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Showing results for 'Vehicles'.
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Practice shooting, Reminton 870
Z3RO (DayZ) replied to orbital's topic in DayZ Mod General Discussion
If you goto the Armory, then select weapons the 870 it should spawn you in the world with it. Another cool thing about the whole armory system once you select what weapons/vehicle you wanna mess around with it starts giving missions and stuff to do, ranging from racing, attacking bases and stealing other weapons/vehicles from bases. Also the more missions you do the more weapons/vehicles you unlock. -
The mountain bike in ArmA 2 goes way too fast, almost as fast as the motorcycle. And i think it would be one of the better vehicles because it makes almost to no sound and is really easy to hide. Maybe if it's possible to rework the stats in it. And of course it would be really easy to fix, if it to be realistic.
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Hey all We are an international clan looking for hardcore teamplayers, bear in mind this is not purely a recruitment message, those who don't want to join RGG but want to play alongside are more than welcome to. What we offer: Forums [RGG] Forums Teamspeak: 85.25.99.104 We run all our servers and TS/Forums etc on our Dedi Server. You will find we work in large groups to accomplish better end game content in DayZ (vehicles/camps etc) and to protect each other. We are currently a part of the |TG| DayZ group so if you want to play with large groups who own camps vehicles etc then register and join the DayZ group on there first. Please bear in mind we are not purely a DayZ group so there will be other mods and missions you can play when times get boring on DayZ, we focus on PR/ACE/ACER/I44, which we have two servers to focus on these game modes. One last thing is no players under 18 are allowed to join RGG its purely a mature environment, do not expect any loosening of the rules any time soon. you can find our steam group on here: RGG Steam Group Or you can find me here: [RGG]Dale Hope to see you soon :) Best Regards Dale
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ofp2001/arma/arma2 is build as milsim with huge scale' date=' means shitload of tanks, aircrafts, helicopters, light armored vehicles and cars present in one battle in same time. i'm talking about 100 vs 100 servers for example, like serious games tushino. Or PvEvP scenarios like warfare (caprure the island) scale is the keyword. you don't really care how enterable houses are when you are in the middle of hell where you are getting shot from everywhere and suppresed by heavy armored vehicles and 3-7 helicopters over your head and commander of your squad yell to move to complete objective, unless this building can provide nice positions to open fire, like rooftops etc. Unless you want to stay in house and get blowed up & buried there alive, since everything is destructable in arma games arma works different and there is no customizeable loadouts in arma 2. it will present in arma 3 tho. rpg is anti tank weapon and it meant to peneterate armor. this is not artillery hight explosive rounds that cause damage over area of explosion and fragments' date=' shooting infantry with AT rounds is absolutely retarded and inefficient waste of round, since it will cause damage only if you hit targer or very close to target, because of it's principal of operation and thats SHAPED CHARGE also there is such thing as backblast, (in ace mo tho) so using AT weapons in close quarters or back to wall will simply kill you, but hey, you want BIG GUNS! EXPLOSIONS! BAM! AND YOU ARE ALL DEAD NOOBS! and all kind of stuff that you got used at common FPS, even tho it have nothing in common with reality. Yeah, there were rare cases when AT weapons were used against infantry but thats extremelly uncommon. this mod isn't any major conversion of arma. in fact it don't use even a quarter of features arma actually got and what used in other game modes' date=' mods i.e. domination/evolution & ACE2 mod, or even roleplay gamemodes (which i dislike as i dayz, no offence here i play dayz when my fav server is full) but hey, it aimed for hardcore realism, not zombies gameplay what seems to be overrated these days, even tho there were zombie mods before for arma 2 and even for arma 1. Not saying that dayz is bad or someth, but rather dissapointing that people don't want to find out what arma is all about and how huge and awesome it is, while they limitate their experience playing as infantry only with couple of weapons that were took from huge arma 2 weapons arsenal. not even mentioning ACE2 arsenal, since it's ridiculously enormous with any kind of weapons/explosives/ammunition/tools/radios and such on. and from what i read here in your entire thread you clearly never played ofp2001/arma series. get hang of arma and you will see what this game is really capable of, and what possibilities for modding it got. may be after that you will see how does it works and what kind of features it can/can't have. and yeah, as i said already it use arma files and models for weapons, players, npc MOSTLY. and thats a tiny byte of what is actually game have. QTF also for old arma fans thats more like a bone in a throat as these old rpg servers, or may be i'm purist and snob that got used to play arma as milsim. again, i don't mind dayz/any other fun mods for arma, i'm just pissed off a bit that people don't want to understand game mechanics and sometimes suggest things which aren't relevant/possible with current game.
