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ElRolle

DayZRP.com - the largest DayZ role playing community! [online since 2012, 19000+ whitelisted members, over 1.8 million posts on our forums]

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Bump, we're still the largest, despite all setbacks with development and all naysayers claiming the community is dying! Here's our latest newsletter that was sent out to all DayZRP members, check it out!

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Welcome to another newsletter from DayZRP!

Despite slow game development, the server activity in our community is still well and we are hovering above 300 unique players who play on our server every week. We are able to get a full server most days, with peak numbers around evening server time (UTC). It's great to know that despite all the setbacks with development, existing limitations of the game, other game releases and steadily declining DayZ playerbase population some people still stick with us to get that unique role playing experience in DayZ. We've recently made some changes in the rules and the community to spice things up a little, and do things a little differently. Here are some highlights of these changes that we think you might be interested in. Happy reading!

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GROUP CHANGES

We have decided to make a line of changes to the way groups work on DayZRP. All groups must now define a set of achievable goals, this is to help with group stagnation and define a clear purpose of the group and how the group progresses through their role play. This should also give groups incentive to create ambitious goals that may affect not only their own group but also the larger population on the server.

We have also decided to remove the dynamic groups from the server and limit the kill right sharing to established, staff approved groups only. This has several reasons:

  • It prevents and helps to quickly pinpoint rule breaks related to unnecessary hostilities and invalid reason for initiations. Dynamic groups have often been used to play as PvP groups which have no role play related goals, cannot be easily tracked or monitored, could not be held responsible or would not face consequences of their actions in game, had no leader, contact person, official thread or presence on the forums which made it extremely difficult to prevent this kind of PvP gameplay.
  • It allows the staff team to balance power on the server, by keeping a ratio of hostile vs friendly groups to a reasonable level and more closely monitor groups progress.
  • It gives incentive to players to create larger official groups. Looking back it is these large official groups that have always been the ones to affect the lore and drive the storyline on the server and we would like to see that happening again.

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LIST OF OFFICIAL GROUPS KEEPS GROWING

This change means that players who are not members of an official group do not share kill rights with each other. They are effectively considered individual units that must gain kill rights on their own, through for example an own initiation. This may sound a little complicated to begin with, but we hope that players will quickly adjust to this change and we've already seen an increased interest in creating new official groups.

Read more...

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OTHER RULE ADJUSTMENTS

We have also made changes to other rules, although not as drastic as the ones for groups:

All hostile players must now be able to justify being hostile through role play. It is not a valid reason to be hostile or attack other players because your character or group story on the forums says so. All hostilities must have origin from actual role play, be it in game or radio chat.

Events are now protected from 3rd party hostile initiations, sabotage and disruptions. You may not attack an official event unless given permission by the event organizer. This is due the amount of events that have been "crashed" and never completed because they were attacked by bandit groups.

Griefing rule has been added, to make it clear destroying other peoples camps, containers or vehicles without a in character justification is not allowed.

Read more...

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0.63 HYPE

DayZ new patch - 0.63 which will put the game into beta is just around the corner. We are all eagerly waiting to get our hands on it and lots of community members are patiently waiting to get back into DayZ once the patch releases. We hope that is will be released within a few months. Unfortunately we won't be getting any base building, new vehicles or anything like that in this new patch, it's more of a technology update and most of the actual content will follow in subsequent beta patches. It is however a large step that will change how the game feels and plays and will allow for more frequent new content and features deployed in the future!

Read more...

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RADIO CHAT NOW PUBLIC

Radio chat rules have also changed. We have disabled the ability to create private radio conversations on public radio chat forum. It was strange to have publicly visible information like that and not allow most people to use or react to it. All threads in radio chat are now considered public broadcasts and all characters may respond and use the information in these conversations in game.

Also, only active players may use the radio chat section of the forums. If you haven't played for at least an hour in the last 7 days, you won't be able to create new threads or reply in radio chat section. Once you have the required time played, the permission to do so will automatically switch on. This is to prevent people who don't play the game from replying as radio warriors and whose characters cannot really face any consequences as they do not appear in game.

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RADIO CHATTER IS NOW ALL PUBLIC. GET IMMERSED.

We advise players who still want to hold private radio chat conversations to use our PM system. It is private and allows adding up to 10 members to a single conversation which works similarly to a thread.

