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Found 1078 results

  1. PvP encounters in the area of Severograd and Zaprudnoe! Getting shot by a VSS is always frightening, we played it well, and ended up surviving it! Unfortunately, on 0.62 there is just 1 or 2 full/high pop most of the time, but there will always be someone craving for some 0.62!
  2. 6th Platoon gathered up for a journey to Rise's base, located in Stary Sobor. We were five, coming from up North after a scavenge run around the northern areas. After getting into the North-West forest, we immediately got shot from the town by a sniper overwatching the hills. It all started to get serious from there. I didn't have many encounters, but the whole PvP was really fun, be kept being shot from every side, but from what we know, it wasn't a battle between two factions, there were more.

    Created by =UN= Admin Square
  4. =UN= Clan Poster

    The =UN= Clan. Heroes. Enforcers. Protectors of the Innocent. Keepers of the Way. ONE TEAM, ONE FIGHT!
  5. Me and 1Lt Mike on our journey in the North West airfield, right when we finished looting the north area, we saw two guys. We decided to flank around and have visual from the north area. From there, we started to hear suppress shots close to us. Safe to say, the AKM at the moment is the most used primary in the Experimental branch, mostly because of the lack of guns. Recoil is much easier to control, making it one (if not the best) best gun in this branch.
  6. Ruling Krasnostav's Streets!

    Me and SGT Luke in our journey heading West, we decided to stop by Krasnostav with the hope to get a hunting scope for his Winchester. By the time we got there, we started to see signs of people in the town. Our curiosity led us to find the person we were looking for. But it wasn't just one. https://youtu.be/2T7YLt9Uum0
  7. The =UN= Community Server will be kicking off .63 Experimental with a HUGE WAR EVENT! (PVE & PVP) Prepare for War! All =UN= Clan members are being called into service as we launch an attack to reclaim Chernarus from the Zombie hords and outlaws that have ravaged the land since the War of the Apocalypse began 10 years ago. We begin immediately when .63 launches experimental! Goal One: Reclaim Electro and Cherno from all threats by storming each city with the complete force of the =UN= Clan. We will hold each city until they remain clear for 24 hours. Goal Two: Reclaim every military base and AF in Chernarus. We will work from Balota AF to Pavolovo Military. Then work towards Zeleno military, Green Mountain military, Myshkino Tents, and then on towards Vybor Military. After capturing those lesser military bases, the BATTLE FOR THE NWAF and TISY MILITARY. Battle Company Commander Ghost will determine when each target has been captured before we move on to any other locations. Goal 3: To unite the =UN= Clan and begin working together in adverse situations during various forms of combat, both offensive and defensive, while learning the meaning of the =UN= Clan mantra: ONE TEAM, ONE FIGHT! * detailed mission report to follow! ALL =UN= Clan members are urged to get in touch with Irish regarding which Company you would like placement in. We are preparing for war! * All Non =UN= members are invited to take advantage of the WAR EVENT and either meet us and help us clear the cities, or attack us so that we have an awesome PVP / PVE event to kick off .63 Discord: https://discord.gg/NWRFe8w
  8. NewDawnDayZ: Fighting Death!

    Me and 1Lt Mike were looting up in the North West airfield, but I decided to take the overwatching position, as I wanted to make sure that our scavenging went right. After a few minutes, looting from North to South, I had visual on two contacts. Hard to recognize whether they had armbands or part of any groups. Unfortunately, no names nor groups have been identified. https://youtu.be/DP5wLkO3RVA
  9. From a chambered P1 to an UMP

    Me and 1lt. Mike were involved in two different fights, starting from freshies, to high geared. The second fight, safe to say, they combat logged, but right when we were leaving the area, we decided to stay. https://www.youtube.com/watch?v=dQn8acJxFq8
  10. DayZ 0.63 EXP Krasnostav PvP

    https://youtu.be/cbKePdJuDho As I was heading east, I stopped by the town of Krasnostav to check if there was any survivor needing help or some food. As I was going to refresh me by the water pump, I stumbled upon three canned drinks, which made me think that something was fishy. That's when I started to scout the area.
