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Found 43107 results

  1. FreedomTea

    Vehicles

    I have found: Four busses (One in Staroye fully repaired, two broken in cherno and another in novy sobor) One UAZ (on the coastal road, fully repaired but without fuel) Two white cars (in Zelengorsk, with four wheels missing and one south of NW airfield) One Red Car (In Three Valleys) One Helicopter (West of Lopatino, fully repaired, no fuel) A boat outside Kamenka This was on EU3. Unfortunately we had to ditch our favourite server because the admin is never on, its always buggy, no one resets it when it goes wrong and yesterday it was full of hackers spawning tanks. Hope this helps, we are just average players and have came across lots of different vehicles.
  2. orbital

    Vehicles

    I'm in no way an expert on the matter but the last few weeks we havent been able to find any of the choppers or any desent vehicles, found a ATV and a few boats but most are like sunken into the ground :-/
  3. brightlight113@hotmail.com

    UK3 Admins hate to die? or even HACKS?

    Hello again Rko, Most of your points have been explained by other users on the forum and I am glad they have some sense and make legitimate points rather than just witch hunt on hear say :heart: I just popped on to add a few of my own points and hopefully help resolve your misunderstanding and misdirected anger. First of all, good gear is more than readily available in the north it's not uncommon to find people carrying a lot of high end loot from farming of the nw barracks for example. I see you said you haven't found anything good yet but trust me keep trying and you will ;) Second the server was locked after the crash to allow tents and vehicles to spawn correctly, it seems that without doing this tents and vehicles vanish randomly. Another server admin in the post points this out. Thirdly, I did not kill anyone on the night in question let alone get shot by anyone, so I am afraid you are mistaken and it simple was not me. I have several people that can vouch for me being half way across the map at the time, since I seem to remember you said it happened in Cherno or elektro. Another point is that no FS member was in your location at the time. Just to finish off, I tried and would have explained these simple points to you at the time but tbh you were jumping to conclusions and being rude :( I had no control over the server crashing, had no reason to crash it?! and it happens, just the other day it crashed and when I reconnected I was in purgatory and was forced to respawn myself, bye bye good loot. So i do understand your anger and frustration but just calm down next time and realise that other gamers have feelings too. As I said, hope this helps resolves your issues and even though you dragged my name through the dirt please know I have no hard feelings:blush: VP
  4. karlnp

    This is why some servers don't have vehicles

    Vehicles are a necessity for people to stick around. After you've gotten military drops a few times, the game really loses its shine - tonight a few players said they quit because there was nothing else to do.
  5. css_god@yahoo.com

    Tents issues

    Yeah, it's happening for vehicles as well, can save it from a mile away.
  6. bulldog six

    Can't repair vehicles 1.5.8.4

    People are getting really tired of not being able to use/repair vehicles. It's time we get a fix on this and cut the restriction crap on newer servers as well. It's a pain in the ass to transport all your gear across this 250km² map on foot when your camping tent is raided. We need to be able to lock vehicles and their content as well - or at least be able to setup a tent well hidden right next to a bush/tree or in a forest. There's just not enough hiding spots in clearings, people always get lost and wander in the middle of nowhere a lot and find your stuff by coincidence since you can't really hide your stuff.. Same happened to me. Tried to fix a Huey, had all the parts necessary, but never gave me the option to repair anything (the red text in the mousewheel menu never showed up). Even tried downgrading to 1.5.8.2 and 1.5.7. Had the text fading out into black and the herpa derpa version mismatch text, but was able to walk around and open the menu. Didn't work either. May be related to the main action stuck with you wherever you are (Save old camping tent, Save UH-1 Huey, etc..).
  7. normandy

