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alferret

Massivly unplayable

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Seriously, just get off the coast. But I do find that some servers will have more loot than others but this could also be down to location. Some quadrants of the map have more loot than others and while I'm pretty sure this isn't how it should be, it doesn't make the game 'Massivly unplayable'

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Another of these threads? I thought this was covered a month or so ago.

Anyway, the only people for whom this game is unplayable, are those who don't know how to play it.

I think I has sub-200 hours playing and I am yet to die from thirst or hunger.

I mostly travel hydrated, energized and healthy.

Only challenge is ammo and guns, but that's a matter of time and patience.

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I have yet to starve on experimental i found so much food I've had to drop some for other supplies...

Calling B.S. on that one.  I've played about 20 hours of experimental and the food situation is dire.  In that time I think I found a can of tactical bacon, 4 sodas, no animals, and 3 powdered milks.  This was all on the west side of the map, ranging from NWAF to Prison Island, and everything in between.  The guys I play with report the same findings.  Apples seem to be the only way to guarantee finding something to eat.

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Seriously, just get off the coast. But I do find that some servers will have more loot than others but this could also be down to location. Some quadrants of the map have more loot than others and while I'm pretty sure this isn't how it should be, it doesn't make the game 'Massivly unplayable'

People who play experimental aren't usually the ones you find in PvP DM on the coast.

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Day Z was, is, and will be, a survival game.

 

"picking apples/berries" is something you do in actual survival.

 

Sorry if you were misinformed as to what "survival" actually entails, but nobody forced you to buy this game.

Stop being so antagonizing.  You sound like a broken record.  You say the same things, over and over again, expecting to be listened to, when your words are as caustic as battery acid.

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If you can't play DayZ in its current state, you're bad at video games. Honestly.

Back in my day we played DayZ for five minutes at a time before the memory leak crashed the game. What did we do then? Why, we logged back in for another five minutes, of course. (;

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I did find many areas that were completely dry except for useless clutter, but that's to be expected on populated servers.

Why is it expected? Every server should have the same amount of loot, regardless of the uptime or population. That's what the central economy and loot respawn is supposed to be here for!

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Why is it expected? Every server should have the same amount of loot, regardless of the uptime or population. That's what the central economy and loot respawn is supposed to be here for!

 

 If the game was in it's final release state I'd tend to agree with you. Since it's not, I really don't expect anything to work as anticipated...and it usually doesn't.

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Stop being so antagonizing.  You sound like a broken record.  You say the same things, over and over again, expecting to be listened to, when your words are as caustic as battery acid.

When people stop complaining about survival-related mechanics being in a survival game, then I will stop repeating myself. I could also be MUCH more of an asshole if I so chose. The poster I quoted sounded personally offended by the fact there there was survival mechanics in a survival game. I was reminding them that nobody forced them to buy the game in the first place, and foraging for food in such a manner is what actually happens in real-world survival. 

 

Could the foraging mechanics be better? Of course. Will they be? Almost certainly.

 

"Dat Alpha", and all that.

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is this what the dayz community has come to

 

"just pick apples thats how you play the game"

 

the fuck kind game is this now

 

pick apples for 15 minutes im glad i uninstalled this game

 

I also applaud your choice on uninstalling. 

The "apple picking" is temporary and often enough to get you to where you can find more substantial food or have the gear to hunt/fish. It gets you past that immediate hunger issue. If you can't invest 15 minutes into gathering food in a survival game I'm not certain survival games are what you want to play. 

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I've been killed by ladders and stairs more than I've ever starved. I may have starved 2 times i think since I started playing this game back in the early .40's builds. I'm sure EA has an easy-mode survival game in the works that will be right up the OP's alley. 

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Calling B.S. on that one.  I've played about 20 hours of experimental and the food situation is dire.  In that time I think I found a can of tactical bacon, 4 sodas, no animals, and 3 powdered milks.  This was all on the west side of the map, ranging from NWAF to Prison Island, and everything in between.  The guys I play with report the same findings.  Apples seem to be the only way to guarantee finding something to eat.

Check on top of of things(cabinets,dressers,etc.), and under things(the ones that have a lip,etc); especially wrecked vehicles.Also check the outbuildings that are constructed of boards going different directions w/ holes and then well see who is on some BS buddy. I cant help you don't adapt or know how to survive(I can see who would exactly die of in this type of situation).I've Been playing on south central 3 0-1 or whatever its called Have had no problems(besides servers crashing and other mentioned issues).Yeah the loot isn't spawning correctly(in no matter at all),but its there open your eyes and quit being ignorant. You can always grow food if you have no luck scavenging as well.

Edited by Scarcifer

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Why is it expected? Every server should have the same amount of loot, regardless of the uptime or population. That's what the central economy and loot respawn is supposed to be here for!

 

Because more people equals more loot being picked up. Loot respawn does not equal endless unlimited loot.

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Because more people equals more loot being picked up. Loot respawn does not equal endless unlimited loot.

Which then means people will avoid high pop servers. I'm not exactly sure what your argument is

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Which then means people will avoid high pop servers. I'm not exactly sure what your argument is

 

Only people who don't like a challenge.

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Only people who don't like a challenge.

Challenge != buggy unfair gameplay

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Challenge != buggy unfair gameplay

 

Unfair?

 

You are definitely playing the wrong game, friend. DayZ isn't meant to be fair. 

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I must make a correction to my previous post, I said I have only played under 200 hours, I've actually played 217.

Either way, significantly less than the OP, yet not facing the same issues.

The trend that I am noticing, is these threads are generally started by players who firstly talk about how experienced they are by stating hours of play, and then talk about the game being crap or unplayable 'now'.

And it's finally clicked!

Aside from the standard arguing about 'it's a survival game' and 'alpha' comments that these threads hold, the authors seem to lack adaptability.

