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Rolling Changelog 1.8.1

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This is the rolling Development changelog for 1.8.1
 
Changes:

* [NEW] - Mechanic - Nutrition system for all food types.

* [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system.

* [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)

* [NEW] - Infectious Water Holes - Random water holes on the map are infected drinking from them will give you an instant infection. Identified by dead body's around water holes. (can be disabled by admins)

* [NEW] - Base System - Generator has been added (Does not spawn, Not yet active).

* [NEW] - Storage - Dome Tent has now been added.

* [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).

* [NEW] - 15 new models (feather,crafting).

* [NEW] - Feathers added to Hens as you gut.

* [NEW] - Destroy Tents with fire (matches & fuel tank needed).

* [NEW] - Blood types/blood system

-- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)

-- incompatible blood transfusions will result in extended unconsciousness of the recipient.

-- Ability to take/give blood from/to yourself.

-- Blood types + Rh types are based off real world statistics

-- ability to take a bit of blood off a recently dead corpse (may yield infection) Removed from current build.

* [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.

* [NEW] - Wild zeds re-added.

* [NEW] - Blood trail system. Will allow players to track ppl bleeding.

* [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin)

* [NEW] - New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match).

* [NEW] - Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather.

* [NEW] - Making fires will now auto light.

* [NEW] - Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.)

* [NEW] - on death weapons on players back now drop to the ground

* [NEW] - Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).

--- * [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place)

-- M4A1 > M4A1_AIM

-- M4A1_Aim > M4A1_Aim_CAMO

-- M4A1_Aim_camo > M4A1_AIM_SD_camo

-- m16a4 > m16a4_acg

-- bizon > bizon_silenced

-- Makarov > MakarovSD

-- M9 > M9SD

-- Crossbow > Crossbow_CCO

* [NEW] - You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance)

* [NEW] - You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins)

-- UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst.

-- UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. (pond/Lake Only)

-- UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only)

* [NEW] - Vehicle - Unbanned Pickup_PK_INS.

* [NEW] - Vehicle - Unbanned Offroad_DSHKM_INS.

* [NEW] - Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere).

* [NEW] - Added the option to rip up clothes to make rags (these can be then made to bandages).

* [NEW] - Added Humanitarian supply drops (no weapons). 

* [NEW] - You can now craft assault bags.

* [NEW] - New Crafting recipes.

* [NEW] - Function - random Location finder.

* [NEW] - Tents & Stash sites can now be upgrade to increase storage.

-- Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood.

-- Small stash sites upgrade to medium once upgraded to level 5.

-- Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood.

--- 25 mags per level. 

--- Double weapon count per level.

--- 25 armor.

-- Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood.

--- 25 magz per level

--- 5 weapons per level 

--- 1 backpack per level

--- 10 armor each level

* [NEW] - Achievement system - Thanks DeadActionMan(AKA Musty Crew)

-- Current achievement list

--- Time Waster

--- High Flyer

--- Grave Robber

--- Shopaholic

--- Top Shopper

--- Sick Puppy

--- White Collar Worker

--- Fire Warden

--- Slice Of Fried Gold

--- Plane Spotter

--- Trinkets of Deceit

--- Litter Bug

--- Cannibal

--- Hunter Gatherer

--- Firestarter

--- Steady Aim

--- Marksman

--- Sniper

--- Bunny Basher

--- Clean Bill of Health

--- Medic of the Apocalypse

* [NEW] - Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server.

 

* [FIXED] - Infected Camps no longer repeatedly spawn infected.

* [FIXED] - Infected Camps Loot updated to be more in line with crash sites.

* [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.

* [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can.

* [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)

* [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player

* [FIXED] - Carry slot, addToToolbelt/drop fixes.

* [FIXED] - Ability to fly a helicopter with no main rotor on restart

* [FIXED] - Antihack (again).

* [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long

* [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)

* [FIXED] - Added limit system to secondaries explosions.

* [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).

* [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)

* [FIXED] - Tents/camonets can now be placed in bushes.

* [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)

* [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed).

* [FIXED] - Auto close gear menu on filling water bottles.

 

* [uPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).

* [uPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled).

* [uPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.

* [uPDATED] - Melee weapons updated Range and shot count.

* [uPDATED] - Full moon nights is now select-able by the server admins.

* [uPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage

* [uPDATED] MedBox0 has been removed and replaced with MedBox2.

