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Found 571 results

  1. How vehicles spawn work?

    Hi, i would like to know how works the vehicles spawn system. I set a high number of 4x4 to spawn, and set only 3 spawnpoits on eventsspawnpoints xml file, but only spawn 2 cars, and 1 spawn gets empty. Later i set the desired points that i want to spawn 30 4x4, but i am flying with the admin tool to check if spawns and i cant see anything at spawns.. Is it bugged or how it works? My code example for tests: cfgeventspawns.xml <event name="VehicleOffroadHatchback"> <pos x="4887.453125" z="2855.823242" a="257.481689" /> <pos x="4812.296875" z="6798.160156" a="327.097870" /> <pos x="5010.281250" z="6816.060547" a="203.527695" /> <pos x="3300.640625" z="3822.350586" a="240.870575" /> <pos x="9898.375000" z="8734.794922" a="241.005386" /> <pos x="11447.343750" z="7570.854004" a="325.940186" /> <pos x="11447.984375" z="7447.103516" a="106.006348" /> <pos x="9246.359375" z="13611.951172" a="92.931969" /> <pos x="6017.953125" z="7819.673828" a="69.972427" /> <pos x="7648.000000" z="12665.000000" a="288.604095" /> <pos x="7606.875000" z="12628.797852" a="67.133316" /> <pos x="6911.546875" z="7801.909668" a="138.833054" /> <pos x="6139.031250" z="7737.602051" a="225.997452" /> <pos x="12621.187500" z="13833.891602" a="128.923950" /> <pos x="12533.281250" z="13792.261719" a="9.391764" /> <pos x="12588.015625" z="13816.601563" a="288.245911" /> <pos x="2741.140625" z="12162.149414" a="113.329292" /> <pos x="3534.265625" z="14188.257813" a="207.150467" /> <pos x="1389.093750" z="11995.000000" a="72.688065" /> </event> and now the events.xml <event name="VehicleOffroadHatchback"> <waves>0</waves> <nominal>80</nominal> <min>50</min> <max>80</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="80" min="50" type="OffroadHatchback"/> </children> </event> Can anyone help me? :/
  2. Hello, i would like to know how to do that vehicles spawn repaired, or set what items are damaged Thanks!
  3. Vehicles

    How do I make vehicles appear on the coast? I've tried the cfgeventspawns.xml but I still don't get it What are these values compared to the given picture <pos x="10967.148438" z="5494.307616" a="125.181313" /> What is "a" https://imgur.com/a/1QGM9Xl In that image, which is X, which is Z and what is A, which I thought was supposed to be the Y? Very confusing.
  4. Vehicles in my own EXP server?

    Hello, im starting with the 0.63 dedicated server, and i would like to know, if is possible, how to add vehicles to the map. Thanks!
  5. and the vehicles?

    Hello survivors, does anyone know when the vehicles will leave?.
  6. VEHICLES

    Has anyone managed to get the vehicles working yet? I know they are going to be very buggy and in some cases server doesn't even start (alas mine) Anyone had any success?
  7. In this video I'm demonstrating one of several ways to unstuck vehicles in DayZ. This works like 90% of the Time!
  8. So right now in DayZ you have to manually change gear while driving... that is not fun at all. I don't get why this was implemented in the first place, Bohemia is trying way to hard to make the game too realistic and what they forget is it takes away the fun aspect from the game. I don't want to be playing a survival just to drive manually, it's too clunky, not fun nor is this game a pure simulator. Personally I think they should change the cars to automatic or if not have an option to, because I know some people out there like the manual shifting. If people are good at manual shifting then it shouldn't be a problem with the players using the automatic option. Another thing to bring up is having to press R to pull the bolt back of a gun. Once again the game is turning to much into a simulator. Maybe an option for this too. This is DayZ, use to be the best survival game out there and now it's rapidly going down the drain and I miss having FUN on the game. I miss getting into encounters that wasn't clunky, I miss not having to play a simulator. In MY OPINION the game is just too realistic to have fun on now, what they need to do is carry on with their updates but at a more faster rate. 4 years in the making and we're just about to hit beta, shocking. The sooner they get in base building and modding in, the better the game will be. That way they don't have to do as much development due to the modding community making FUN mods to use, just like ARMA 2. I can't wait to see what happens in the future but right now it's not looking so good, taking the wrong path which is realism and leaving the fun behind :(
  9. DayZ SA Trains?