I have to admit, my play style changed SIGNIFICANTLY when .55 rolled out and will adapt further with .56

I went from a player who sprinted along the coast or into a town looking for a supermarket or police station, then checking houses for clothing and food to a player who immediately started looking for rocks, and running not sprinting.

So far the course of action that hasn't failed me is crafting a knife, finding ANY melee weapon or even crafting a 'sharp stick' and then finding animals on my path inland.

One cow provides enough to make several water pouches, feel and hydrate me and set me up to go hunting for gear.

While the game isn't final, I believe that the 'struggle' being experienced it reflective of the end vision for the game.

As with reality and all other aspects of life, when things change you can either adapt or fail..... and post threads about it.

All aspects of the DayZ experience need to contribute to the overall experience. Before .55 the game was basically a PvP shooter that allowed some people to have a 'survival' play style, but it was more a choice of game style. Now you can still play PvP is you want, but there is a journey you need to take before you are able to do so.

It's now became a whole game, rather than two separate games that happen to be in the same environment. A step in the right direction.
 

The same will happen once base building is introduced, at first it will be something people want to do, but it's not critical to the game. After a while it will become more and more critical otherwise you will freeze, starve or get robbed and have to start again in a environment where loot and food is even less plentiful.

For a really long time, we've effectively been testing the 'shoot stuff and people' feature of the game. And there was a loot of testing on this as it's rather complex. Now we've arrived at a point where the shooting people part has been THOROUGHLY tested and we are needed to test the 'survival' feature of the game.

We're part of the early release not to play how we want, but to test the functionality the dev team's need us to test. If everyone is running around gearing up in 10min and then shooting each other, dying, gearing in 10min and repeating, the survival aspects and crafting aspects of the game are not being tested by the early access group making the point of early access redundant.

Not everything is about how YOU want to play the game at the moment.

 

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Changes I'd like to see:

1.Better cooking system, having to find a box of matches, axe, stones, cooking tripod, and cooking pot to make food is silly when its entirely possible to make a fire with less

 

2.Apple/berry picking,milking an invisible for a few seconds seven times, finding no fruit, then milking that same cow again and suddenly finding berries is silly. Let the loop run until I do actually find something, regardless of how much time it takes.

 

3.Starting not starving to death might be nice, or taking longer to starve would be GREAT(Spin me whatever "You burn energy faster when panic'd bullshit you want, no one has ever starved to death in a few hours after gorging themselves).

 

4.Avoid the problems of the last CLE, and don't break loot on a bunch of servers. When all the servers with more than 10 people that I have a decent connection to are barren wastelands devoid of loot I'll go play EvE instead, maybe poke some of the die hard "DAYZ IS PERFECT!" guys on the forums for shits'n'giggles.

 

5.Community improvement. I think a community that was less "YOU DON'T LIKE WHAT I LIKE THEREFORE YOU SHOULD GO DIE CASUAL SCRUB BABBY/DEV COCKSUCKING ELITIST PRICK!!", and accepted that people who paid to test(AKA did something really stupid) this game might have a differing opinion than you. Its alright to not agree, if we all echo chamber'd the world would be a shit place.

 

Although having said this, I fully expect people to come at me for wanting a few QOL improvements (points 1 and 2) because people who fall under point 5 exist.

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The problem with this forum is topics like this get 4 pages of responses. Quit feeding these guys and move on to more prosperous topics ffs.

We had a thread for topics like this but sadly, it got yarded.

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I must make a correction to my previous post, I said I have only played under 200 hours, I've actually played 217.

Either way, significantly less than the OP, yet not facing the same issues.

The trend that I am noticing, is these threads are generally started by players who firstly talk about how experienced they are by stating hours of play, and then talk about the game being crap or unplayable 'now'.

And it's finally clicked!

Aside from the standard arguing about 'it's a survival game' and 'alpha' comments that these threads hold, the authors seem to lack adaptability.

I have to admit, my play style changed SIGNIFICANTLY when .55 rolled out and will adapt further with .56

I went from a player who sprinted along the coast or into a town looking for a supermarket or police station, then checking houses for clothing and food to a player who immediately started looking for rocks, and running not sprinting.

So far the course of action that hasn't failed me is crafting a knife, finding ANY melee weapon or even crafting a 'sharp stick' and then finding animals on my path inland.

One cow provides enough to make several water pouches, feel and hydrate me and set me up to go hunting for gear.

While the game isn't final, I believe that the 'struggle' being experienced it reflective of the end vision for the game.

As with reality and all other aspects of life, when things change you can either adapt or fail..... and post threads about it.

All aspects of the DayZ experience need to contribute to the overall experience. Before .55 the game was basically a PvP shooter that allowed some people to have a 'survival' play style, but it was more a choice of game style. Now you can still play PvP is you want, but there is a journey you need to take before you are able to do so.

It's now became a whole game, rather than two separate games that happen to be in the same environment. A step in the right direction.

 

The same will happen once base building is introduced, at first it will be something people want to do, but it's not critical to the game. After a while it will become more and more critical otherwise you will freeze, starve or get robbed and have to start again in a environment where loot and food is even less plentiful.

For a really long time, we've effectively been testing the 'shoot stuff and people' feature of the game. And there was a loot of testing on this as it's rather complex. Now we've arrived at a point where the shooting people part has been THOROUGHLY tested and we are needed to test the 'survival' feature of the game.

We're part of the early release not to play how we want, but to test the functionality the dev team's need us to test. If everyone is running around gearing up in 10min and then shooting each other, dying, gearing in 10min and repeating, the survival aspects and crafting aspects of the game are not being tested by the early access group making the point of early access redundant.

Not everything is about how YOU want to play the game at the moment.

 

well said ! adapt or die

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