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Found 59 results

  1. Hello Survivors, we are back with our Stress Tests, hitting number 50 today, running version #0.63.149116! Server are going online now (2 PM CEST). Today's test will probably be very brief -approximately an hour- and reintroduce the Lada Niva to the game, which will be the focus of this test. We prepared a mission with airfield spawn (a lot of cars to be found here) and automatic weapons, so don't necessarily expect things to go down friendly. There is a lot of work-in-progress in this build, so you might encounter some new items or actions, which are not working as intended yet. Just a small glimpse: Lada Niva Leaning Weapon collision with geometry visual bleeding effect heat comfort and disease effects tents/barrels new sounds infected tweaks and more... Keep your hands on the wheel, and see you in Chernarus!
  2. We are back online with Stress Test #45. The focus is again on fixing server kicks and crash diagnosis. The full patch notes can be found here: Please keep reporting all cases of mass kicks. Thank you for your help and see you in Chernarus!
  3. We have another Stress Test build live. Build number: 148707 Changelog: ------------------ fixes for magazine getting stuck in weapon and not allowing for manipulation fixes for proper display of official/private servers in browser fixes for proper logging of server .rpt files Thank you all for helping us with the Stress Tests!
  4. Hello Survivors, we now continue our Stress Tests with number #32, our first big content patch for 0.63. We are running version number 0.63.147957. Please report all issues you encounter to our Feedback Tracker at feedback.dayz.com. Known issues: proxies of attachments are not aligned, resulting in slightly misdirected shots with scopes player limbs are not taking damage from bullets, only the bleeding state is triggered (as broken limbs are not implemented yet) eating animations/actions may not be finished visually in the UI (action circle remains on the screen while player holds LMB) Mosin jumps in hands when reloading weapons can go through wall animal/AI animations may be laggy player stance can become desynchronized between prone and standing jumping on certain surfaces/objects can launch character unrealistically far character has incorrect animations when injured and prone on their back hands slot can become inaccessible for a short period of time AIs may become stuck on objects/inclines char can jump from prone/crouch collision issues on ATC staircase M4 can visually appear to have a magazine inside when it does not attachments on weapons are visible and misplaced when swimming/on a ladder drinking water from a filled canteen/bottle might not adjust hydration level properly
  5. Stress Test Changelog

    27/04/2018 ADS (aiming down sights) controls now set on left Shift by default fixes for errors occurring in crafting, weapon and inventory manipulation that could cause follow-up issues in client/server communication additional logging to help us debug the build dry fire fixes fixes for improvised objects crafting fixes for the unintentionally greyed out menu when injured/after disconnecting from the server with a dead character tweaks to the login queue time system some fixes for the issue with characters getting locked out of the server some new animations added
  6. Hello survivors! We are starting Stress Test #48, running version 0.63.148671. This is what's new: server stability fixes private shard servers are listed as private now changes to prevent speed hacks basic armor system implemented (e.g. vests and helmets take part of the damage of the damaged body part until they are ruined) changes to the chat UI fixes aimed at preventing a character getting a permanent DB lockout Don't forget your helmet when going to the airfield, see you in Chernarus!
  7. The Stress Test servers are coming back online with test #47, running version 0.63.148605. Focus for this update is a fix for the hit detection issues. So yeah, if you were searching for an excuse for KoS for this test, here it is. See you in Chernarus!
  8. Stress Test vol.44

    Hello guys, another Stress Test is coming out. Any feedback is more than welcome. further changes to eliminate player kicking further logging to diagnose crashes Have a nice day!
  9. Stress Test #43 is now online, we have another bunch of fixes for the server performance and player kicking issues. Remember you might have to restart your Steam client to get the update. Thank you guys a lot for your support, and see you in Chernarus!
  10. We are now deploying Stress Test #42, running version 0.63.148492. You can find the complete changelog here:
  11. General Discussion

    Here is a place for your feedback, guys! :)
  12. Stress Test vol.40

    Hello guys, we have another Stress Test here. What is new: fixed non-functioning take a sip and other similar actions added additional logging to diagnose server crashes enabled server performance optimizations enabled/disabled network functionalities in order to further debug kicking and stability issues Thank you for your patience and have a nice day(z)!
  13. Stress Test vol.39

    Good Monday guys! Greetings from Gamescom (stop by at our booth :))! I want to inform you about a new Stress Test which is starting right now (0.63148264). This one has a possible fix for the BattlEye kicks, there's also fixes for other server-side crashes. Known issue: taking a sip does not add to the hydration/disease level. Enjoy your day(z) and play DayZ!
  14. Stress Test vol.38

