nihilisst 43 Posted February 1, 2013 I think I can speak for most "lone wolf" players when I say that the new feature of limiting blood regain through eating to once an hour (https://github.com/R4Z0R49/DayZMod/blob/3bf0696474f20178affee2d6ce65eca5eef0ddc2/Documentation/Changelog.md) You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)will be the death of many of us.So, I request/suggest, to add regeneration of blood over time.Of course not as fast as most shooters or RPGs, where it's almost dead to full heath in a few seconds/minutes.I'm thinking more of 1-20 blood per minute, depending on hunger/thirst level and wound treatment.And maybe limited to a maximum of 6.000 - 10.000, also dependent on your health state.So blood bags don't become obsolete, but solo players have higher chances of survival.by wound treatment I mean how well you're treating your wounds. (of course, this mostly for the standalone, which'll have a much more sophisticated health/disease system)So, if you've broken your leg and sprint through the woods, your regeneration is slowed.If you've applied a bandage not too long ago, the wounds still there, your regeneration is slowed.If you've got a concussion and run around like maniac.If you're sick with whatever disease you might get.If you're cold/wet...It also adds authenticity. "time heals all wounds" Share this post Link to post Share on other sites