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This is why some servers don't have vehicles
DJKhaled replied to [email protected]'s topic in Mod Servers & Private Hives
Hundreds trying to figure it out It's been confirmed that the issue is that some servers have NO vehicles because they have not been added in the database for some mission instances -
This is why some servers don't have vehicles
DJKhaled replied to [email protected]'s topic in Mod Servers & Private Hives
Shortly after your server starts look at the ARMA2OASERVER.RDP file in your /cfgdayz/ folder If vehicles are spawning you should see something like this: 5:16:59 "OBJ: 17568TentStorage" 5:16:59 "OBJ: 17704hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 17824Fishing_Boat" 5:16:59 "OBJ: 17884SkodaRed" 5:16:59 "OBJ: 17945ATV_CZ_EP1" 5:16:59 "OBJ: 18126Lada1_TK_CIV_EP1" 5:16:59 "OBJ: 18368ATV_CZ_EP1" 5:16:59 "OBJ: 18430UAZ_Unarmed_TK_CIV_EP1" 5:16:59 "OBJ: 18490hilux1_civil_3_open_EP1" 5:16:59 "OBJ: 18550SkodaRed" 5:16:59 "OBJ: 18611Lada1" 5:16:59 "OBJ: 18792ATV_CZ_EP1" 5:16:59 "OBJ: 18852UAZ_CDF" If vehicles are not spawning because the devs haven't added them to your mission instances then you will see tents/wires/etc. spawn but no vehicles. Mine just shows this: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage" -
Just a quick question, I have ran across all vehicles besides the ATV and Bike and I haven't seen them in videos on youtube, do they even exist?
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1. I like this idea but with two changes. You should be able to hotwire the car anyway, it just takes longer. The keys should return to the car after the player logs out. 2. You can do this anyway. 3. Unnecessary, vehicles are rare and not a big part of the game. 4. I'm a bit iffy about this. I think there should be some kind of friend features but this seems a bit too easy and there's tons of potential for abuse. 5. No, this is the apocalypse people should be allowed to kill you and take your shit. 6. See 4. 7. Good idea.
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This is why some servers don't have vehicles
DJKhaled replied to [email protected]'s topic in Mod Servers & Private Hives
At least you have vehicles. This thread is for server owners who do not spawn vehicles at all because the devs won't add them to our instances -
This is why some servers don't have vehicles
zxrtommo replied to [email protected]'s topic in Mod Servers & Private Hives
Oh right. Dang it! I ran a loop of the map looking for vehicles on my server. Wish I read this first. Would we have to send an email as im currently trying to refrain from that so other peoples emails get seen rather than my poor excuse of one. :L -
This is why some servers don't have vehicles
Bonse replied to [email protected]'s topic in Mod Servers & Private Hives
We're struggling with vehicles now though - most are there though. -
This is why some servers don't have vehicles
DJKhaled replied to [email protected]'s topic in Mod Servers & Private Hives
Just spoke with Ander. He said the same thing Anyone with newer servers will have NO vehicles spawning on them -Vehicles have to be manually added to DB -Vehicles will be added in when we sort some issues -Legacy servers has vehicles but they are riddled with bugs -I promise we'll do it as soon as we fix the issues. He said he will try to get Rocket to add the vehicles to all instances anyway in the meantime a bunch of servers have NO vehicles This should be announced and stickied. A lot of server owners are unaware about this and I was confused for a few days. -
Im not sure if you have heard all the drama lately but there have been some crappy hosts who have been doing some bad things with vehicles hacking them in and what not. So atm till it can be fixed they are not allowing any new servers to have vehicles. I guess once its fixed they will add them in. Could be a day could be a month personally i don't know exactly how to code for the game so i dont know how easy of a fix it is
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As many of you admins and possibly players know some servers simply dont have any vehicles. The reason is the devs for dayz have not added it to your mission/instance id. I contacted one of the devs and he posted whats below "We'll be processing servers one by one once we sort some issues. Vehicles arent currently being processed until we fix these problems." So thats it folks. All the people who have a newer server (like me) can't have vehicles till they fix some things. There is no way to fix it atm. Kind of sucks i know.
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Understanding Of Vehicles?
