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Showing results for 'Vehicles'.
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1) They have set locations, but wont always be there, for instance there may be 25 spawns but only 5 of them on the map at one time 2) Yes you can and it is bound to that server 3) Yes it does although it can occasionally dissapear just like tents 4) Yes they do. Vehicles are currently spawned at the start of a server. Until that server bugs to the database no more vehicles can spawn, it is theoretically possible for one person to have every single vehicle on a server.
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It's only been an hour, I wouldn't bump it this close. 1. Huey crash sites are in random 'selectable' areas. I've found a heli in the same spot before sometimes, so it spawns in different spots. I do not know if you can save them but it does say "Save crashed huey" 2. Vehicles can be saved. 3. Most of the time your vehicles save when the server restarts, sometimes a bug may release itself and eat the cars :V 4. I have no idea, ask the devs.
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So basically people see DayZ as BF3 with zombies. Awesome! The game could use more options to try and create things, instead of just being about ganking players (which is fun, but gets boring) and then restocking yourself when you die (which doesn't take long assuming you run with a group, we have transport pretty much every day anyway). Fortifying a store/town/city with barricades and gas generators could be fun. Adding things to vehicles like armor plating, etc. So much potential for long lasting gameplay that doesn't consist of "spawn, call for pickup, go to airfield/stary, get gear, gank, die, repeat".
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Few questions: 1) Are these "vehicle crash sites" random or is there any known areas with a higher probability of stumbling across one? 2) When you find, and repair a vehicle, can you save it like tents? If so: 3) When a server restarts, does your vehicle remain where you last saved it? If so: 4) Do less vehicles spawn across the server if several players already have them? Thanks!
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Actually, I'm a bit of a Flight Sim "junkie" myself and I have a Saitek yolk, throttle levers, and rudder pedals. And I use my joystick for flying helicopters and driving vehicles in ArmA/DayZ. I really don't see what the problem is. I find it to be an advantage. Either way, it's personal preference. And no, I'm not a "console gamer" and I wouldn't go as far as using an Xbox controller. :p
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Persistance and server switching with tents/vehicles.
Unkn0wn (DayZ) replied to Finch (DayZ)'s topic in New Player Discussion
Vehicles and tents (including the stuff in the tent) always stay on the server, they only disappear if the server crashes AFAIK. And of course there's always the chance a player runs into them while you're offline. -
Why not have it that you can fix the power-grid for x amount of time before repairs are required? Like the vehicles, you'd require to find stuff. I think it'd completely kill the night time immersion you get from a pitch black city though if it was on permanently.
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Persistance and server switching with tents/vehicles.
Finch (DayZ) posted a topic in New Player Discussion
So I'm all clear on the character persistance, but what about other items in the game. 1. If I place a tent and fill it with loot on one server, does it stay on that server even if I switch servers? How long do tents stay active after being placed. 2.Do vehicles also stay on the server where they were first repaired? -
Need to hide my loots... camo netting suggestion
themisfitjoe posted a topic in DayZ Mod Suggestions
Hey ya'll, love the mod... Another suggestion that randomly came to me tonight was adding camo netting or a similar item, as a way to hide vehicles or at least hide them better. As clans start taking footholds on their server(s) of choice, the need for protecting the tent cities increases. I feel that a rare (= engine parts) or military only rare spawn should be like camo netting that gets applied to a car, and removed back into inventory. OR like a camo garage tent, that you can park your vehicle in, and will just stand their under the same rules of tents (minus storing gear). Also, I would love it if you could give me a bus, sot aht I may drive the forgotten bus route from berezino to Chernoble, and give everyone rides... for a can of beans per major town crossed of course... -
I agree' date=' and some ideas make no sense or aren't possible due engine limitations. Here is what I think about your ideas and how I think it could be better (or why it doesn't make sense ;)) Wouldn't make sense (story wise), since the woods weren't inhabited. A single zed could be possible (eg. hunters, small group of military) but not big hordes like in cities. Zeds don't have a purpose' date=' except killing non-zeds... They don't need to walk from town to town, but having 2-3 zeds near a crashed car somewhere at the roads would make more sense. I love this idea, although I'm not sure if it's possible by the engine. Would be nice' date=' but useless against zeds, unless you can knock them down. Also, it requires some serious coding or using existing code by other programmers. Yes and no. I like the idea to, for example, light up the hospital at Cherno or the strip at the NW airfield, but I don't think this should be a priority for the devs. Traps' date=' even this simple, seem like a good idea, but again; a lot of coding. Could be exploited by server hopping, although vehicles are already spawned at random so maybe increase the loot or benefits of repairing/owning the vehicle. Might be fun' date=' but not sure if it's helpful. I play DayZ together with some friends and we all have different video settings and can or can't see things that other can't/can. For example; I have everything at LOW, so my distance sucks, although I can easily spot players even when "camouflaged", while one of my friends plays at VERY HIGH and can see anything at any distance but can't spot a player which is 3 feet away... So clothing won't help alot when not everyone plays with the same settings. I totally agree, although we don't want to exclude people without a microphone/headset (for long distance radio). Direct comm doesn't matter if you talk or type, but then it must be fixed first ;) I also suggested something like this as an answer to the high zed count. Zed's should lose interest in you when they can't find you anymore or if it takes too long to get you.
