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Rolling Changelog: Stable Branch: 0.32.114557

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I found something , i died today 3 times, i got my old,old character back, like the one i had few days ago.. every time i died i got some other character ... 

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I love updates. Really I do.

 

BUT can zombies still walk through walls?!?!

 

I'm starting to fear that we are getting the mod again. New content but broken fundamental issues. I feel this should be a higher priority than many of the fixes and content changes that we are getting.

 

I'm forgiving. I just expect zombies to walk through walls or swim in the floor and play it that way. But this can't go on.

 

Is this that hard to fix? I don't know. But surely it can be.

 

My faith will really be restored when this is straightened out.

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I know, it has been posted in suggestion-forum a while ago but it didn't get much attention (i guess)...

But Devs, i beg you... shorten the day/night cycle...... i love the night (and its playing) but i wont be able to see daylight again (unless i serverhop every night, which i hate!!) ... so please introduce something like a 2 hour cylce (1h day/ 1 h night).

 

 

Thanks in advance. ;)

 

Edit : Typo

Edited by HardstylerSL

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stop telling the devs that "people will leave the game behind". 

everyone except for a few people understand that its a bug that has to be fixed at some point in the future but this alpha release is exactly to find those issues. 

 

Dean told us not to buy it if we just want to have a casual game to play. we are alpha testers. 

 

Well maybe you are, but one is no longer a 'tester' when he paid for the product. They got enough money in the pocket to hire any number of qualified QA/test personnel as well as an A-list development team. Instead of passing the blame to server hosts and the user (re: misconfiguration), they should just get on the ball and fix the glaring issues that prevent paid customers from enjoying the product OR at least provide a concrete ETA for a possible fix. 

 

And I'm not talking to bummer issues such as occassional server lag, disconnects, etc. I'm talking about my character loosing all progress and items every half-goddamn-hour. There should be no excuse for pushing a 'stable' release with a potential for such monstrous failure and no plan for a fix for 24 hours after the release! We are not talking about a team of amateurs here are we?? So quit sucking up for no good reason and cutting 'em slack. Unless this community keeps their feet to the fire, nothing's ever going to get done. 

Edited by c0d34w4y
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and as the devs said before, they have more than Rocket working. So that means they produce different featuers at the same time parallel. so, if the spray cans are done, why wouldnt they add them ffs?

 

i assume that the "reset bug" as you called it, isnt fixed yet because they are just not done with it (YET).

 

get over it and stop telling us that you will leave the game when its not fixed in the next 20 minutes.

 

Why even add the spraycan feature into the work queue if they don't have enough hands (apparently) on deck to address the core issues FFS?? That's the point!

 

You are making it sound like hive dropping character state every now and than 24hrs AFTER stable release should be of minute concern and is well covered off by amazing features put in place such as spray can. 

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Why even add the spraycan feature into the work queue if they don't have enough hands (apparently) on deck to address the core issues FFS?? That's the point!

 

You are making it sound like hive dropping character state every now and than 24hrs AFTER stable release should be of minute concern and is well covered off by amazing features put in place such as spray can. 

dont forget the importance of berry picking...gotta have that before loot spawn timers or 10 sec log out timers.

 

:(

Edited by deebz1234
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Ok, seriously: I work as a programmer for some years now (but not in the gaming industry) and it just came to my mind that the post I replied to in the first place, was that sort of total, excuse that word, BS that people that have no knowledge about programming are bringing up so often:

"They focus on the wrong things", "They need to fix that first before they add that"  And that was exactly what you wrote.

 

No one dev team works alike. But successful dev teams keep their priorities straight. You don't pile up miscellaneous eye candy type items into the dev queue at the expense of major issues. That's the point.

 

We all accept this is alpha and going to have to deal with issues. What's annoying is noobs salivating over some spray can feature whilst character save issue hasn't been fixed some 24 hrs after "stable" release. And not even an eta provided to that affect.

 

Again, unless we quit suckling on the dev tit and instead actually keep their feet to the fire, nothing good is ever going to get done and on TIME. I guess we could all agree we want this thing to succeed. So to dev team:  please for the love of jeebus don't take noob hi-fives too much to heart.. you've got shitload of work ahead of you yet! stay focused and professional!  

 

Thanks

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rocket said that spray painting a magazine makes it unstable. does that mean that if you empty the bullets out of the mosin before you paint it, it will NOT do the one bullet glitch?

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No one dev team works alike. But successful dev teams keep their priorities straight. You don't pile up miscellaneous eye candy type items into the dev queue at the expense of major issues. That's the point.

 

We all accept this is alpha and going to have to deal with issues. What's annoying is noobs salivating over some spray can feature whilst character save issue hasn't been fixed some 24 hrs after "stable" release. And not even an eta provided to that affect.

