment of Military Loot Tags
- Audio changes for RAK and CZ61
- Changes to issues allowing duplication exploit
- Predator related server crash potential fix
- Adjustment to quality of rounds when unpacked from box

We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build.

As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com.
Expect character wipes for every exp update moving forward folks!

We're still working on improving server performance, which when poor can cause the following issues:

- Infected reaction speed may be reduced
- Character modifiers/status can become stuck or not update properly
- Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction)
- Collision/Navigation in some complex structures can push your character around
- Issues with door states can occur
- Damage being delayed

Other issues include but are not limited to:

- Infected vocal sounds being too quiet
- Some gear not showing for all players when dropped
- Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them)
- Infected can push characters through/into model geometry
- VOIP volume too loud

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If all goes well, I'll be done eating dinner before the new build comes out.

5 minutes ago, Hicks_206 (DayZ) said:

We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build.

Which servers have persistence off? Or is that a surprise? :P

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Is it important to detail the server you played on when giving feedback? I had the impression most server have different configurations than others so that could help identifying issues we experienced.

Additionally I wanted to point out that it would be nice if we could have an option to filter the server browser for persistence on/off as this is a really important feature.

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9 minutes ago, Hicks_206 (DayZ) said:


- Adjustment of Military Loot Tags
 

Does this mean we'll be able to find more high tier military gear in the tents near the coast? 

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8 minutes ago, IMT said:

If all goes well, I'll be done eating dinner before the new build comes out.

Which servers have persistence off? Or is that a surprise? :P

Yeah, that's good information to have.

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Mad reporting for duty! Let's test the hell out of this WOOP WOOP!

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4 minutes ago, Cerbium said:

Does this mean we'll be able to find more high tier military gear in the tents near the coast? 

Probably smaller count.

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6 minutes ago, Cerbium said:

Does this mean we'll be able to find more high tier military gear in the tents near the coast? 

No.

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7 minutes ago, gekker said:

Is it important to detail the server you played on when giving feedback?

Most definitely.

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Already made a very good experience on exp the last days. No crashes and bugs. Just the geometry dsyncs with zombies and the invisible items are a problem for me atm.

Can't wait to test.

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near tisy, there is a tree floating in the sky on stable at least, not sure if its still there on experimental, also seen a few tree floating a few feet above the ground around there. Overall, ive been enjoying experimental.

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5 minutes ago, ☣BioHaze☣ said:

90 second respawn timer is back. *thumbs up*

was so chilly with the smaller one :/

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so sick of these PVP KOS nerds on EXP man, im trying to shit go on stable, the gear is persistent and the servers dont crash

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1 hour ago, Cerbium said:

Does this mean we'll be able to find more high tier military gear in the tents near the coast? 

Coast in dayz is huge - most new spawns are all east of Cherno now. I don`t mind good loot far west of Cherno for example near the coast. 

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Hi,

For this patch today... Any improvement for: 

 

1)Are the zombies still agro and running for half map ?

2)Are the weapons on hands still invisible for other players ?

3)Desync still getting worse every new exp patch ? (it was much better on firsts 0,61 patches) 

4)Does the Unconscious´s bug still in ?? (if you go to unconscious state you are not able to wake up anymore sometimes)

5)Black faces ? (no face)

6)Does weapons break very quick after some shots ?

7)Or for any other issues that Hicks had already mentioned on this topic.

Edited by rafaeldbr

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