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Found 211 results

  1. How long do we still need to wait before the 0.63 Update is released on the Experimental Branch? That's a question we get asked every day. While it's still hard to estimate exact release dates at this stage of development (we've learned our lesson about estimating dates), we at least wanted to provide an overview of the work that remains to be done before the release is a go. Before you start scrolling through the list, we strongly recommend that you take a peek at the detailed Status Report we posted on November 2018 last year - back then, we provided a list of 0.63 goals that served as a basis for this particular checklist. In general, that Status Report contains a pretty decent breakdown of our development plans all the way to the 1.0. release - go ahead and read it if you haven't done that yet! We'll do our best to go through this list twice a week on Tuesdays and Fridays - even if it would mean that the state badges for each feature/system stay the same. With each update that has some new things marked as "Ready for Experimental", we'll also share that information on our social media channels! We hope this will make our development progress a bit more transparent, and hopefully, you'll also get at least some sort of estimate for the Experimental release. https://dayz.com/blog/0-63-experimental-release-checklist#/
  2. Hello guys, don't panic, it isn't time for 0.63 yet! But we need to do some tests so we moved these official Stable servers to Experimental branch: DayZ SG 4-292 DayZ AU 4-279 DayZ DE 4-215 DayZ DE 4-263 DayZ SE 4-047 DayZ SE 4-053 DayZ SE 4-049 DayZ BR 4-004 DayZ ATL 4-298 DayZ ATL 4-234 DayZ DAL 4-099 DayZ DAL 4-095 I just wanted to let you know. Have a nice day(z)!
  3. Hello Survivors, We are sending out a hotfix for containers nesting, which could have affected server performance. Have a nice day!
  4. Hey guys, It is time to remove Halloween pumpkins. I hope you had fun with them. :) And we fixed a server crash. Have a nice day(Z)!
  5. Hello guys, I know I am late with this change log but I wasn't here on Friday, sorry for it. We had some troubles with another server crash caused by players. It should be fixed now and we will move it to stable asap. Over and out!
  6. Hello guys, Ghillie changes again! We fixed ghillie wrap color when it is in shade. Check it if you like it :). Have a nice Monday!
  7. Hey everybody, nobody knows when .63 is exactly going to drop, but it will be soon. This is what to do if you don't want to miss .63 the second it drops! Right click DayZ, go to properties, go to BETAS, and select "experimental - Unstable testing version". That way when the new experimental update drops for .63 your DayZ will download it instead of having to check if it is up. You can still join all of the other 0.62.141072 servers. Don't worry experimental shouldn't be receiving extra updates until .63 releases though (I'm not too sure about that though). If you are like me and you have plenty of games on your Steam library, turn DayZ to High Priority so it updates first Head to Steam, DayZ, properties, UPDATES, and Automatic updates should be on "High Priority - Always auto-update this game before others". When .63 does drop, in the server browser select the filter of (Proper version match) and you should find the experimental servers. This doesn't currently show only experimental because .62.141072 is experimental and stable. Here is a nice screenshot I got while trying to revive Reshade on DayZ Have fun surviving in Chernarus, see you in .63!
  8. Hello guys, we have two small changes today: map color pallette changes ghillie color/shaders changes Have a nice day!
  9. Hello guys, Nice to see you back after bank holidays last week in Czech Republic. And we have some fixes today: fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing Have a nice Monday guys :).
  10. Hello guys. Just short information - trackIR sluggish response should now be improved in this update. Have a nice weekend and see you in Chernarus!
  11. Hello! I hope you are well. :) We have here a fix for client crash upon disconnect. Enjoy the rest of your Thursday!
  12. Hello guys, We have some small fixes today. tweaked vehicle behavior on dirt roads fixed an incorrect sedan spawning location Don't forget - is Status Report Tuesday! :) Have a nice day! :)
  13. Happy Monday to all! Experimental servers are back and we have some fixes for you :). fixed another very common client memory crash + related optimizations fixes for proper trackIR functionality, please try it if you're using it and let us know if it works for you fixed official/community servers to display in proper tab in server browser (you can't see it now, but it will be visible on the Stable branch later) Have a nice start of the week and see you at Chernarus!
  14. Hello Experimental players, We have some good changes today! We know it is hard to destroy vehicles and this preventing others cars from spawning, so we have a hotfix for despawn - matchbox can be used to destroy a vehicle via an action (it sounds like fun, hm?). Pelts can be colored in a barrel. Additional server-side logs for connection issues diagnosis. Can you test it please? And as always - report EVERY crash, please. We are still testing fix for memory crash from yesterday. :) Thank you for your help guys!
  15. Hello guys, We fixed an important memory management issue, should help with memory related client/server crashes. We were investigating this issue for long time and we hope it is finally gone. If you are going to play on Experimental servers, please, report any crash you had - we would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. And we tweaked some more bushes and trees regarding wind effect on them. Thank you and have a nice Monday!