  11. WELCOME TO THE =UN= COMMUNITY SERVER! * We are re-Launching as soon as .63 hits experimental! DayZ the way the game was meant to be played: First Person (Hardcore mode) Much better players than public servers. RP Encouraged. No PVP Rules. No Whitelist. The =UN= Community Server has the largest Trade Center in all of DayZ (Fort Eden Trade Center). All players (Hero, Bandit, RPer, etc are welcome to trade here!) On the =UN= Community server we don't just say "RP Encouraged" we actually operate and maintain a massive facility for RPers to safely (as safe as life can be in DayZ anyway) where RPers can meet, trade, and play the game the way they want to play. When .63 launches on experimental we will relaunch the server and Trade Center. We will no longer use tents for blocking entrances but instead will be patching up the Castle Walls at Lopatino Castle and building real locked gates using the games new base building features. Previously on the .62 patch Fort Eden Trade Center was never breached and killed over 400 outlaws trying to attack the base. The =UN= Clan's #1 priority is to provide security and leadership for this amazing project. Our philosophy on this can be found here: We have only one connection to the hive so there is no ghosting during pvp and no server hoppers that ruin the games loot economy by over-saturating the map with too many weapons, ammo, etc. Great group of people for both social play and PvP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, Kosers, Merchants, Traders, Farmers, Hunters, Leather Makers, etc. We have Clans, groups, and solo players. We will host PVP events, as well as in game challenges that will offer scenarios for Clans or individuals to accomplish a task, such as escort the Prisoner across the map, hold down a tower building for a length of time, Hostage situations, Prison Island Jailbreaks, Treasure Hunts (PVP style), protect the Scientist escort missions, etc. Martial Law can be declared at anytime by any clan or group in any location on the map (see Events threads for more details). Something for everyone that loves PVP based DayZ. Our Discord can hold 1,000 players (it's free), and groups wanting to make the =UN= Community Server their home will be offered a Discord channel (with permissions control) and text forum on our server. We are not looking for donations, but Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currently our server is packed every night and all weekend long. Lastly, the =UN= clan is recruiting, and will offer active leadership in game with opportunities to police the map, defend the Trade Center, loot and raid bases, escort bambies to the Trade Center, provide Recon, and offer sniper support). Our new =UN= clan is large and will have 8 companies of 3-5 players roaming the map and a large group working / defending Fort Eden. https://www.reddit.com/r/DayZUNServers/comments/6yayjo/the_apocalypse_of_the_un/ The Fort Eden Trade Center: Where RP meets PVP...
  12. Vigor

    Bohemia Interactive has just announced a new game set in a Post-Apocalyptic Norway, 1991. Being described as a "cut-throat multiplayer experience where you take risks to progress". Here are two of the videos released recently. https://youtu.be/jyIkTYvQcq4 https://youtu.be/DOyE27u0JgU I'm looking forward to this new title, but not as much as seeing Dayz Standalone come to fruition.
  13. Behind Enemy Lines

    Being sneaky in DayZ can be quite nerve wrecking sometimes. But always good when you can pull it off.
  14. DayZ 0.63 Kamensk PvP

    A few new gun animations (reloading mag, reloading gun, emptying mag...), and a preview of Kamensk in 0.63 stress test. Ended up in a PvP with what it seemed to be two guys. I managed to kill one of them, but the second guy was nowhere to be seen. If you look closely where i hit the guy, you can see the new blood animation.Blood was on the ground as well. Skip to 7:57 for the PvP!