    Pending Build Progess: 1.5.9

    I love all aspects of this game , but what makes the game complete for me is the Heli's and cars. Who doesn't want a quiker way of transportation , a search/adventure looking for these rare driveable things . Since the vehicles got removed i've started playing less , i hope they are added in again soon and the respawn on them is fixed. Somehow this is the most fun part of DayZ for me , getting vehicels !
  8. Mechanisms to add/change: Less ammo. More zombies. No morphine fixing broken bones, instead only temporarily walk for ~30 min. Require splints from other players to return full mobility. Reduce the amount of blood returned by food and meat so that blood bags are actually necessary and you can't return 6000+ hp by hunting a bit. Remove passive blood regen. Bigger projects to build like getting power plants working, building outposts which require some decent amount of material to build (which can give larger storage space ~100 slots). Reduce tent storage space (~30 slots?) to make outposts more worth it. Current things players can do: Players also need to start learning how to work together effectively. Everyone complains about bandits and all I see are people raiding the most dangerous places together with no overwatch or guard. Players also don't seem to realize the power of having working vehicles. You can turn a hour run north to a 20 min drive or a 10 min flight. Note: none of these changes nerfs any particular play style, just makes the game harder overall.
  9. orbital

    Vehicles

    On 'our' server vehicles are gone and not respawning, or so it's said, believe me when I say we've looked everywhere.
  10. I got that message saying that i was missing or deleted the vehicles file, weapons, and etc. I re-installed everything correctly like 4 times, made sure i had the exact -mod=@dayz -nosplash in launch options, and still wont work.... can i talk on TS or something?
  11. LastShenanigan

    Choosing your spawn

    It's not a terrific social experiment if I spend 2 hours searching for my friend to experience it with. Larger groups have it easier as they have better means to repair vehicles. I agree that it was a fun challenge the first few times we did it, but with him dying and each random location resets... I get a little less interested in running through the woods forever. The most intense moments of panic and emotion are when we're together trying to make the best of it. It's a lot more harrowing when someone blows your best pal's face off around the corner from you then some random stranger you've only ever typed "friendly" to. Should he be able to magically spawn on top of me everytime he dies? NO! Should we spend our entire play session meeting in a center location between Kamenka and Berezino? NO. Quote realism as much as you want... there's no realistic explanation concerning where we spawn as is. Were you a a resident in this town? Did your boat wash up on the beach? Did you have any close neighbors that survived the apocalypse? Before the apocalypse, me and my friend co-owned a fishing business based in Kamyshovo. I'm just saying, Random does not equal a perfect system. It doesn't have to be stupidly easy, but it shouldn't be impossibly boring time sinks.
  12. Syzygy2k8

    Pending Build Progess: 1.5.9

    Any News about fixing vehicles?
  13. InterCityFirmWhu

    Vehicles

    Not all servers have vehicles I believe there is only a little ammount of servers that actually have them.
  14. beginner

    Vehicles

    Also destroyed vehicles are not respawning now in 1.5.8.4.
  15. ares352

    Vehicles

    most servers dont have vehicles to begin with.
  16. belgarionnl

    This is why some servers don't have vehicles

    yes this should be a high priority! because after you have the biggest backpack with a very good weapon you have nothing that you can do! now if we had vehicles we can enjoy ourselves finding/repairing/driving that vehicle
  17. DJKhaled

    Pending Build Progess: 1.5.9

    These are nice and all but are you going to address the MASSIVE issue with being unable to give blood transfusions, fuel vehicles, bandage other players, and repair vehicles? The first action of the game you get stuck with, so if you want to perform another action you have to disconnect/reconnect It's all over the bug forum so just suprised I didn't see it on the list: http://dayzmod.com/forum/showthread.php?tid=6201
  18. Hauscat (DayZ)

    Cant fill Jerry's, Vehicles lose inventory

    My squad has also experienced this bug, with all the vehicles (we have one of each). All of our stuff was lost. The persistent (save UAZ) or what ever menu option you see first (for one of my team it was (save tent)) also occurred.
  19. belgarionnl

    Pending Build Progess: 1.5.9

    what is the status on vehicles and tents? Is it not more important to fix the stuff before adding more to it? it might be weird concept (meant serious since I am not a programmer) but maybe that is a reason why the arma 2 release was so buggy? apart from that! latest patch made a lot of stuff better
  20. AzureDrake

    How to repair bus?