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Hello, My mates and myself were playing on EU13, flying around with a chopper. We found a bus, then I landed to drop 2 of them, and while I was taking off, our chopper got shot by bandits. As my gunner and myself (pilot) were dead, we spawned and came back. GreGorYck said in chat something like: "got that chopper down!" Then big gunfights appeared, we fought for like two hours and we killed some of them, they killed some of us, everything was ok until a friend of mine killed the driver of a bus and an other one killed the driver of an UAZ and took the UAZ. Then they restarted the server, locked it and kicked everyone on it expect them.. Server have been locked since 15 mins now I guess that they're moving all the stuff from our chopper/dead bodies/tents to their vehicles atm to get it safe.
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This idea definitely appeals to me... it adds a pretty nice strategic environment. It would be REALLY cool if you can build a few different kinds of buildings, and eventually build up your own little fort that your team can store vehicles at and defend it from intruders with motion alarms, big spotlights on guard towers, barbed wire fences, ladders, etc. where intruders would have to observe your team and slowly sneak around cutting the fences and stuff. All of this stuff would be found or built by using scrap metal and other parts, or stealing these things from establishments that others have already built (that would be hilarious to log on and find that your base equipment was stolen from you). The vehicles would require keys, which you can hide somewhere, or take a minute or two to break in and hotwire it to steal it. For "ultimate" realism, the larger items would have to be carried between two or more players, who would have to set them down to use their weapons if their team can't cover them. I get goosebumps just thinking about it! All pretty complex stuff to implement of course, but it would be awesome!
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More varied transportation (bicycles, "old moto") and fighting over gas stations
cat (DayZ) posted a topic in DayZ Mod Suggestions
Why not increase the availability of vehicles a bit, while at the same time limiting their cross country usability depending on vehicle. For example: The existing UAZ jeeps take ages to repair and are valuable once repaired. Nothing to change here, they work as is. But let us add in more common smaller vehicles that work without repairs, like bicycles or motorbikes (the "old moto" from OA) These would be instantly usable, but have severe penalties if used offroad. This way it would balance out, because you would have teh advantage of mobility but you would be forced to stay on roads which can be camped by attackers. This way the hard to repair off-road cars still retain their value. Also gas stations would (if they would carry more fuel) by focus areas for gameplay because whoever controls a gas station can control mobility. -
Good zombie amount.... with more ammo?
sienihemmo replied to malice42's topic in DayZ Mod General Discussion
I agree, sneaking is a way better solution, except maybe when you actually have a huge group with vehicles, at that point it might be better just to go in guns blazing and getting out as quickly as possible (before they respawn). Or just send a few good sneakers and have the rest on overwatch incase one of them botches it. Personally I'm only on my first character, but I've stayed alive for around 10 hours with it so far, and I've only opened fire on zombies after they're alerted. I've looted 3 villages and an airport without firing a shot, although one of the villages ended with me running for my life to the closest ladder-accessable place and disconnecting on top (distasteful, I know, but there aren't any other ways to lose them so far). As for sneaking tips, here's a few: 1. Always prone, except for crouching when you can't see any zombies in the immediate surroundings (within about a 30 meter radius from you) to move a bit faster. This depends on the situation though, if there's a lot of bushes or walls around you take it slow. Though at night you can get away with prone much easier, the zombies won't notice you on grass (haven't tried with concrete or asphalt) unless they physically bump into you. Your character will panic (start hyperventilating) when one gets too close and it might cause you to panic as well and jump up or open fire, but you'll get the hang of it. 2. You can get suprisingly close to the zombies when proning, even in daylight. I like to use third person when proning trough a village, and measure the distances in my mind with a person laying down (it's easier to estimate in 3rd person). So image a line of people laying down on the ground, the number of those people is the number I'm talking about. You can get around 3 guy's length from a zombie in broad daylight and it won't see you. It might be even less, but I haven't dared to get any closer. 3. Take a while to plan your advance, and try to spot any zombies patrolling where you're going to go trough. If necessary, stay in the same spot until the zombie has gone by you a couple of times so you have a handle on the timeframe and path. This is especially needed when leaving a building with lots of zombies nearby because unless you really waited to see the zombie's path, you're not going to have any idea if there's going to be one right next to the door when you sneak out. Windows on the target building negate this slightly however, unless the server has no 3rd person. Then you'd have to pop your head up anyway, basically as bad as looking out the door. 4. If you do get spotted, run back the way you came (that way you already have an estimate of where the zombies are), unless you're leaving, then just run to where there's least unaware zombies. Run to a clear area away from anything except you and the chasing zombies (meaning farther than your gun can aggro them), then just run'n'gun them. 5. Then there's the bottle/can throwing to distract them while you sneak past, but personally I haven't needed them so I can't really say anything about them. -
My feedback after 20+ hrs of 1.5.6 and 5+hrs of 1.5.7 for bugs, suggestions and feedback on changes 1) Not totally sold on the panic sound but do quite like the idea of player generated sounds outside of moving. Perhaps random chance of sneezing and coughing if illness makes it into the game. 2) Really hoping for the inclusion of moving attacks from zombies. Currently too easy to exploit their movement/attack. 3) Players logging out!! My biggest gripe. I think players should have to find a safe spot (distance from zeds) to then set up a bedroll that takes 20-30 seconds of animation before having the option to log off. If a player doesn't do this there should be a heavy penalty (loss of gear, KO'd etc) 4) Slight increase in vehicles numbers but less fuel available to run them for lengthy periods. 5) More hunting knives (if zombie count and re-spawn rate continue to present such high levels of difficulty around towns/buildings) 6) Ladders... :P 7) Zombie attacks and movement through walls Other than that i haven't really experienced any crippling bugs and problems that can't be related back to surge in popularity and Alpha status.