  15. For full article Why the DayZ Community needs a Trade Center on every server (from a =UN= Community point of view): I've been asked several times about the role of the =UN= and the Trading Center that will eventually be set up under the security team that will be assigned to protect it. The Trading Center is intended to be the RP hub of the =UN= Community and provide as safe an environment as possible to the players that enjoy that aspect of the game. I've had it mentioned that we have no problem putting 60/60 on our server everyday, so why be concerned about having any RP population on our server? There are two important reasons we need the RP community here teaming with our HardCore PVP community. First, DayZ is a deep game and our vision for the =UN= Community is to welcome all sorts of players, but to do so in a "no pvp rules" environment. Part of our server tags say "RP Encouraged" (alot of servers use those) but what does that really mean? To us, it means we want to hold events (RP & PVP) that enhance those play styles. For us, holding events and maintaining a Trade Center are the perfect way to attract more players to our server. As great as PVP is in DayZ, there is room for much much more in terms of players working together, interacting, and building places good for Chernarus like a Trade Base. This leads me to the second reason our server needs a healthy RP population. While its's currently easy to fill up 60/60 a day is coming soon where servers will jump to 75, 80, maybe even 100 player populations. When that day comes, and the game isn't as new, the server that has outstanding PVP and RP populations will be the last man standing, and that will be the =UN= Community Server. We will not whitelist our group and leave people out because they RP or PVP like other server groups do. We will be an inclusive group, not exclusive, and we will not create interaction rules requiring in game behaviors that benefit RPers or PVPers. People can play the game the way they want to play and not be unhindered in how they interact with others. As a community, we understand that the game is much more difficult to play as a friendly hero type player. The same is true of those that like to RP. The notion that these play styles make us more vulnerable is just a part of the game we love and an accepted threat we constantly face. Playing friendly, and having a base with a Trade Center present will only enhance the friendly mode of play that so many enjoy, and also allow those parts of our community to thrive and recruit more friendly based players to those groups. So while a kos type of group can have some immediate, short term satisfaction, the lack of interaction ultimately keeps most of those groups small because the ability to meet a player and recruit a player is lost everytime kos takes place. There is nothing wrong with KOS tactics and there is also a place for that play style in DayZ, but the Trade Center notion allows the friendlier player base to absolutely thrive and growth an absolute certainty. Hardcore RPers that would normally have never have logged in a Hardcore PVP server like ours will flock here because while we have real threats of danger, we actually have reached out and legitimately offered an encouragement to RP as our server tags suggest. So how does the Trade Center concept feed into this vision? Having the =UN= Clan hosting the Fort Eden Trade Center provides a rare opportunity in DayZ. We have had almost 20 players sign up as RPers specifically to serve in the =UN= in some capacity related to the hub of our RP world. The Trade Center will have Farmers, Traders, Looters, Hunters, Leather Makers, and Security forces. To further solidify the Trade Center safety, the military forces of the =UN= Clan also will serve to help out when threats present themselves, and other friendly groups may also intervene on their behalf; groups such the former =Fish= Clan have taken over leadership of the =UN= Clan, and merged with other PVP based groups such as the Ghosts of Chernarus, Green Berets, and Helm of Eden to form a large comprehensive military machine that will police the map, provide recon, loot and raid bases, escort players to the Trade Base, and provide sniper support where needed on top of defending Fort Eden, the Headquarters of the =UN= Clan as well as serving as our massive Trade Base. Other RP clans, such as the Trader Clan have also joined the effort and will play inside the base enjoying the more social aspects of the game, and serve as traders, farmers, hunters, leather makers, etc. There is even talk of offering vehicles and vehicle services. We also see having the =UN= Headquarters at the Trade Base a crucial element to it's defense and overall success. The =UN= is a large Clan and while the clan is a policing fort playing aggressively out on the map, all players, even bandits will be welcome at the Fort Eden Trade Center. So a player can literally attack the trade base all week, but then visit the base and trade just like anyone else on the weekend, as long as they follow the rules and approach the base with weapons on their backs and hands up like everyone else does. We are aware this will make operating the base more difficult, but we do it because it's good for the server