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Alot of new members lately! Most players are in the US but we have people from all over. Experienced or not, all are welcome. I want to have an event soon so if you have any ideas, post them in the suggestions section on the discord. Feel free to join and hop in the voice chat!
The Experimental branch is by its own definition "Unstable". In the simplest terms, the purpose of the Experimental branch is for the development team to experiment with builds in a larger user base than our internal QA.
Sometimes that results in us finding issues we cannot catch internally, sometimes that means we can verify fixes on issues with very low reproduction rates. Sometimes the builds are very unstable.
This branch exists for load/volume/stress testing. Those who go through the process of manually opting into this branch (its not super visible - by design) and dealing with whatever issues the current build on it may have, get to sometimes see content and systems not quite ready for prime time. However, that does not mean that is the branches purpose.
As the nature of the Experimental branch is for the above mentioned testing methods, neither uptime, character data, nor stability is guaranteed. Persistence/Character wipes are to be expected!
If you encounter issues with the current Experimental build - and you probably will - please report all problems, bugs and crashes to our feedback tracker. If you don't know how, please use this guide.
How to join the Experimental Branch:
In order to join the Experimental branch you probably need to download a new version of the game. Meaning, you will not be able to play on the Stable servers while having the Experimental version installed and vice versa.
Right click DayZ in your Steam Library Click Properties Click the Betas tab In the drop down menu choose "experimental - Unstable testing version"
How to revert back to Stable Branch:
Right click DayZ in your Steam Library Click Properties Click the Betas tab In the drop down menu choose "NONE = opt out of all beta programs" Your game needs to be closed when changing this setting.
I came back to DayZ after a year away from the game to check the fabled 0.63 and after 2 full circles of the map and being fully geared up twice, a couple of deaths I think I can give a personal opinion of the state of the game and here are my thoughts.
1: the engine looks good, graphically solid, the atmosphere is perfect, the ambient and the environmental conditions are really well done. It is also pretty stable. I had only one weird death in the middle of the forest without any reason to die and no crashes during the play. What I don't like is the visible distance, the mist or fog is hiding too much of the distance. I climbed on top of the Altar antenna and you can barely see 300 m away. I hope that is going to change because it was one of the strong points of the game.
2: Gameplay... well this is hard to evaluate since it is so bare bones as it is right now. The infected are good... they should probably see you a bit easier but that i guess will be dealt later. One infected at a time is easy to deal with... a group can be deadly - I LIKE that! They react to shooting and they all get drawn to the shooter. With a bit of stealth action and taking them quietly with a machete or a good knife they are easy to get rid at least until the players bleeding becomes a bigger problem (at the moment you don't even need to bandage or anything - in a few minutes your health is back to normal without any action being required). As usual as soon as you leave the coast and the spawning areas you can easily find basic gear and if you reach the northern areas and the military bases you can easily get fully geared up. Infected still manage to go through walls sometimes... sometimes they are stuck in the floor (I saw them in the small police station and in the small medical centers) but generally they are much much better than before.
3: Future ahead: that is the big question... At the moment the game is really very very basic... there is not much to do apart from getting food and getting a gun and a backpack. Lots of stuff needs still to be implemented and added to the game so I don't expect to see a Beta anytime soon... I hope the development behind doors is at more advanced state than we know, but all considered I don't expect beta before September (I would not be surprised if it ends coming in early 2019)
Just my few opinions.