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Is there specific spawnpoints for vehicles or is it random? I would love to cruise the landscape on a bike. :D
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There could easily be conflicts with carrying tents/vehicles across servers. Mainly, think of what happens if you spawn one into another. Also, would it disappear on the server you left? Currently, they stick around. That means when you leave the server someone else can come along and take it. If they didn't stick around, disconnecting would be even more prone to abuse. You could disconnect as soon as somebody said they found a tent, or if you spotted somebody going for your vehicle and you were too far away to stop them. Too cheesy, and too exploitable.
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The problem is that Chernerus is so big and vehicles are so rare that if you had to stop running to catch your breath every 1000 yards, it would take so long to get anywhere. There is a point where you have to sacrifice some realism for gameplay sake.
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=Edit= Neeevermind, I just noticed that this exact idea has already been suggested here: http://dayzmod.com/forum/showthread.php?tid=2511 Move along, nothing new to see here. =/Edit= So some friends and I were discussing all the power lines and power stations that are scattered over Chernarus, when we thought of this idea: What if you could have a large-scale, long-term player driven event to try to restore power to a city by fixing one of the power stations. Pros: Users already collaborate and work together to fix various vehicles - why not buildings? It would fit well into the mod's 'story', with survivors attempting to re-build society. It would add a big 'wow' factor for when the power is finally switched on (if only temporarily) It would add more expansive 'end game' to the mod. Right now that seems to be getting the Huey and various weapons. Cons: A lot of work for the devs that could probably be better spent on other stuff. Arma 2's engine might not even support swapping out models/textures on the fly, or adding dynamic lighting like this.
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A friend did that a while ago (regular ArmA), we're still making fun of him because of that. :angel: People playing ArmA with a controller simply cannot be taken serious. (using it only for vehicles is valid though) Try it at ur own risk. :rolleyes:
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anyone tried a controller?
TillGrave (DayZ) replied to blackbelt27's topic in DayZ Mod General Discussion
Agreed, useful for vehicles but that's about it. -
Game Suggestion: Horses as vehicles (Or Motorbikes)
grofit replied to grofit's topic in DayZ Mod Suggestions
Ah didnt know there were ATVs, I only bought the game this weekend gone and only to play DayZ. Googled but didnt find any information about single manned vehicles in the mod. If it already has ATVs I am happy, having bicycles would be epic, especially if you could ring a bell on it while cycling through town. (Going off topic) its funny how every time I think "it would be cool if this mod had X feature" then suddenly I find out it has, like tents, water pumps etc. Keep up the good work! -
Hi there, I started playing on friday and this is probably the best game (even though its technically just a mod) I have played in years. I was having a discussion with some friends and to be honest I think the game is perfect as it is, but if you were ever thinking of new features I thought of a few. Here is one of those "gems". As there are quite a plethora of vehicles in this game that are available if you can do them up, I was wondering how feasible it would be to included horses? We have other wild animals, and if you were to use the mechanic like cars so you would need to get a saddle from a farm and you could ride it for a while, and maybe have some horse feed like the fuel tanks for the car. This would probably cause more hassle for players than they are worth thinking about my previous experiences with horses in games, as they would give off more sound, make you easier to see, making you a generally easier target. HOWEVER! They would be great for people to temporarily ride long distances if needed, but again like everything in this game it would be a double edged sword.
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Do vehicles respawn if they are destroyed or maybe not used for a while? I remember when vehicles were re-added in 1.5.2 boats were really common to see but now I haven't seen a boat since the first couple of days of them being added back in. I assume people have just driven them out somewhere then died or disconnected or something and now they're all just floating in the middle of nowhere with no fuel.
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I use a joystick for flying helicopters and driving vehicles. It's 100% easier and gives you much more accurate control (especially using analog throttle to give you variable levels of thrust). All of the buttons are bind-able via the controls menu and it takes very little effort to calibrate. Just install the drivers from the included CD, launch the game, and away you go. You can even adjust the X, Y, and Z axis sensitivity on the joystick through the controls menu in-game.