not to exclude any players from interacting at Fort Eden. We also happen to think that while many players enjoy playing KOS or bandit, that doesn't mean they necessarily want to be excluded from ALL social aspects of the game and be "enemies" 100% of the time. We'd like to build friendly rivalries and in game social relationships in all aspects because once again, it's good for the server. So again, all players on the server, no matter what their play style can come to the Trade Center and interact, trade, or spy. It's all good. We will only ask that players who are not in the =UN= Clan or RPing as Traders approved to work the base NEVER log out inside the Castle walls. We make a point to notify every visitor of that when they come to the Trade Center. While the Trade Center may offer a mobile trading unit at some point, or could offer brief times at various locations where it is open, the =UN= Military Base and Trade Center are at the same location, Lopatino Castle. For the Military branch Fort Eden is somewhere central to PVP action and for the Trade Center somewhere that allows them to quickly gather gear from high loot areas and transport it quickly to the facility. The Fort Eden Trade Center is close to Water, Deer, Wolves, and Cows, and of course as mentioned be able to be secured realistically when base building comes into the game. This will provide RPers an amazing experience, because while under threat of violence in game they also have the knowledge of a conscious effort to secure a location for them and a cooperative effort by a Hardcore PVP Server (with no pvp engagement rules) to allow for their play style to thrive and moreover actually tie the heart of our PVP action to the activities within Fort Eden's walls for the ultimate DayZ experience! This RP meets PVP idea is the heart of the =UN= Community Server. At the Base itself, Lopatino Castle only has 3 ways into the facility, and one (two small holes in one of the walls) can easily be fixed with .63 new base building or base mods. The second entrances are two large archways, and they are surrounded by two short towers and three high towers, including nearby rooms with windows, high walls, stairways, hills, and stones for defenders to hide behind. Each Archway will have a lockable gate at it on each end of the archway, creating a total of 4 gates to get into the RP Trade Center, including the entire =UN= Clan Base Headquarters in between the two archways protecting the actual trade Center area at Fort Eden. This provides a potential "gauntlet" of combat between any invaders to Fort Eden and completely favors the defending group. The last entry area comes from folks glitching through rocks up the western hill into the base. That can easily be walled off both at the castle walls and down lower on the Lopatino Hill that the Castle rests on (We call it Gray Mountain). Defending Fort Eden Trade Center is the ultimate homefield advantage, which is exactly the type of challenge many outlaw KOS type groups want as a challenge. This gives our community a type of safezone that can provide a consistent hub for RP - but not enforced by rules but rather by force of action in game. Should any group successfully raid the base and they can steal, despawn, or take over and hold the base. No rollbacks, no bans, etc. The =UN= Clan is more than large enough to handle that sort of business in game. That isn't to say that if some new cheat presents itself that it won't be dealt with, but the .63 and the new base building is going to completely change the former glitching problem and lack of real walls and gates that .62 had. We anticipate that both defenders and attackers will enjoy the interaction at Fort Eden more than ever, and even the areas surrounding Fort Eden may be both monitored and used to defend the base. Other Defenses at Fort Eden: =UN= Company Commanders (also Admins): Fort Eden Brigade (Trade Center) Admin - Irish. Players that want to participate at the Trade Center MAY be from other Clans / groups so long as they do NOT ever attack the Trader Base in any way, shape, or form while working there. Serving at the Trader is a privilege not a right. Various responsibility's are - Organizing the tents, providing security for the base, working with Traders when they arrive, farming, hunting, etc. Fort Eden is where PVP meets RP and is the =UN= Community Server's effort to provide a quality RP experience to players that enjoy that aspect of the game. Interested players need to contact =UN=IRISH. Soul will also be back with the =UN= and serve as a daytime Admin. =UN= Alpha Company: Admin is Zombie Dust. Eastern Patrol and establish check points in areas that have frequent travelers passing through from Gorka to the Sobers to Grishino. =UN= Bravo Company: Admin is Etherm: Southern Patrol and player escorts to Fort Eden. =UN= Charlie Company: Admin is Ghost. This Company patrols the West portion of the map and provides immediate support to Fort Eden when under attack by outlaws. =UN= Delta Company: Admin is JohnnieRage. Northern Patrol and general Recon of the map looking for outlaws and/or bases. =UN= Echo Company: Admin is Kama. (This is our European Company for players in the UK, Europe, and anywhere else that has hours other than USA). Looting