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gibonez

Dynamic bleeding

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Although I know an injury system is coming out eventually I had an idea on how bleeding should work based on reality.

 

Basically the game should model the main arteries of the human body along with major organs.

 

Bleeding rate should be determined by the location of the gunshot, graze wounds with mild bleeding, arterial hits and organ shots leaving the player almost dead and bleeding profusely.

 

Sprinting while bleeding should increase the bleed rate dramatically as you are forcing your heart to pump blood faster thus draining already diminishing blood reserves.

 

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Yes, I'd really like to see some more realistic body damage and profuse bleeding.  At the moment it is a little silly you can take six rounds to the torso and still be standing a blood bag later.I'd also like to see recovery from wounds take much, MUCH longer.  Particularly broken bones and puncture wounds like stabs and gunshots. 

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i really like this whole ideas!!!+1

hope this topic will become hot hot hot!!!!

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