Jump to content
harteman

Players start with a map

Recommended Posts

Facts are simple, Should we spawn with it? of course not we can find it thats the point behind the game. you mind as well say we should start with a walkie talkie too right? since we all have skype teamspeak and voice coms followin your logic that is.

 

Problem with your logic is simple, if we should start with a map, we should start with a walkie too, since most people use some kind of map, and some kind of voice communication thats allows you to talk to people not directly in your vicinity.

 

So now we will be spawning, with no free slots.  Walkie, Flashlight, Map (no battery)

Or we could just take the map, and we'd spawn with 1 free slot/2 if you drop /use battery.

 

So if we dont find a bag, or a shirt, we can't loot more with persistance enabled, droping fresh spawn loot everywhere will only hinder loot from spawning in nearby areas.

 

So if anything we should spawn with, nothing, or a falshlight and a battery like we already do

 

I think his point is that since most people use the online map (you HAVE to anyway to read road signs) then why not just make the map automatic in game by pressing M and not have it take a slot.

 

Personally I would be happy with one map, in the correct language. There's no authentic, realistic, or intelligent reason the map would be smaller than a full size map.

Share this post


Link to post
Share on other sites

I have always used DayZ DB's map for (not) stalking chernarus, Call me cheap but I like all it's features.

Plus I now have a slot free for any small item in the game (like MORE mosin ammo)

Share this post


Link to post
Share on other sites

map should just be one big map not numerous torn up.

 

Good point. The map-combining minigame is a bit strange indeed.

 

Maps in bad condition could have stains, marks, faded lines along folds.

Share this post


Link to post
Share on other sites

Can you give me a good reason why it can't be there for players like me, and ignored by players like you? If you favor a certain playstyle, having the option doesn't take anything away from you, unless YOU WANT TO USE IT. You can still play without, unless this is about your willpower to stay away from it, in which case I again argue it is useful.

I will continue to use a map when I play, with or without one in the game like I talk about.

How can you be against options, when it is you who has the choice?

One last bit. Your argument fails on a certain level, because those maps exist, they are online. But yet, you don't use them. It hasn't taken anything away from you, right? Where the map is shouldn't matter to a guy like you, right? But to me, I see it as a great improvement, and a logical one. You are telling me that once you might no longer have to alt-tab out of the game to use the map, you might start using it? Why would you start then? What stops you from doing it now?

Right now the game is obviously meant to be played with the ingame map, hence the existence of the lootable ingame map, so it's you who steps out of the game using an online map, which is fine by me by the way, it's your decision and it takes nothing away from my playstyle. So it's you who has to take action looking online for a map, not for me to NOT look at a map. Having to find the ingame map is apparently part of the concept and I'm sticking to it because I get the most out of my gaming experience. Glitching through floors and walls is also useful because it gives you an advantage but I decide not to do it. Teamspeak is obviously a very useful tool but I decide not to use it. Turning up brightness is also useful at nights but I decide not to do it *. Just because it makes things easier is no argument to implement it.

This is not like purchasing a hoover because it makes your life easier and more convenient. I'd of course definetly be for purchasing a hoover because I don't want my life to be about dusting the floor. But I don't use external gadgets (an online map for example) in dayz because I want my dayz experience to be about exactly that struggle, finding my way around adversity of any kind.

It's certainly not something the devs haven't thought of yet, the lack of a permanent map is by design.

And for the record I'm not argueing here. You asked for players that don't use anything other than the ingame map and here I am, a real life example. We are few but we exist...

* (three things not intended by the game I WOULD have a problem with because they certainly do take away from the gaming experience.)

  • Like 2

Share this post


Link to post
Share on other sites

Not everybody is using a map on internet... So keep doing it and let us roleplay.

 

Edit:

 

-I'm playing both in group and lone wolf.

 

-Around 200 hours in SA.

 

-I know quite well north part, a bit less the south. I'm not using internet map (never in game) except sometimes when people are talking on the forum about places I can't remember...

Edited by massacrorBKK

Share this post


Link to post
Share on other sites

Don't get me started on the frikkin DAyZ in game map. The most dumbass thing in the game. Not content with one map they had to cut it up into 9 fucking pieces and even then, it's useless to you because, when you come to a town and you don't know where you are, what do you do?

 

You read the town sign to get the name right? OK so without looking at the online map, and assuming you have no clue how to read Cryllic, what is the town below?

 

Гришино

 

No idea how to translate that into English? Well done, you've made a map that for most people is going to be utterly useless. What do you do when you need to find the town name? You alt tab and use a website. Poor, poor game design takes you out of the game to use a 3rd party application for something that could easily be rectified and is stupidity personified.