Patrols and Base Raids all over the map and frequent stops to Fort Eden. =UN= Ghost Company: Company Commander is Jarred. Leadership support is Till I Die. This Company provides Sniper and Ranged Support to all areas of the map when needed. Other =UN= Clan leadership that will be helping run the various company's are: Dallas, Mr. Yin, Brian, Papa Sean, Kae-Low, Till I Die, Rednex, and Number 2. We will also be installing mini towers and bunkers in key locations both inside and outside the Castle to help defend the base location, making the already strong location even more superb. While explosives are a potential security threat to our gates and walls, etc it's the best we can do in an Apocalypse, and as we found previously in maintaining a base, holding isn't so much about it getting attacked, it's more about having people online playing DayZ to defend it. During the .62 patch, the server was completely packed for 20 weeks before we had any drop off at all in population. During that stretch, we killed over 400 outlaws trying to breach the base gates. None made it inside. Often times bandit frustration got so high that rather than continuing to fight to get inside, they instead chose to glitch in through tents in the middle of the night during low population hours and despawn the base. Fortunately, with real base building in game the glitch monster should be fixed and more realistic means will be needed to breach the base, even in the middle of the night when population is low. There will be no "rules" related to attacking the Fort Eden Trade Center in any legitimate way in game. There are so many places to defend from with superb angles on any attackers that the facility creates an equalizer to lesser PVP skills. It is an easily defensible position that once inside offers Farmers a huge farming area inside the walls down in the lower grass area. There are also rooms down in the lower area to safely secure items or conduct business. The towers can be used as leadership offices, guard stations, and of course lookout towers. The Lopatino Castle facility is stunning, nothing like it since Prison Island was added to the game. At night, the Castle could be lite up with fireplaces, torches, and other lighting. It would set a stunning backdrop to the RP Hub and likely be a highly desirable place to hold all sorts of events on the server. Hunters can find game right outside the castle walls. Wolves spawn there, and cows and deer routinely run the area between the Castle and Lopatino. Many times you can literally shoot them from the towers of the Castle and then go grab your prize if desired. Streams and lakes are close by to make obtaining water for farming and consumption simple and as safe as it can be in DayZ. Some of the best loot on the entire map is within 5 to 10 minutes of the Castle walls. Myshkino Tents are 5 minutes West, The Lopatino Car pile-up is 7 minutes West from the Castle, Zeleno is a 12 minute run, NWAF is 10 minutes away and even Tisy is less than 20 minutes from Lopatino Castle. You can see Veresnik Hill at VMC from the tallest Castle tower as well as miles and miles of open meadows and wooded areas. Spotting players and game to hunt from here is simple and effective. Making this location even better, the tallest Tower at the Castle can view 5 different Heli spawn locations. The first of which is located on the other side of the Castle's North wall. Simply put; not only is the facility at Lopatino Castle located in the prime looting areas for gear, it provides an easily defensible location for the Trade Center to enjoy and a large area inside the walls to set up a mega community hub for what will become the place to trade in DayZ. The RP enjoyed here will be second to none, with the theme of "cooperation and survival" teamed with the threat of HARDCORE PVP. On this server however, the RP community can actually expect to have a reasonable opportunity to play the game they want to without constant interruption for the local trolls that only play to KOS troll them. Again, as stated, there will be no rules protecting this community, but they will have in-game forces helping them and protecting them as the Hero population in the game works to make life in the Apocalypse a little easier! In game rules are not what make the RP community thrive. It's all about in game interactions with the threat of violence that only the DayZ Apocalypse can offer. Players working together with other players to live life in game another way. Heroes taking on villains. Society against chaos. Our =UN= Community Trade Center is currently headed by =UN= IRISH. If you would like to participate in this vision for our =UN= Community, contact Irish and we will help you find a role that suits your play style. Currently the Trade Center is looking for Looters, Farmers, Hunters, Traders, Leather Makers, and security forces specifically assigned to protect the other groups. If you are interested in joining the Public =UN= group, we do guarantee clan membership in our signature clan. If you are interested please message a =UN= Admin on Discord and he will get you rolling. I hope you all can appreciate how this effort will in due time make the =UN= Community far more than just a fantastic place to PVP. There is much more to the