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Stable Branch - 0.58 Discussion

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0.58 Stable Topic for you.
 
I will post the changelog as soon as possible.
Please be patient.
Keep it clean, keep it tidy...
Thank you.
**************************************************

Added:
- Chambering animations.
- Jerrycan drink and emptying.
- New improvised torch model.
- SVD chambering animation.
- 3 variants of Canvas Pants to Default Character options.
- Animations for player catching rain into a pot.
- Animations for consuming tablets in prone and erected stances.
- Oil barrel.
- Nurses Dress.
- SSh68 Helmet.
- Car Tent.
- USMC pants.
- GP5 gasmask.
- Glow plug.
- Basic models of Picea Abies trees.
- Pouring water into barrel.
- New steering pose for V3S .
- Crossbow Holosight.
- Lighting torch using handrill.
- Lab Coat.
- Door slamming sound for V3S.
- Wheel (spare) for V3S and tire repair kits.
- Torch can be extinguished with liquid.
- Truck battery.
- Drinking added to domestic herbivores life cycle.
- Random items to spawn in fridge world container.
- Tripwire model.



Changed:
- Universal light can be attached to UMP45.
- New Berezino (upper part).
- Tisy updated.
- Chernogorsk roads is broken now.
- Wooden timbers and wooden piles is in.
- ItemSize of BurlapSack and BurlapStrips.
- Torch can be ignited also on ground.



Fixed:
- Dynamic events are not respawning.
- Excessive amount of military loot is spawning in military/evacuation camps.
- Anti-teleportation protection now takes into account higher possible speeds. Solves rubberbanding of high-speed cars.
- Animals fly over Chernarus and eventually teleport.
- Switching "weapon" to "magazine" via quickbar makes "false duplicate".
- Zombies slide when deciding whether to aggro on player or not.
- Player gets stuck when leaving V3S shortly after the server was launched.
- Arrows shot into a tree crashes the client if tampered with.
- Unable to remove items from "in hands" slot.
- Swapping items by drag and drop makes false duplicate in the inventory.
- When using rounds and firing the last one, 0 quantity round remains in the weapon.
- When swapping 1h item with a 2h item the 1h item disappears.
- Player can manipulate/loot inventory of 2nd player after he/she wakes up from unconsciousness.
- When crafting something with full inventory, result is not visible.
- Switching weapons when entering water / ladder makes weapon disappear, hand slot stuck and creates false duplicate.
- Security cage around ladders.
- Unable to take magazines into hands via quickbar.
- Disabled the issue where player was able to swing 2H weapon while sprinting. This should be no longer possible.
- Raincoats and armbands are now repairable with a sewing kit.
- Some vests, jackets, hoodies, hats and shoes were not repairable with (leather) sewing kit.
- Fireplace can be moved from inventory to vicinity and vice-versa.
- AK muzzle and bayonet attachments can't be attached at the same time.
- Not possible to place multiple fireplaces into one spot.
- Suppressor position for AKS74U.
- Tanned leather is now repairable with a leather sewing kit.
- Changed recoil for izh18.
- Tanned leather is now impossible to craft from ruined components.
- Nail box needs to be in the inventory in order to be unpackable.
- Skater helmet, gorka helmet and firefighter helmet should not allow masks to be worn at the same time anymore.
- Damaged/destruct materials for numerous items.
- Damaged states for Hatchet.
- ItemSize of HikingJacket and TacticalShirt.
- Extending neck during getting in to a cargo position on V3S.
- The player can now rotate during vault animation.
- Disabled aiming in vomiting animation, which was causing a clipping glitch when activated.
- Suicide with a rifle: Player now can disarm without getting stuck in the animation.
- Removed duplicate spawn location for fridge.
- Player is able to see through the black screen by pressing escape during respawn/countdown timer.
- Ammunition type in UMP45 25rnd magazine.
- Bark stack size.
- Hand drill torch ignition.
- Create sound trap with cans.
- Bleaching allowed for white tshirts and armbands only.
- Damage states for WaterProofBag.
- Unable to reload full magazines of different types.
- Police cars disappear very shortly after spawning.
- Cannabis buds cooking states should be fixed now.
- Melee suicide gesture returning to an armed state without a weapon in hand. Fixed by changing the gesture destination to unarmed.
- Attachments - Camera moves with zoomed in optics when changing stances.
- Torch cannot be ignited inside inventory.
- broken quickbar when spamming it with many requests from and to hands.
- Torch cannot be ignited multiple times during igniting animation.
- Fixed the neck stretching during sitting reloads.



Tweaked:
- All nervous, grazing, and walking poses tweaked for new roe deer skeleton.
- Spawn location for fridge to prevent levitation.
- Additional transitions to running for multiple skeletons.
- Recoil tweak for AK74, AK101, AKM.
- Tweaks to CLE for several different structures.
- Player can wring clothes/bags only when their cargo is empty.