 

There are no maps made 1/4 the size of Chernarus. OS maps in the UK cover larger areas. Make it one map and change the alphabet either on the map on in world.

It's Grishino.....but then, I have been navigating by road signs for a while now.

Share this post


Link to post
Share on other sites

Yeah I am sorry.  Everyone I know at least uses a map.  I, personally, use my phone.  What I mean is everyone uses a map, due to the fact we all must have an internet connection to play.

 

You, uh, do use a map when you play, right?

 

I would be glad for someone to speak up and say they don't, if only so that I can gaze upon them.  

 

 

Since I am here again, is there anyone out there who either only uses the in-game pieces of map, or does not use maps at all, ever?  If so, how do you know where you are going?  Also, if you don't use an online or offline map, how many hours have you played this game so far?  Have you ever used said types of maps?  Share your words.

no need for map since my 100 houndred playtime .

Share this post


Link to post
Share on other sites

I have used the map plenty of times. Mostly when I had only a few hours in game.

 

now that I have 600+ hours running around I don't need a map to know where I am or where I am going B)

 

I will use the online map out of game to check things out but I prefer to navigate without one these days

Share this post


Link to post
Share on other sites

Don't get me started on the frikkin DAyZ in game map. The most dumbass thing in the game. Not content with one map they had to cut it up into 9 fucking pieces and even then, it's useless to you because, when you come to a town and you don't know where you are, what do you do?

 

You read the town sign to get the name right? OK so without looking at the online map, and assuming you have no clue how to read Cryllic, what is the town below?

 

Гришино

 

No idea how to translate that into English? Well done, you've made a map that for most people is going to be utterly useless. What do you do when you need to find the town name? You alt tab and use a website. Poor, poor game design takes you out of the game to use a 3rd party application for something that could easily be rectified and is stupidity personified.

 

There are no maps made 1/4 the size of Chernarus. OS maps in the UK cover larger areas. Make it one map and change the alphabet either on the map on in world.

Yep, I have no idea why the in-game map is torn into 4 pieces, nor do I have any clue how you reattach the pieces.

 

If anything, it should spawn as one unit.

And, AFAIK, it has town names in both English and Cyrillic. It is supposed to be a "tourist map" after all....

Share this post


Link to post
Share on other sites

everyone i know that plays dayz keeps the map open on their 2nd monitor

 

not a fan of it but it be like it do

Edited by sab0t

Share this post


Link to post
Share on other sites

Honestly, just having the map always there and not be an item in the inventory would not change anything, just make it easier. Most people look at the map online, at Dayzdb.com. No shame in doing that.

 

Permanent ingame map would be fine, just don't show the players position on it. Some sort of navigational skills should be required. I hope GPS gadgets stay out of the game as well. Too easy to use it to judge distances for sniping.

Share this post


Link to post
Share on other sites

I sometimes use external map but I've never used the range calculator. I just count it from the grids of the map. The in-game map just needs to be changed. Part system just doesn't work unless I could combine SW and NE parts for example and town names in English makes the map useless for new guys. I would really love to use it because I like texturless map and elevation lines.

 

Choosing your starting gear would be a cool thing.

Share this post


Link to post
Share on other sites

Right now the game is obviously meant to be played with the ingame map, hence the existence of the lootable ingame map, so it's you who steps out of the game using an online map, which is fine by me by the way, it's your decision and it takes nothing away from my playstyle. So it's you who has to take action looking online for a map, not for me to NOT look at a map. Having to find the ingame map is apparently part of the concept and I'm sticking to it because I get the most out of my gaming experience. Glitching through floors and walls is also useful because it gives you an advantage but I decide not to do it. Teamspeak is obviously a very useful tool but I decide not to use it. Turning up brightness is also useful at nights but I decide not to do it *. Just because it makes things easier is no argument to implement it.

This is not like purchasing a hoover because it makes your life easier and more convenient. I'd of course definetly be for purchasing a hoover because I don't want my life to be about dusting the floor. But I don't use external gadgets (an online map for example) in dayz because I want my dayz experience to be about exactly that struggle, finding my way around adversity of any kind.

It's certainly not something the devs haven't thought of yet, the lack of a permanent map is by design.

And for the record I'm not argueing here. You asked for players that don't use anything other than the ingame map and here I am, a real life example. We are few but we exist...

* (three things not intended by the game I WOULD have a problem with because they certainly do take away from the gaming experience.)