game than just PVP (and that's coming from a PVPer) and having an RP community operate a strong Trade Center will prove to be what allows us to stay fully populated when others will struggle down the road. Come check out our community ~ It's where RP Meets PVP! The =UN= Community Server - Hardcore PVP | RP Encouraged | Huge Fort Eden Trade Center =Fish=IRISH =UN= Community Admin The Trade Center typically has someone there 24/7, so stop by whenever you like, but the fun is at its height in the evenings USA time when the server is packed every night with players working their way to the Trade Center at Lopatino Center! The Fort Eden Trade Base has safety, food, medicine, weapons, attachments, ammo, and all other types of gear. The base also serves as the Headquarters for the =UN= Clan. Rules for approaching Fort Eden Trade Center: If you want to trade at the Trade Base at Lopatino Castle, come to the facility at the Arch entrance only. Hands up, weapon on back, walking, not running. We do use DayZ Radio 102.5 if you would like to announce in game that you will be arriving and from where you are coming, etc. Not necessary but it makes it easier for security to protect you.
  16. Lethal Creatures

    ~Lethal Creatures~ DayZ community, with the horrors of Chernarus in the wake of your fears, who knows what else is out there waiting to lap up your flesh, surround you in packs, slither through the grass, or swarm from a hive? Descend from a web, or from the sky? Nothing- Nothing is there except the Zeds, and more than cautious human beings willing to chop you in half and blast your brains on the ground. Doesn't it keep you on your seat? What about the fear of Mountain Lions, lurking in the night, behind shrubs and shadows. Or the Wolves in packs of 4, howling in the distance, but shredding your skin in a minute? Or the rattle, or hiss, of Slithering Reptiles, with a blinding spray, or poisonous venom. Maybe Buzzards waiting for a death, but are too impatient and hungry, they do the job themselves? Do you find yourself having to take cover to bandage, rest, eat or sleep? Be careful of that web above, You may not be the only one threatened. Taking a stroll through the woods.. and the sound of a buzzing community surround the area, you happen to take a wrong step-You think you can get away? Well don't worry about it, because this isn't in the game. But it should be. Don't you think?
  17. [Gamemode] Player Zombies VS Players

    The Idea: The human players will have to fight player controlled zombies. The human team's objective is to survive for a certain amount of time in order to win the round, while the zombies have to infect the entire human team within that time. Human vs Human is disabled aka friendly fire. (Unless a player is infected, since he can be mercy killed. Could also add a new gamemode where humans are in teams fighting against each other.) Players become zombies on death so it increasingly becomes more and more dangerous for the human team. Zombies got infinite respawns. What it requires: This is just some ideas, I'm sure you guys can add a lot more suggestions to it. Infection chance from being hit by a zombie ( Add an anti-dote syringe item that spawns in small amounts on the map, it should delay the infection. The infection should be treated like a disease so you will cough or show other symptoms of infection. While Infected you can be "mercy killed" by human teammates. You could use the adrenalin syringe and give it a new texture. An infected player will hear their heart beat pump loudly before they fall over and die, resurrecting as a zombie.) Zombies can identify each other by a colored outline from a distance, they can detect the infection basically. Humans that are infected will have a seperate color, in order to let the zombies know that the player is not a priority target when compared to an uninfected human. Human players join the zombie team on death (Disconnecting from a round before it is concluded, should lock you out for 10 minutes to join any new game & increase if the behaviour continues - think ranked match type system so that players don't leave without punishment when they become a zombie.) Feed on corpse ability for zombies. (To regenerate health, kind of like when you hold a knife and can skin a corpse - instead add an eat corpse option that restores health.) Playable zombie. Zombie nightvision (For night time matches, zombies could also just have a default vision that allows to see better during night time.) Hunger/Thirst disabled. Horde behavior: Replace all the f1, f2, f3, ect. gestures like waving for zombies to abilities like an alerted shout, to tell other infected a human is nearby or to group up. (A visual system like a yellow glowy cloud could be great to tell players to group up. It would only be visible for zombies.) A closed off section of the map to restrict players from being able to running too far of in order to keep it action phased. (Maybe one or multiple dedicated maps?) An infected player could have certain perks, like maybe they lose the ability to bleed, can see the zombie outlines and so on as they are in a state between human and zombie. ( Basically give the human team a way to exploit infected players so they don't just outright shoot them.)