[email protected] replied to GrAnzSkY's topic in DayZ Mod General Discussion
Any rusty looking wreck is not repairable. The ones you can use look like intact vehicles, though possibly missing wheels and glass, and you'll be able to get inside it. Health status in the top left works for any vehicle type, not just helicopters. Vehicles remain on the server you found them, and other players can find and steal them so hiding them well is important. -
If you scroll on the vehicle there will be a option to save it. From what I have read the vehicle will save to your current server. Meaning that if you are on EU7 , your vehicle will be standing in the woods on EU7. Therefore if you change server your vehicle will not be there on your new server. In the helicopter you will se a list at the upper left of what is broken (Red) and what is not broken (green). With cars I think you have to examine yourself what is broken. I think the only difference is that you can scroll on the "usable" vehicles. However even you do save your vehicle there's a 1/2 chance of the server eating your vehicle during a server restart. But Sometimes the vehicle will Re-appear after one or two additional server restarts.
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VEHICLES NOT SPAWNING (related to HiveAuth,exe)
DJKhaled replied to DJKhaled's topic in Mod Servers & Private Hives
UPDATE: I fixed the issue by re-generating the mission instance files and HiveAuth.exe now loads properly Except it's not loading vehicles, just tents and wires. From the RDP files: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage" -
Seems like no vehicles spawning on my servers
DJKhaled replied to DJKhaled's topic in Mod Servers & Private Hives
I've managed to fix the HiveAuth issue by replacing my mission instance files. After loading the servers I checked the RDP files and tents are definitely loading in: 10:15:03 "OBJ: 29474Wire_cat1" 10:15:03 "OBJ: 29534Wire_cat1" 10:15:03 "OBJ: 29722Wire_cat1" 10:15:03 "OBJ: 29736TentStorage" 10:15:03 "OBJ: 30256TentStorage" 10:15:03 "OBJ: 30433Wire_cat1" 10:15:03 "OBJ: 30854Wire_cat1" 10:15:03 "OBJ: 31069Wire_cat1" 10:15:03 "OBJ: 31530Sandbag1_DZ" 10:15:03 "OBJ: 32028Wire_cat1" 10:15:03 "OBJ: 32123Wire_cat1" 10:15:03 "OBJ: 32436TentStorage" 10:15:03 "OBJ: 32815Sandbag1_DZ" 10:15:03 "OBJ: 33536Wire_cat1" 10:15:03 "OBJ: 33860TentStorage" 10:15:03 "OBJ: 33864TentStorage" 10:15:03 "OBJ: 33865TentStorage" 10:15:03 "OBJ: 33883TentStorage" 10:15:03 "OBJ: 34744Wire_cat1" 10:15:03 "OBJ: 34746TentStorage" 10:15:03 "OBJ: 34912Sandbag1_DZ" 10:15:03 "OBJ: 34988Wire_cat1" 10:15:03 "OBJ: 35175TentStorage" But that's all I see, no vehicles on both servers -
I've only recently started playing DayZ but I'm not to sure how vehicles work... I know that there are multiple wrecked vehicles that the game automatically puts in but whats the distinctive difference between ones that sit there and ones that can actually be repaired and used? Related to the repairing of vehicles. Does it tell you what you need to repair it? ie, wheels/spare parts. Finally, once you successfully make a vehicle. Does it save? Such as, if I hide it somewhere in the forest and I log on the next few hours will it still be there?
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1. No 2. No - There is no money or use for it now. 3. No - Don't think this is a priority or we need anymore atm. 4. No - Although convenient, this is not Battlefield. 5. No - It's called a forest, hide it. If someone steals it. Oh well find another or STEAL it back. There is a set number of vehicles on the server if they are all spawned and taken then your job is to hunt for them from other players if you want one. Nothing is permanent in this game. 6. No in game feature is needed for this. 7. Maybe, the only thing I might agree on, but also no supplies should spawn int he town either if its being held. Zombies should continue to spawn out on the perimeter.
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Dat Gameplay [Realistic features that don't sacrifice fun]
gregor (DayZ) replied to ElemenoP's topic in DayZ Mod Suggestions
I'm not fan to add yet cars, trucks etc. What point is then of big map, if players think, that walking is wasting of time? Then in game isn't enough fear, when using civilian vehicles seems more secure. But if just the discussion... Then which vehicles seems suited to the specific surroundings? Imho, some old style bicycles in some villages. Such as is used by civvy in "Takistan". Also some very rare Mountain bicycles, findable in big cities. It doesn't mean that they can't break. Also would be very interesting to have in some village the old style motorcycle with sidecar. Relatively realistic vehicle. But how many it add to gameplay? What about arms, I too think, that too many modern military guns is undue in this game. But handguns are not prohibited for civilians by the vast majority of the previous Eastern bloc countries. (Ok, in pair countries they stay banned for civilians.) Therefore in cities they can be found. -
What's your favorite playstyle/occupation?