    [i understand this is optimistic but I think this would be a VERY useful/interesting feature] Ok, I recently went along the highway in the very north of the map, and eventually got to the train station north-west of Gvozdno. The whole time I just couldn't stop thinking of how epic/practical it would be if they could bring in a train with all the other vehicles when those are introduced eventually. The railway basically runs a perimeter of the map (it terminates in the north-west and starts in the south-west). Just think - could have your crew all aboard a post-apocalypse express, gunning down zombies/bambis as they travel around the edges of the map to epic locations (near NW airfield, cherno, elektro, (port near) berezino, svetlo). If you've played BF4 and seen the train on Golmud Railway I can kind of imagine something like that. I think it would just really open up the map and also just be bloody awesome. Would be very scary and apocalypse feeling to see a rusty old refurbished train wreck chugging along towards you from the distance. Anybody else think this would be pretty cool/useful? Haven't thought about how they would be kept though. Maybe each server would have 2 trains, both starting off maybe in cherno and svetlo. Require the player to find fuel in the nearby train stations and fill up before they can get going. Then just let them go on till server reset and start all over again? Also a train collision could be pretty badass and scary too. Do you try slam on the brakes or do you jump off and risk broken limbs/death to avoid a head on collision with another survivors train? I reckon this is a feasible idea, what do you guys think?
  10. Experimental .62 - Encounter in Sosnovka

    Some fun on day 2 of .62 with 2dogs. Nothing beats a good old fashioned car jacking.
  11. Vehicles on Stable branch

    Hi guys! Vehicles are on the Stable branch right now and I would like to read your experiences and issues with them. This thread is dedicated for it. Thank you!
  12. As the title suggests, can vehicle doors, hoods, rear covers, etc be repaired by tools to any degree in current or planned versions of DayZ? Essentially, is there a way to "bang out" the dents back to a 'Worn' status?
  13. I have finally been reunited with my dear old friend Albert, better known to most as the sedan. I found Albert at the factory north of Solnichniy and I was, to put it mildly, overjoyed. Oh, how I have missed you Albert! My companion and I worked tirelessly finding tyres and all the bits and bobs Albert needs and finally we were rewarded when the engine turned over...okay, I must confess, I'd completely forgotten how to drive and sat there asking 'Why aren't you moving, you horrid bucket of rust and malevolence?' till I remember the concept of gears. During my little outing, I uncovered a few...hiccups...and I would like to share a few of my observations with you, dear reader. First Observation - The speedometer and the gear thingy (you know, the numbers at the bottom left of the screen) are fabulous. Thank you, thank you, thank you. Second Observation - I'm something of a veteran of the slightly flighty sedan. Once, you never dared to take it above 2nd gear for fear of spinning wildly out of control. I am delighted to report that the drive was firm and not a hint of a wiggle even at 70+kpm. Thank you, thank you, thank you. Third Observation - Oh dear God, the desync! According to what I saw, I'd past the high school in Zelenogorsk and heading on the road to Pogo. According to what my companion saw, I'd crashed into a lamp post just up from the police station. Goodbye two tyres. Fourth Observation - It is entirely possible to drive at 70+kpm on two wheels. TL:DR The cars are back! Or, according to another thread on this esteemed forum, they are in fact camouflaged cows.
  14. For those who don't follow Experimental/the Experimental forum, vehicles made their comeback on the latest Experimental patch. I have to say they did a pretty damn fine job because there was almost no desync (as driver and as passenger) and handling the car also felt better. Vehicles are back and they are better than ever! Here are two clips showing the improved vehicles. The first clip is where I drive and the second clip is where BioHaze drives.
  15. New Aimspaces

    More Trello treasure.... Looks like the very first picture of a DayZ character aiming inside a vehicle! "Drive this car to Cuba!!"
  16. Can you please add a simple vehicle like a bicycle, the new spawn spots are way to far from everything so a ride would help us teleport between spots faster thanks
  17. Hello! We'd like to welcome all of you to join our new "Walker Nation Epoch" Server! Where we have lots of friendly staff and members, This server is brand new made by a group of friends/acquaintances looking to have one of the best Epoch Servers around! We are looking for more admins in the future and staff members, We plan many Custom Events (Battle royals all the time) We are constantly adding more mods upon request as well. We are currently giving away some basebuilding supply and custom loadouts to newer members as we try and become more populated ! We're not giving out anything too OP, Just some stuff to get you started and transportation to wherever you'd like to build a base. We have our own teamspeak that holds 40 players, ANYONE Can have their own channel in the teamspeak and ALL are welcomed to join! TS IP: 192.99.203.247:9993 Servername: Walker Nation Epoch | AI Missions | Tow | Snap Build | Self Bloodbag | 1.0.5.1 Server IP: 198.27.74.118:2322
  18. I have spent the majority of .59 avidly searching for vehicle spawns, recovering found vehicles, and occasionally swiping a poorly hidden ride from a fellow survivor. Vehicle wheels were persistent since a couple hotfixes into .59 stable, and I have a protocol-much as I have seen on other servers- of positioning any looted wheels next to the roadway, or in a common building for later collection. I can't be exactly certain, but I figure somewhere around a week is their decay time for CLEanup. About a week ago, I noticed that wheels left nearby a stranded vehicle (removed for safekeeping when the server restart re-orients the vehicle, so I wouldn't come back to find an un-stuck vehicle whit all ruined wheels) would disappear by the time I came to recover the vehicle. This has not been the case in the past. What has changed in the last week, and has anyone else found this to be an problem? TLDR: Wheels left on the ground next to vehicles, outside of tents, will despawn on server resets; while wheels in the middle of the streets, or on the ground in tents with a parked car nearby, do not appear not despawn.
  19. Epic Jumps & Epic Fails!