  18. Where to find us, access to over 20 PVP based Clans, or our 1,000 person Discord channel: https://www.facebook.com/groups/249612142095874/ About our Clan: An Introduction to the Friendly IsH Group, known as the =Fish= Clan. The =Fish=Clan is one of 3 Clans that host this Facebook Page and the DayZ FactionZ Server. The =Fish= Clan were formerly known as the Pale Riders, and previous to that the Apocalypse Cowboys. Originally a strictly Hero Group that only engaged Bandits and Killers, we eventually found our place among the survivalist Clans in DayZ. Typically we do not engage solo players or even smaller groups unless we are threatened by their actions. We look at those types of meetings in game as opportunity to play "Friendly IsH' and may even recruit certain players in those situations, or invite them to run the map with us and join our ts group. We do KOS any potential threats and look for opportunities while looting to engage in battle. We tend to roam the NW of the map more so than we do the cities on the coast, but you never quite know for sure where we will be. We always use ts and are usually on every night during peak DayZ hours.. We also have several recruits currently. You may find us in the following Discord, and are welcome to stop by anytime. https://discord.gg/G5jC6TN You will notice us in game usually wearing our gas masks (Fish Masks) and dark clothing. About our Server: WELCOME TO THE =UN= COMMUNITY SERVER =Fish= Clan! DayZ the way the game was meant to be played: First Person (Hardcore mode) Much better players than public servers. RP Encouraged. No Rules. This effort is hosted by the entire =UN= Community. We currently have paid for our next 7 months on our server provider and have a large population every night. We have united to create a First Person PVP server that will welcome all players and play styles, but focus on Clan Warfare, PVP. and base building. The server already has over 20 small groups committed to supporting its efforts, and between that strong starting point and the numbers in experimental we expect to pack the server from day one. We have only one connection to the hive so there is no ghosting during pvp and no server hoppers that ruin the games loot economy by over-saturating the map with too many weapons, ammo, etc. Great group of people for both social play and PvP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, Kosers, Merchants, etc. We have Clans, groups, and solo players. We will host PVP events, as well as in game challenges that will offer scenarios for Clans or individuals to accomplish a task, such as escort the Prisoner across the map, hold down a tower building for a length of time, Hostage situations, Prison Island Jailbreaks, Treasure Hunts (pvp style), protect the Scientist (who may have developed a cure for the virus), etc. Something for everyone that loves PVP based DayZ. Our ts can hold 300 players, and groups wanting to make DayZ FactionZ their home will be offered a ts room on our server. We are not looking for donations, but Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currenty each of the 3 founding groups has an Admin, which will allow us to have a Admin present most of the day, everyday! We also feature the largest Trader Base is all of DayZ, the perfect place for RP to flourish. We really do encourage RP despite the fact that 85% of our player base is KOS style. Stop by soon and check out the best server in DayZ - The =UN= Community Server!
