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DayZ Mod 1.8 Update

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USE THIS ARMA 2 OA BETA: 103718

The ideal place to post bugs is:

https://github.com/DayZMod/DayZ/issues

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Patch Download:
 

DayZ Files: http://cdn.dayz.nu/latest/1.8/@Dayz-1.8-Patch.rar or http://se1.dayz.nu/latest/1.8/@Dayz-1.8-Patch.rar
Hive Files: http://cdn.dayz.nu/latest/1.8/@Hive-1.8-Patch.rar or http://se1.dayz.nu/latest/1.8/@Hive-1.8-Patch.rar

.

Full Download:

 

Client Files: http://cdn.dayz.nu/latest/1.8/@Client-1.8-Full.rar or http://se1.dayz.nu/latest/1.8/@Client-1.8-Full.rar
Server Files: http://cdn.dayz.nu/latest/1.8/@Server-1.8-Full.rar or http://se1.dayz.nu/latest/1.8/@Server-1.8-Full.rar

 

Prerequisites:


* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/)

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

 

Build Notes:

 

Affected addons:

 

                 * dayz
                 * dayz_anim
                 * dayz_code
                 * dayz_communityassets
                 * dayz_sfx
                 * st_bunnyhop
                 * st_collision
                 * st_evasive

 

Serverside affected addons:

 

* dayz_server (server admins only)

* Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/

* SQL Files (server admins only) - For running your own, local, official type, hive

* BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters

 

Notes:
 
Fishing - The fishing rod is the wrong way around, we are aware of this issue.
Reality private hive - Is also updated to work with 1.8. Thanks TheVisad.

 

Changelog:

 

       * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
        * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
        * [NEW] - Completely reworked inventory design.
        * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
        * [NEW] - You may now access another player's gear if they are unconscious.
        * [NEW] - Medbox1 and foodbox1 found at infected camps.
        * [NEW] - Medbox1 added to hospital.
        * [NEW] - Compass is now twice as big.
        * [NEW] - Now possible to siphon the fuel from vehicles.
        * [NEW] - Weapon - SVD (MilitarySpecial)
        * [NEW] - Backpacks have a new sound on opening.
        * [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
        * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
        * [NEW] - Added item Camo net. (Helicrash, Military)
        * [NEW] - Camo nets will be removed within 24 hours of owners death.
        * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
        * [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
        * [NEW] - Hold/carry functionality to gear.
        * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
        * [NEW] - Added plants model antihack.
        * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
        * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
        * [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
        * [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
        * [NEW] - Simpler Server Settings for Server admins.
        * [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
        * [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models.
        * [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
        * [NEW] - Crafted Medical items. (Makeshift Bandage)
        * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
        * [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks.
        Stage 1:
             The first 15 minutes
             You cannot pass the infection to others
             You do not take blood damage
             You have a warning blood icon to show infection
 
        Stage 2:
             15 minutes - 22.5 minutes
             You cannot pass the infection on
             You lose 1 blood per second
             You have the normal blood loss icon
 
        Stage 3:
             22.5 minutes to 30 minutes
             You cannot pass the infection to others
             You lose 2 blood per second
             Normal blood loss icon
 
        After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.
 
        * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
        * [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
        * [FIXED] - Issue where you would get stuck after the tackle animation.
        * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
        * [FIXED] - Small update to overall damage output.
        * [FIXED] - Major dupe, reconnect dupe and body dupe.
        * [FIXED] - DayZ Loading screen if people have ACR.
        * [FIXED] - Eating and drinking in vehicles.
        * [FIXED] - Infection will now be properly removed at tents after logout
        * [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
        * [FIXED] - BattleFieldClearance antihack.
        * [FIXED] - Hospital wallhack.
        * [FIXED] - Antihack.
        * [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
        * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
        * [FIXED] - Medical actions performed in vehicles now work properly.
        * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
        * [FIXED] - Some 'No entry' Error's has been fixed.
        * [FIXED] - Refueling while swimming.
        * [FIXED] - Not being able to administer antibiotics to infected players.
 
        * [uPDATED] - DMR and SVD have been balanced. (lower fire rate)
        * [uPDATED] - Quick switch now has action menu swapping.
        * [uPDATED] - PV optimization. (should remove some unwanted traffic)
        * [uPDATED] - Czech, German, Spanish, French and Russian stringtable.
        * [uPDATED] - Missionfile is now much smaller.
        * [uPDATED] - Replaced combat roll with Shacktac Bunny Hop.
        * [uPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
        * [uPDATED] - Security updates.
        * [uPDATED] - Updated hospital loot.
        * [uPDATED] - Increased angle of attack.
        * [uPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
        * [uPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
        * [uPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
        * [uPDATED] - Max smoke target range to 50.
        * [uPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
        * [uPDATED] - Humanity gain over time for bandits.
        * [uPDATED] - Auto continue when mission loads for first time.
        * [uPDATED] - Antiwallhack.
        * [uPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
        * [uPDATED] - Players may now administer antibiotics to other players
        * [uPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
        * [uPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
        * [uPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
        * [uPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle
 
        * [REMOVED] - Vehicle damage spam log.
        * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
        * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
        * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
        * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)
 

DayZ Community Developers:

 

This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

 

---------------

Original Author

---------------

 

* Dean 'Rocket' Hall

 

Community Dev Project Managers

---------------

 

* [R4Z0R49] (https://github.com/R4Z0R49)

* [AlbyBDPK] (https://github.com/AlbyBDPK)

 

-------------------------

Long-term Contributions

-------------------------

 

These contributors have made many changes, over a fairly long time span, or

for many different parts of the code.