You are few, you admit.  We are many.  The needs of the few do not outweigh then needs of the many.

Share this post


Link to post
Share on other sites

And for the record, I have 700hours playtime in the last 3 months.  I still use a map because when I navigate, I want to spare time from things like me being lost.  It costs me, it costs my friends.  I don't want to waste my play time, or others.  I could nav anywhere on the map, without a map, but I still use a map because my time and my friends time is valuable.

  • Like 1

Share this post


Link to post
Share on other sites

Honestly, just having the map always there and not be an item in the inventory would not change anything, just make it easier. Most people look at the map online, at Dayzdb.com. No shame in doing that.

 

Permanent ingame map would be fine, just don't show the players position on it. Some sort of navigational skills should be required. I hope GPS gadgets stay out of the game as well. Too easy to use it to judge distances for sniping.

I was a fire support specialist in the army, and I am telling you, if a man has a map and compass, he can pinpoint distance anywhere on the map, just like a gps would.

  • Like 1

Share this post


Link to post
Share on other sites

Most use a map for the following reasons:

  • If you play with friends it makes it easier to meet up.
  • If you play with friends you don't want to frustrate them by being repeatedly late due to refusal to use a map.
  • Everyone has access to one and most use it, why put yourself at a disadvantage?
  • If you play alone you may not want to spend hours lost, though this can be atmospheric, immersive, and a nice experience, to others it is frustrating.

The last reason is a weak one. The first two are due to, well, peer pressure and friends and shit. The third is the same argument used to justify the gamma exploit.

 

I use a map because I play with friends.

  • Like 1

Share this post


Link to post
Share on other sites

You are few, you admit.  We are many.  The needs of the few do not outweigh then needs of the many.

You're mistaking many with loud and obnoxious,

Share this post


Link to post
Share on other sites

I use the in-game map because it is convenient... I map the map (ha!) to my hot bar and I can pull it up while I am still running. I mean, it's centered over your current location when you open it. That's pretty damn user friendly if you ask me. Yes, out of game maps have fancy range finding and translation functions. But, for me personally, those take away from the spirit of the game.

The difference in preference here, in my opinion, is the difference between players that use online guides to beat games versus the players that don't. Some think it's a waste of time not to use those guides. Some think it's cheating yourself to use guides. It's all preference. If you can get by with the in-game map, good for you. If not, that's your choice. Simple as that.

Of course this doesn't take into account what jexter mentioned about the language barrier between the map and the road signs. That just doesn't make any sense! Thankfully, they look fairly similar between languages anyway.

  • Like 1

Share this post


Link to post
Share on other sites

Right now the game is obviously meant to be played with the ingame map, hence the existence of the lootable ingame map, so it's you who steps out of the game using an online map, which is fine by me by the way, it's your decision and it takes nothing away from my playstyle. So it's you who has to take action looking online for a map, not for me to NOT look at a map. Having to find the ingame map is apparently part of the concept and I'm sticking to it because I get the most out of my gaming experience. Glitching through floors and walls is also useful because it gives you an advantage but I decide not to do it. Teamspeak is obviously a very useful tool but I decide not to use it. Turning up brightness is also useful at nights but I decide not to do it *. Just because it makes things easier is no argument to implement it.

This is not like purchasing a hoover because it makes your life easier and more convenient. I'd of course definetly be for purchasing a hoover because I don't want my life to be about dusting the floor. But I don't use external gadgets (an online map for example) in dayz because I want my dayz experience to be about exactly that struggle, finding my way around adversity of any kind.

It's certainly not something the devs haven't thought of yet, the lack of a permanent map is by design.

And for the record I'm not argueing here. You asked for players that don't use anything other than the ingame map and here I am, a real life example. We are few but we exist...

* (three things not intended by the game I WOULD have a problem with because they certainly do take away from the gaming experience.)

 

Your argument would be valid IF the town names on the in-game map were in Cryllic. As they are not, resources external to the game are required which negates your argument. Think of a new player. He's found a map in the first house and lucky him, it's the area he's actually in! He sees a road sign and excitedly runs up to it and it reads

 

Гришино

 

Bambi scratches head and hits Alt Tab

  • Like 1

Share this post


Link to post
Share on other sites

And for the record, I have 700hours playtime in the last 3 months.  I still use a map because when I navigate, I want to spare time from things like me being lost.  It costs me, it costs my friends.  I don't want to waste my play time, or others.  I could nav anywhere on the map, without a map, but I still use a map because my time and my friends time is valuable.