    Here are some of my best epic jumps and epic fails with the new vehicles added in 0.59 I hope you guys enjoy :D
  20. Mine, and others, collaborated ideas to turn this game into the Survival Gem we all wish it to be! I deeply welcome ideas and criticism! Also, some of these ideas may actually be already IN-GAME - Therefore, if it is listed, it is merely because it is desired in greater quantities! Have a look, tell me what you like, tell me I'm an idiot, or what have you! I don't mind! Sections: StatusesFatigueMore Injuries/AilmentsRight Hand/Left HandRemoval of Inventory TAB/Updated Bag EntranceItems (Weapons, Food/Drink, Appliance, Medical)Vehicular WishesWeather CyclesInteractionsAdditional BuildingsInfected PersonalityOther Dangerous Foes (Animals/Humanoids)Atmospheric Horror AdditionsStatuses: Fatigue: More Injuries/Ailments After some deep thinking today, I would like to propose a much more in-depth Injury/Ailment chart that would be in addition to what is currently in place. This came to me because I believe the current effects of damage to a bit too simple - Unconsciousness or Death shouldn't swiftly arrive from a gunshot/melee attack, but the breaking/disabling of the body should be occurring a lot more. I'll try to refrain from posting things that are already in the current state of the game - Simply more for complexity. Please feel free to add more ideas. Right Hand/Left Hand Removal of Inventory TAB/Updated Bag Entrance Items: Weapons Food/Drink Applicable Items Medical Vehicles!: Weather!: Interactions!: Additional Building Types!: Infected Personality!: Other Dangerous Foes While I have read that Wolves, Bears, and certain other dangerous wildlife will be entering the game eventually, I thought I might as well add them also in the list for reference. Animals To increase the chance of an attack while hiding out in the woods, I propose we add certain animals that are lurking and follow their own AI path and locations on the map to make them unique. This also gives players an entirely unique way of playing the game. Rather than traveling to cities for goods and guns, one could (dangerously) live out in the woods. (Link: http://rbth.com/articles/2011/04/26/the_twelve_most_dangerous_russian_animals_12694.html) Other Humans To branch out further from the natural dangers of Players/Infected/Animals, I thought. . why not improve upon the setting of the map by including other human-type characters controlled by the AI that are just as dangerous. To this point, I would believe the area to be in absolute quarantine after whatever war occured in the massive area. Adding to that, there being Helicopter crashes and military areas that are still standing. . This makes me believe that other forces may be in play. Atmospheric Horror Additions
  21. You may have experienced this, When you driving and getting close to another vehicle (bus,lada,sedan,v3s doesnt matter) its getting very buggy, something like a magnetic field is dragging you and then throwing you away and its awfull, this effective field of the other vehicles is something like around 150m circle around them. I think not much can be done about it apart from feedbacking ? Thanks.
  22. Hi gang, I’m trying to figure out a few things about the vehicles: 1) Do we know how many of them spawn each time, out of each kind if it works like that? 2) I believe that a vehicle which was not manipulated with in a given session, despawns and spawns somewhere else. Is it true? If so, how can we prevented a despawn for sure? Will putting a single random item in the trunk make it stay? 3) Apart from the above, what makes a vehicle despawn? I heard that a car ruined in an accident will despawn, but I saw a crashed Volga which was there for a couple of days. On the other hand, a Volga which I hopelessly drove onto a pile of timber despawned. However, a Lada stuck on a rock stayed there for some time. So what’s the rule for despawn due to damage? 4) For how long the vehicles are persistent? Is it 7 days? 5) I see that all the regular items despawn if manipulated, as usual under CLE. However, wheels persist. My question is: are they persistent like the vehicles/barrels? Or is there any other special rule? If I want a wheel to stay there, is it better to manipulate it or leave it be? Do jerry cans follow any similar special rules? 6) I hid a truck among some trees but upon a restart, the truck now faces North. It is not accessible (although the inventory is) and all the double pristine wheels are ruined. If I chop down the nearby trees and replace the wheels, will I retrieve my vehicle? Or is it lost forever and will despawn soon? Thanks guys and have fun cruisin’ around!
  23. Sabotage Bicycles

    I'm sure it has been suggested to be able to cut brake lines of vehicles or to pour diesel in to regular gas tanks snd vice versa to destroy motors right? But with bicycles on their way, wouldn't it be fun to be able to run around with a screwdriver or adjustable wrench and go around removing seats off all the bicycles you find? Or loosen all the spokes so the rim collapses as they ride down the road? Or remove the brake pads? All these things can be accomplished with an adjustable wrench. Sure, you could just bash the hell out of the bike and render it useless but i think it would be far more enjoyable to undo the steering column nut and twist the handlebars to the side and watch the poor sucker try to ride off with it all cocked to the side... and then shoot him, naturally. I think that would be super fantastic myself :)
  24. Drive-by shooting in vehicles

    https://www.youtube.com/watch?v=19IhGt5HLhI Who agrees?
  25. Changing the sedans tire = not safety

    Already logged it in the bug tracker but here's what could happen if you need to change a tire on the sedan: https://youtu.be/jq-Bz2rosGk
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