Jump to content
Sign in to follow this  
nihilisst

Health/Blood Regeneration (Mod+SA)

Recommended Posts

I think I can speak for most "lone wolf" players when I say that the new feature of limiting blood regain through eating to once an hour (https://github.com/R4Z0R49/DayZMod/blob/3bf0696474f20178affee2d6ce65eca5eef0ddc2/Documentation/Changelog.md)

You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)

will be the death of many of us.

So, I request/suggest, to add regeneration of blood over time.

Of course not as fast as most shooters or RPGs, where it's almost dead to full heath in a few seconds/minutes.

I'm thinking more of 1-20 blood per minute, depending on hunger/thirst level and wound treatment.

And maybe limited to a maximum of 6.000 - 10.000, also dependent on your health state.

So blood bags don't become obsolete, but solo players have higher chances of survival.

by wound treatment I mean how well you're treating your wounds. (of course, this mostly for the standalone, which'll have a much more sophisticated health/disease system)

So, if you've broken your leg and sprint through the woods, your regeneration is slowed.

If you've applied a bandage not too long ago, the wounds still there, your regeneration is slowed.

If you've got a concussion and run around like maniac.

If you're sick with whatever disease you might get.

If you're cold/wet

...

It also adds authenticity. "time heals all wounds"

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×