Read more...

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DISCONTINUED FEATURES

As you may remember, in the last newsletter we announced a new Promotion feature, where you could earn points for recruiting new members, spreading the word about DayZRP etc. Then these points could be exchanged for Premium ranks. With sadness we must announce that the system has been discontinued, due to low participation and no noticeable increase of new members or engagement. If you still have points that you haven't converted to account credit, you can still do so now on the Promotion page.

We have also discontinued our safe zone concept. It has been removed from the game due to low popularity of the hotspot. Players and groups have taken upon themselves to create new hotspots, like pubs or camps.

Character damage has been disabled because of a limitation on our server access by the game developers. Of unknown reasons, DayZ developers have told all game server providers to disable access to server logs for server owners through FTP. Access to logs through FTP allowed us to automatically fetch and analyze server logs for kill an death statistics, character damage system and log archival. All of these things are no longer possible.

Read more... and more... and more...

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PLAYER COUNCIL SOON?

Recently an idea was suggested to create a group of players who would represent interests of the larger playerbase and bring them forward and discuss them in meetings with the staff team. Thus, the idea was refined to concept where all official group leaders would automatically be members of this player council and represent interests of their group and general player population, suggesting changes and improvements to the community in refined meetings with clear agenda and every speaker having an assigned time to talk. We believe this will be much more constructive and productive than the large community meetings we have used to do, where 80+ people tried to talk over each other. A prototype Council page has been created that showcases this idea and how it might look like once implemented. We are still ironing out the details, as the group changes have happened very recently, but you can expect this to go live in the near future.

Read more...

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That's all updates we have for this time. If you wish to start role playing in DayZ again after a long break, visit our website, get updated with the new rules and start playing! If you have any questions, don't hesitate to create a thread in the question forums, we have lots of active members who often respond within minutes!

See you in Chernarus!

Rolle
www.dayzrp.com

Edited by ElRolle

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Sounds like a community with very intricate rules and guidelines.

Please read the fine print on the10 page contract before signing on to avoid unpleasant surprises.

Regards

 

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17 minutes ago, Lexman61 said:

Sounds like a community with very intricate rules and guidelines.

Please read the fine print on the10 page contract before signing on to avoid unpleasant surprises.

Regards

 

Indeed, it's definitely not for everyone, that's for sure :)

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3 hours ago, ElRolle said:

Indeed, it's definitely not for everyone, that's for sure :)

Fair enough.  Just needs to be clear before you sign the contract.

 

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On 3/14/2018 at 6:47 PM, Lexman61 said:

Fair enough.  Just needs to be clear before you sign the contract.

 

Unless it changed, you need to be whitelisted  to play on the server. In order to get whitelisted you need to read what the server is about, the rules, write an application, create a character with backstory, etc. If you still don't know what the server is about and its rules when whitelisted would be seriously concerning.

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Bump, several years later we are still online! Next year it will be 10 years since DayZRP has been created and we have prepared something special to celebrate.

We are excited to announce a new map called Nyheim which will be releasing exclusively on DayZRP on June 18th. Nyheim has been developed entirely in house for the past two years, we worked to create a new terrain specifically designed with role play in mind that can offer new and unique experience for our players.

This map creates an opportunity for DayZRP to offer unique content for our players and make us stand out in the crowd of other role play servers similar to ours. Since it's a custom made map developed in house we will be able to offer the players ability to change the map over time with their actions, something that we've been wanting to do for a long time, but were limited by only adding new objects to existing map. This new map includes a fictional city and its close surroundings located in northern part of Norway in the year 2071. The map is a 5km by 5km urban oriented map with outskirts of the city covered by forests and barren tundra, with some makeshift settlements set up, a nuclear power plant, a stranded ship and of course, an airfield.

We have decided to go with such a small map for several reasons, to keep development time to a minimum but most importantly to increase population density and reduce time spent in the running simulator part of DayZ. While down in size compared to Chernarus, the sheer density of the city of Nyheim will allow for some amazing roleplaying opportunities we've never seen before in our community.

Watch the trailer of DayZRP Nyheim below!

If you still haven't joined our community, make sure to go to DayZRP.com and follow instructions there. See you in Nyheim!

Edited by ElRolle

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