 

* [ziellos2k] (https://github.com/ziellos2k)

* [skaronator] (https://github.com/Skaronator)

* [JoeysLucky22] (https://github.com/JoeysLucky22)

* [facoptere] (https://github.com/facoptere)

* [AlexAFlorov] (https://github.com/AlexAFlorov)

* [thevisad] (https://github.com/thevisad)

* [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)

* [Markolie](https://github.com/Markolie) (Dutch Translations)

* [LordGoF](https://github.com/LordGoF) (French Translations)

* [Defwen](https://github.com/Defwen) (Czech Translations)

* [[VB]AWOL](https://github.com/vbawol)
* [Paul Tomany](https://github.com/Sequisha)
 

 

------------------------

Short-term Contributions

------------------------

 

These contributors have made specific changes for a particular bug fix or

feature.

 

         * [M1lkM8n](https://github.com/M1lkm8n)
         * [JST](https://github.com/Cybersam248)
         * [NonovUrbizniz](https://github.com/NonovUrbizniz)
         * [MattzFiber](https://github.com/MattzFiber)
         * [Elvaron](https://github.com/Elvaron)
         * [silentspy](https://github.com/Silentspy)
         * [EHDSeven](https://github.com/EHDSeven)
         * [Tansien](https://github.com/Tansien)
         * [wriley](https://github.com/wriley)
         * [fred41](https://github.com/fred41)
         * [Killzone_kid](https://github.com/Killzonekid)
         * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/)
         * [f0rt](https://github.com/ashfor03)
         * [Ayan4m1](https://github.com/Ayan4m1)
         * [Rajko](https://github.com/rajkosto)
         * [Venthos](https://github.com/Venthos)
         * [VRShiva](https://github.com/VRShiva)
         * [DasAttorney](https://github.com/DasAttorney)
         * [ddesmond](https://github.com/ddesmond)
         * [dayz10k (Harlan)](https://github.com/dayz10k)
         * [ingasmeeg](https://github.com/Ingasmeeg)
         * [caleywoods](https://github.com/caleywoods)
         * [Markolie](https://github.com/Markolie) (Dutch Translations)
         * [LordGoF](https://github.com/LordGoF)
         * [soapmak3r](https://github.com/soapmak3r) (Background Music)
         * [Hangender](https://github.com/hangender)
         * Aj (Leadz)
         * Ander
         * Shaueh

 

------------------------

Art Work

------------------------

 * Alexander (G17 in-combat Icon)

 * Des (Gender images & Gui icon's revamp)

 * [JoeysLucky22](https://github.com/JoeysLucky22)

 * [Elvaron](https://github.com/Elvaron)

 

------------------------

Special thanks.

------------------------

         * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
         * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
         * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
         * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
         * Special thanks to Shacktac for his incredable work within the Arma 2 community.
         * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
 
         * Special thanks to BMRF, TMW, MUSTY for providing test machines before release.

 

Contributing

------------

Want to contribute? Or have we missed your name?

Please contact R4Z0R49 on http://dayzmod.com/forums/

 

Quick Install Info:

 

Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

 

Patch

  • Download Patch Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

 

Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8 in the drop down box.
  • The files should now should now update
  • Launch as normal
  • Like 49

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Nice patch.  One of the best in ages actually.

Edited by Fraggle
  • Like 11

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Third!

 

Totally agree with Fraggle, I love fishing in Cherno ..

Edited by Red Pyr4mid
  • Like 2

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Nice patch.  One of the best in ages actually.

 

Not everyone will agree but yea.

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On a side note with Visad being part of the Dayz Mod team Reality was just pushed to work with 1.8 for all the private hive users

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Not everyone will agree but yea.

You can never keep everyone happy, it's just not possible.  Ever.  just gotta keep on keeping on....

  • Like 2

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compass now twice as big :/ it was big enough already, will it not just get in the way now?

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another success!

Classy Patch!
Thank R4Z0R49,  I think in the future you will also be able to surprise us! :thumbsup:

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compass is big, but numbers are still small :(

 

also, new inventory system (putting melee or weapons in your backpack and bringing it out is a little strange)...

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At the top it says:

 

USE THIS ARMA 2 OA BETA: 103718

 

Then later it says:

 

* [Prerequisites] - beta-patch (http://www.arma2.com...uild_103419.zip)

 

So which beta patch is it?

Also, I'm already using a more recent beta version than those two. I'm guessing that's ok or should I downgrade to avoid conflicts?

 

ive had most servers ask for *19 but *18 worked fine for me too

 

good question tho

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This patch looks amazing!!! Unfortunately the server i play on wont be updating soon.

Really looks like one of the greatest patches that combats hacking and duping which ruins the game :/

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cheers! this is a good update and soon all the best stuff will be in vanilla not other mods B)

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Tried to join a server... kicked me for having an incorrect version... i downloaded it via dayzcommander

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So far enjoying it, love the new look of the interface and inventory. Love the spawn selection as well!

Just did a run through of Cherno, noticed a lot of new items I hadn't seen before like antibacterial wipes and a bunch of a new types of food and drink. Noticed much less weapon and ammo spawns though too. Yet to be infected. So far so good!

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