  19. Mature Gamers Wanted!

    Hey everyone! We are looking for game enthusiasts from all backgrounds, ages and cultures to join a mature gaming family! Metanix Gaming is a friendly, diverse and sociable community that is formed around a central website and Discord. We currently host two game servers (1 DayZ and 1 7 Days to Die) and this is rapidly expanding, along with our player base, with intentions to bring on board Rust, Garrys Mod, and a little surprise from a developer we're partnering up with! Our existing members are awesome! We cater for everyone, hosting general population lounges to chill out and have a laugh, private competitive lounges for the more concentrated bunch, as well as private "mature" lounges, where older generation gamers can chill out and share a beer together whilst divulging into a game. Our DayZ server is a Friendly Survival RP server, where we encourage friendly game-play and player interaction, and our Rust server we like to keep basic! Running as vanilla, just the way it should be. Metanix Staff are extremely friendly and will always strive to be available to help any player that requires it. The staff team alike is rapidly expanding and we are always looking for new members to join our staffing ranks. As well as this, we are offering partnerships for small-time / start-up Twitch streamers and YouTube video creators. Our 'Content Creator' partner scheme will put the spotlight on your content and help you grow into the public figure you aim to be and achieve Twitch Partner status. Come and check us out for yourself! Hop in the Discord link below, say hello and open yourself up to all the community has to offer, we host weekly competitions that can allow you to win a plethora of prizes. Join us on Discord @ http://discord.me/metanix Check out our site @ http://metanix.net I'm sure you won't be disappointed, come and meet our members, find people to play games with and enjoy your PC experience so much more with us! Feel free to bring your friends, our Discord channels are open for all members to use.
  20. Alpha BIts - my journey through Alpha

    Some footage captured from .44 through .60. What does it have? well, spider zombies, loot splosions, infinite backpacks, unicorn mosins, booby traps, flying zombies, birds in the air, the old NEAF, and much, much more.
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  22. This server is all about developing communities - find a town or a base to settle down in, take it over, and establish your community. Be friendly and establish trade routes, or be an aggressor and go to war with the other communties. We specifically want other groups, especially bigger groups, to set up on the server. The server is sometimes password protected from 1 am EST to 7 am EST. Communities/guilds who set up on our server will be given the password, if they agree to stay out of the home bases of the other groups during password hours. The following will result in a ban: Harassment/abusive language in game or in the discord Hacking/cheating Despawning camps (finding another person's camp and dumping everything on the ground instead of just taking what you can and leaving) and griefing We have weekly events, such as loot drops and territorial battles and trade routes. If you wish to talk to the server admins, you can message me here on reddit or join the server's Discord here https://discord.gg/HPTuKCq . IP: :2500
  23. My name is Locke, General of the Haven Defense Corps. We're building up our supplies and soon we're going to go on a big mission to build a proper town inside the world of Chernarus - but to do that we need your help! Help us build Haven, and we vow that our Scouts will keep you supplied, our Defenders will keep you safe, our Builders will keep you sheltered, and our Community Council will keep you entertained and happy. Haven has four leaders and four groups that all work together. When you come to Haven, you are free to join whichever group suits you, and you may change your group at almost any time. The Defence Corps The Defenders, or the Red Bands, protect Haven at all costs. They enforce the rule of law and keep everyone within our borders safe. They go out on missions to rescue our trapped comrades. These men and women are the shields that guard Haven. The Builder's Guild The Builders, our Blue Bands, are the true heroes of Haven. They build up the home base, maintain our supply camps, repair and maintain equipment and clothes, tend to the farms, and make lists of all the gear we need our Scouts to get. The Scout Corps For some, the walls are but a cage. These free-spirited folks band together to form the Scouts, or the Green Bands. Our Greens are the hands of the Community. They go out into the world and find all the things we need to continue surviving. Without them, we would all perish. Community Development Council Our Councillors, the Black Bands, are the heart behind Haven. We plan fun events, we co-ordinate recruitment efforts, we manage and control trade inside of Haven, and we manage the food and medical supplies. We plan rationing. We are the medics, merchants, and planners of Haven. Whichever faction calls your name, once you are a member of Haven, you'll be a part of our family. We survive the end times together. To Join Come to our discord server to join us! https://discord.gg/vU6eYdK
  24. Fort Eden Has Fallen Event