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KinetiC.iB

Shouldn't I be getting MUCH higher FPS?

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Hi all, I am new to the Forums and registered for the sake of this post. Seems like a great community here.

I'll Start with my specs: (Computer is brand new, purchased last October.)

 

Toshiba Satellite S50D Notebook

OS: Windows 8.1

Processor: AMD A10 Elite Quad Core- 5745M APU @ 2.10 Ghz

Video Card: AMD Radeon 8610G + 8500M HD Dual Graphics (2GB Video Memory)

RAM: 8 Gigs

 

All Drivers up to date.

 

So after resolving issues with installing the patch, and getting around the Battleye: Client Not Responding issue - I can now get into servers most of time. Once in a while I get booted with the message "ARMA 2 OA has stopped working", but only mainly on one particular server. I have a lot of trouble getting into that server, as I will get to the final loading screen and the timer in the bottom right corner will run all the way up to 120 seconds and finally just boot me.

My main issue though, and reason for posting, is my FPS while in-game. With the exception of a few nights ago when I played for about 3 hours before getting booted while running about 25-30 FPS steadily - I now get a steady 10-15 FPS with about 9 FPS in towns. This is with my graphics set to Low-Normal..

I feel like with my set up I should easily get 40-50 FPS with graphics set to High. My brother plays on a 6 year old desktop with outdated hardware and is able to play on Very High settings with a steady 30-40 FPS. I have no issues with any other games.

 

I will add that DayZ commander seems to be a pretty massive drain on my CPU when it is open. Shooting it up to about 50-60%. I have it set so that DayZ commander closes upon entering a server however, so I don't think this is an issue...

Any help is greatly appreciated. I'm at my wits end and don't know what else to do :(

 

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Your video card isn't all that good...

 

...and SLI/Crossfire doesn't work with ArmA-engine games.

Edited by Applejaxc

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Processor frequency isn't great, see how hard your CPU is running when playing, use task manager and you'll see it's maxed out.

The ArmA engine is not really well optimised, you'll need a high end system to achive 60 FPS, but it's possible.

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First...half a year is already like post state of the art and when that system came out it was already obsolete.

 

The CPU is a bit faster than a HTC ONE and the GPU is horribly slow...

 

http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+8610G

 

Even fully optimized your rig will never run DayZ playable on better than medium. I'm surprised you still play with 10fps without having to vomit.

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Thanks for the replies.

 

@ Enforcer - I don't actually play. I play for about 5 minutes that way and then close the game.

 

As I stated, however: I was playing at a steady 25-30 FPS a few nights ago. How can that be explained given your observation?

 

I play games like Diablo 3, Rust, WoW, CS:GO etc at the highest settings with no issue.. I realize Arma 2 is quite a bit harder to run than those games, but it seems a little drastic to me.

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Your video card isn't all that good...

 

...and SLI/Crossfire doesn't work with ArmA-engine games.

Thanks for bringing this up Applejaxc, I was actually unaware of it. If you'd like to expand at all I'd appreciate it :)

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GPU is really bad and that AMD processor wouldn't be a good choice either.

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Thanks for bringing this up Applejaxc, I was actually unaware of it. If you'd like to expand at all I'd appreciate it :)

Crossfire/SLI is the combination of two or more AMD gpus or Nvidia gpus (respectively) being used in tandem to achieve a higher calculation speed (FPS). The problem with this is that, while powerful, requires the parent companies to release updates to teach their GPUs how to work together in different games, as well as the game designers themselves making their game capable of being rendered by two GPUs. While it sounds like it should be as easy as "I turn on the other GPU, my FPS should double," it isn't. Nvidia has refused to release updates to make their GPUs better with ArmA 3, and was veeery slow to do so with ArmA 2 and Operation Arrowhead. I expect they will use the excuse (as will AMD) "DayZ is in the pre-alpha phase, it won't be complete for another 2 years, so we're going to take 3 to release any updates."

When that happens, you will see an improvement of 3-5 frames, but it is entirely in Bohemia Interactive's ballpark to make their engine handle dual graphic solutions. It's awful, but they're basically stretched between ArmA 3 and ArmA 2.5 (being used in 3 and DayZ Standalone, respectively) and seem to have their design experts focusing on adding new features or game development, rather than long-overdue refinement of the engine. There is a tremendous gap between how much your GPU is used and how much your CPU is used in ArmA-engine titles compared to other games, and even then less than 100% of available computing resources are utilized effectively, meaning a $1,000 CPU might only use 50% of its power, while an i5-XXXwhatever could use 98% and an i3 might only take a 2% load (all of those numbers are made up for the sake of example)

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