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Found 285 results

  1. Hello guys, We released an important security update on Experimental branch today. Have a nice day!
  2. Stable Update 0.62.141072

    Good morning Survivors! We did a little fix today for ghillie wrap color when it is in shade. Don't forget to check the latest Status Report, It is awesome, trust me! https://dayz.com/blog/status-report-8-august-2017 A hug for you: Have a nice day!
  3. Hello guys, I know I am late with this change log but I wasn't here on Friday, sorry for it. We had some troubles with another server crash caused by players. It should be fixed now and we will move it to stable asap. Over and out!
  4. Stable Update 0.62.142080

    Hello guys, We are moving the latest EXP update to Stable branch now. A server crash caused by players is fixed now. Thank you for your attention and have a nice day!
  5. Hello guys, Ghillie changes again! We fixed ghillie wrap color when it is in shade. Check it if you like it :). Have a nice Monday!
  6. Stable Update 0.62.140694

    Hello guys, We are pushing out the latest Experimental update with two changes: map color pallette changes Before: After: ghillie color/shaders changes Whole team is working hard on 0.63 update and Gamescom demo/video/organisation so we are super busy. I hope we will see you there :). Status report: https://dayz.com/blog/status-report-25-july-2017 And don't eat bugs, here is a better place for them: https://feedback.bistudio.com/.
  7. Hello guys, we have two small changes today: map color pallette changes ghillie color/shaders changes Have a nice day!
  8. Stable Update 0.62.140525

    Good morning everyone! The latest Experimental update has been pushed to Stable branch and it has very important fix in it. Here is it: fixed some server crashes reproducible by players fix for client crash upon disconnect trackIR sluggish response should now be improved fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing changes to wind samples And as always, if you have any bug or crash, we have a special place for it: https://feedback.bistudio.com/ Greetings from dev team!
  9. Hello Experimental players! We have an important fix today: fixed some server crashes reproducible by players changes to wind samples Thank you for your attention and have a good day!
  10. Stable Update 0.62.140275

    Good morning Survivors, We are pushing the latest Experimental update to Stable branch now. What is new: fixed another very common client memory crash + related optimizations fixed official/community servers to display in proper tab in server browser (you can't see it now, but it will be visible on the Stable branch later) tweaked vehicle behavior on dirt roads fixed an incorrect sedan spawning location Did you have any game crash or bug? This is the best place to report it : https://feedback.bistudio.com/ Have a nice Wednesday and see you at Chernarus!
  11. Hello guys, Nice to see you back after bank holidays last week in Czech Republic. And we have some fixes today: fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing Have a nice Monday guys :).
  12. Hello guys. Just short information - trackIR sluggish response should now be improved in this update. Have a nice weekend and see you in Chernarus!
  13. Hello! I hope you are well. :) We have here a fix for client crash upon disconnect. Enjoy the rest of your Thursday!
  14. Hello guys, We have some small fixes today. tweaked vehicle behavior on dirt roads fixed an incorrect sedan spawning location Don't forget - is Status Report Tuesday! :) Have a nice day! :)
  15. Stable Update 0.62.140099

    Hello Survivors, We are pushing to Stable branch a new update from Experimental branch (including 12 previous Experimental updates): Fixes: inability to bind additional mouse keys ironsight mode getting cancelled some tree collisions Q/E causing character to stutter during movement tips of trees/branches splitting in the wind many issues related to the map object placement (still wip) incorrect object outlines when viewed against the sky ghillie shaders tanning pelts is possible again pelts can be colored in a barrel again some ladders killing players collision geometries of castle objects trippy/colorful clouds glitch incorrect V3S spawning location important memory management issue bus collisions to lessen the chance of it getting stuck on uneven terrain hotfix for one of the most common server crashes items should no longer stretch when being rotated in inspect clutter texture and configuration: Tweaks: Chernarus lighting brightness of railway tracks colors of few solitary trees (such as apple tree) ambient sound volumes the visual of stars mid level detail texture for Chernarus vehicle physics ground, road texture effect of wind on some vegetation breath particle effects alert values for AIs when it comes to shot reaction Sky shader Navmesh Some updated objects on the map: many improvements to the object placement around Pushtoshka, Lopatino, hills between Stary Sobor, Kabanino, Grishino and western border, Gorka, Altar, Black Forrest, Kamensk village and hill, Solnichniy, Three valleys, Msta, Staroye, Guglovo, Zub castle revision of deerstand locations across the Chernarus (including the addition of new ones and removal of some existing) More changes: some dev-side stuff for our internal analysis committed changes that should help with both server performance and client fps drop/freeze in order to monitor its behavior in public environment changed look/functionality of server browser to differentiate between official and community servers. additional server side logs to help us diagnose reported situations in which players get kicked from servers matchbox can be used to destroy a vehicle via an action (it is just a hotfix): CHARACTER AND PERSISTENCE NEED TO BE WIPED IN THIS UPDATE. I am sorry for your tents,barrels and gear, but it is needed because of a crash hotfix. Please, report any game crash you had - we would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. Thank you for playing DayZ!
  16. Happy Monday to all! Experimental servers are back and we have some fixes for you :). fixed another very common client memory crash + related optimizations fixes for proper trackIR functionality, please try it if you're using it and let us know if it works for you fixed official/community servers to display in proper tab in server browser (you can't see it now, but it will be visible on the Stable branch later) Have a nice start of the week and see you at Chernarus!
  17. Hello Experimental players, We have some good changes today! We know it is hard to destroy vehicles and this preventing others cars from spawning, so we have a hotfix for despawn - matchbox can be used to destroy a vehicle via an action (it sounds like fun, hm?). Pelts can be colored in a barrel. Additional server-side logs for connection issues diagnosis. Can you test it please? And as always - report EVERY crash, please. We are still testing fix for memory crash from yesterday. :) Thank you for your help guys!
  18. Stable Update 0.62.139835