Known Issues:
Door States are currently experiencing issues. In these situations, sometimes players can hear the sounds of doors opening/closing that might not actually be being interacted with.
Cooked Meat can in some cases cause survivors to become ill.
Server / Client position tracking improvements are still being worked on. In some cases, desynchronization of this information can occur and server/client or client/client disagreements will happen.
While the long running animation state problem of survivors constantly shouldering weapons seems to have been slain, we still have some edge cases where odd animation state behavior can be observed.
There are a few low repro server crashes still present, the frequency of these are fairly low and investigation on repro steps is ongoing.
Passenger Vehicle Position desynchronization is still below acceptable, and is slated for priority work on 0.59.
In some cases, while manipulating your inventory or crafting certain items a "false duplicate" item can be created. While this issue is currently under investigation, players can mitigate this by logging out and back in.
In some situations, all clients involved in a gunfight will not receive all proper gunshot sounds. This is currently being investigated.
Player camps of large size may experience issues interacting with and manipulating items. Survivors are encouraged to spread out camps of large size (2+ tents) until this issue is resolved.

Edit: Character gestures removed.

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Wednesday Server Maintenance: Scheduled weekly maintenance occurs every Wednesday, at 06.00 GMT servers will go down for about 3 hours. Duration may very.

 

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I cannot wait to see the reaction to this patch - good or bad. I think it's a great patch but I expect a lot of bad reactions from people used to easy access to high end guns. I honestly couldn't play .57 for an extended period of time, it so enraged me.

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I think access to guns should be even harder. Make it what it is supposed to be, a survival game, not a combined jogging/KOS simulator - make interaction more meaningful.

 

That said, I think 0.58 a step in the right direction, CLE is also about to get better. Too bad real life is keeping me from playing these days :)

Edited by Noctoras
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yay, it's stable! :thumbsup:

 

I liked the way of gun distribution and the lack of loot-explosions in the latest builds and I expect to see more players outside the usual high yield areas.

 

What I keep wondering about: Will we, at some point, see the current debug area populated with forests, mountains, lakes and such? Maybe even in a way that we can have a camp far out?

Edited by robophant

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Can someone post a message when the servers are online? I'm not sure I even downloaded an update, but my friends said they did.

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I cannot wait to see the reaction to this patch - good or bad. I think it's a great patch but I expect a lot of bad reactions from people used to easy access to high end guns. I honestly couldn't play .57 for an extended period of time, it so enraged me.

 

Ohhh, I've not played in ages.. sounds like I might like this patch! High end guns should be incredibly rare /almost non existent IMO. 

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There`s and insane amount of exp servers up now. How come? All full as well

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Ohhh, I've not played in ages.. sounds like I might like this patch! High end guns should be incredibly rare /almost non existent IMO. 

 

agree. most guns you find should be old rusty unreliable badly damaged guns and no one shot kill alien super weapons.

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Mad dash for the military locations for me, just need my glorious akm and a sidearm for zeds, and I can go back to my glorious mountain hermit lifestyle in the far northern reaches of the map, ive made living with a tent on the woods hunting the rare deer a feasible living option in last persistance enabled patch, hopefully i can do so again.

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Can't wait, took a small break for a while (mainly because of my holiday).

Excited to start playing stable again!

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agree. most guns you find should be old rusty unreliable badly damaged guns and no one shot kill alien super weapons.

 

That. It would not hurt, if melee weapons had a use in early game again either. Right now melee weapons are pointless. Everyone has a gun and is soon bored to no end and thus the KOS begins. Not blaming anyone for killing on sight, did so myself because of mere boredom - but I am still dreaming of a game, where there is a point to human interaction and where there is other problems than to choose, which of the available guns I pick up.

 

In other words, I long for a survival game ;)

 

Anyway, it's only ~2 hours till stable servers

Edited by Noctoras

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sidearm for zeds

 

Lol. You won't need it.

 

On another note, every time I make plans based on a patching schedule, something delays the patch. I stayed up a little late, doing chores so I could play early this morning. It's 6 AM for me. You would think I'd know better by now.

Edited by ColdAtrophy

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I guess I know what I will be doing after work tonight..  :)  Nice to see 0.58 hitting stable.  Lovin this patch from my experience with experimental.  

 

Thanks devs, nice work!

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That. It would not hurt, if melee weapons had a use in early game again either. Right now melee weapons are pointless. Everyone has a gun and is soon bored to no end and thus the KOS begins. Not blaming anyone for killing on sight, did so myself because of mere boredom - but I am still dreaming of a game, where there is a point to human interaction and where there is other problems than to choose, which of the available guns I pick up.

In other words, I long for a survival game ;)

Anyway, it's only ~2 hours till stable servers

My idea was using a bow as gun when they have the new animations and buff the bow.

It can be the best weapon for killing infected because of its silence. At the moment your better off with melee against infected unfortunately.

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Mad dash for the military locations for me, just need my glorious akm and a sidearm for zeds, and I can go back to my glorious mountain hermit lifestyle in the far northern reaches of the map, ive made living with a tent on the woods hunting the rare deer a feasible living option in last persistance enabled patch, hopefully i can do so again.

You can do that :)

 

Edit: But I think that there won´t be any infected in this build right now :(

Boneboys meant zero kb changing to last exp. build and there I did´nt see a single Z for a while.

But who knows...

Edited by imun

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You can do that :)

 

Edit: But I think that there won´t be any infected in this build right now :(

Boneboys meant zero kb changing to last exp. build and there I did´nt see a single Z for a while.

But who knows...

I thought I read somewhere (could be wrong) that zeds spawns aren't client based. It may be that they can update servers to add them without the need for a new client.

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