    Repairing vehicles is currently bugged.
  21. columdrum (DayZ)

    Pending Build Progess: 1.5.9

    yeah i was also hopping to se the fixed actions on the vehicles/tents( the save option stays there bugged after you check some of those) on the changelog Edit: NEVERMID its already fixed :D, not in the changelog but confimed fixed on the tracker
  22. zealous

    What Day Z really needs: Bicycles

    Is there a limit to the number of vehicles that are in an ARMA II server? If so, can 80% of this limit please be bicycles?
  23. Tesrym

    Pending Build Progess: 1.5.9

    It will be released when perfect! :D I hope vehicles will be enabled again in 1.5.9, because i now have a seemingly intact helicopter, which i cannot repair/refuel, only sit in the seats and make engine noises with my mouth.
  24. basicly just to sum things up. there is no need in morality system. why? how to solve "bandits problem"? how to make people cooperate? very easy. [introduction] - feel free to skip reading it Let's take humankind for example. We have no claws, no fangs, no fur, no great strenght, we can't see in the dark, we can't run too fast to excape some shit, we can't eat raw meat, we are very vulnerable and mother nature is quite dangerous around us, wolfes, bears any kind of shit, and still we survived as specie and become dominant. why? because all this nightmare and our weakness forced us to group up and socialize in order to survive. we don't live one by one like other animals, because we simply would not survive like that. [concept] my point is: if the enviroment is really unforgiving, zombies are extremely dangerous and can be killed only with headshot or alot of shots, if there are such things as infections after zombie bite you once or you got shot, if you can starve, freeze and so on, you would glad to see another survivor, because it will be more easy to survive. the only reason why you will kill him is urge need in order to survive. not because you got bored. basicly: 1) zombies can be killed by headshot only or if they got LOTS of bullets in. http://dayzmod.com/forum/showthread.php?tid=5848 so zombies will become more dangerous. mb some additional tweaks aswell. 2) loot spawning absolutely random everywhere. with one exception: you have way more chances to get m4/m240/etc ammo at military bases, aswell as equipment such as nvg, gps and such on. and if common loot will consist mostly ammo and food + other stuff and finding weapons will be rare, getting some weapon will be quite and achievement. this will decrease ammount of farming. 3) quit/death penalty increased. let's say you will had to wait 10-15 minutes to respawn no matter if you changed server or not. kinda harsh but it can be 20-30 for disconnect, reasoning it like if you quit game then you would not play it right now. 4) gear you are starting is spartan-alike. http://dayzmod.com/forum/showthread.php?tid=5608 i.e. 1-2 makarov clips, 2 bandages, one water bottle and one set of flares. thats all. in this case you would be rather glad to meet another survivour then shoot him, since there is no much sense in killing person who don't have much resourses to survive, and from previous point, you will actually think should you try to take some1 down or not, because if you fail you will had to wait 10-15 minutes. to clarify: killing players who aslo spawned is not a good idea anymore, since even if you will kill em you would not get enough loot to survive. in this case you would rather kill person who got some equipment, and we are going to the next point: 5) diseases and infections. if you got shot once, or zombie bite you once, or you was in cold for too long you are getting sick. i don't think i should further explain this point, but look. in this case encountering zombies will be quite dangerous. and being a loney wolf aswell, since if you got biten you need a treatment, not only bandages and food that you don't have. and if you die you got a 10-15 minutes penalty and no matter what server you are attemting to join. so in this case you would rather bunch up with anyone, just to make it a bit more easy to survive. 6) so what about bandits? nothing. now if person will kill anybody, he will do it because this was the only way to survive, that he will betray, kill and take loot. so this is it. there is no need to make other appearence for bandits, there is no need in such term eather. but what people who got some neat loot and all kind of fancy stuff? and here goes next point 7) rp elemets should be introduced. thats up to devs anyway. there were sahrani life or chernarussia life mods and stuff like that, idk what they are all about because i never played at rp servers, even tho they were quite popular ( 50 people and up constantly ) i would like to state that rp and cti elements should not be mandatory or force you to do something just possibilities to do various things and here goes cti elements aswell. http://dayzmod.com/forum/showthread.php?tid=5465 after you bunched up and got some neat gear and you raiding into towns to get transport, resourses n stuff to build your own camp.. lets say like that. and other features like some1 can start producing food, some1 else can produce ammo, but you can't produce any weapons to make it reasonable to raid towns, other then craft stuff at base. here can happen such things are like trading. lets say a simple table where one side put something