 

Again, unless we quit suckling on the dev tit and instead actually keep their feet to the fire, nothing good is ever going to get done and on TIME. I guess we could all agree we want this thing to succeed. So to dev team:  please for the love of jeebus don't take noob hi-fives too much to heart.. you've got shitload of work ahead of you yet! stay focused and professional!  

 

Thanks

 

First off calm your tits and play something else until the issues fixed, secondly you don't have a clue about game development, somebody employed to do texture and modelling work probably doesn't have a clue how to fix character save issues. What do you want them to do take workers off of the specialist task and put them working on something they have no clue about because that's going to  cause more problems. Or maybe they should just send them home eh, because some random impatient tool on the forums says there work isn't a priority.

 

Also I have never lost a character to this "save issue" and I'm guessing I'm not the only one. I've joined servers which state I'm dead and have also been spawned as fresh character but I relog onto another server and get my character back. Not saying this is what your experiencing but I'm 102 hours played and no "character save issue". And there's going to be hive wipes anyways (alpha) so don't get to attached to your gear.

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First off calm your tits and play something else until the issues fixed, secondly you don't have a clue about game development, somebody employed to do texture and modelling work probably doesn't have a clue how to fix character save issues. What do you want them to do take workers off of the specialist task and put them working on something they have no clue about because that's going to  cause more problems. Or maybe they should just send them home eh, because some random impatient tool on the forums says there work isn't a priority.

 

Also I have never lost a character to this "save issue" and I'm guessing I'm not the only one. I've joined servers which state I'm dead and have also been spawned as fresh character but I relog onto another server and get my character back. Not saying this is what your experiencing but I'm 102 hours played and no "character save issue". And there's going to be hive wipes anyways (alpha) so don't get to attached to your gear.

 

Why does everyone on here feel like they have the right to talk from "experience" like they ran their own dev team for years when obviously they don't have a clue. I'm not talking about them throwing the design team on server-side issues. I'm saying that if it takes them > 24hrs before they even wake up to the show-stopper type issue such as hive character reset then they clearly don't have enough dev resources to throw at the problem of this type in the first place and maybe it'll serve them right to throw more dollars at it, of which they should have plenty considering over 1 million units sold. So in short.. I'm not talking about assigning art resources to dev issues but beefing up their dev team to be able to handle critical type issues in stable releases better next time around. Get the drift? 

 

And LOL @ the tit reference.. couldn't have come up with anything more creative? You know, there's no need for personal attacks in a mature discussion or is there? 

Edited by c0d34w4y

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You're not going anywhere lol, This is alpha and people that play this game have been playing the mod for years... "leave this game behind" and do what?!? play something stupid and cartoony like Rust or 7 days to die? Even for an alpha this game is easily infinitely better than anything in its genre. Yea it has a shit ton of bugs and zombies walk through everything but guess what, it's sold over 1 million copies with a huge warning sticker saying DO NOT BUY THIS, IT'S EXTREME ALPHA!

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You're not going anywhere lol, This is alpha and people that play this game have been playing the mod for years... "leave this game behind" and do what?!? play something stupid and cartoony like Rust or 7 days to die? Even for an alpha this game is easily infinitely better than anything in its genre. Yea it has a shit ton of bugs and zombies walk through everything but guess what, it's sold over 1 million copies with a huge warning sticker saying DO NOT BUY THIS, IT'S EXTREME ALPHA!

 

I paid for the product so I duly feel obligated to exercise my right to complain. Nothing right is ever going to get done and on time unless users are allowed to provide constructive criticism and the devs have their ears perked up to listen without getting offended. 

 

Childish straw-man arguments aside, my points of concern are as follows:

 

1) Don't move untested product with CRITICAL issues into stable release, ever

2) Don't have CRITICAL unsolved issues in stable release for > 24 hrs without as little as an ETA for a solution or rollback plan (look here: http://feedback.dayzgame.com/view.php?id=7291, time reported.. and still no traction)

3) Have adequate dev resources in place to handle CRITICAL issues even at the expense of odd spray cans and other eye candy not making it into subsequent release.

 

These are just such no-brainer items that I fail to see how people could have any issue with that? And if you are content with mediocrity why even bother participating in a discussion or testing for that matter? 

Edited by c0d34w4y
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I feel hopefull when i see the work done. They sold 1 million units but it was few weeks ago. Their idee is great, so we have to be patient and show them that we are waiting for their work ! ( and i like login to see if there is a chanlog ! Just enjoy what you have).

You should try to send usefull reports. "here is a bug like that"

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Could someone please clarify - are soda-can-opening-zombie-grunting rabbits =) still there?

