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Found 57 results

  1. Hello guys, We have a small update for Experimental servers. What is new today: stability improvements security update We will also wipe experimental and stress test characters. Stress Test servers are down too. Have a nice weekend and enjoy the summer!
  2. How long do we still need to wait before the 0.63 Update is released on the Experimental Branch? That's a question we get asked every day. While it's still hard to estimate exact release dates at this stage of development (we've learned our lesson about estimating dates), we at least wanted to provide an overview of the work that remains to be done before the release is a go. Before you start scrolling through the list, we strongly recommend that you take a peek at the detailed Status Report we posted on November 2018 last year - back then, we provided a list of 0.63 goals that served as a basis for this particular checklist. In general, that Status Report contains a pretty decent breakdown of our development plans all the way to the 1.0. release - go ahead and read it if you haven't done that yet! We'll do our best to go through this list twice a week on Tuesdays and Fridays - even if it would mean that the state badges for each feature/system stay the same. With each update that has some new things marked as "Ready for Experimental", we'll also share that information on our social media channels! We hope this will make our development progress a bit more transparent, and hopefully, you'll also get at least some sort of estimate for the Experimental release. https://dayz.com/blog/0-63-experimental-release-checklist#/
  3. Hello everyone, we are sending the latest Stress test update to the Experimental branch right now and we hope we fixed a lot of annoying crashes and kicks. Let us know! further crash fixes fixes for issues with incorrect save and load of character fixes for memory leaks fixes for DB lockouts fixes for stability and kicking issues We are ready for all your crashes and kicks here: https://feedback.bistudio.com/ . Unfortunately, a character wipe is necessary. RIP. Have a nice Wednesday!
  4. Hello everyone! We have a new Experimental update here. Servers will be down for 30-60 minutes. What is new: further crash fixes fixes for issues with incorrect save and load of character fixes for memory leaks fixes for DB lockouts further fixes for stability and kicking issues No character wipe this time. Thank you for playing on Experimental servers!
  5. DayZ 0.63 EXP Krasnostav PvP

    https://youtu.be/cbKePdJuDho As I was heading east, I stopped by the town of Krasnostav to check if there was any survivor needing help or some food. As I was going to refresh me by the water pump, I stumbled upon three canned drinks, which made me think that something was fishy. That's when I started to scout the area.
  6. Survivors, we're shutting down Experimental servers in order to prep them for the upcoming Stress Tests. Please switch to the Stable branch servers - and don't panic, we're not launching the Stress Tests just yet!
  7. Exp Update 0.62.14463

    Hello guys! What is new in 0.62.14463: Christmas trees are deleted (presents are still in, because we know you like them a lot). Security update. Have a nice #mememonday!
  8. Hello everyone, here is the fix for enabled gift spawning without a necessity of persistence wipe. We need to test it and we will send it to the Stable branch ASAP. Have a nice day!
  9. Hello guys, It is just a small Battle Eye update. Have a nice day!
  10. Hello Survivors, What is new on Experimental branch: server crash fix client crash fixes fix for a server kick Thank you for attention and have a nice night! :)
  11. Hello guys, We released an important security update on Experimental branch today. Have a nice day!
  12. Hello guys, I know I am late with this change log but I wasn't here on Friday, sorry for it. We had some troubles with another server crash caused by players. It should be fixed now and we will move it to stable asap. Over and out!
  13. Hello guys, Ghillie changes again! We fixed ghillie wrap color when it is in shade. Check it if you like it :). Have a nice Monday!
  14. Hello guys, we have two small changes today: map color pallette changes ghillie color/shaders changes Have a nice day!
  15. Hello Experimental players! We have an important fix today: fixed some server crashes reproducible by players changes to wind samples Thank you for your attention and have a good day!
  16. Hello guys, Nice to see you back after bank holidays last week in Czech Republic. And we have some fixes today: fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing Have a nice Monday guys :).
  17. Hello guys. Just short information - trackIR sluggish response should now be improved in this update. Have a nice weekend and see you in Chernarus!
  18. Hello! I hope you are well. :) We have here a fix for client crash upon disconnect. Enjoy the rest of your Thursday!
  19. Hello guys, We have some small fixes today. tweaked vehicle behavior on dirt roads fixed an incorrect sedan spawning location Don't forget - is Status Report Tuesday! :) Have a nice day! :)
  20. Happy Monday to all! Experimental servers are back and we have some fixes for you :). fixed another very common client memory crash + related optimizations fixes for proper trackIR functionality, please try it if you're using it and let us know if it works for you fixed official/community servers to display in proper tab in server browser (you can't see it now, but it will be visible on the Stable branch later) Have a nice start of the week and see you at Chernarus!
  21. Hello Experimental players, We have some good changes today! We know it is hard to destroy vehicles and this preventing others cars from spawning, so we have a hotfix for despawn - matchbox can be used to destroy a vehicle via an action (it sounds like fun, hm?). Pelts can be colored in a barrel. Additional server-side logs for connection issues diagnosis. Can you test it please? And as always - report EVERY crash, please. We are still testing fix for memory crash from yesterday. :) Thank you for your help guys!
  22. Hello guys, We fixed an important memory management issue, should help with memory related client/server crashes. We were investigating this issue for long time and we hope it is finally gone. If you are going to play on Experimental servers, please, report any crash you had - we would appreciate if you could send your crash dump files from the folder C:\Users\YourPCName\AppData\Local\DayZ to our Feedback Tracker. And we tweaked some more bushes and trees regarding wind effect on them. Thank you and have a nice Monday!
  23. Hello Experimental players, We have small changes today: more ladders fixes fixed an incorrect V3S spawning location Have a nice weekend and thank you for your help today! :)
  24. Hello guys, We have some new fixes for Exp branch today: • tanning pelts is possible again • tweaked some alert values for AIs when it comes to shot reaction • partially fixed office building ladders killing players • fixes to collision geometries of castle objects • fix for trippy/colorful clouds glitch • additional server side logs to help us diagnose reported situations in which players get kicked from servers If you will find some new issues, report it to our feedback tracker, please. Have a nice day(z)!
  25. Hello Survivors from Experimental servers, We have lot of fixes, tweaks and changes today! What is new on Experimental branch: Further input fixes. Changed look/functionality of server browser to differentiate between official and community servers. Queue time screen should work properly again. Further engine/physics optimizations in order to improve server performance. Tweaks for vehicle physics. Fix for one of the most common server crashes related to server storage. Map updates (Kamensk, Grishino, Solnichniy, Three valleys, Msta, Staroye, Guglovo, Zub castle). Ground, road texture tweaks. Tweaked effect of wind on some vegetation. Fixes for ghillie shaders. Tweaks for breath particle effects. Tweaked bird audio. Clutter texture and configuration fixes. More pictures here: https://dayz.com/blog/status-report-13-june-2017#/title7 And we need your feedback guys now. :) Thank you and have a nice Wednesday!