PeteOfButcherBay replied to qbert's topic in DayZ Mod General Discussion
When I'm solo i stay away from towns and players and generally zeds and exploring the map for decent places to setup camps/bases, when my brother or my mates are with me we move as a group from town to town looking for vehicles/parts and killing anything that is a threat to us player/zed alike, if one of us goes bandit we do things to bring his humanity back up asap unless one of us has enough humanity to take the hit, usually though we will let lone survivors leave if they spot us and move off. -
Scorped rifles need to go or become ULTRA rare
dystopeon replied to Mutonizer's topic in DayZ Mod Suggestions
Ah yes, I disagree with your ridiculous demands so clearly I am lying about owning rifles, lying about shooting them regularly, and lying about having spent time in the military. As opposed to you, who felt the need to justify their holier-than-thou arguments with "I'm an SSAA state champion, I have trophies to prove it". You are acting like a spoiled child and I would be surprised if you are older than your late teens, since no mature adult I know of feels the need to belittle anyone who disagrees with them and then claim to be the sole source of knowledge and experience in the matter. Here's a news flash for you: this is a game. If you want the shooting aspect to be 100% realistic, go outside and shoot, because as far as I am aware not a single game to date has portrayed shooting beyond 500m accurately enough to really mimic reality. I am not disputing that longer-range shooting in this game is unrealistically easy, which you would know if you had any reading comprehension whatsoever and could see past your own perceived superiority. I am saying that it is a non-issue, because vehicles in this game are not realistically hard to repair, helicopters are not realistically hard to fly, and you can reload a belt-fed LMG in the same amount of time it takes for someone to reload an M16. By your logic, we should remove vehicles, repairing, and machine guns. Your argument basically consists of "I am a champion shooter and none of you know what you're talking about, scoped rifles need to be removed because they are not 100% realistic, if you disagree you've clearly never shot". Great attitude, mate. i repeat, clearly you have never even shot even a pistol. moderate wind will push a .22 round half a foot off target @ 50M. My bro won a comp where the wind was high, based on grouping alone. I just want to see actual players in the game for a change, expecially in australia - camper noobs (like you) are a prob. -
Scorped rifles need to go or become ULTRA rare
rossmum replied to Mutonizer's topic in DayZ Mod Suggestions
Ah yes, I disagree with your ridiculous demands so clearly I am lying about owning rifles, lying about shooting them regularly, and lying about having spent time in the military. As opposed to you, who felt the need to justify their holier-than-thou arguments with "I'm an SSAA state champion, I have trophies to prove it". You are acting like a spoiled child and I would be surprised if you are older than your late teens, since no mature adult I know of feels the need to belittle anyone who disagrees with them and then claim to be the sole source of knowledge and experience in the matter. Here's a news flash for you: this is a game. If you want the shooting aspect to be 100% realistic, go outside and shoot, because as far as I am aware not a single game to date has portrayed shooting beyond 500m accurately enough to really mimic reality. I am not disputing that longer-range shooting in this game is unrealistically easy, which you would know if you had any reading comprehension whatsoever and could see past your own perceived superiority. I am saying that it is a non-issue, because vehicles in this game are not realistically hard to repair, helicopters are not realistically hard to fly, and you can reload a belt-fed LMG in the same amount of time it takes for someone to reload an M16. By your logic, we should remove vehicles, repairing, and machine guns. Your argument basically consists of "I am a champion shooter and none of you know what you're talking about, scoped rifles need to be removed because they are not 100% realistic, if you disagree you've clearly never shot". Great attitude, mate. -
What's your favorite playstyle/occupation?
jordnz replied to qbert's topic in DayZ Mod General Discussion
We have a decent sized group and generally roam in units of five plus players (two separate units usually). Safety in numbers. We shoot only if being shot at and/or fire a couple of warning shots in the direction of bandits or other suspicious players. All round friendly group and have actually given randoms chopper rides, food/water and meds, and sometimes even weaponary. People rarely attempt to take us on when they see us - we have the numbers and all of us are armed to the teeth. Generally have multiple vehicles, a couple of which are heli's and do loot runs for our groups resources and medical needs. Good group of guys and really quite a solid and effective play style we all share. If the group is elsewhere however, I'm not afraid of going lone wolf.