Hey guys, putting out another exp update. This one focused on some behavior changes for infected.
Hopefully should result in less frustration melee with them, and less of them running circles around players.
We're still working on improving server performance, which when poor can cause the following issues:
- Infected reaction speed may be reduced
- Character modifiers/status can become stuck or not update properly
- Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction)
- Collision/Navigation in some complex structures can push your character around
- Issues with door states can occur
- Damage being delayed
Other issues include but are not limited to:
- Infected vocal sounds being too quiet
- Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them)
- Infected can push characters through/into model geometry
- VOIP volume too loud
One small edit:
As I've said before - we are aware that supersonic cracks from bullets are not functioning currently. This will be addressed, as I've said - but if it will be addressed in .61 remains to be seen. That said, I have spoken with the audio team, and they will *see* what they can get done for .61, no promises however.