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Found 60 results

  1. Hello Survivors, today we are releasing the Content Update for 0.63 Experimental. You can find more details on what's in the update in this article. And we have not forgotten about our promise to bring a community server switch, so you can bring your servers to the 0.63 version. We will announce more on this feature in today's Status Report. See you in Chernarus!
  2. We have a small update today, it is focused on fixes for the general stability of the game. The update for the server files is available as well.
  3. Hello guys, We have a small update for Experimental servers. What is new today: stability improvements security update We will also wipe experimental and stress test characters. Stress Test servers are down too. Have a nice weekend and enjoy the summer!
  4. Hello Survivors, we are using the weekly maintenance to bring some fixes to the Experimental servers. This is what's included: fixed AI respawn on community servers Server messages disable should work now For more information on the next major update, have a look at yesterday's Status Report. See you in Chernarus!
  5. Hello there! After scavenging around the North West airfield, we stopped by a bridge to get some water. Right after, we spotted two players, which ended up to be more than that!
  6. Hello guys, we are going to release a new Experimental update in a few minutes. fixes for spawning of loot around dynamic events fixes for proper admin log functionality fixes of database loading errors server stability fixes private shard servers are listed as private now changes to prevent speed hacks basic armor system implemented (e.g. vests and helmets take part of the damage of the damaged body part until they are ruined) changes to the chat UI fixes aimed at preventing a character getting a permanent DB lockout fix for the hit detection issues fixes for magazine getting stuck in weapon and not allowing for manipulation fixes for proper display of official/private servers in browser fixes for proper logging of server .rpt files We will update official experimental servers first and GSP will afterward update community servers (which shouldn't take longer than 1 hour). No wipe. Have a nice day, Survivors!
  7. Hello there! Coming back from a Tisy scavenge, to meet up with one of our group, one of us spotted two players getting in from the West side of the town. As we always do, we try to over watch the area before interacting or starting a gun fire between us and the spotted party. But sometimes, we don't success at our 100%. But still, it's really enjoyable to have these kinds of encounters in the far West side of the map! Nice to see that people still tend to get more in land! Music is taken from: http://www.epidemicsound.com/
  8. How long do we still need to wait before the 0.63 Update is released on the Experimental Branch? That's a question we get asked every day. While it's still hard to estimate exact release dates at this stage of development (we've learned our lesson about estimating dates), we at least wanted to provide an overview of the work that remains to be done before the release is a go. Before you start scrolling through the list, we strongly recommend that you take a peek at the detailed Status Report we posted on November 2018 last year - back then, we provided a list of 0.63 goals that served as a basis for this particular checklist. In general, that Status Report contains a pretty decent breakdown of our development plans all the way to the 1.0. release - go ahead and read it if you haven't done that yet! We'll do our best to go through this list twice a week on Tuesdays and Fridays - even if it would mean that the state badges for each feature/system stay the same. With each update that has some new things marked as "Ready for Experimental", we'll also share that information on our social media channels! We hope this will make our development progress a bit more transparent, and hopefully, you'll also get at least some sort of estimate for the Experimental release. https://dayz.com/blog/0-63-experimental-release-checklist#/
  9. Hello everyone, we are sending the latest Stress test update to the Experimental branch right now and we hope we fixed a lot of annoying crashes and kicks. Let us know! further crash fixes fixes for issues with incorrect save and load of character fixes for memory leaks fixes for DB lockouts fixes for stability and kicking issues We are ready for all your crashes and kicks here: https://feedback.bistudio.com/ . Unfortunately, a character wipe is necessary. RIP. Have a nice Wednesday!
  10. Hello everyone! We have a new Experimental update here. Servers will be down for 30-60 minutes. What is new: further crash fixes fixes for issues with incorrect save and load of character fixes for memory leaks fixes for DB lockouts further fixes for stability and kicking issues No character wipe this time. Thank you for playing on Experimental servers!
  11. DayZ 0.63 EXP Krasnostav PvP

    https://youtu.be/cbKePdJuDho As I was heading east, I stopped by the town of Krasnostav to check if there was any survivor needing help or some food. As I was going to refresh me by the water pump, I stumbled upon three canned drinks, which made me think that something was fishy. That's when I started to scout the area.
  12. Survivors, we're shutting down Experimental servers in order to prep them for the upcoming Stress Tests. Please switch to the Stable branch servers - and don't panic, we're not launching the Stress Tests just yet!
  13. Exp Update 0.62.14463

    Hello guys! What is new in 0.62.14463: Christmas trees are deleted (presents are still in, because we know you like them a lot). Security update. Have a nice #mememonday!
  14. Hello everyone, here is the fix for enabled gift spawning without a necessity of persistence wipe. We need to test it and we will send it to the Stable branch ASAP. Have a nice day!
  15. Hello guys, It is just a small Battle Eye update. Have a nice day!
  16. Hello Survivors, What is new on Experimental branch: server crash fix client crash fixes fix for a server kick Thank you for attention and have a nice night! :)
  17. Hello guys, We released an important security update on Experimental branch today. Have a nice day!
  18. Hello guys, I know I am late with this change log but I wasn't here on Friday, sorry for it. We had some troubles with another server crash caused by players. It should be fixed now and we will move it to stable asap. Over and out!
  19. Hello guys, Ghillie changes again! We fixed ghillie wrap color when it is in shade. Check it if you like it :). Have a nice Monday!
  20. Hello guys, we have two small changes today: map color pallette changes ghillie color/shaders changes Have a nice day!
  21. Hello Experimental players! We have an important fix today: fixed some server crashes reproducible by players changes to wind samples Thank you for your attention and have a good day!
  22. Hello guys, Nice to see you back after bank holidays last week in Czech Republic. And we have some fixes today: fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing Have a nice Monday guys :).
  23. Hello guys. Just short information - trackIR sluggish response should now be improved in this update. Have a nice weekend and see you in Chernarus!
  24. Hello! I hope you are well. :) We have here a fix for client crash upon disconnect. Enjoy the rest of your Thursday!
  25. Hello guys, We have some small fixes today. tweaked vehicle behavior on dirt roads fixed an incorrect sedan spawning location Don't forget - is Status Report Tuesday! :) Have a nice day! :)
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