  16. Hello Experimental players, We have small changes today: more ladders fixes fixed an incorrect V3S spawning location Have a nice weekend and thank you for your help today! :)
  17. Hello guys, We have some new fixes for Exp branch today: • tanning pelts is possible again • tweaked some alert values for AIs when it comes to shot reaction • partially fixed office building ladders killing players • fixes to collision geometries of castle objects • fix for trippy/colorful clouds glitch • additional server side logs to help us diagnose reported situations in which players get kicked from servers If you will find some new issues, report it to our feedback tracker, please. Have a nice day(z)!
  18. Hello guys, We have some new changes on Experimental branch: Map updates (Grishino, Kamensk village and hill) Sky shader changes Ambient insect audio tweaked Known issue: only DayZ screen is present when connecting to a server and waiting for queue time. Without characters wipe again. Please file tickets on any issues you find at feedback.dayz.com. Have a nice day!
  19. Hello! We changed tweaks for ambient sounds today. I hope you like it! Without character wipe. Please file tickets on any issues you find at feedback.dayz.com.
  20. Good evening, we have some fixes for you: hotfix for one of the most common server crashes fixed incorrect object outlines when viewed against the sky tweaked world lighting map changes mainly around Gorka, altar, black forest changed mid level detail texture for Chernarus fixes for birch movement in the wind items should no longer stretch when being rotated in inspect Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward! Thank you for playing on 0.62 Experimental branch.
  21. Hello guys, We are pushing out a new update. Here is one fix you are waiting for since release of 0.62 :) ambient sound volumes tweaked map/navmesh updates tweaked bus collisions to lessen the chance of it getting stuck on uneven terrain Give me a feedback what are you thinking about ambient sound volume now. :) Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward!
  22. Good evening, We are preparing 0.62.139701 update for Experimental branch. What is new: fixed Q/E causing character to stutter during movement committed changes that should help with both server performance and client fps drop/freeze in order to monitor its behavior in public environment As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character and persistence wipes for every exp update moving forward!
  23. Hello guys, We are pushing out new Experimental update with these changes: Fixed inability to bind additional mouse keys Fixed ironsight mode getting cancelled Fixed some tree collisions Some fixes in inputs Some updated objects on the map: many improvements to the object placement (mainly vegetation) around Pushtoshka, Lopatino, hills between Stary Sobor, Kabanino, Grishno and western border (still wip) Changed: revision of deerstand locations across the Chernarus (including the addition of new ones and removal of some existing) Fixed: many issues related to the map object placement (still wip) Tweaked: colors of few solitary trees (such as apple tree) Tweaked: brightness of railway tracks Tweaked: lighting config for Chernarus Updated Chernarus lighting Tweaked Navmesh Some dev-side stuff for our internal analysis Character and persistence wipe, guys. Let's loot again! If you find some bugs/crashes let me know on our Feedback Tracker, we need to know about it. You can help us to solve game issues.Thank you! EDITED
  24. ༼ つ ◕_◕ ༽つ 0.62 Hello guys, Today is THE DAY(Z) and we are pushing out the major 0.62 update do Experimental branch. What is new: New tree models Denser forests New clutter (grass, small plants) New surface textures - plains and such Improved wind behavior New shader for the wind, affecting trees and grass Tweaked and changed lighting for the world Small improvements to satellite textures Rain affected by wind and refinement of its behavior in general Many reworked locations on Chernarus Reworked ghillie (to be consistent with new tech) Small bugfixes to some issues from 0.61 New ambient sounds This is the first public version on unstable servers, it can contain new bugs and crashes. If you find some bugs/crashes let me know on our Feedback Tracker, we need to know about it. You can help us to solve game crash issues.Thank you! If you run into any problems with camera (movement of camera, zooming), delete your profile in documents (C:\Users\yourPCname\Documents\DayZ). While you'll be waiting for the update to download, I also have the first part of our new Q&A video for you. This time with Adam Franců, amazing map designer! He will give you some new information and answer your questions from Twitter, Forum and Reddit. And the last news. If you are active content creator you can join our white-listed Content Creator server. As a small appreciation of our community of live streamers, YouTubers and other content creators, we're launching a passworded, whitelisted server for the 0.62 Experimental update where you can get a look at the new visual improvements in 0.62 without waiting in the Experimental server queue. Everyone with an active channel on both YouTube and Twitch will be granted access on a "first to come, first to serve" basis, as we'd like to have both familiar names and small content creators on the list! The server has 60 slots, and we'll be whitelisting 70 of you for now (to allow for a bit of an overflow during less frequented hours), with the important factor for whitelisting being that we're able to tell your channel is active. In short, that means you had at least one DayZ video uploaded over the past month, or streamed any game at least once during the past 7 days. Occasionally, we may also have developers join the server, which may take up to additional 5 slots on the list, but we'll try to stay out during busy hours. Apply here: https://goo.gl/forms/9Exb5VUwS9LN0Zna2 We'll let you know if you've been selected by email. The form will be closed after filling the capacity.