and another side put something. in this case owners of camp can trade details and gears for vehicles or building for food n such with anyone who come to their camp. and hey, there can be such thing as raiding camps, but you will think about doing so twice, since people who managed to create a camp are most likely armed and geared up already, so they kill you aswell. don't forget about 10-15 minutes death penalty at all servers. so the choice is yours. ofcause there should and can be more rpg elements, but as i said, i never played at rp servers so guys who did know better what can work well or not around these parts. in the end we will get zombie survivour simulator, that would not end ups as deathmatch, but rather continue as rpg alike game mode. in same harsh unforgiving environment. and hey, there is no need in factions ether. since this is post apocalyptic state of the world,all that random guys who you encounter and who can betray/kill you ( constant tension here ) so such little groups become a little factions, that can later war over some territories/camps whatever and zombies all around. fucking nightmare. and i guess some1 who experienced in arma rp game modes elements should add someth else etc. so yeah, constant tension: hard to survive, you don't have enough stuff to survive from start. TENSION! zombies everywhere and they are real danger, since they infect you with any kind of crap and they tough as fuck, TENSION! player(s) you run with can shoot you in a back when you both found some nice loot, or you can manage it somehow peacefull, TENSION! you bunched up with buddys and got lots of neat stuff, sometimes you don't feel like raiding towns because you may get killed by zeds or other players or loose your camp, so you stay in camp and trade food/ammo for stuff you need,but you can be attacked anytime, even at your camp, TENSION! if you got your camp established at some neat place like next to military base or lets say pond you may get raided by another group who want to take over, or you want to take over some1s camp and this is a territory war already, TENSION! so.. basicly thats pretty much all what i got in my mind and what i can summ up about dayz mod. tl:dr in short: there is no need in factions/bandits. full rp mode or rp elements with ability to set up your own camps and eventually territory wars in unforgiving harsh as fuck cruel environment with all kind of danger and possible betrayal, but where you can't survive alone. basicly if concept "you can't survive alone" and "4)" will be implemented it will drasticly improve the game and atmosphere already. this is my vision of dayz sounds pretty badass to me. what do you think?
  25. VictorM your ideas are extremely interesting! I’d love to expand your ideas even further, especially the information exchange based survival. Direct Chat makes the game so much more immersive in many ways. You feel as if the guy speaking to you was right next to you. Now you may even have to stay quiet or whisper if some unknown players show up in the distance. Migrating Zombie routes sound great. Large amounts of zombies bunching up together and blindly following the zombies at the front. Just imagine travelling the forests and suddenly seeing an army of zombies; now that should get your heart pumping. I think that when it comes to information exchange we could orient ourselves in humanity’s past. The very thing that allowed humanity to survive was working together. There would always be people who would be good at a certain thing, a skill if you will, that alleviated the burden of survival. In a tribe, one guy could be exceptionally good at tracking animals while another could know natural remedies to a multiple ailments and yet another recognises patterns in the clouds and might be able to predict weather. Now these guys lone-wolfing in the wilderness may survive on their own, but they sure as hell would be having a harder time then if they were to work together and exchange their knowledge. When you play Dayz there is little incentive to team up with an unknown guy, after all everything he can do, you can do as well. What if something like a skill/class system could be implemented? I do not know whether or not this is a path that Dayz should take but I can’t help but notice this aspect of realistic survival where people actually benefit by helping each other (in contrast to making loot scarce for a group). In a zombie apocalypse people would survive effectively by networking their skills. The survivors would have had a past history that could help them out (+) or harm them (-) after the collapse of society. These are just ideas, probably even very unbalanced ones that I would be open to discuss. Survivor (No specialisation, Jack of all trades) + Standard kit you spawn with in Alpha Mechanic + Able to repair vehicles (Functional vehicles could brake down after time) - No weapons at spawn Paramedic/Nurse + Can do blood transfusion without risk of infection + Carries extra medical supplies at spawn + Can use splint on survivors with broken legs - No weapons at spawn Botanist + Identifies useful plants in wilderness + Starts with extra supply of them - No weapons at spawn Hunter + Starts with Hunting Rifle + Can obtain more meat from an animal (+ Can spot wildlife easier) Feel free to add any “class” or to dismiss the whole idea =)
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