 

As a lover of hiking and map reading, I like to use the map and compass to make pinpoint headings and see if I can make it. The compass in game is utter shite of course and they haven't been made like that for decades. Where's my Silva Compass?

 

 

Of course this doesn't take into account what jexter mentioned about the language barrier between the map and the road signs. That just doesn't make any sense! Thankfully, they look fairly similar between languages anyway.

 

No but the map does center on you as you open it, like you said but this needs to go too. Maps don't tell you where you are, you have to work that out for yourself but then DayZ is pretty easy mode......oh wait, isn't it meant to be unforgiving?

 

Seems to me the Devs aren't quite sure what they're doing and also, scroll wheel forward ZOOMS IN!

Edited by Jexter

Share this post


Link to post
Share on other sites

Your argument would be valid IF the town names on the in-game map were in Cryllic. As they are not, resources external to the game are required which negates your argument. Think of a new player. He's found a map in the first house and lucky him, it's the area he's actually in! He sees a road sign and excitedly runs up to it and it reads

 

Гришино

 

Bambi scratches head and hits Alt Tab

Reading a map is more than just reading road signs. It´s by design that you feel lost in the world of Chernarus. Rocket mentioned it a while back in the days of the mod as a key element to the survival concept of dayz and that he wanted to even get rid of the little info you got after spawning in game telling you the name of the nearest city/town. And booom, the standalone doesn´t feature any indicators of your location whatsoever.

It´s not a mistake the devs made or something they forgot to implement, they did it on purpose. They even named reading a map off of certain landmarks to find your location as a reference on how skills in game should work. (yes, the current map centering on your location has to go and it propably will). It´s you who should do the surviving not your avatar after you ordered it by pressing a button. That´s where the devs come from and that´s obviously (and in my case hopefully!) where the game is trying to head.

Edited by sixfeetgiantbunnyrabbit

Share this post


Link to post
Share on other sites

Reading a map is more than just reading road signs. It´s by design that you feel lost in the world of Chernarus. Rocket mentioned it a while back in the days of the mod as a key element to the survival concept of dayz and that he wanted to even get rid of the little info you got after spawning in game telling you the name of the nearest city/town. And booom, the standalone doesn´t feature any indicators of your location whatsoever.

It´s not a mistake the devs made or something they forgot to implement, they did it on purpose. They even named reading a map off of certain landmarks to find your location as a reference on how skills in game should work. (yes, the current map centering on your location has to go and it propably will). It´s you who should do the surviving not your avatar after you ordered it by pressing a button. That´s where the devs come from and that´s obviously (and in my case hopefully!) where the game is trying to head.

That is stupid.  They say we are civilians of Chernarus, right?  Not military soldiers.  I have heard this said.

 

So what gives?  How do we not know our home?  Why do we not already know our way around?  We should have a general knowledge of where we lived before the apocalypse?  Or, what are we?  Refugees?

 

Edit-That would be realism to me.

Edited by harteman
  • Like 1

Share this post


Link to post
Share on other sites

Not sure I agree with starting with a map but, the in game map is pretty terrible and needs a rework. I don't really use it since I know the map easy from the mod but still to be blunt..

 

It sucks ass.

 

I take that back after seeing experimental version 0.50's map, looks wonderful now sort of like the mod. Feels useful again knowing where there are forests.

Edited by Borges

Share this post


Link to post
Share on other sites
I would be glad for someone to speak up and say they don't, if only so that I can gaze upon them.  

 

Gaze upon me you fucking filthy casual! (jks, but seriously have a gaze)

 

Why use the ingame map?

-Immersion

-The in game map is superior to DayZ DB in terms of planning your movements around the map because it has contour lines and clearer topographic features.

 

 

There is absolutely no good reason to not have a map in-game that rivals what we can look at by using an alt-tab.

 

Ohh? I wouldn't say that.

 

Here is a summary of your argument. Community builds X thing to make Y easy > this (according to your argument) overrides the developers vision /authorial intention = therefore make the developers delete/change their vision Y to suit community. Terrible line of reasoning. Welcome to the casualisation of gaming harteman, thank you for contribution.

 

If one can simply "alt tab" to look at wiki/map lets clutter the whole screen with Borderlands/RPG/MMO style hit detection, stats, rpg, stuff, waypoints, hitpoints, auto crafting because the recipes are now all online and it's "so easy" because all that info is "just an alt tab away".

 

What your trembling causal knees are standing on top of is called the "slippery slope". Luckily for me this is a survival game being built by a like minded dev team who won't implement easy features. Why get semi pissy about this? Because if follow your way we don't have DayZ anymore.

Edited by Trizzo
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×