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Found 51 results

  1. Exp Update 0.62.14463

    Hello guys! What is new in 0.62.14463: Christmas trees are deleted (presents are still in, because we know you like them a lot). Security update. Have a nice #mememonday!
  2. Hello everyone, here is the fix for enabled gift spawning without a necessity of persistence wipe. We need to test it and we will send it to the Stable branch ASAP. Have a nice day!
  3. Hello guys, It is just a small Battle Eye update. Have a nice day!
  4. Hello Survivors, What is new on Experimental branch: server crash fix client crash fixes fix for a server kick Thank you for attention and have a nice night! :)
  5. Hello guys, We released an important security update on Experimental branch today. Have a nice day!
  6. Hello guys, I know I am late with this change log but I wasn't here on Friday, sorry for it. We had some troubles with another server crash caused by players. It should be fixed now and we will move it to stable asap. Over and out!
  7. Hello guys, Ghillie changes again! We fixed ghillie wrap color when it is in shade. Check it if you like it :). Have a nice Monday!
  8. Hello guys, we have two small changes today: map color pallette changes ghillie color/shaders changes Have a nice day!
  9. Hello Experimental players! We have an important fix today: fixed some server crashes reproducible by players changes to wind samples Thank you for your attention and have a good day!
  10. Hello guys, Nice to see you back after bank holidays last week in Czech Republic. And we have some fixes today: fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing Have a nice Monday guys :).
  11. Hello guys. Just short information - trackIR sluggish response should now be improved in this update. Have a nice weekend and see you in Chernarus!
  12. Hello! I hope you are well. :) We have here a fix for client crash upon disconnect. Enjoy the rest of your Thursday!
  13. Hello guys, We have some small fixes today. tweaked vehicle behavior on dirt roads fixed an incorrect sedan spawning location Don't forget - is Status Report Tuesday! :) Have a nice day! :)
  14. Happy Monday to all! Experimental servers are back and we have some fixes for you :). fixed another very common client memory crash + related optimizations fixes for proper trackIR functionality, please try it if you're using it and let us know if it works for you fixed official/community servers to display in proper tab in server browser (you can't see it now, but it will be visible on the Stable branch later) Have a nice start of the week and see you at Chernarus!
  15. Hello Experimental players, We have some good changes today! We know it is hard to destroy vehicles and this preventing others cars from spawning, so we have a hotfix for despawn - matchbox can be used to destroy a vehicle via an action (it sounds like fun, hm?). Pelts can be colored in a barrel. Additional server-side logs for connection issues diagnosis. Can you test it please? And as always - report EVERY crash, please. We are still testing fix for memory crash from yesterday. :) Thank you for your help guys!
  16. Hello guys, We fixed an important memory management issue, should help with memory related client/server crashes. We were investigating this issue for long time and we hope it is finally gone. If you are going to play on Experimental servers, please, report any crash you had - we would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. And we tweaked some more bushes and trees regarding wind effect on them. Thank you and have a nice Monday!
  17. Hello Experimental players, We have small changes today: more ladders fixes fixed an incorrect V3S spawning location Have a nice weekend and thank you for your help today! :)
  18. Hello guys, We have some new fixes for Exp branch today: • tanning pelts is possible again • tweaked some alert values for AIs when it comes to shot reaction • partially fixed office building ladders killing players • fixes to collision geometries of castle objects • fix for trippy/colorful clouds glitch • additional server side logs to help us diagnose reported situations in which players get kicked from servers If you will find some new issues, report it to our feedback tracker, please. Have a nice day(z)!
  19. Hello Survivors from Experimental servers, We have lot of fixes, tweaks and changes today! What is new on Experimental branch: Further input fixes. Changed look/functionality of server browser to differentiate between official and community servers. Queue time screen should work properly again. Further engine/physics optimizations in order to improve server performance. Tweaks for vehicle physics. Fix for one of the most common server crashes related to server storage. Map updates (Kamensk, Grishino, Solnichniy, Three valleys, Msta, Staroye, Guglovo, Zub castle). Ground, road texture tweaks. Tweaked effect of wind on some vegetation. Fixes for ghillie shaders. Tweaks for breath particle effects. Tweaked bird audio. Clutter texture and configuration fixes. More pictures here: https://dayz.com/blog/status-report-13-june-2017#/title7 And we need your feedback guys now. :) Thank you and have a nice Wednesday!
  20. Hello guys, We have some new changes on Experimental branch: Map updates (Grishino, Kamensk village and hill) Sky shader changes Ambient insect audio tweaked Known issue: only DayZ screen is present when connecting to a server and waiting for queue time. Without characters wipe again. Please file tickets on any issues you find at feedback.dayz.com. Have a nice day!
  21. Hello! We changed tweaks for ambient sounds today. I hope you like it! Without character wipe. Please file tickets on any issues you find at feedback.dayz.com.
  22. Heads up guys, We have a new Experimental update for you. What is new: changes to Chernarus colour palette updates to the visual of stars fixes for tips of trees/branches splitting in the wind Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward! Have a nice day!
  23. Hello guys, We are pushing out a new update. Here is one fix you are waiting for since release of 0.62 :) ambient sound volumes tweaked map/navmesh updates tweaked bus collisions to lessen the chance of it getting stuck on uneven terrain Give me a feedback what are you thinking about ambient sound volume now. :) Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward!
  24. Good evening, We are preparing 0.62.139701 update for Experimental branch. What is new: fixed Q/E causing character to stutter during movement committed changes that should help with both server performance and client fps drop/freeze in order to monitor its behavior in public environment As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character and persistence wipes for every exp update moving forward!