    Hello guys, everyone is so nervous before the Gamescom here, but devs are working hard on the main issues on Stress Test branch. You can find a fix for the most common server crashes in this patch (0.63148200). This is the whole weekend Stress Test so test it hard guys, we need your help! :) Enjoy the weekend and see you on Gamescom!
  15. Stress Test #38, version 0.63148200. Can't connect to game after i opened "broadcast station" inventory in Novy Sobor. Game always crashing without errors, if i try to connect. how fix this trouble? mb delete my character?
  16. Servers are coming back online, running Stress Test #37, version 0.63.148180. You can find the changelog here: Why bite the dust if you can bite off a pear? See you in Chernarus!
  17. We are restarting the Stress Test servers with version 0.63.148152. Focus of this update is on improving the server performance, you can find the changelog here: Don't waste your ammo on Bambies, and see you in Chernarus!
  18. Stress Test vol.35

    Hello guys, The new Stress Test is will be online in 15 minutes. We did some changes that should help with a server performance, we tweaked a limb damage and a long wooden stick can now be obtained with a knife, hurayy! 0.63.148115 is a number of the version. So let's test it!
  19. A "little" jump on top of the school in Severograd! This happened on the Stress test branch of DayZ, and it seems that if you jump right before an item, its edge will help your jump, giving you a boost.
  20. Hello Survivors, we are back with Stress Test #34, version number 0.63.148065. It includes several fixes for gameplay and performance issues, you can read the complete changelog here: Please report all issues you encounter to our Feedback Tracker at feedback.dayz.com. :) Known issues: door states can be visually incorrect audio might not work (try reconnecting audio jack)
  21. Announcements

    Please read the information on this page fully and with extra care. Don't skip parts, everything here is important! → Play DayZ Survivors, the DayZ Dev Team needs your help! In order to proceed to a 0.63 Experimental release, our programmers need to stress-test the game = evaluate and debug the server performance of our current 0.63 builds. This can only be done in an environment where we have lots of players connecting to 0.63 servers. That's why we've decided to open these Stress Tests to the public and let everyone play 0.63 even BEFORE we can call it an Experimental build. It's going to be a "stress test" for the Dev Team as well, as the game is not yet fully ready to be played normally. However, stress-testing is an important step to ensure stability of DayZ when we reach Experimental. We will usually have about 50 servers running a 0.63 build utilizing a new Stress Test Branch on Steam. However, the number of available servers can be intentionally decreased if we decide to test some specific features (e.g. login queue behavior under heavy load). Servers will only be online when the Dev Team needs to run a specific test scenario. That means you will only be able to play for shorter periods of time (usually about 2 hours) and on an irregular schedule. Since we need to evaluate the tests live, they will usually run during the business hours of Central European Time. What version of DayZ is running on Stress Tests? It is a completely new branch of DayZ on Steam, where we will be running one of our internal 0.63 builds. This is not an Experimental release, and certainly NOT a DayZ BETA release! Why is this not considered an Experimental release? this build does not represent a typical DayZ gameplay experience, and is in general less polished and stable compared to our goals for the 0.63 Experimental some features and content can be switched on / off in Stress Tests, based on the specific part of the game we need to test at the moment we may spawn players with some items already in their inventory to speed up the Stress Tests. The same is true for spawn points, as those can be different for each Stress Test, and do not represent a typical DayZ experience that we aim for Is this the DayZ BETA? NO! What are you, the Dev Team, expecting from these Stress Tests? We mainly want to test server performance and see the number of players our servers can handle. Unfortunately, we are not able to do such large scale tests internally. We will be auto-collecting logs and server crashes for further analysis, as well as profiling the server performance. How can we, the players, help the Dev Team? We would love to kindly ask you to report all issues (except those listed below) that you encounter and provide us with data from potential client crashes. How to report it? We need you to send everything to our Feedback Tracker so that our lovely Dev Team can figure out what's going on. If you don't know how to make a Feedback Tracker ticket, this thread can help you. In case your game crashes, we will require more information from you - please make a Feedback Tracker ticket and add files from the folder C:\Users\PCName\AppData\Local\DayZ to your ticket. Your feedback is important to us, and you can help us release 0.63 Experimental faster! What is the schedule for running the Stress Tests? There is not a fixed day or a specific time of the day when we will run the Stress Tests, but it will usually happen during, or after CET business hours. Stress Tests will run only when they are needed for specific development purposes. We will do our best to provide at least a 2 hour notice before the next Stress Test begins. Please follow our Twitter Channel and make sure to participate on our forums as well to stay up to date. I am a content creator. Am I allowed to stream the Stress Tests and record the gameplay? Is there a server for content creators? We do not prevent anyone from streaming/recording the game, but we advise all content creators to wait for a more stable version of the game. It's also not ideal to stream the Stress Tests because of their ad-hoc nature, and unpredictable behavior. Please get in touch with our Community Manager BatyAlquawen in case you're interested in having a Content Creators Server - currently, there is no Content Creators Server for the Stress Test Branch. Known issues (= please DO NOT REPORT these issues on the Feedback Tracker): vaulting over fences happens automatically, and with a weird animation (this is a placeholder implementation before jumping/vaulting works as intended) using RMB (right mouse button) in some gestures can freeze the character (your character will be fixed after you reconnect to a server) setting key binds does not work properly at the moment the character can become desynced when moving at prone/crouch speed in the opposite stance the character can become desynced animation-wise = plays different animation than it should players are misplaced when more of them attempt to climb one ladder at the same time in rare cases, it might not be possible to exit a ladder when in a close proximity of some the environment objects, your character may be unable to raise hands players may glitch when attempting to prone on top of each other the camera may clip through the ground when in prone other players do not see your chat messages when you have a megaphone switched on ladder climbing animation can be glitched (wrong hand placement) clothing cannot be swapped in some circumstances weapons/magazines can occasionally become stuck in the inventory there are various visual animation glitches the visual representation of sky is incorrect there are various lighting/shadow glitches you may experience brief client-side freezes combining of magazines with ammo piles (as well as firearms with magazines/ammo piles) are working one way only after the spawn, character's camera can be stuck in free-look using free-look camera with a raised firearm (and eventually firing it) can lead to a mismatch of raised hands direction against camera direction while aiming down iron sights, a firearm may become shifted, and can be slightly rotated randomly around its vertical axis, which leads to some accuracy issues after fall impact, the player character is stunned for a while before he can move again the client can freeze briefly shortly after connecting to a server characters can become locked in database, preventing connection (try another server) possible connection issues due to large number of simultaneous connects character animations for hit impacts after being hit with projectiles are missing post process for hit impact is not played properly sometimes gear on players might not be synchronized between them properly What IS NOT to be expected of Stress Tests: authentic DayZ survival experience, this is mostly a PvP stress test to gather server performance data the infected - they are intentionally switched off in Stress Tests intended/final balance across game features, mechanics, systems and central economy intended/final design of GUI of menus, inventory, and HUD features not ready for Experimental features planned for the future releases (Experimental, BETA, 1.0) intended/final item's names, descriptions, sizes, capacities and inventory icons intended/final sound and visual effects like post processes, particles, rain, fog and lighting setup What IS to be expected during Stress tests a new Steam branch - you need to download 12 GB of files 52 stress test servers for 3120 players spawn points in Zelenogorsk work-in-progress iteration of the brand new player controller and some other features bugs and game crashes - servers may crash seconds after their start, be ready for that just in case Please help us manage the expectations of our community and do not share the following Stress Test Branch opt-in details directly with your friends. We would like to kindly ask you to only share a direct link to this DayZ.com page. That way, you will help us in our effort to create a well informed community, and you will contribute significantly to the overall efficiency of Stress Tests. Thank you! right click DayZ in your Steam Library click Properties click the Betas tab the "Stress Test Branch" is unlocked now - select that branch in a drop down menu and let the client files download How to revert back to Stable Branch? → right click DayZ in your Steam Library → click Properties → click the Betas tab → in the drop down menu choose NONE = opt out of all beta programs and close the properties → play DayZ How to find Stress test servers? → click the Change Server tab on the welcome page → write "Stress test" into the Search prompt on the right side of the screen → select a server of your choice
  22. Stress Test vol.33

