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Hi, i was thinking about visual update 0.62, and it seems to me that the open zone should receive some updates too.
Can we expect something new in these places? Some time ago I made examples of such places with animals likely to have a respawn place there. (pigs/boars)
What do you think about that?
I know that is not currently the most important but in visual phase these things when will be implemented could make the world more realistic and makes unique atmosphere in DayZ.
So my DayZ life has been looking for new meaning lately. Ive travelled the entire map, have been learning the ins and outs of the larger cities as well as finding almost all of the items dayz has to offer. Crafting and different playstyles have been fun. Even some pvp here and there. Still havent tried bandit yet but it isnt very appealing to me. Bugs and feedback as usual but lately ive been logging on less and less.
But then i remembered: bicycles.
There was talk that they would be implemented. And then this last status report they reminded me that they are indeed coming down the pipe.
And now, i have a new goal. Survival is not enough any more. Good gear and a belly full of food will not suffice. Oh no, there is a whole new game afoot.
Once the first itteration of the bicycle comes out, until my last dying breath, i vow to shoot at anyone riding a bicycle in DayZ.
I dont care if it brings down every rabid infected on me from miles around. I will shoot at you, cyclist.
Even if i have 1 bullet left and i am starving while looking down at a trophy sized boar or deer.... if i see a bike go by, or hear a little bell... they will get that otherwise life saving shot.
I will go so far as collect bikes from around the map and set up my very own free bike exchange with signs and balloons just so that i can shoot at them as they ride away. Right in their dirty, rear tire wetspot cyclist backs.
And it will please me.
Right to my core.
Firstly to clarify, this isn't about labor practices, sorry to disappoint you if you're really big into 19th century working routine innovations.
When our characters become hot or overheated it would be nice if it accompanied a persistent "damp" status so long as the player is hydrated. Obviously being hot or overheated quickly kills your hydration and therein lies the danger as this sweat while able to cool you down a little can only last so long. What for a normal healthy and hydrated player is a minor thing like being hot for a short term could be dangerous for one not so well off. Additionally with quick changes in temperature from the environment, night coming or the like, sweating could actually be dangerous as it make you more prone to the cold. The particulars don't have to be as I've suggested but introducing a sweat mechanic could be really interesting alongside a new stamina system.