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I paid for the product so I duly feel obligated to exercise my right to complain. Nothing right is ever going to get done and on time unless users are allowed to provide constructive criticism and the devs have their ears perked up to listen without getting offended. 

 

Childish straw-man arguments aside, my points of concern are as follows:

 

1) Don't move untested product with CRITICAL issues into stable release, ever

2) Don't have CRITICAL unsolved issues in stable release for > 24 hrs without as little as an ETA for a solution or rollback plan (look here: http://feedback.dayzgame.com/view.php?id=7291, time reported.. and still no traction)

3) Have adequate dev resources in place to handle CRITICAL issues even at the expense of odd spray cans and other eye candy not making it into subsequent release.

 

These are just such no-brainer items that I fail to see how people could have any issue with that? And if you are content with mediocrity why even bother participating in a discussion or testing for that matter? 

 

 

This is in alpha stage dude....the game as it is looks and plays fantastically...you need to understand that this is a long term project, just like investing in a house or stock market..but not that long! :-)

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This is in alpha stage dude....the game as it is looks and plays fantastically...you need to understand that this is a long term project, just like investing in a house or stock market..but not that long! :-)

 

I understand and agree with the analogy.

 

I don't mind the wipe on each stable update, I frankly could care less. But subsequent random character losses are frustrating. 

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I paid for the product so I duly feel obligated to exercise my right to complain. Nothing right is ever going to get done and on time unless users are allowed to provide constructive criticism and the devs have their ears perked up to listen without getting offended. 

 

Childish straw-man arguments aside, my points of concern are as follows:

 

1) Don't move untested product with CRITICAL issues into stable release, ever

2) Don't have CRITICAL unsolved issues in stable release for > 24 hrs without as little as an ETA for a solution or rollback plan (look here: http://feedback.dayzgame.com/view.php?id=7291, time reported.. and still no traction)

3) Have adequate dev resources in place to handle CRITICAL issues even at the expense of odd spray cans and other eye candy not making it into subsequent release.

 

These are just such no-brainer items that I fail to see how people could have any issue with that? And if you are content with mediocrity why even bother participating in a discussion or testing for that matter? 

 

It's been addressed. 

 

http://forums.dayzgame.com/index.php?/topic/167343-servers-with-connection-issues-to-central-hive/

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Also, it's not happening on all servers. I was able to retrieve a stable character by testing a few different servers out. 

 

If you're just starting. Log in move, move character, note location, log out, log back in, if the server didn't save, try another and repeat until you get a winner. I played all night with no problems. 

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Could someone please clarify - are soda-can-opening-zombie-grunting rabbits =) still there?

 

 

They are still happening.

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I paid for the product so I duly feel obligated to exercise my right to complain. Nothing right is ever going to get done and on time unless users are allowed to provide constructive criticism and the devs have their ears perked up to listen without getting offended. 

 

Childish straw-man arguments aside, my points of concern are as follows:

 

1) Don't move untested product with CRITICAL issues into stable release, ever

2) Don't have CRITICAL unsolved issues in stable release for > 24 hrs without as little as an ETA for a solution or rollback plan (look here: http://feedback.dayzgame.com/view.php?id=7291, time reported.. and still no traction)

3) Have adequate dev resources in place to handle CRITICAL issues even at the expense of odd spray cans and other eye candy not making it into subsequent release.

 

These are just such no-brainer items that I fail to see how people could have any issue with that? And if you are content with mediocrity why even bother participating in a discussion or testing for that matter? 

 

You payed for the finished game and got to alpha test the alpha while you wait, I didnt have any difficulty understanding that when I clicked purchase why do you?

 

1)As far as I'm aware the build was run on experimental servers first, so it was tested and deemed stable enough to release on all servers most alphas don't even do this as we are supposed to be testing and finding the bugs.

2)This is alpha there's going to be more CRITICAL issues to come which take time to fix. Alphas rarely rollback the idea is to cram in features and content and work out the problems later (Beta).

3) Hiring more staff for the team takes time, they've only had our money for what just over a month? Its not a case of throwing money at people and telling them to code, they have to be trained with how the engine works and briefed on the project. 

 

I'm not content with mediocrity I just have patience and maybe think the devs know more about making a game then I do, I understand the game is alpha and I could lose my character at any moment without notice, but I won't come whining to the forums thinking I have the direct line to BI headquarters complaining about an issue I'm sure they are well aware of, as this is an unfinished game. If these problems pesist in Beta then I would be much more concerned. 

Edited by Ricky Spanish
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The only thing I'm happy about is the pipsi.

 

The rest doesn't matter as long as I have my pipsi

Edited by Hosty

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