-- magazine = "ItemBandage";

-- count = 3;

-- magazine = "transfusionKit";

-- count = 4;

-- magazine = "ItemMorphine";

-- count = 3;

-- magazine = "bloodBagOPOS";

-- count = 1;

-- magazine = "bloodBagABPOS";

-- count = 1;

-- magazine = "bloodBagBPOS";

-- count = 1;

-- magazine = "bloodBagAPOS";

-- count = 1;

-- magazine = "bloodTester";

-- count = 2;

* [uPDATED] Foodbox0

-- Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"

-- Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"

* [uPDATED] - Re-added Flies on dead body's.

* [uPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.

* [uPDATED] - Updated infection chance cure while sleeping from 1% to 10%

* [uPDATED] - Quiver updated to be used like a mag for the crossbow.

* [uPDATED] - Loot spawns now only spawn one item.

* [uPDATED] - Sight & sound for zeds updated to provide a much better sneak system.

* [uPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels. 

* [uPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)

* [uPDATED] - Infected camps - now spawn loot in tents in place of on the ground.

* [uPDATED] - Infected camps - Now spawn zeds like any normal building.

* [uPDATED] - Infected camps - Can now be taken down when found (tents/camonets can be collected for later use).

* [uPDATED] - Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5

* [uPDATED] - New temperature changes (to bring temperature into the game).

* [uPDATED] - Motorcycle changes: TT650 speed increase from 120 to 180.

* [uPDATED] - Increased Zed Sight from 100 to 200 meters.

* [uPDATED] - Updated sight and sound for zeds

-- Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted).

-- Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making)

-- Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted,

-- Zeds FOV changed from 45 to 30. (this is the angle they can spot you on)

* [uPDATED] - Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4.

* [uPDATED] - Inventory - Wooden pile reduced from 2 inventory slots to 1.

* [uPDATED] - Inventory - Rotor increased from 6 to 8 inventory slots.

* [uPDATED] - Inventory - Engine increased to 10 inventory slots from 6.

* [uPDATED] - Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3.

* [uPDATED] - Attack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack)

* [uPDATED] - Chance of catching a fish has been updated to

-- 5% chance standing.
-- 30% chance while in a vehicle.
-- 50% while raining.

-- 65% in a vehicle and raining.

* [uPDATED] - Medium Stash Sites can no longer be created from sandbags.

* [uPDATED] - Loot Rebalance.

* [uPDATED] - Rebalanced Zombies. (hp, Armor, speed, movement, animations)

 

* [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)

* [REMOVED] - Blood gain from all canned food types now removed.

* [REMOVED] - Loot bias has now been fully removed.

* [REMOVED] - Server side grid system for loot.

* [REMOVED] - Salute when trying to run with a object in view mode.

 
Remember this is a development change log.
 
To be done.

Bloodbags removed from hospitals and replaced with self bloodbag parts.

Cardbox box's for medical systems to be updated to a new model. (Model is wrong size)

Self bloodbag system to be added. (blood must be drawn from player before hand see 1).

New crafting recipes to be added.(On hold for a rethink of the system)

New plant systems to be added. (delayed for new recipes to be added)

Nutrition systems needs calories updating for every food item.

Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks).

Make loot bias changeable option within the mission file for private server admins. (Done)

Load journal with all config options for easy player view of server settings. (Spawnselection). (Started)

Base Building Stage 1.

Nutrition/Medical Stage 1.
Crafting tidy up from being all thumbs. (On hold for a rethink of the system)

 

Green - Added
Yellow - Added but needs looking over and testing.
Red - Removed. (wont make build)

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* [uPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).

* [uPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled).

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Added to be done.

Make loot bias changeable option within the mission file for private server admins.

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Added to be done.

Load journal with all config options for easy player view of server settings. (Spawnselection,Lootbias).

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Added

* [NEW] - Loot bias is now controlled by the server admin.

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Added
* [NEW] - Private SQL - Cleanup updated to move dead bodies to a new table(character_dead) before removal from main table(character_data).

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added

* [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass if no loot has spawned.

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Added,

 

* [NEW] - 1 new model (feather).
* [NEW] - Woodern arrows can now be created. (Wood,FeatherX2)

* [NEW] - Feathers added to Hens as you gut.

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added.

 

* [uPDATED] - Full moon nights is now select-able by the server admins.

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Added.

* [NEW] - Action menu update to destroy tents. (all items pile up outside)

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Added.

 

* [uPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage

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Updated todo for build.

 

Base Building Stage 1.

Nutrition/Medical Stage 1.
Crafting tidy up from being all thumbs.