    0.63.148026 Hello guys, we have another Stress Test here and if everything will be good, we let it run through the whole weekend (fingers crossed)! We fixed some stability issues and did some tweaks to unconsciousness. So have fun and don't forget to report all issues you encounter to our Feedback Tracker at feedback.dayz.com. It is not needed to report these issues, because they are known: proxies of attachments are not aligned, resulting in slightly misdirected shots with scopes player limbs are not taking damage from bullets, only the bleeding state is triggered (as broken limbs are not implemented yet) eating animations/actions may not be finished visually in the UI (action circle remains on the screen while player holds LMB) Mosin jumps in hands when reloading weapons can go through the wall animal/AI animations may be laggy player stance can become desynchronized between prone and standing jumping on certain surfaces/objects can launch character unrealistically far a character has incorrect animations when injured and prone on their back hands slot can become inaccessible for a short period of time AIs may become stuck on objects/inclines char can jump from prone/crouch collision issues on ATC staircase M4 can visually appear to have a magazine inside when it does not attachments on weapons are visible and misplaced when swimming/on a ladder drinking water from a filled canteen/bottle might not adjust hydration level properly Have an amazing weekend! <3
  23. Stress Test Reports

    27/04/2018 Hello Survivors, Thanks for a quick stress test. So far it seems that one of the changes to character locks and/or BE kicks had issues with the Database backend that only shows up during high stress. We will look over the logs to make sure it can scale properly. I`m sorry it was so short this time, but this is also the reason we do these. The changes are done by stress test branch however still available when playing offline. Looking forward to your feedback!.
  24. The Stress Test #31 has started. We are aiming to resolve some issues regarding security, inventory swap and the queue. Please report issues you encounter to our Feedback Tracker. You can find a guide on how to make a ticket here: Thank you for testing.
  25. Hello Survivors, I have a message from Eugen Harton to you:
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