    Hello Survivors, Stable 0.62 update is out and we are looking for feedback now. If you are not familiar with what is new in the 0.62 update: New tree models Denser forests New clutter (grass, small plants) New surface textures - plains and such Improved wind behavior New shader for the wind, affecting trees and grass Tweaked and changed lighting for the world Small improvements to satellite textures Rain affected by wind and refinement of its behavior in general Many reworked locations on Chernarus Reworked ghillie (to be consistent with new tech) Small bugfixes to some issues from 0.61 New ambient sounds Do you have a game crash? We would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. By submitting those files, you can help us to solve game crash issues. And this is the place for your bugs: https://feedback.bistudio.com/ Thank you for your help, Survivors.
  19. Hello guys, We fixed an important memory management issue, should help with memory related client/server crashes. We were investigating this issue for long time and we hope it is finally gone. If you are going to play on Experimental servers, please, report any crash you had - we would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. And we tweaked some more bushes and trees regarding wind effect on them. Thank you and have a nice Monday!
  20. Hello Experimental players, We have small changes today: more ladders fixes fixed an incorrect V3S spawning location Have a nice weekend and thank you for your help today! :)
  21. Hello guys, We have some new fixes for Exp branch today: • tanning pelts is possible again • tweaked some alert values for AIs when it comes to shot reaction • partially fixed office building ladders killing players • fixes to collision geometries of castle objects • fix for trippy/colorful clouds glitch • additional server side logs to help us diagnose reported situations in which players get kicked from servers If you will find some new issues, report it to our feedback tracker, please. Have a nice day(z)!
  22. Hello Survivors from Experimental servers, We have lot of fixes, tweaks and changes today! What is new on Experimental branch: Further input fixes. Changed look/functionality of server browser to differentiate between official and community servers. Queue time screen should work properly again. Further engine/physics optimizations in order to improve server performance. Tweaks for vehicle physics. Fix for one of the most common server crashes related to server storage. Map updates (Kamensk, Grishino, Solnichniy, Three valleys, Msta, Staroye, Guglovo, Zub castle). Ground, road texture tweaks. Tweaked effect of wind on some vegetation. Fixes for ghillie shaders. Tweaks for breath particle effects. Tweaked bird audio. Clutter texture and configuration fixes. More pictures here: https://dayz.com/blog/status-report-13-june-2017#/title7 And we need your feedback guys now. :) Thank you and have a nice Wednesday!
  23. Hello guys, We have some new changes on Experimental branch: Map updates (Grishino, Kamensk village and hill) Sky shader changes Ambient insect audio tweaked Known issue: only DayZ screen is present when connecting to a server and waiting for queue time. Without characters wipe again. Please file tickets on any issues you find at feedback.dayz.com. Have a nice day!
  24. Good evening, we have some fixes for you: hotfix for one of the most common server crashes fixed incorrect object outlines when viewed against the sky tweaked world lighting map changes mainly around Gorka, altar, black forest changed mid level detail texture for Chernarus fixes for birch movement in the wind items should no longer stretch when being rotated in inspect Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward! Thank you for playing on 0.62 Experimental branch.
  25. Stable Update 0.61.138957

    Hello Survivors! We are pushing out 0.61.138957 from Experimental to Stable branch. What is new? fix for client freezes when moving with a light source fix for vehicle acceleration stacking when bound to multiple keys No character or persistence wipe. If you didn't read the latest Status Report here is it: https://dayz.com/blog/status-report-02-may-2017. You can find lot of good information in it! We are still investigating queue crash. We are discussing this issue further here: Do you have an another game crash? We would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. By submitting those files, you can help us to solve game crash issues. It is really important. Thank you!
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