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Updated.

* [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can.

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Updated

* [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)

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Added.

 

* [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player

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Added.

 

* [NEW] - Blood types/blood system

- You may now fill bloodbags (filled blood bags only take 4k blood and give back 4k)
- incompatible blood transfusions will result in extended unconsciousness of the recipient.
* [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.
 
* [FIXED] - Carry slot, addToToolbelt/drop fixes
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Added

 

* [FIXED] - Ability to fly a helicopter with no main rotor on restart
* [FIXED] - Antihack (again)
 
Updated
 
* [NEW] - Blood types/blood system
- You may now fill bloodbags (filled blood bags only take 4k blood and give back 3-4k)
- incompatible blood transfusions will result in extended unconsciousness of the recipient.
- Ability to take blood from yourself and other players
- Blood types + Rh types are based off real world statistics
- ability to take a bit of blood off a recently dead corpse (may yield infection)
 
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Changed.
 

From

* [NEW] - 1 new models (feather).

To

* [NEW] - 15 new models (feather,crafting).

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Updated.
 

* [NEW] Unbanned Pickup_PK_INS. (Testing)
* [NEW] Unbanned Offroad_DSHKM_INS. (Testing)

* [NEW] Blood trail system. Will allow players to track ppl bleeding.

* [uPDATED] MedBox0 has been removed and replaced with MedBox2.

magazine = "ItemBandage";

count = 3;

magazine = "transfusionKit";

count = 4;

magazine = "ItemMorphine";

count = 3;

magazine = "bloodBagOPOS";

count = 1;

magazine = "bloodBagABPOS";

count = 1;

magazine = "bloodBagBPOS";

count = 1;

magazine = "bloodBagAPOS";

count = 1;

magazine = "bloodTester";

count = 2;

* [uPDATED] Foodbox0

Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"

Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"

 

* [uPDATED] Lowered amount of food spawning.

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Added

 

*[NEW] - Changed loot from client spawn to server spawn. (loot reseed will happen as loot falls below a certain number or if a time period is meet)

*[NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Dr Bane)

 

*[FIXED] - Zeds running on the spot as they change loiter path's.
*[FIXED] - Ammo in backpacks will no longer refill on player restart.

*[FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long

*[FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)

 

*[uPDATED] - Loot tables have been updated to support longer loot life.

*[uPDATED] - Re-added Flies on dead body's.

*[uPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.

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added.

 

* [NEW] - Match box's can now run out.

* [NEW] - Knife's can now go blunt.

* [NEW] - Gutting with blunt knife yields half the meat amounts.

* [NEW] - Making fires will now auto light as well.

* [NEW] - Moved POI's to enable/disable system.

 

* [FIXED] - Changed agro system to reagro in all vehicles but air.

* [FIXED] - Added limit system to secondaries explosions.

* [FIXED] - Local based buildings will now yield loot. (stary tents, wrecks).

 

* [uPDATED] - Removed 4 extra wheels with salvaging tractors :-(.

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added


 


* [NEW] - Removed blood regen from all food types. (testing)


* [NEW] - Blood regens slowly based on your chars overall fitness. (testing)


* [NEW] - Loot reduced to one item per drop (weapons still have chance to spawn 3 mags)


 


*[REMOVED] - Server side loot spawning. (unable to complete before release).


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InTesting.

 

* Blood regen updated a little. (>75% = 1.2p2s, >50% = 0.6p2s, >25% = 0.3p2s)

* Quiver updated to be used like a mag for the crossbow.

* crossbow updated to now use quivers as mags.

* on death weapons on players back now drop to the ground

* Blood pools updated (removal = 60 secs)

* Journal updated to provide a debug system.

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Full tidy up of the change log.
 

* [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
* [REMOVED] - Blood gain from all food types now removed. (Replaced with blood gen over time)
* [REMOVED] - Loot bias has now been fully removed. (scrapped/replaced for single spawned loot items)
* [REMOVED] - Server side grid system for loot. (Don't have the time to rewrite the hole system before the next patch)
 
* [uPDATED] - Loot spawns now only spawn one item.
* [uPDATED] - Sight & sound for zeds updated to provide a much better sneak system.
 
* [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
* [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)
 
* [NEW] - Journal updated to provide a debug system.
* [NEW] - on death weapons on players back now drop to the ground
* [NEW] - Blood will now only regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
 
I'm just finishing up working on alot of the small frustrations the testers have reported in 1.8.
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